Fallout series

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Fallout 4 on the other hand, you can kind of feel the jealousy and lingering resentment it has baked into the design.
FO4 was trying hard to be more complex than FO3 where the choices you have boil down to "nuke all the babies everywhere" and "feed all the babies sweet dreams for life". It's good to reach higher as a writer, but I can't for the life of me tell you in one sentence what FO4 was about without it sounding convoluted. In fact, let's try to do that for every game!
Fallout 1 is about finding a water chip to save your people, only for you to stumble across a mad scientist's plans to turn your kind into mutants to rule the wasteland
Fallout 2 is about finding a terraforming kit to save your people, only for you to stumble across the shadow government's plans to kill every "impure" human.
Fallout 3 is about finding your absentee father Liam Neeson, only for you to stumble across the same shadow government's plans to kill every "impure" human.
Fallout: New Vegas is about finding the asshole that shot you in the head, only for you to stumble into the middle of a war between the army, a bunch of homosexual LARPers, and Howard Hughes as a deus ex machina.
Fallout 4 is about finding your son who was stolen from you by Rick and Morty, only for you to stumble across your son who has become Rick himself and you either thwart his plans to do whatever the hell the Institute's plans were, or nuke them all to hell.
 
FO4 was trying hard to be more complex than FO3 where the choices you have boil down to "nuke all the babies everywhere" and "feed all the babies sweet dreams for life".
Which is ironic because Fallout 4 was more black and white than ever before. Moreover, from the gameplay side of things, Fallout 3 also offered more choices in how to solve quests, where as Fallout 4 will always have you kill someone, or on a special occasion talk them down or sneak around them. That's it, there is nothing else you can do, because the game supports nothing else. This draws parallels between Elder Scrolls Oblivion vs Skyrim, which are in the same boat respectively.
 
So yeah, Bethesda brought the Enclave back first, but even after blowing up the crawler it's vague on whether they're truly defeated.
If J was ever given the chance to fix the story of Fallout 4 before it got shoved out it would be putting a stronger emphasis on the theme of paranoia.
While the commonwealth struggles with trying to figure out who is and isn't a synth, the brotherhood is struggling with competing factions within. Re integrating the outcasts brought with it internal division, and there are whispers of former Enclave personnel having snuck into the brotherhood by joining as D. C. wastelanders or pretending to be outcasts.

Basically the brotherhood is the strongest and most well armed faction, but is also in the middle of consuming itself as a possible civil war or coup is brewing, and the leadership has begun to fear and see enclave infiltrators everywhere.
 
The enclave literally tear through your village like paper and you only beat them because you nuke their base not out of any actual test of strength
i did mention the brotherhood helped though... not just them but many other factions stepped in to help defeating the enclave.
although they had to be retardered because if they kept their level of comms coordination they would have been able to reestablish the status quo extremely quick due to vertibirds giving them air superiority over the duct-taped whatever the fuck BoS had in their janitor locker...
Fallout 4 on the other hand, you can kind of feel the jealousy and lingering resentment it has baked into the design.
i have to disagree with this part, if you look at the game it feels too structured especially when you account for all of the shit that was left on the cutting room floor because of the console limitations (not counting the ultrawide support being FOOKEN BROKEN and disregarding concept art shit because... well, they are concept arts), also the FOV and recon scopes marking enemies for a eon to help players identifying them because slowass looking speed from a controller stick... good God.
most of the shit that didn't made it feel like a time constraint situation, either due to development time being extended for the removed feature to develop properly thus increasing costs or to remove stuff because the devs thought the player would be bored with it, ie: console niggers.
 
Emil infamously said that he treated story of Fallout 4 like an afterthought because "players would just rip the pages out of the book and make paper planes out of them", which is why the game is filled to brim with shitty generic KILL LOOT RETURN quests instead(and why 95% of the Creation Club content, the official paid mods Bethesda hosts, are structured like this too). Then you have whatever the fuck Starfield was, a game with no story or factions or any worldbuilding worth a damn and zero design documents written on any of them. And after all that, you still had any inkling of hope for TES6 or Fallout 5?
Honestly, I have some hope specifically because of Starfield. Nobody liked it, not even the most sycophantic Bethesda obsessed retards. It didn't sell well either. There's no way that wasn't a wakeup call. Pair that with the show receiving critical acclaim for its characters, they pretty much have to course correct if they want to make something successful.
 
Fallout 4 is about finding your son who was stolen from you by Rick and Morty, only for you to stumble across your son who has become Rick himself and you either thwart his plans to do whatever the hell the Institute's plans were, or nuke them all to hell.
basically yeah, I never entirely understood why they needed to plot twist with "your son is now the bad guy !!", like yeah stuff can be good in any media but it just kinda feels like Nate Higgers doesn't feel much emotion when you shoot him on his death bed (assuming you didn't side with the institute) and its just there for the sake of being there, the story was definitely stronger in FO3, at least the Enclave was still a threat then, the Institute feels like a bunch of autistic mad scientists creating synthetic slaves that just job out the moment their hide out is found
 
I assume somebody's mentioned this before, but cleaning up post-Super Bowl has made it very obvious to me that Bottle Caps would make for a terrible currency. Even within the context of the game where they made the most sense, Fallout 1, how do the Water Merchants expect somebody to cart around and then sort out two thousand bottle caps? Thirty three is already enough to be a pain in the ass.
My headcanon is that the rarer bottlecaps have more value, so a Nuka Cola Quantum cap will be worth more than a basic bitch regular ass cap.
 
I think the difference between Fallout 3 being this big piece of shit in comparison to Bethesda's latest offering is intent.
The difference was the fandom after New Vegas. When Fallout 3 came out it was "Oblivion with guns" and none of its players had even played Fallout 1 or 2. The average Oblivion and Bethesda fan loved Fallout 3 (aside from the default ending). But once New Vegas came out, especially the GOTY version, people started to realize how bad the writing was in Fallout 3.

And then you had the endless threads at NMA or RPGCodex mocking the writers at Bethesda. Bethesda and Todd got upset and turned Fallout into a FPS game and MMO loot based shooter instead of hiring NV writers to make an actual RPG. Then you had New Vegas appearing on lists as the 'best Fallout game'. And more people playing 1 and 2 and realizing that Bethesda doesn't even understand that this is a post-apocalyptic world and doesn't take place mere days after the bombs dropped. And that Bethesda's writers don't really get Fallout at all.
It is still a badly written game, it does lack depth, but it wasn't going out of its way to be as retarded as possible. It didn't feel like Bethesda was going "This is entirely our shit now, fuck everything that came before."
This was in response to New Vegas. Once they saw the fans wanting other studios to make Fallout and not Bethesda they doubled down on rebooting Fallout into the goofy idiotic theme park world. Making it more apocalyptic instead of being post-post-apocalyptic. Making new factions and ideas that are generic sci-fi with a Fallout coat of paint. Voiced protagonist and static dialog options and so on.

1 - No
2 - No
3 - Yes (But Actually No)
4 - Sarcastic No
Fallout 4 on the other hand, you can kind of feel the jealousy and lingering resentment it has baked into the design.
New Vegas fried their brains. You can see the bitterness and seething in the latest Fallout Amazon season.
 
Not tackling the pros and cons about Fallout4 or the Todd Howard headcanon made manifest fallout show. But does anyone remember Fallout Tactics ? I played 1 and 2 through several times and when Tactics came i played it so many times that i could do the "perfect run" so to say in my sleep. Some think it's a hidden gem some think it's un canonical trash. But i like it. There has been mentions to the midwest brotherhood in 3 and New Vegas, but i would have liked a Tactics 2 or a more fleshed out game/lore on them.
 
Not tackling the pros and cons about Fallout4 or the Todd Howard headcanon made manifest fallout show. But does anyone remember Fallout Tactics ? I played 1 and 2 through several times and when Tactics came i played it so many times that i could do the "perfect run" so to say in my sleep. Some think it's a hidden gem some think it's un canonical trash. But i like it. There has been mentions to the midwest brotherhood in 3 and New Vegas, but i would have liked a Tactics 2 or a more fleshed out game/lore on them.
Well, to start, it is even less of a role-playing game than 4 is, which is impressive as far as feats go. It falls squarely into the "questionable and painfully 00's trash Interplay was putting out" that Brotherhood of Steel is the other half of, and the reason why anyone who would posit, for even a solitary moment, that Van Buren would be good, is an idiot. It is needlessly edgy, pointless, completely ignores the established aesthetics and visuals, and is not particularly interesting or compelling from a gameplay perspective. The only thing it has going for it is vehicles.

The only smart business decision Interplay made in that era was selling the rights to make Fallout games to Bethesda.
 
Well i may have my nostalgia goggles on tight, but still i posit that Fallout Tactics had it's merits. Never played BoS on ps2 , but what i have heard it's lower on the Fallout totem pole than tactics.
 
I don't really think Fallout would have fared better under anybody else, not that that means much. I have always held the rather controversial opinion that what Van Buren was shaping up to be didn't feel very Fallout at all to me either.
Somebody said way up the thread that we are lucky Interplay fumbled it so hard, otherwise what was coming was garbage and we would have never gotten New Vegas. I can handle Todd ruining the entire IP if that means we got New Vegas. When I look at the other canceled Fallout projects it kind of makes Toddouts not too bad (still terrible, but not as bad as it could been)
 
Somebody said way up the thread that we are lucky Interplay fumbled it so hard, otherwise what was coming was garbage and we would have never gotten New Vegas. I can handle Todd ruining the entire IP if that means we got New Vegas. When I look at the other canceled Fallout projects it kind of makes Toddouts not too bad (still terrible, but not as bad as it could been)
Sort of a monkey's paw, we got NV but at the cost of "Toddouts" as you put it. Fallout was doomed regardless of if Interplay sold it or not it seems.
 
Sort of a monkey's paw, we got NV but at the cost of "Toddouts" as you put it. Fallout was doomed regardless of if Interplay sold it or not it seems.
Well, there's a lot of doomed levels at this point, between not-so-bad to horrible nightmares in my sleep.

Anyways, i'm still playing FO4. I think i got the three girls in romances 'cus i'm a fucking Nate the Rake.
 
Back
Top Bottom