Fallout series

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I wish the games just name dropped stuff like "yeah there's a civilization in Toronto" or "there's a bunch of cannibal and biker tribes up near Utah" more often
I've had this idea in the back of my mind for 5 years now how, at least in Bethesda's Fallout games the best parts are usually the DLC areas that are unrelated to the main open world. I wish Bethesda themselves, or through outsourcing to some 3rd party make some "Fallout Episodes" for lack of a better title type of game where theres a bunch of mini fallout games with a smaller open world, and main stories that are 5 or so hours in length, and gives some more lore to the lesser mentioned parts of America, ie the Midwest, the South, maybe actually showing the more restored and Modern parts of California under the NCR.
 
I've had this idea in the back of my mind for 5 years now how, at least in Bethesda's Fallout games the best parts are usually the DLC areas that are unrelated to the main open world. I wish Bethesda themselves, or through outsourcing to some 3rd party make some "Fallout Episodes" for lack of a better title type of game where theres a bunch of mini fallout games with a smaller open world, and main stories that are 5 or so hours in length, and gives some more lore to the lesser mentioned parts of America, ie the Midwest, the South, maybe actually showing the more restored and Modern parts of California under the NCR.
I will stop you right there, Bethesda already tried that with Fallout 76 expeditions and it turned out about as well as you would expect. Best you can hope for is that the region you like will get made into a fan made full conversion down the line, I'm looking forward to Fallout Miami and Cascadia for example.
 
I've had this idea in the back of my mind for 5 years now how, at least in Bethesda's Fallout games the best parts are usually the DLC areas that are unrelated to the main open world. I wish Bethesda themselves, or through outsourcing to some 3rd party make some "Fallout Episodes" for lack of a better title type of game where theres a bunch of mini fallout games with a smaller open world, and main stories that are 5 or so hours in length, and gives some more lore to the lesser mentioned parts of America, ie the Midwest, the South, maybe actually showing the more restored and Modern parts of California under the NCR.
It's the same story with Elder Scrolls really, they're afraid of both outsourcing and/or branching into different genres.

I mean you have like more than half of the US that's not even been so much as touched and we can't even get anything. If 4 was already going in FPS direction why not just give us a half-like set in anchorage, or [insert genre/location here]? Because God knows how much is left undone.

I suppose that also ties into my sadness at how little content we've seen outside of a HOI4 mod created by fans. I don't think every series needs to be shackled to one developer forever or one genre forever.
 
Last edited:
I wish the games just name dropped stuff like "yeah there's a civilization in Toronto"
Its still debated if ronto even is Toronto lol
I will stop you right there, Bethesda already tried that with Fallout 76 expeditions and it turned out about as well as you would expect.
Expeditions were nothing like that lol they were just longer dungeons set outside of west Virginia. A better comparison would be the burning springs map
 
I got a little bit far into the Long 15 expansion mod, and as a first impression it's probably the most mixed experience I've had with long form mods to date. While I don't expect the team to have as good of quality of the base NV actors, and some do a really good job, but hearing someone speak into a shitty blue yeti every now and then almost kills my immersion. The Hightower estate is a great example, the characters with real dialogue have decent enough stories, and the team clearly put a lot of work into world building, but some fairly important seeming characters have absolutely shit quality in terms of sound. I haven't played the Dry Wells version of the expansion so it could be better for all I know.
 
I got a little bit far into the Long 15 expansion mod, and as a first impression it's probably the most mixed experience I've had with long form mods to date. While I don't expect the team to have as good of quality of the base NV actors, and some do a really good job, but hearing someone speak into a shitty blue yeti every now and then almost kills my immersion. The Hightower estate is a great example, the characters with real dialogue have decent enough stories, and the team clearly put a lot of work into world building, but some fairly important seeming characters have absolutely shit quality in terms of sound. I haven't played the Dry Wells version of the expansion so it could be better for all I know.
Dry Wells is older and rougher by the creators own admission IIRC.
 
TTW gets even better if you play fallout 3 then play TTW, FNV damage types is so much better holy shit, cheeseable? sure, even FO3 is but .50MG AP my beloved.
Fallout 3 is borderline unplayable thanks to some of the retarded design decisions Bethesda made, such as ignoring DT in favor of DR and turning every armor in the game(that includes power armor) into cardboard. No iron sights, no alt ammo types, no survival mechanics of any kind despite food being everywhere and water being central to the game's theme, I could go on. Fallout 3 is nothing more than a tech demo for New Vegas, and TTW is the fans graciously taking that prototype and turning it into a proper video game meant for human consumption, Bethesda should eternally thankful someone salvaged that mess. Shame about the story and non-existent worldbuilding, afraid it's going to take much more to fix that. Maybe Capital Wasteland Project team will give it a go.
 
You know alt ammo types in classic Fallouts were bugged and never worked?
Bugged- original yes, sequel sometimes? Never worked- original yes, sequel no (they actually learned from the original bug, imagine that).
Now, being USEFUL in circumstances they should be is another question entirely, since they were ported verbatim from GURPS and thus never got DT modifiers, making the AP ammo not nearly as useful as it should have been.
 
Bugged- original yes, sequel sometimes? Never worked- original yes, sequel no (they actually learned from the original bug, imagine that).
I remember well playing the original out-of-the-box 1998 version of Fallout 2. I remember well that AP ammo was useful only for barter, ditto for the 14mm pistol, and that hollow-point bullets dealt more damage against every single armor type.

Maybe you're thinking about the restoration project fallout 2, where AFAIK it was fixed?
 
Back
Top Bottom