Fallout series

The dude used "chud."

I like Operation Anchorage, at least coming back to it in TTW. It's linear, but something about it with better combat (and mods) makes it better than I remember it being. It's just a fun little side trek and I don't get the hate for it, though in hindsight and from what I've read, it seems a lot of the hate came from mouthbreathers who were made that it made you fight the heckin epic heroic Chinese and fight for America, who they think are supposed to be the pitch-black evil bad guys of the Fallout world, not knowing or not caring about both China and the US doing horrible shit and being equally bad in the name of winning the war.
 
"You replied on a bird watching forum, who does that?"

lmao, are you for real
If this were a bird watching forum, we'd have one autist posting 5000 word explanations about how seagulls are not technically waterfowl, four or five guys dismantling the argument, and then the autist posting another 5000 words making the same fucking points over and over again while never conceding he was wrong. Ad infinitum.

Here, take a look at the Super Duper Mart set for the Amazon series they built in my former hometown.

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And here you are bitching about the sperging and generally being a prick.

This is a reason why I find the Fallout fanbase tedious, people have to take things so personally over some old games.
"w-well u replied so u jus as bad"

It's a forum. Hold the dilating for when you get spamposted essay length autistic drivel.

Aw, you got a 1 sentence reply, it's so tedious. Get a grip.
 
If this were a bird watching forum, we'd have one autist posting 5000 word explanations about how seagulls are not technically waterfowl, four or five guys dismantling the argument, and then the autist posting another 5000 words making the same fucking points over and over again while never conceding he was wrong. Ad infinitum.

Here, take a look at the Super Duper Mart set for the Amazon series they built in my former hometown.

View attachment 3509487
I feel like posting the proposed script for a Fallout movie from way back, but I can't be arsed to find it. I hope it's not as bad as that. Or maybe it will be so the coomers that coomsume Disney drivel hate it and stay away.
 
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I feel like posting the proposed script for a Fallout movie from way back, but I can't be arsed to find it. I hope it's not as bad as that. Or maybe it will be so the coomers that coomsume Disney drivel hate it and stay away.

I've never seen the point of a Fallout series. It's a pastiche of a wide array of post-nuclear scenarios, everything from Mad Max to A Boy and His Dog to Damnation Alley to probably dozens more I can't think of. That's fine for a video game, where the goal is often to bring an interactive dimension to an established genre, but where can you really go with it as a film or series? You can probably get some storytelling mileage out of the Vaults and the Brotherhood of Steel, but I think the overwhelming sense will be that it's all been done before.
 
I've never seen the point of a Fallout series. It's a pastiche of a wide array of post-nuclear scenarios, everything from Mad Max to A Boy and His Dog to Damnation Alley to probably dozens more I can't think of. That's fine for a video game, where the goal is often to bring an interactive dimension to an established genre, but where can you really go with it as a film or series? You can probably get some storytelling mileage out of the Vaults and the Brotherhood of Steel, but I think the overwhelming sense will be that it's all been done before.
I think it would be hard to do better than The Book of Eli, which had a distinct and deliberate Fallout feel to it. It's hard to merge fanatics, raiders and cannibals with a wanderer on a quest in the ruins of a post apocalyptic wasteland into a coherent film within 120 minutes or less, and Book of Eli isn't that good or even popular but it had great actors that can make reading a restaurant menu sound good. I don't know if actors on that same level will be in this Amazon flick.

Plus Fallout is tongue in cheek critical of boomer pop culture; it makes fun of Elvis, aliens and yes, STAR WARS™ as well as America in general, in a 90s millennial way. Most producers and directors aren't sympathetic to Fallout's edgy and wacky take on popular culture.
 
I've never seen the point of a Fallout series. It's a pastiche of a wide array of post-nuclear scenarios, everything from Mad Max to A Boy and His Dog to Damnation Alley to probably dozens more I can't think of. That's fine for a video game, where the goal is often to bring an interactive dimension to an established genre, but where can you really go with it as a film or series? You can probably get some storytelling mileage out of the Vaults and the Brotherhood of Steel, but I think the overwhelming sense will be that it's all been done before.

There's two ways the Fallout franchise goes forward:

Either they go the way of Fallout 3 and 4 and continue with the post-apocalyptic wasteland storyline, keeping the flavor of the old games but ignoring the progress in society that the previous games established, or they go the way of New Vegas and just become the Middle Ages with guns where the post-apocalypse gives way to rising powers that seek to revive or replace the dead American state.

With the latter, you'd need good writing like FNV to make it work, and since even modern Obsidian doesn't have that anymore, it's near-impossible to pull off.

With the former, all you need is to just drop some idiot in a post-apocalyptic shithole and add familiar elements like the Brotherhood of Steel or super mutants, and you're good to go.

It's no wonder Bethesda decided to go with re-hashing the post-apocalyptic wasteland instead of making the story be about rising empires that come to rebuild or replace that which was destroyed when the nukes went off.
 
They can't accept the fact that the writers of New Vegas had certain preferences as to who you should side with. Especially with the fact that you gain good karma by killing Legion officers in the final battle.

When the game is literally patting you on the back for picking a certain side and killing officers of the opposing team, that's obviously saying something. They're literally telling you that you are a good person for picking the side that opposes the Legion in the final battle.
Don't you get good karma for defeating any number of arbitrary enemies such as feral ghouls? If the devs really had preferences, wouldn't the best rewards be locked behind good karma? I think one of the best perks of the game (+50% crit damage) is locked behind neutral karma, which encourages good karma management for your character.

In addition, I'm pretty sure I've gotten the high karma Legion ending. I'll agree that siding with the Legion does effectively punish the player in some aspects, since you'll lose access to the best merchants. However, the Legion does have access to the best shock troops which makes the last mission a cakewalk. You almost don't even need to help. I think it's more the devs forcing you to do a risk/benefit analysis before siding with any faction.
 
Don't you get good karma for defeating any number of arbitrary enemies such as feral ghouls? If the devs really had preferences, wouldn't the best rewards be locked behind good karma? I think one of the best perks of the game (+50% crit damage) is locked behind neutral karma, which encourages good karma management for your character.

In addition, I'm pretty sure I've gotten the high karma Legion ending. I'll agree that siding with the Legion does effectively punish the player in some aspects, since you'll lose access to the best merchants. However, the Legion does have access to the best shock troops which makes the last mission a cakewalk. You almost don't even need to help. I think it's more the devs forcing you to do a risk/benefit analysis before siding with any faction.
I got that ending, too. I did all the horrid shit the Legion tells me to do, then I doubled back and killed all the Fiends and the Powder Gangers to get my karma rating back up to the highest possible level. But the fact that the game also rewards you with good karma for killing Legion soldiers in the final battle goes to show which side the authors see as less morally repugnant.

Especially when anyone with a brain in the Mojave all keep talking about how Caesar is an asshole and the Legion is going to fall apart when he dies anyways, so all the order and peace Caesar has built will die when he goes. Any amount of good that he's done by bringing order to the wastes is temporary, while all the lives he's ruined and destroyed cannot be fixed or brought back.

The dude used "chud."

I like Operation Anchorage, at least coming back to it in TTW. It's linear, but something about it with better combat (and mods) makes it better than I remember it being. It's just a fun little side trek and I don't get the hate for it, though in hindsight and from what I've read, it seems a lot of the hate came from mouthbreathers who were made that it made you fight the heckin epic heroic Chinese and fight for America, who they think are supposed to be the pitch-black evil bad guys of the Fallout world, not knowing or not caring about both China and the US doing horrible shit and being equally bad in the name of winning the war.
Are you really that surprised that some fans of the first two games lean on being pro-Commie/anti-American? Fallout 2's plot is an open "fuck you" to Cold War America and its anti-Communist politics. The proudly anti-communist American government which survived the nuclear apocalypse are all just Nazis with a different flag, and the only ending the story has is having you destroy them. Their predecessors were cowards who let most of the country die while using the Vaults as some kind of human experiment project, and the way their soldiers act (in the intro where they butchered some vault dwellers and the event where you run into them gunning down farmers) is similar to how German Einsatzgruppen units acted, killing undesirables in foreign soil.

Operation Anchorage's best feature is that you get power armor training and several suits of power armor from both the armory and the BoS Outcasts who rebel against their leader and get killed.
 
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The dude used "chud."

I like Operation Anchorage, at least coming back to it in TTW. It's linear, but something about it with better combat (and mods) makes it better than I remember it being. It's just a fun little side trek and I don't get the hate for it, though in hindsight and from what I've read, it seems a lot of the hate came from mouthbreathers who were made that it made you fight the heckin epic heroic Chinese and fight for America, who they think are supposed to be the pitch-black evil bad guys of the Fallout world, not knowing or not caring about both China and the US doing horrible shit and being equally bad in the name of winning the war.
From what I recall at the time it was because FO3 had pretty mediocre combat and OA handled even that combat in a poor fashion that heavily restricted player choice. Had it been a more open sandbox allowing players latitude to grab and use whatever they could find OSP style instead of a series of CoD-like corridor shooting sections with restricted loadouts it might have been better received.
 
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From what I recall at the time it was because FO3 had pretty mediocre combat and OA handled even that combat in a poor fashion that heavily restricted player choice. Had it been a more open sandbox allowing players latitude to grab and use whatever they could find OSP style instead of a series of CoD-like corridor shooting sections with restricted loadouts it might have been better received.
To be fair to Fallout 3, CoD and Halo were popular at the time. So making an RPG version of that in a post-apocalyptic wasteland was a winning formula for a blockbuster game in 2008. Also, the society in that time still had enough of a right-wing bent that gunning down Communists was appealing. Most people I know who played FO3 enjoyed Operation Anchorage and complained that the DLC was too short.
 
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The dude used "chud."

I like Operation Anchorage, at least coming back to it in TTW. It's linear, but something about it with better combat (and mods) makes it better than I remember it being. It's just a fun little side trek and I don't get the hate for it, though in hindsight and from what I've read, it seems a lot of the hate came from mouthbreathers who were made that it made you fight the heckin epic heroic Chinese and fight for America, who they think are supposed to be the pitch-black evil bad guys of the Fallout world, not knowing or not caring about both China and the US doing horrible shit and being equally bad in the name of winning the war.
Back in the day when it first came out it was short, linear, and felt like they were trying to do a COD campaign with the worst shooting mechanics ever invented by mankind. In TTW with a slew of mods it's pretty okay, and the rewards are worth it if nothing else.

I remember being much happier with the Pitt, but replaying it I was kind of underwhelmed. Small area, I'd love a full Fallout game set in that place.
I feel like posting the proposed script for a Fallout movie from way back, but I can't be arsed to find it. I hope it's not as bad as that. Or maybe it will be so the coomers that coomsume Disney drivel hate it and stay away.
Rumor was that it was going to be a tongue in cheek parody. So basically it's going to suck fat cock and is dead on arrival.

I think it would be hard to do better than The Book of Eli, which had a distinct and deliberate Fallout feel to it. It's hard to merge fanatics, raiders and cannibals with a wanderer on a quest in the ruins of a post apocalyptic wasteland into a coherent film within 120 minutes or less,
Honestly there was Nuka Break, that Fallout fan series that came out a while ago and it was pretty solid, as was the Red Star followup, honestly showed that there's a lot of potential in a Fallout show or movie.

At the risk of sounding like a certain sperg, The Mandalorian is basically what I'd imagine a Fallout series to be. A lone wanderer in a strange place, lots of western motifs, goes on episodic adventures full of tense action sequences against bandits, killer fauna, and more powerful military factions.
 
Back in the day when it first came out it was short, linear, and felt like they were trying to do a COD campaign with the worst shooting mechanics ever invented by mankind. In TTW with a slew of mods it's pretty okay, and the rewards are worth it if nothing else.

I remember being much happier with the Pitt, but replaying it I was kind of underwhelmed. Small area, I'd love a full Fallout game set in that place.

Rumor was that it was going to be a tongue in cheek parody. So basically it's going to suck fat cock and is dead on arrival.


Honestly there was Nuka Break, that Fallout fan series that came out a while ago and it was pretty solid, as was the Red Star followup, honestly showed that there's a lot of potential in a Fallout show or movie.

At the risk of sounding like a certain sperg, The Mandalorian is basically what I'd imagine a Fallout series to be. A lone wanderer in a strange place, lots of western motifs, goes on episodic adventures full of tense action sequences against bandits, killer fauna, and more powerful military factions.
The Nuka Break/Red Star fan series were great. It's funny you mention The Mandalorian as it's by far the best recent SW property. Something along those lines in a Fallout setting has a lot of potential. The thing is the guy who conceived and produced the Mandalorian is a huge SW sperg who worked closely with Lucas on the Clone Wars children's cartoon and I don't know if that's true of whoever is working on the Fallout Amazon series. We all saw what they did with the LOTR and I'm not hopeful.
 
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