Fallout series

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Pretty sure it said somewhere that she was supposed to be a child and then aged up at the last minute...only for the script to remain the same, showing a mentally stunted "legal age" teenager talking about her smelly feet. Anyone who takes interest in her is a pedophile and she is not of legal age because I refuse to give the frontier pedos any slack, especially the creep who wrote the Crusaders.
These problems are easy to solve. Pass the speech checks, take the karma hit, become vilified with the Crusaders (you may as well since their questline is shit and unfinished) and load the character's inventory with enough C4 that she becomes a dirty bomb should she fall in battle. I'm pretty sure this even toggles all of her combat/idle dialogue off, unless my game is bugged. If you want a real companion and not a combat slave then get the decently-written robot out of Ostia.
 
I have beaten Fallout 1, and made it to the Den in Fallout 2. It wasn't a difficulty issue; it's just tedious having to navigate the UI, mechanics, and expectations of a game that's a quarter of a century old.

And the results of actions are arbitrary and unpredictable. Like when Butch Harris in the Hub gets aggro'd because he thought you were calling him a pussy for saying a deathclaw "doesn't sound that scary", or that random NPC faggot in The Den who was aggro'd because I had the nerve to walk by "his" corner and not blow him (or whatever the hell it was). I don't remember what I said, only that it was something innocuous that was evidently the wrong answer.

Let me guess, the FO2 fanboy explanation is a Nick Rekieta "LOL, so WEIRD and RANDOM"?

There's a difference between an immersive sim that encourages you to think outside the box, and capricious bullshit that punishes you for the sin of not being precognizant. And going to the Wiki takes the fun out of figuring things out yourself.

As far as roleplaying goes, I've never felt that CRPGs have the same vibe as a tabletop. You don't have anyone to share the experience with. RPing as a manwhore child-killer is a great comedy bit during a D&D session with the bros, but by yourself it's just fucked up.

The supposed humor in Fallout 2 is Reddit-tier garbage, the gameplay is ancient jank, and the art style is fugly as sin. I'm not gonna subject myself to that just to impress supercilious basement-dwellers.
 
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retty sure it said somewhere that she was supposed to be a child and then aged up at the last minute
That's what I regurgitated before, I don't remember exactly where I heard it but I can definitely believe it.
Not enough stimulation for my monkey brain.
Unrelated but I find an interesting content creator and...he quit a while ago because Bethesda is so shit it killed his interest in it. Imagine how he feels with the show, it said he was interested but given how he hasn't said anything about it I can guess his opinion.
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The virgin Fallout fanboy vs the chad real Fallout fan.
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This guy gets it.
It wasn't a difficulty issue; it's just tedious having to navigate the UI, mechanics, and expectations of a game that's a quarter of a century old.
Product of it's time and all that, though I personally still think it serviceable. I could just have my rose tinted glasses on though.
And the results of actions are arbitrary and unpredictable. Like when Butch Harris in the Hub gets aggro'd because he thought you were calling him a pussy for saying a deathclaw "doesn't sound that scary", or that random NPC faggot in The Den who was aggro'd because I had the nerve to walk by "his" corner and not blow him (or whatever the hell it was). I don't remember what I said, only that it was something innocuous that was evidently the wrong answer.
With Butch, he's paranoid and desperate to find what causing his caravans to disappear but he has no leads, causing him to blame Deathclaws and get super jumpy about them. Him attacking you is caused by several attempts at antagonization, and I think you can just leave and he'll stop attacking you after a while. Don't remember.
"You uh . . . you really want to hear it, huh? Well, some say it's the Death Claw, but . . . but I don't know nothin' about that."
>You sound scared.
"How do ya...Go talk to Beth, she knows more about that crap."
>Yep, you're as scared as a whipped dog.
"Listen you, I ain't scared. I'm...cautious. You'd be stupid not to be, with the Death Claw. Go talk to Beth, she'll tell ya more."
>Yep, you're as scared as a whipped dog. (same response depending on dialogue picked earlier)
"I'm tired of your insults you...you pinhead! Don't come back! Rutger, take this annoying bug away!"
I think you can also deescalate and while he won't like you, he'll still offer the job.
"You know, I don't like you. But that doesn't matter. You want the job or not?"
As with the den...they're mostly drug addicts. I've have battery attempts on my person by druggies before so some random fuck in basically super detroit but without the mass amounts of niggers (somehow, black don't crack but it can be atomized) randomly assaulting you is completely within the realm of believably. In fact I would be disappointed if someone didn't try and kill me for some random ass reason. If you REALLY want to hate The Den, there are these two little shits who will pickpocket random items, including quest items (why the fuck), when you get near them and you'd never know unless you check your inventory or see them quickly move their hands when you get near. You either have to kill them or enter combat, walk in the store, and exit combat to avoid them since they can only pickpocket you when you're walking normally. Now that is retarded.
I don't remember what I said, only that it was something innocuous that was evidently the wrong answer.
If you aren't willing to suck dick, you gotta be ready to punch them in the dick. I don't see the issue. :story:
There's a difference between an immersive sim that encourages you to think outside the box, and capricious bullshit that punishes you for the sin of not being precognizant. And going to the Wiki takes the fun out of figuring things out yourself.
You're right on that part, I however don't think Fo1+2 falls into that label. There's some shit that'll make you go "son of a-how the fuck-why?" but plenty of games are going to do that at one point or another. Also, going to the wiki is something you have the choice of doing, no one is forcing you and you shouldn't go "man going to the wiki makes things less fun" when you had the choice to not do it and tough it out, and plenty of people have beaten the game and discovered/finished all sorts of shit without it. If you can't, that's not really the game's fault...not entirely, I will say some things can be a bit too autistic to figure out and can understand looking it up.
As far as roleplaying goes, I've never felt that CRPGs have the same vibe as a tabletop. You don't have anyone to share the experience with. RPing as a manwhore child-killer is a great comedy bit during a D&D session with the bros, but by yourself it's just fucked up.
I agree with the first part, because it's physically impossible for the game to cater to every type of player's roleplaying compared to a flexable GM but a number of CRPGs have done a good job so far. Much as I hate to say it since I hear this way too often when it's clearly not the case, it's unrealistic to expect the same level of RP from both genres. Also you have plenty of people to share your experience with, on forums for example. Get some lads together in a Discord call or something. And if you're RPing by yourself, you RP for yourself, if you want to RP as "a manwhore child-killer" why are you concerned over the morality? It's fucked up, yes, but if you're aren't willing to be the complete opposite of yourself (assuming you aren't evil incarnate) for the sake of RP, entertainment, or whatever reason you have to be, for example with Tyranny, Kyros but far worse, why RP at all? That's the point, no?
The supposed humor in Fallout 2 is Reddit-tier garbage, the gameplay is ancient jank, and the art style is fugly as sin. I'm not gonna subject myself to that just to impress supercilious basement-dwellers.
I agree with the humor part. Good lord when it's there, it fuckin' sucks. Over the top with meta humor. But it's ignorable and sparse iirc. Gameplay is...yeah, product of it's time. Personally I enjoy it but I won't go out of my way to suck it off. I also personally like the art style but I will also admit it's crusty. Product, time, yadayada. I'll take it over Fo4 though:
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Yeah I know, it's graphics rather than art style, but Fo4 isn't exactly easy on the eyes at times with its art style. NV isn't safe either, each FO has have its issue. Also I'm not sure why you feel the need to even bring up not wanting to impress "supercilious basement-dwellers". Seems unnesscary to consider trying to get into Fo1+2 as essentially trying to impress NMS boomers. If someone is going after your person for not liking Fo1+2 because they're a boomer faggot (like I'm totally not doing right now), fuck 'em. Laugh at them even as they cry about you having different tastes. Simply put "if it's not fun, why bother." If you want something arguably better, you can check out Underrail. And I hope I didn't sperg on you too much, I'm just passionate about the games of my youth.
 
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Only commies dislike fallout 1 + 2
Communist detected on American soil!
I will specify however that I do not think they are bad games per say. I respect them and what they meant to people but at the end of the day it's just a gameplay style I don't particularly enjoy. I still played through them though just to say that I did.
I feel like they had the right idea with Van Buren though, simply giving the player the choice between real time or turn based I think would've been the best way to appeal to old and new fans. I doubt they could do such a thing on Bethesda's engine though with how much of a mess it is.
 
Completed Fallout 1, currently at San Fran in 2 after getting the Vertibird plans.

The first game was definitely shorter and you can really feel it by the time you get the Geck in 2. When I got to San Fran and discovered it was a multi-part area similar to the other large settlements, also filled with quests and multiple factions, I felt tipped over the edge and finally felt overwhelmed by the sheer amount of content. Although that can partly be blamed on the restoration project, I suppose. It's easy to see why this game gets praise based on sheer amount of stuff to do alone. This can be a boon to some, a bane to others. Personally I like there being a lot of shit to do (Ubisoft collectathons and the like exempt of course)

Compared to 1 your player character can be a massive faggot when you look at the dialogue options on display, reserved for assholes and the like. There's more reserved dialogue options to choose from and I think the more 'funny' options are either traps or the resultant NPC reactions to said options are akin to slapstick I.E. say something stupid, get hit. The choices on what to pick are very obvious based on the language your character uses. Just don't be a dick and you won't get attacked. These types of dialogue options might've preceded the whole 'quick-save, kill, quick-load' of modern times. Say the funny thing, get reaction, load prior save. 1 had some of these options to (The particularly impotent or insulting replies to the Master come to mind) I think the tonal difference between the first and second game can be attributed to the state of the world. It's definitely still a hard place to live but rather than death being a near-certainty it's more of just a possibility depending on where you live. Middle of nowhere shitholes like Modoc have greater survivability than somewhere like the Boneyard in Fallout 1, where there's literally a deathclaw next around the corner and super mutants not too far to the North.

Fallout 2 is more wild west than post-apocalypse, so I think the humour and stuff you encounter reflects that. I don't think it quite dominates the game, at least in the first half. It's dotted around early on, with most of the overt silliness being reserved for player dialogue options and some NPC idle chatter. There were a couple of explicitly comedic quests , most of which are in Modoc from what I can recall (Shotgun wedding, finding the gold watch, the 'chicken) and one in Gecko in which you discover the mummy in the Den is just a sleeping ghoul. There's a temperance league in New Reno composed of a drunk priest and a clueless housewife, alongside the porno recording studio, etcetera. I think the more absurd stuff is back ended, with the not-scientologists and martial arts rivalry coming in San Fran.

Compared to 1, encounters in 2 are longer and certainly feel harder, probably in response to how easy 1 was (at least until you get to the super mutants, then you get fucked by a face first burst minigun) This does get obnoxious, especially if you don't boost your outdoorsman skill and are forced to suffer through every encounter of 12+ wild dogs whilst moving between Vault City and the NCR. It does fall into the same pitfall as 1 when it comes to what skills you upgrade, since you have no reason not to invest in small guns early on and you've already sunk so many points into it that by the time you get to play with anything else you've already sunk in too many points into small guns it's hard to justify moving to anything else. Skillbooks are more plentiful though so if I were to play this again I'd avoid putting points into stuff like science and repair since the books are very common and respawnable by the time you get to Vault City. Might allow for more flexibility when it comes to how you handle combat.

I'm a zoomer so going back to these old games can be jarring but there are pleasant surprises that kind've make me sad they've been totally ignored in modern games. I had a similar experience playing Morrowind for the first time where I enjoyed seeing the enemy's healthbar just melt once I hit them with burning hands, or when my melee attack connects. In fallout, I enjoyed opening the skill menu, clicking X-skill, and being pleasantly surprised when I can repair the broken generator (This pertains to the generator in the cave North of Klamath). In a modern game you'd get a prompt or menu giving you the option to fix it alongside the required skills and/or items. I'm not saying I want things to be obtuse and convoluted, but I like testing to see whether something is possible rather than being told outright that it is and here's what you need to do it.
 
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While it's fresh in my mind though, despite running Tale of Two Wastelands I pretty much always start in New Vegas and am running a mod that basically disables the main story of Fallout 3 but leaving side content and all locations visitable through alternative means. Because the Fallout 3 story fucking sucks.

Especially the goddamn opening. I recently tried to play normally before installing these mods, starting on the Fallout 3 side for nostalgia or something only to realize that the Fallout 3 intro just fucking drags on and on and on. It's only like 20 minutes probably but it feels like it lasts hours.
The main quest is pretty boring too since it's literally just go to place, ask about dad, asshole won't tell you unless you give them a handjob first, rinse and repeat until you find Dad.

Compare that to Fallout New Vegas' intro and it's like night and day, literally you just make your character answer Doc Mitchell's questions and you're set loose. It's so easy to get going when starting a 2nd playthrough and such. Whereas Fallout 3's opening just absolutely rapes any motivation I had with how much of a slog it is.

I know we technically wouldn't have New Vegas without 3 and it's not a hot take at all anymore to say Fallout 3 was bad, but lord they really did take most of the things wrong with Fallout 3 and fix them, didn't they?
 
I will specify however that I do not think they are bad games per say. I respect them and what they meant to people but at the end of the day it's just a gameplay style I don't particularly enjoy. I still played through them though just to say that I did.
Unfortunately, the fanboys will still treat you like shit. They cannot merely agree to disagree on preferences; you are a minion of Todd if you say anything remotely positive about 3 or 4, or anything remotely unflattering about 1 and 2.

I don't categorically deny that the Bethesda games had flaws. 4 was just a watered-down rehash of 3. But spazzing about dialogue options such as "I'm looking for my father, middle-aged guy" being "bad writing"? Of all the things you could criticize, you flip shit about that utterly inconsequential part?
Lot of over dramatic horseshit for a video game series.
The community is a pack of circlejerking midwit spergs who cannot accept that their favorite franchise has been touched by time and publicity. Clown World comes for every IP eventually, nerds. Take some Med-X for the pain.

I can tolerate the aspects of 1 and 2 that are uncomfortable for my Bethesda sensibilities. I cannot tolerate being associated with nostalgiafags in denial and/or elitists who wanna flex their e-penises.

ETA:
And I hope I didn't sperg on you too much, I'm just passionate about the games of my youth.
And I'm glad you've found enjoyment where I couldn't. None of my own sperging is directed at you. I've just gotten into a lot of slapfights over what comes down to a difference in personal preference.

For those of us who were in Kindergarten in 1998, the isometric games can be an acquired taste.
 
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Are people talking about The Frontier again because of the Fallout London thing reminding people of it?

I would like to remind all of you that in that mod they had a guy who was a cub porn artist. They threw him under the bus when the first drama around the sexual degeneracy of the mod started leaking and the super creepy America stuff came out. It didn't work, and literally did nothing to stop the drama.

The cub porn artist was, some-fucking-how, one of the LEAST degenerate people in that mod team. All he did was art design for Pip-Boy icons and shit like that. How fucking insane is that?
 
It does fall into the same pitfall as 1 when it comes to what skills you upgrade, since you have no reason not to invest in small guns early on and you've already sunk so many points into it that by the time you get to play with anything else you've already sunk in too many points into small guns it's hard to justify moving to anything else.
Moving through the fo2 at slower pace, you'd have "tag" and enough points for either heavy weapons or energy. One of my chars was able to do all three by the time he reached cisco.
 
Are people talking about The Frontier again because of the Fallout London thing reminding people of it?

I would like to remind all of you that in that mod they had a guy who was a cub porn artist. They threw him under the bus when the first drama around the sexual degeneracy of the mod started leaking and the super creepy America stuff came out. It didn't work, and literally did nothing to stop the drama.

The cub porn artist was, some-fucking-how, one of the LEAST degenerate people in that mod team. All he did was art design for Pip-Boy icons and shit like that. How fucking insane is that?
Not only that but the creeps that wrote the America shit tried to blame the furry that did the pip boy icons for all the pedo they wrote too.

Assholes
 
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Yep they basically tried to shift the blame and use him as a sacrifical lamb counting on people to just assume it was the case. Didn't work, people were pretty quick to realize it.
 
You know, it's fine to have your own tastes and opinions, but if your argument as to why you don't like the game comes down to "There is no quest arrow telling me where to go, there is no quest log telling me what to do and the game actually has consequences for the dumb shit you say and do!", then maybe you should keep it to yourself, lol. Fallout 1 and 2 are some of the more casual CRPGs that casuals can get into, so if you get filtered out by even them, oh boy.
Oh, and the UI is much better in the older games. The minimalist trash in F3/NV sucks and the one in F4 even more so. The pipboy esque UI with big buttons of older games not only had more flavor, it looked better too. Tactics only improved on the UI and made it look like a part of your custom BOS Pipboy. Making everything depend on the pipboy was a mistake, that should have only been reserved for the map, notes and questlog like in the older games.

I can't help but notice that people already stopped talking about London. LMAO what a flop, it was definitely not ready for launch. It doesn't even have too much to really make fun of, it's just a mediocre mod on all accounts. I still think the initial fish people leak tanked people's expectations and they simply never recovered, leading to this middling coverage from only the biggest shills/FO4 fans.
 
Fo2 encounters are brutal especially early game, Fo1 also has some hard ones like being hunted by Chirs Avellone after i killed a child
FO2 also has some really good encounters that let you get end tier gear really early on. Good example would be moonshiners between Den and Modoc, which can have Pancor Jackhammers, Power Fists and Super Sledgehammers. These guys aren't even hostile and are barely better in a fight than your average civilian despite having really good weapons. You can also take Caravan missions from as early as Redding and get into some really tough encounters, but you will have backup from other NPCs in the caravan, who have better armor and guns than you at this point. You can let both sides die and just loot their corpses afterwards, that's how I got a Needler pistol and the Jackhammer/Power Fist/Super Sledge I already mentioned early on, not to mention a ton of money and grenades. This goes for generic merchant encounters outside of Caravans as well, where they usually encounter bandits, highwaymen or geckos/deathclaws or other tough critters that can easily wipe or at least damage them.
Another lesser known fact: There is a secret encounter around Modoc. If you find a certain merchant, he might offer you an Alien Blaster for sale and make the rest of the game a cakewalk if you specialize in Energy Weapons. Even if you don't, you can give the gun to Vic or Myron and they will turn anything to ash, that gun is ridiculous in the early games only offset by it's ridiculously low range, bordering that of a grenade. There is also a new system of caves introduced: Whenever you get an encounter, there is a chance that the game will tell you that you hear sounds from the nearby cave(if your map has one). It's usually filled with either rats or radscorpions you can kill for XP, but rarely there is robbers in the cave. There is a fuckton of them and they have end game gear, but if you can wipe them, you get some of the best weapons in the game from their loot chest like a Gauss Rifle or the Pulse Rifle you only find at the endgame, in San Francisco or the Oil Rig. I feel like F2 had a lot more risk/reward scenarios and I miss that in the later entries.
If you're playing the game as you should, then it is certainly a lot more difficult than the first one. The area around Sierra/EPA I had to take was littered with Raiders(wielding FN FALs, 556 Pistols and HK CAWS), Aliens/Wanamingos, Centuars, Floaters and Fire Geckos. I had a wipe, even with a nearly full team, several times and I am not ashamed to admit it. The first trip to Vault City from the Den is also hell, you will likely only have a crappy shotgun/pistol/hunting rifle at that point and you will start encountering raider gangs with good guns and armor that come in large groups all of a sudden, not to mention tougher critters. I will still take this encounter system over the one of 3D games, where you are not likely to meet too many random critters up and about, and even then you will only meet a handful of them, leading to boring encounters or easy fights. When you encounter enemies in F2, you encounter an entire horde at times, especially if you have several different critters meeting in one place("Geckos hiding among sporeplants versus merchants fighting off raiders leading a pack of dogs and a large pack of radscorpions")
 
The cub porn artist was, some-fucking-how, one of the LEAST degenerate people in that mod team. All he did was art design for Pip-Boy icons and shit like that. How fucking insane is that?
It makes sense, the only things he wanted to fuck were Ponies, why would he want to fuck a barely legal, questionablly Asian girl with smelly feet? Or I guess Lizards for that matter too.
 
"There is no quest arrow telling me where to go, there is no quest log telling me what to do and the game actually has consequences for the dumb shit you say and do!", then maybe you should keep it to yourself, lol.
"Here, spend hours on a wild goose chase. No, we won't give you details on how to meet your objective or what to even look for. Oops, you just got one-hit killed by an unarmed NPC in spite of having armor and a gun, because you chose a dialogue option that set him off for no reason! Too bad, serves you right for not reading the game's mind, fuckin' casual!"
 
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