Fallout series

Too many higher quality textures probably, NV is 32 bit so the 4GB patch can only do so much. Disable mods that add a lot of textures and you should be good. If you have New Vegas Tick Fix there's a setting in the ini file to disable mirrored textures, saves up on memory. More specifically:
bModifyDirectXBehavior=1
Under [Main]. This won't be a "cure all" (Or Curie, get it? I'll check myself out a four story building now) but it'll decrease RAM/VRAM usage (forgive me if I'm misusing terminalogy).
 
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One of my favorite settings from the Stewie's Tweaks mod for New Vegas is the one that makes agility scale movement speed and jump height.
Jump height isn't really that useful in this game but in a game without mounts being able to increase your movement speed is a godsend. Honestly it makes me wish it was in the base game.
Granted you also don't become speedy gonzales like in Oblivion for instance because the agility limit is 10 but it still makes a difference in reducing the tedium of walking from point A to point B and that's enough for me.
 
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One of my favorite settings from the Stewie's Tweaks mod for New Vegas is the one that makes agility scale movement speed
I thought it already did? I got the impression that I move slower while wearing Medium/Power armor.

E: nvm it's actually the the fact that it's medium/heavy armor that affects run speed, not the AGL penalty.
 
I thought it already did? I got the impression that I move slower while wearing Medium/Power armor.

E: nvm it's actually the the fact that it's medium/heavy armor that affects run speed, not the AGL penalty.
Yeah in the base game the only things that change your movement speed are your armor, and whether you have a weapon out or not.
And even then they're pretty negligible differences.
 
Also I found a funny mod for a challenge run. Might actually try it at some point just to see how well it goes.
I could also combo it with some of the Stewie Tweaks settings like the one that makes moving during combat cost AP as well as opening your pip-boy during combat and such.

Could be fun to try. Basically the closest you can get to simulating the original combat system. Definitely not perfect but probably the closest you're going to get.
 
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Alot of similar thoughts I've had about Fallout London have already been expressed here so I'll keep it brief; only played for about 10 hours or so but I'm finding it unlikey that I'll continue much further. The biggest issue for myself is the world building and design. I'm not sure if I'm playing events out if the intended order but anything that resembles is a settlement or populated area in this game has been lifeless so far.
Just made it fo the London EYE, big ass ferris wheel that looks like it's supposed to serve as a major settlement/trading area. Literally no one to actually talk to about this place or it's significance or what's going on. Just the same generic bark lines from the few people milling about and some traders to buy the same random shit from.

I suppose I've been spoiled with Tamriel Rebuilt being my first big mod project I became really invested in, and so many people were hyping up this as the Fallout equivalent.
But I suppose the main difference is if you show Tamriel Rebuilt to someone who really knows Morrowind, they wouldn't be able to tell the difference between it and the main game. Fallout London you could spot the "mod" nature of it from a mile away
 
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New Vegas is incapable of rendering textures larger than 2k in game so if you have any 4k or larger texture start by removing those since you won't be able to see them anyways.
Thanks for bringing up the reason as to why I hate a lot of weapon mods for New Vegas and only use tammers if bashed weapons, if I wanted 2k, 4k, poorly optimized textures constantly loaded on every weapon model stuttering the game everything I equip it I would just play classic fallout with every combat encounter taking more than a second to load lol.
 
Having listened enough to Ulysses' bullshit I decided to learn how to use GECK to be able to tell him to kill himself, felt more satisfying than putting a .50MG round in his head.
1723566982_mspaint_24-08-13.png
 
Having listened enough to Ulysses' bullshit I decided to learn how to use GECK to be able to tell him to kill himself, felt more satisfying than putting a .50MG round in his head.View attachment 6316476
Honestly, I'm kind of happy to see these memes because it makes me realize I'm not the only one that never understood the praise Ulysses got.
He just fucking goes on and on and on for hours on end about bullshit nobody cares about. The worst part is that he repeats himself so much.
Even if this was all intentional it doesn't make him any less grating to deal with.
 
Honestly, I'm kind of happy to see these memes because it makes me realize I'm not the only one that never understood the praise Ulysses got.
He just fucking goes on and on and on for hours on end about bullshit nobody cares about. The worst part is that he repeats himself so much.
Even if this was all intentional it doesn't make him any less grating to deal with.
Ulysses doesn't have a point, he's just a schizo. Sure, officially he's supposed to be some sort of badass rival character of yours, or Avellone's own OC character that he uses as a mouthpiece, but as your character in this world that gets to listen to this complete overload of useless information from someone who claims this is all YOUR fault on account of you just doing your job, he's just a lunatic. My characters always justify going thru the DLC either to get the loot from the military bases or to stop him from launching nukes, kinda a hostage situation if you will. If he was supposed to be taken seriously, then Obsidian completely failed on that part. He's about as sane as that one guy in Fallout 3 that rigged a DC playground to explode a he shouts his schizobabble to a megaphone about giant worms and is keeping one other guy there against his will, except on a scale of an entire DLC.
The worst part is that the game doesn't let you tell Ulysses who your faction of choice really is, the game just kinda decides that for you in a really stupid way. When you're locked in, all you can really do is go along with it and be a good little boy for whomever the game thinks you're working for, or have this awkward "This is a big misunderstanding" blunder every single time you speak to Ulysses. It makes the whole thing even less coherent unless the stars align and you really do work for the NCR or Legion or whatever(House and Yes Man characters are usually out of luck unless both factions hate you or you never helped them). It gets better, every single one of the dusters actually has a unique effect and they're all powerful, so if the game chooses wrong then you're not just missing out on a cool cosmetic, you might be missing out on one of the best items for your build.
 
Ulysses doesn't have a point, he's just a schizo. Sure, officially he's supposed to be some sort of badass rival character of yours, or Avellone's own OC character that he uses as a mouthpiece, but as your character in this world that gets to listen to this complete overload of useless information from someone who claims this is all YOUR fault on account of you just doing your job, he's just a lunatic.
Honestly he reminds me of Kreia from Star Wars: Knights of the Old Republic 2, another Chris Avellone character hilariously enough.
On the first playthrough she might fool you into thinking she's this deep and wise character but on any subsequent playthrough where you're actually paying attention to the things she says and does you realize she's a complete fucking retard and it begins to annoy you every time she opens her fucking mouth at you.

Bravo, Avellone. 👏
 
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