Fallout series

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If you do try that game again just remember one thing : ammo and explosives (and also healing items I think) won't get re-stocked by vendors. This, however, shouldn't be too much of a problem for most ammo types as long as you don't set your guns to full-automatic unless the enemy is in point blank range. Other ammo types (can't recall exactly which) you will very likely run out of and not find on enemies. Don't feel too discouraged by this since there other viable types of ammunition you can use that should get you by.

Also be mindful how you want to build your squad. I can link you a decent guide I used that I think you will find very useful.
I can add to that to diversify your squad as early as possible. Big Guns and Energy Weapons will play a large role in the late game, however they are nearly non-existent in the early game, sadly a problem in Fallout 1 and 2 as well. Small Guns, however, will become absolutely useless as early as the mid game due to absurd amount of armor the enemies at that point will have, so get ready to start using different sort of weapons by that point. Like I said, balancing in the vanilla game is fucking worthless, I spend years re-balancing the game to suit my needs and even if I wanted to, I don't know how to link my changes in a portable format lime ESM or ESP or Bethesda games, otherwise I would. You are just going to have to get used to the game's jankiness and try to finish it, then use the game's editor(which is easy to use, thankfully) to make the changes you want to see yourself afterwards.
 
I can add to that to diversify your squad as early as possible. Big Guns and Energy Weapons will play a large role in the late game, however they are nearly non-existent in the early game, sadly a problem in Fallout 1 and 2 as well. Small Guns, however, will become absolutely useless as early as the mid game due to absurd amount of armor the enemies at that point will have, so get ready to start using different sort of weapons by that point. Like I said, balancing in the vanilla game is fucking worthless, I spend years re-balancing the game to suit my needs and even if I wanted to, I don't know how to link my changes in a portable format lime ESM or ESP or Bethesda games, otherwise I would. You are just going to have to get used to the game's jankiness and try to finish it, then use the game's editor(which is easy to use, thankfully) to make the changes you want to see yourself afterwards.
I think Unarmed is the most succesful skill in earlier Fallout games; doesn't consume ammo, doesn't get obsolete in all the game phases and doesn't knock-back like the best Melee weapons.
Late just pick Slayer perk and see how everyone is dying by crits, lol.
 
I think Unarmed is the most succesful skill in earlier Fallout games; doesn't consume ammo, doesn't get obsolete in all the game phases and doesn't knock-back like the best Melee weapons.
Late just pick Slayer perk and see how everyone is dying by crits, lol.
Unarmed is weird in Tactics: Power Fists are available very early on, along with a few bits of Energy Cells before they become common, but that's just it: There is nothing better. There is no Power Fist MK2, there is no varying Power Fists with different elemental types, nothing. There is a whole bunch of redundant unarmed weapons that are useless, there is a Ballistic Fist that is also useless since it doesn't do any damage to armored opponents(ie everyone you meet) and the later enemies you meet don't take enough damage from Power Fists to justify it's usage. Same goes for melee weapons ,which are worthless and the end game ones like Micro Sledges(reskinned Super Sledge) and Rippers are encountered early on with no end game tier variants. I fixed that in my own mod, but again, if you play vanilla, you're fucked. There is only a few weapons that are viable in the end game, everything else is unbalanced trash that is the result of less than 2 weeks of QA testing.
 
Its difficult to be a "based" youtuber in general but Fallout is one of those thats even harder given how much of reddit tier normies are in the fanbase who will gladly actively boycott you.
Yeah that's sadly correct. The best you can do is provide content that hopefully doesn't attract too many (unwanted) spastics but get your community from somewhere else, like posting posting on NMS organically and someone goes "hey aren't you that one guy?" Same with here. It'll take longer and by then you'll hopefully cultivate the audience you want to keep rather than trying to appeal to reddit niggercattle and media illiterate troons.
I think Unarmed is the most succesful skill in earlier Fallout games; doesn't consume ammo, doesn't get obsolete in all the game phases and doesn't knock-back like the best Melee weapons.
>Run up to smuck
>Aims foot at nuts
>Delete his potential children
 
Its difficult to be a "based" youtuber in general
If your idea of "based" is a youtuber saying they hate troons, niggers and faggots then yeah. It's difficult. But if being based simply means focusing on the game and not getting lost in the weeds of current year horseshit, then it's actually incredibly easy.
 
If your idea of "based" is a youtuber saying they hate troons, niggers and faggots then yeah. It's difficult. But if being based simply means focusing on the game and not getting lost in the weeds of current year horseshit, then it's actually incredibly easy.

Based nowadays is saying it for how it is without sugar coating anything. The fallout tv show was the perfect filter to see which youtubers were actual fallout fans and who were just tourists or normies.

The real fans are angry and horrified that the lore was molested harder than it had ever been and will hold no punches in letting it be known how they are disappointed with Amazon and Bethesda for doing this, especially the latter when it's very much implied they destroyed the interplay lore out of sheer spite towards New Vegas. All of this without mentioning the awful characters that get a free pass because they are "badass","funny" or straight because of "Idiot Savant" (unironically it's what they attribute it)

Normies, redditors and etc only care about the pretty colors and the F4 weapons. And the "cool action scenes"
 
It had a couple of good ideas, if you have wild wasteland you can straight up challenge final boss to a game of Caravan of the fate of the Frontier which is funny as fuck.

You should have been able to do this time Lanius.
"So, you wish to settle this battle with cards instead of blades?"

"Do you think you stand a chance even in a mere card game?! What do you think I'm doing when I'm not slaughtering those who fight for the bear? I accept your challenge."
 
My Kenshiro runs in a nutshell.
"YOU WA SH-crunch-OOOOOOOOOAAAAAAAAAAAAHHHHHHHHHH"

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If your idea of "based" is a youtuber saying they hate troons, niggers and faggots then yeah. It's difficult. But if being based simply means focusing on the game and not getting lost in the weeds of current year horseshit, then it's actually incredibly easy.
But yet somehow they continue to make it seem like the hardest thing in the world. :stress:
 
it is shockingly disappointing there is only one good mod for bare unarmed combat for new vegas
Which one is that? I've seen a few unarmed mods but I don't use unarmed in NV much to justify unarmed mods. Close Quarters Combat does look interesting.
 
tbh I have mixed feelings on the series post Raoh's death but 100%.
I agree, almost everything after Raoh was just...eh. Would've done away with the whole "Asura" story if I'm honest, or just rewrote it because it does have some good moments. I remember Grim dark half off actually making an interesting point in his FotNS video.
 
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