Fallout series

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I thought tactics was in the same vein of being canon as metal gear portable ops where they fit pretty well into their franchises but outside factors made them not fully canon
Tactics is 100% canon but NMA cried that the game had too many real weapons and humvees, so since Todd cared about good relations with he fanbase at that point in time, he made both games(Tactics and BOS aka POS, both of which were extremely unpopular at the time) non-canon to appease them. Except that entries for the Chicago chapter(ie MidWest Brotherhood from Tactics) were already written out in Fallout 3 and never removed, so the game is canon in all but name.
Also, rumors state that BOS in Fallout 4 were originally going to be the MidWest BOS due to the airship and a sudden change in their attitude and philosphy(which does indeed line up with Chicago chapter, I mean who else would be more horrified at what Institute is doing other than those who have seen the horrors of The Calculator and it's robots firsthand?). The common conception is that Bethesda pussied out(just like they did with above ground Institute synth concentration camps, for example) and made them into the Fallout 3 Lyons Brotherhood in the last minute for brand recognition(most Fallout 4 players would be the returning Fallout 3 players, after all).

So yeah, kind of in the same camp where the games are canon but the wiki articles will have a disclaimer they're not that you can safely ignore.
 
Nigga I don't care if you want to watch the show. I just said you should stop writing entire walls of speculation about it nobody is going to read or care about. If you admit it is going to be bad, then why bother spending all that time talking about it?
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"Speculation" -> excuse to talk about lore and shit.
That's the TLDR.
You've seen it in action right now.
"Vault-tek ends world in show" -> "the way they did it is retarded" -> "in the games there's some stuff that may say they had a hand in it"
Retarded thing from the show being used to springboard into actually worthwhile discussion. The tv show is firewood for this, basically.
What "secret nuke in NV", I can't seem to recall one right now.
If he doesn't mean the nukes in Lonesome Road, there's an unmarked location on FNV with a nuke (re-used asset from Megaton in Fallout 3) you can find.
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I'm not sure if I would use this as evidence considering it only appears with Wild Wasteland.
Original Fallout movie script,
I believe the movie script also wanted to make the Overseer of Vault 13 someone who also had a personal hand on it, which I do find a bit retarded. Dude's a bit of a cunt, sure, but it feels incredibly contrived.

Edit: Also he goes down like a fucking legend in Fallout 1's bad ending which does help ameliorate his image just enough that I don't think he'd be so big a bastard as to help end the world.
Gone but not forgotten. R.I.P
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Fallout Official Survival Guide p.88: "The Overseer: Leader of Your Community"
"This distinguished looking gentleman is the ruler of Vault 13, the man who is sending you out into the world of Fallout to find a replacement for the Vault's water purifier chip. He genuinely cares about you and everyone in the community, though he can be a bit paternalistic, even condescending, at times."

Evidence of Vault-Tek not being the "good guys" is present in the first two games. In Fallout 1, Vault 12 (designed to not seal up properly) and Vault 29 (only kids under the age of 15 - maybe killed the parents) were overtly cruel experiments. Also the Enclave being able to open the Vaults from the outside is overt proof of their involvement in their creation, or they had some in-depth monitoring on the process of their design early on to give themselves a skeleton key. Feels like you could just blame the war on the deep state or something if you absolutely had to.
Also, Tactics is 100% no matter what Todd says. He and everyone that agrees with him can eat my entire ass, Fallout 3 states about as much with it's computer entries in the Citadel.
I also support Tactics canonicity, however the original intentions behind Vault 0 and the Calculator were benevolent. The robots were meant to clear the surface of hostile life, help clean up the surface, and then educate and help the dwellers come onto the surface. (I'm not entirely sure how widespread knowledge about the experiments was with Vault-Tek's top brass.)
To initiate Mankind's post-war rebirth. When outside temperature, radiation levels, and poison particle counts return to acceptable levels, Vault-0 will remotely activate the Exodus Protocol, which will initialize the integration of all Vault Dwellers onto the planet's surface. The brains are to be harvested from a select group of geniuses that were chosen, by committee, for their skills and their cute haircuts... (fade to static).
Tactics does, IMO, go a little overboard with some of its humour but I'd be lying if I said the games as a whole were overly solemn.
"Committee rules 30 to 3 in favor of streamlining Vault-0's computer backup system costs from 24 billion dollars to 2.3 billion. These cuts will take place immediately. This ruling was based on the dwindling chance for actual nuclear war taking place along with much needed pay increases to senior committee members. Furthermore, the subterranean Vault compartments that were designated for backup computer and life support systems will now be renovated for senior vault personnel leisure facilities. The committee has a construction agenda that must be finalized by mid March. The new facility options are as follows; several top quality restaurants with 10,000 square feet of cold storage, seven smoke rooms with piano bars and two subterranean hunting grounds stocked with rare animals purchased from world renowned zoos. All of these are feasible but require an additional 12.4 billion dollars which can be acquired by... *click*"
You're right though in that Vault-Tek actually thought the likelihood of war was decreasing so they diverted funds for superficial expenditures instead, probably beginning with the process of converting Vault 0 into some sort of private retreat for Vault-Tek execs. Considering some of the vaults had swimming pools in them and/or other means of recreation that ended up becoming experiments, I can imagine a timeline where war never occurs and the vaults just become gimmick getaways or R&D hubs for the government. They likely had some foresight and considerations for the future, but as soon as they considered the plans could be all for nothing, they just half-assed it.

With the Calculator in mind though, there's one other interesting thing to consider: The Chinese, or rather, the Shi.
In Fallout 2, the Shi are being lead by an AI (The Shi Emperor), a naval super computer with unparalleled capability when it comes to dictating probabilities and outcomes, and tempered with some human decision making behind the wheel, it's allowed the Shi to do decently well in the post-apocalypse. Keep in mind, this thing was just taken out of a random nuclear submarine the Chinese that had washed ashore. This indicates, maybe, that the Chinese made a lot of tactical and strategic decisions made purely off of probabilities and data that are given to them by hyper-intelligent AI or something. Whilst the Americans used sophisticated but not hyper-sophisticated AI for robots on the battlefield, the Chinese (at least as indicated in the Operation Anchorage DLC) might've preferred them more for strategic purposes instead of combat?

The statistical certainty House made of nuclear war occurring on a specific date and time could've easily have been made by some computer somewhere (more proof of House being the GOAT if he predicted it more accurately than a super computer), so the Chinese might've had a deadline of sorts to try and win the war before - as their computers tell them - that nuclear bombardment becomes inevitable. You could argue the war was a self-fulfilling prophesy in this context then. Their computers predicted nuclear war would begin at this date and time with 93% certainty, ergo a pre-emptive strike became the most sound decision to make.

It would be a cop-out to essentially put the blame on AI for humanity's end but it still rests on the Chinese for becoming so soulless they surrendered their own humanity and stopped thinking for themselves. Ken Lee I believe outright states having to veer sometimes from the calculations because the hyper-efficiency isn't moral all of the time but I could be misremembering. If the Chinese were putting more and more of their faith in AI over humans, then cold hard logic and machine-minded men bringing ruin to everything would be its own kind of poignancy.

There is a further avenue for copout where you can double down on this concept, and they just outright surrendered over all command, strategy, and tactics to AIs and eventually the AIs launch the nukes themselves because it's the "most optimal", but Fallout 4 gives us a guilty Chinese ghoul meaning a human finger had to confirm and push the button (there's no AI or mention of one on that Sub. I'm not taking this as proof of the Shi Emperor being an exception, I'm just thinking it's an omission of ignorance).
 
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I'm not sure if I would use this as evidence considering it only appears with Wild Wasteland.
I wasn't really trying to say Vault Tec 100% did it, more that it was always something of a idea lingering around in the minds of the devs.
I brought up the FNV version of it since I don't think the (potential) Vault-Tec logo is all that visible in FO3.
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If he doesn't mean the nukes in Lonesome Road, there's an unmarked location on FNV with a nuke (re-used asset from Megaton in Fallout 3) you can find.
Yeah, that is just a Wild Wasteland encounter and therefore not canon. Also, in all likelyhood this is just one of the bombs that got thru, nothing more, House did say that he missed a few.
I wasn't really trying to say Vault Tec 100% did it, more that it was always something of a idea lingering around in the minds of the devs.
I brought up the FNV version of it since I don't think the (potential) Vault-Tec logo is all that visible in FO3.
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Are we sure this isn't from some mod? I never bothered looking too deeply into the nuke model but I never notice a Vault Tec logo on the bomb.
I also support Tactics canonicity, however the original intentions behind Vault 0 and the Calculator were benevolent. The robots were meant to clear the surface of hostile life, help clean up the surface, and then educate and help the dwellers come onto the surface. (I'm not entirely sure how widespread knowledge about the experiments was with Vault-Tek's top brass.)
The robots were always meant to help the humans, as they always have. However, as I said, budget cuts which lead to The Calculator malfunctioning and Vault 0 not being finished(cuts taken because VAULT TEC NEVER TOOK THE NUCLEAR THREAT SERIOUSLY, MIND YOU) lead to the vault shutting down and lobotomizing everyone in the vault for a hundred years. Later, Paladin Latham aka Gommorin and his army of super mutants find the vault and breach it. The robots defend the vault, leading to the mutant exodus further east where they came from, and The Calculator, now aware that there is outside life, brings a new contingency to avoid the vault being breached again by mutant life: Eradicate all life on the surface, ala Terminator. The Calculator is just doing what it was always designed to do, it's only information on outside life is that of a super mutant warrior attacking it's vault and that is a danger to it's inhabitants, and that's how the plot of Fallout Tactics, and it's end game threat, begins. The big bad is just a machine set to run on autopilot for a hundred years, kind of a neat plot twist actually, and that's why I can't take the TV show discussion seriously, since this plot has been done much better 24 fucking years ago.

Anyways, it can be assumed that these robots would help out the vault citizens if the funding hasn't been cut and the plan to colonize the surface succeeded, as is we are dealing with yet another piece of malfunctioning pre war technology wreaking havoc(kind of like all those rogue robots in Fallout 3, except those have a master computer leading them as an army). That's the purpose for their creation, foot soldiers for Vault-Tec, they definitely had their own plans but none of it involved nuking mainland US or China.

That said I still don't see any reason to discuss any far fetched theories based off the non-canonical TV show with a retarded asspull "plot twist", all I wanted to say that Vault Tec would never have any reason to start the war themselves or even help the Chinese since US gave them all the resources they needed to take over the country and start their own nation via Vault 0, the robot army and hijacked nuclear bombs. Them helping Chinese is still retarded, but at least more plausible however they would never provide them with as much funding or resources or tech as their partnership with US would, so it's still retarded. House would definitely not help either party, neither the Chinese or Vault Tec as it is not in his character. How the show will ruin him I couldn't care less since it is not House, it is a fanfic character no more canon than "The Ghoul". New Vegas made it abundantly clear he predicted the war and then did everything in his power to save Vegas, as he couldn't care less about the rest of the world. His plans to bring humanity to the stars only form after he wakes up and analyzes his situation, he has been in a coma for the better part of 200 years after all. Everything else is hogwash and I can guarantee they will ruin him more than they did with Vault Tec already.
 
I believe the movie script also wanted to make the Overseer of Vault 13 someone who also had a personal hand on it, which I do find a bit retarded. Dude's a bit of a cunt, sure, but it feels incredibly contrived.
Seeing as i still see people to this day bitch about him like he's a villain of equal hatred as the master im not shocked that pre bethesda fallout wanted to make him an actual bad guy. He very clearly shows remorse and sympathy for what he has to do with telling the vault dweller he cant stay after saving the vault but people still treat him like some monster who got off on it.
Tactics does, IMO, go a little overboard with some of its humour but I'd be lying if I said the games as a whole were overly solemn.
So the same problem fallout 2 had where its amount of humor and references are now used as free passes for bethesda to do whatever they want humor wise.
You're right though in that Vault-Tek actually thought the likelihood of war was decreasing so they diverted funds for superficial expenditures instead, probably beginning with the process of converting Vault 0 into some sort of private retreat for Vault-Tek execs. Considering some of the vaults had swimming pools in them and/or other means of recreation that ended up becoming experiments, I can imagine a timeline where war never occurs and the vaults just become gimmick getaways or R&D hubs for the government. They likely had some foresight and considerations for the future, but as soon as they considered the plans could be all for nothing, they just half-assed it.
It's this stuff that makes me think that the fallout show could have kept the big reveal of vault tec trying to make money off the end of the world but instead of them wanting to make sure it happens its them laughing about how they make so much money off of something they dont expect to happen (hell maybe add some commentary on people who sold Y2K survival kits or other kits for other events) instead of trying to do this weird convoluted plot point of vault tec actually planning a way to make money off of wasteland life and "le capitalism bad".
Are we sure this isn't from the mod? I never bothered looking too deeply into the nuke model but I never notice a Vault Tec logo on the bomb.
Its always been on the model for the nuke (both megaton and the one) but its also debated on if it actually is a vault tec logo as it isnt exact.
That said I still don't see any reason to discuss any far fetched theories based off the non-canonical TV show with a retarded asspull "plot twist"
at this point im just glad the tv show took some of the heat away from 76 (which is a guilty pleasure of mine for sure) so its basically a "capitalism bad" lightning rod
 
Tactics is 100% canon but NMA cried that the game had too many real weapons and humvees
there is something to be said for fallout 1's weapons being amorphous, unidentifiable "guns" (except the 9mm mauser and deagle) and how that added to fallout's initial tone of familiar yet unfamiliar.
of course this works better in a top-down isometric perspective because when amorphous fake guns become hi def models that take up a fourth of your screen in first person it becomes distracting, see fallout 4.

new vegas does a good job of finding that sweet spot of familiar yet unfamiliar, the service rifle having somewhat "off" proportions being my favorite example and execution.

edit: now I really want to play fallout 1 again.
 
Its always been on the model for the nuke (both megaton and the one) but its also debated on if it actually is a vault tec logo as it isnt exact.
Well, if there is indeed a Vault Tec logo on the bombs in Fallout 3/New Vegas, that is going to fuel a lot of retarded speculation. Obviously, I don't think Vault Tec nuked or even had the capability to nuke anyone, I already said why(why else would Vault 76's mission would be to capture nuclear silos if they already had access to the nukes?). I think this is just some small easter egg the texture artist threw in, especially if this is on a less visible part of the bomb nobody would look at. Or, it might have been an early idea Bethesda had, either way I can't see this being the catalyst for the retarded plot twist in the TV show since it also directly disregards Bethesda's own lore as much as Obsidian's and Black Isle's.
 
@30+GameOvers you're accusing me of being an overly defensive reddit/lefty/consumer and saying... i should be spit on? one of us is an overly angry and aggressive individual who is getting defensive over the idea of someone disagreeing, and it's not me. You sound like the more obsessed and devoted consumer than I. Bethesda wishes I was so devoted I'd spit on people, but that's not really my style.

Sorry I refuse to be bitter and angry about everything that's released. Sorry I can play fallout 1 and 2 and still enjoy them knowing that a TV show exists.

I honestly think this is going to be the case. Since the interplay days there always seemed to be the concept that Vault Tec either caused or was at least planning to cause the Great War. (Original Fallout movie script, the secret nuke in FNV, probably other examples I forgot.)
I think currently the intent is to have Vault Tec deliver the first blow, but I also have a feeling they will never outright say it in the show.
I don't see the writers having the fortitude to do it. So much of it is business oriented and like someone else said they're not going to be willing to write off the Chinese audience by making China look bad, questionable they would think it's kosher if the US does it as well.
 
there is something to be said for fallout 1's weapons being amorphous, unidentifiable "guns" (except the 9mm mauser and deagle) and how that added to fallout's initial tone of familiar yet unfamiliar.
The pipe weapons of 4 are basically this mindset with the worst outcome possible.
Sorry I refuse to be bitter and angry about everything that's released. Sorry I can play fallout 1 and 2 and still enjoy them knowing that a TV show exists.
No you must watch a 6 hour long video about why fallout 3 is bad despite knowing yourself why fallout 3 is bad for the 10th time and then go complain on the internet.
 
As far as the Legion goes it makes perfect sense that such a large faction would still be around after the events of New Vegas.

Just because Caesar is dead doesn't mean that the Legion would immediately collapse overnight.

The entire "Legion would collapse without Caesar" argument is just propaganda spread by people that already have a pre-existing bias against the Legion ( Joshua, Arcade, Marcus, Mr House etc ), it's absolutely possible that a new Legate could keep the nation together with good enough leadership skills.
I always headcanon that Vulpes succeeds Lanius since he's not really cut out to be an actual leader who can manage civic duties (he makes for one hell of a general tho) and the Legion becomes a Frumentarii Securocracy. Think peak GDR during the Cold War with the Stasi everywhere or what if Beria succeeded Stalin.
 
Just found a great video from an OG Fallout fan explaining why Fallout 2 was real start of the franchise's decline long before Bethesda acquired the IP, very interesting perspective.

It definitely was. Fallout 2 was a rushed sequel made for more general, mainstream audience and was not only buggier but also had some dumb shit and had some shaky connection with the lore of the previous game at times. Outside of maybe New Vegas, this cycle would continue with every game going forward, be it one made by Bethesda or not.

That said, Fallout 2 was also one of the best CRPGs ever made and shaped Fallout's identity into what it is today, so a lot of people are willing to overlook that. But believe me, there is definitely quite a few in the fandom who still stick by Fallout 1 being the only good entry and all the later games, Fallout 2 included, ruining the franchise. I don't know if I would go that far, but I do believe Fallout 1 is the best game in the franchise, New Vegas is a close second but that's because it is the one most similar in tone and quality to the first game, which I believe is the baseline for what Fallout should be as a game and an experience.
No you must watch a 6 hour long video about why fallout 3 is bad despite knowing yourself why fallout 3 is bad for the 10th time and then go complain on the internet.
This, but unironically, since there are some people who still don't get it even 20 years later.
 
That said I still don't see any reason to discuss any far fetched theories based off the non-canonical TV show with a retarded asspull "plot twist",
The theories aren't for or from the show, the show's shit parts are inspiration to discuss other parts of Fallout. The Vault-Tek discussion we're having right now springboards from the show's shitty portrayal and motivation of their Vault-Tech.

Hypothetical salvageable interpretation of the tv show's House and Vault-Tech -> Interplay's Vault-Tek might've had a hand in it -> your subsequent reply of Vault 0 and the Calculator -> my talking about the Shi and AI.

Shit show-thing -> contrast with game-version of thing -> discussion of the game-thing (if it's in the show, a hypothetical on how to salvage it might be presented but it's not a theory on what they'll realistically do).

If the subject of the Enclave comes up, be it through stuff that comes from the show itself or somehow getting to them via our discussions here, any discussion of the show will be in the frame of how they'll probably fuck it up or already have fucked it up before veering onto actual Enclave discussion. When the season 2 teaser dropped we got some Legion discussion, which was neat. Said discussion only ended because Obsidian gave us less to work with than Van Buren did.
How the show will ruin him I couldn't care less since it is not House, it is a fanfic character no more canon than "The Ghoul".
I agree entirely. If anything I hope in part that they do something that pisses off the drones enough to make ignoring the show as being canon completely. It happens a bunch with reddit-beloved properties and shows that quickly get resigned to the void and forgotten because they fuck something up. Anyone remember Arcane? No? Yeah, nobody does. Lesbians aren't a quality modifier for your show and can't carry it; fanservice will only get you so far, alongside actor performances and writing, and once people see through the spectacle of the $100+ million dollar budget, they'll see it for what it is: shit.

The show already ruined House in season 1 by having him be at that meeting to begin with. Would've been better and more in-line with his actual character if you had an nameplate and an empty chair.
I wasn't really trying to say Vault Tec 100% did it, more that it was always something of a idea lingering around in the minds of the devs.
I brought up the FNV version of it since I don't think the (potential) Vault-Tec logo is all that visible in FO3.
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I hate to be that guy, but it's not actually the logo.
Fallout 1/2/Tactics & 3-onwards
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Megaton bomb logo.
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It looks similar-ish if you removed the little arms below and above the big one, then you've got something resembling it. You could argue it was meant to be a vault-tek logo but eh... I don't know. The fact it's enclosed and all. You could easily turn it into one but that doesn't do it for me. The logo in the texture is orange, and turns green yellow-ish under Fallout 3's green filter. If they wanted it specifically to be a Vault-tech logo, they could've slapped on the texture for one they already had available, not create a new, blocky one from scratch. Myth busted IMO.
Seeing as i still see people to this day bitch about him like he's a villain of equal hatred as the master im not shocked that pre bethesda fallout wanted to make him an actual bad guy. He very clearly shows remorse and sympathy for what he has to do with telling the vault dweller he cant stay after saving the vault but people still treat him like some monster who got off on it.
In the sequel you discover the residents of Vault 13 put him on trial and executed him so people who found his actions totally unreasonable and unwarranted (they sort've were, and his actions just made people more eager to leave) got their satisfaction anyway. No reason to tar him as some super villain.
So the same problem fallout 2 had where its amount of humor and references are now used as free passes for bethesda to do whatever they want humor wise.
Yeah, I hate the few precedents being used to justify the tone. I have no clue how Besthesda managed to flanderize itself to quickly given the grimness of 3 and the overly colourful 4. Feels like they overcompensated for people hating the green filter used for 3 by upping the saturation. Then, because the world was now too colourful and a grim tone would conflict, they had to make things more whimsical and playful to match the colouring they injected into it, which probably bled into the show as a consequence. Presentation-wise, Fallout Amazon has faithful presentation... to Fallout 4.

To some people the idea of society being able to rebuild and construct something similar to what came before is too over the top in of itself, which is why the trash-filled streets of civilisation is a normalcy.
It's this stuff that makes me think that the fallout show could have kept the big reveal of vault tec trying to make money off the end of the world but instead of them wanting to make sure it happens its them laughing about how they make so much money off of something they dont expect to happen (hell maybe add some commentary on people who sold Y2K survival kits or other kits for other events) instead of trying to do this weird convoluted plot point of vault tec actually planning a way to make money off of wasteland life and "le capitalism bad".
They needed to have Goggins discover something. I think everyone would already be of the implicit understanding that Vault-tech is making money off of fear of nuclear war and the world ending but the story mandated a twist to justify Goggins' actions in the present.
1. Vault-tech evil (drop the bombs themselves)
2. Lucy's dad is from the pre-war and knew about the plan to drop the bomb
3. Vault-tech are capable of launching nukes and shit in the present

I think was someone else pointed out, it's 50/50 on America and China launching nukes at each other without Vault-tech, or they play the plot straight and Vault-tech did id themselves. Vault-tech might've constructed their own nuclear bombs to false flag a war or keep people scared (for profit though, it can't be overstated how retarded this is), but since America and China launched some anyway, post-war Vault-tech execs still have a private cache of nukes to launch on standby. Then again, false-flagging to instigate doesn't mean they had to use up all their nukes so they can have their shit and eat it too by having Vault-tech start the war using their own supply of nukes they kept an extra supply of to... *puts on retard cap* to make sure the surface is clean of any non-Vault dweller civilisations so only the people they have under their control take back control of the surface, because they're le evil. :)
 
Yeah, I hate the few precedents being used to justify the tone. I have no clue how Besthesda managed to flanderize itself to quickly given the grimness of 3 and the overly colourful 4. Feels like they overcompensated for people hating the green filter used for 3 by upping the saturation. Then, because the world was now too colourful and a grim tone would conflict, they had to make things more whimsical and playful to match the colouring they injected into it, which probably bled into the show as a consequence. Presentation-wise, Fallout Amazon has faithful presentation... to Fallout 4.
Hot take but i think 76 has a better overall tone mainly because it balances the silly with the serious better than 3 or 4 plus it being so early on in the timeline helps the more out there elements work in the long run as they become wasteland tales and legends (or you can be lame and follow the "76 is a simulation" theory because you hate fun) alongside the heavy focus on American cryptids and their mutated forms.
 
It looks similar-ish if you removed the little arms below and above the big one, then you've got something resembling it. You could argue it was meant to be a vault-tek logo but eh... I don't know. The fact it's enclosed and all. You could easily turn it into one but that doesn't do it for me. The logo in the texture is orange, and turns green yellow-ish under Fallout 3's green filter. If they wanted it specifically to be a Vault-tech logo, they could've slapped on the texture for one they already had available, not create a new, blocky one from scratch. Myth busted IMO.
Yeah, on closer inspection this looks nothing like the Vault Tec logo. I think it is some sort of military symbol, it's just that the texture quality is so poor you can barely tell.
Does it ever cross your mind that some people genuinely don't give a shit? And I mean actually don't care, not like you when you scream "I DON'T CARE, I DON'T CARE" while clearly caring a lot.
I've never cared what redditors think, no. Try engaging in a proper discussion and prove anything I said wrong, otherwise you can jump in the same traffic as all the unironic Fallout TV show fans(you know who you are) for all I care.
Hot take but i think 76 has a better overall tone mainly because it balances the silly with the serious better than 3 or 4 plus it being so early on in the timeline helps the more out there elements work in the long run as they become wasteland tales and legends (or you can be lame and follow the "76 is a simulation" theory because you hate fun) alongside the heavy focus on American cryptids and their mutated forms.
Fallout 76 is a great game trapped inside a Bethesda MMO. If modders could fix it, we would have a much better base to work off with than Fallout 4, even tho many elements would have to be modded in to make it a proper RPG. The setting, the tone, even some of the locations are great, but as it is always the case with Bethesda, the characters and writing as well as the awful main quest always let it down. How you would fix Fallout 76 to make it a worthy title in the franchise is a much better topic than anything TV show related, altho it is an admission how far we've come if we are taking Fallout 76 seriously at all. I haven't forgotten about the launch, or about the disaster that was the pre-launch of the game, a lot of Bethesda fans still haven't since this was the pivotal point where they jumped off the ride and a lot of Starfield a-logs are those exact scorn Bethesda fans, nevermind all the other criticism the game got.

I am mixed on the cryptids since we have enough mutants already, but if we took out the more fantasy-esque ones like Moth Man I guess I would be fine with them. Moth Man serves better as a background element of intrigue rather than a shitty in-game boss anyways.
 
I am mixed on the cryptids since we have enough mutants already, but if we took out the more fantasy-esque ones like Moth Man I guess I would be fine with them. Moth Man serves better as a background element of intrigue rather than a shitty in-game boss anyways.
Its just stupid to have multiple moth men when there should only be one anyway.
 
Hot take but i think 76 has a better overall tone mainly because it balances the silly with the serious better than 3 or 4 plus it being so early on in the timeline helps the more out there elements work in the long run as they become wasteland tales and legends (or you can be lame and follow the "76 is a simulation" theory because you hate fun) alongside the heavy focus on American cryptids and their mutated forms.
I think 76's tone was initially serious/sombre because they have no human characters initially, so you just had the post-nuked world and the messages of those left behind. Though the lack of NPCs was somewhat mired by the fact there were people out there, they were just conveniently out of view, moved on, or dead. The lonely feeling might've been a bit of a positive, almost Stalker-esque, but given it's a multiplayer game that wasn't meant to be the point lmao. I'll have to commit to playing it, maybe...

If StopKillingGames succeeds, Fallout76 might finally be available for offline, single player play without a subscription and I can maybe enjoy it knowing there isn't any microtransactions constricting certain elements of gameplay. (this is a major niggle for me and any game - if you're permanently behind someone else because of money constraints, even superficially, then I can't commit to playing)
there is something to be said for fallout 1's weapons being amorphous, unidentifiable "guns" (except the 9mm mauser and deagle) and how that added to fallout's initial tone of familiar yet unfamiliar.
I know it's the sequel, but 2 just straight up including named H&K weapons would look totally bizarre nowadays, but they did give a future-esque vibe. The P90 is familiar to anyone who watched Stargate (or played Onimusha 3 as a kid, which was my first exposure to that gun - true story) but the G11 and CAWS are obscure, interesting guns that were probably chosen for their futuristic feel. Same for the Pancor Jackhammer, a gun which looks/operated just retarded (stupidly brilliant) enough IRL that it doesn't actually feel out of place.
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IRL they built 3 prototypes, but 2 destroyed themselves during testing.
A gas-operated automatic shotgun; a concept too cool and beautiful to live.
RIP Pancor Jackhammer 1984-1984
 
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