Fallout series

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If you want pre-3.0, you'll have to dig in manually, but it's an okay guideline. Just looking for general advice, or something in particular?
I've been trying to get back into TTW and NV but there's like 10 different modding guides I've come across that I don't exactly know where to start. TBOT and VNV were the ones I followed last time I did a playthrough but I've since lost that modlist.
 
I've been trying to get back into TTW and NV but there's like 10 different modding guides I've come across that I don't exactly know where to start. TBOT and VNV were the ones I followed last time I did a playthrough but I've since lost that modlist.
Wabbajack unlocked + Fear of the Wanderer (A FNV modlist with TTW in mind)
Automated modlist install. Ought to just make the process as simple as humanly possible (or the one which expends as little effort on your part as necessary).
 
You can enjoy how cool the franchise is and piss all over Toddster and his retarded teenager vision of what Fallout is, and has become under him, at the same time. One does not cancel out the other.

Another issue is that past a certain point something can be so mindnumbingly stupid that it does indeed effect the enjoyment you get from the medium. The TV show is one such example, there is "turning your brain off" when watching TV and not having a brain to turn off so that the retardation doesn't bother you. You can have fun with Fallout 3 and 4 as well, sure, but the fun ends once you have to force yourself to engage with the main quests or whenever you try and think how any of the worldbuilding works. A game that is just well written from the start doesn't have this issue and still has fun sandbox elements on the side, instead of using them as a crutch.

Bottlecaps make sense for a general currency for anywhere outside of NCR or Legion territory but not within. Hell even new vegas shows us this with crimson caravan keeping track of bottle cap counterfeiting and production. I do agree that bethesda handled them poorly but it isnt a shit idea overall to keep caps around alongside established faction currency.
Are you really going to argue for a currency that is large, unwieldly and has absolutely nothing backing it up? If we're going to just use garbage as currency, why not use, say, pop tabs since they're much easier to carry around? And why did everyone all over post war America decide to use one type of currency if there is no communication between regions nor is there any kind of unification like we've seen in the west with NCR? New Vegas has caps, but I already explained why that is, and the original bottlecaps had a good reason for existing as a currency at the time of Fallout 1. Who was the asshole merchant that first decided he would rather be paid in useless Nuka Cola bottlecaps than with useful barter materials on the East Coast, and how the fuck did that idea spread like wildfire not just across all of DC, not just in Boston but also middle of nowhere like Bar Harbor or Point fucking Lookout? Who were the Water Merchants of Capital Wasteland when there is no functioning economy in the entire region, unless you count one bazaar in Rivet City as a "trading hub"? Makes even less sense in Boston since Diamond City is centered in a stadium, you know that place that has plenty of money at all times because people pay to go there and spend ridiculous amounts of money on food and drink during the game. Zero reason to not just keep using pre-war bills like normal human beings, otherwise why not just use beer bottles and cans as currency since the stadium was also likely full of them?

Past a certain point, there really isn't anything to Bethesda's decisions other than simple memberberries or straight up misunderstanding of the core tenants of the franchise, and this is a perfect example of how thoughtless their entire spin on the IP is: first game had it, why not re-use it?(even tho the second game already mocks people for wanting caps back, let's ignore that entirely because nobody at the office played that far into the game anyways).

"It isn't a shit idea to keep caps around"
I could have just quoted this part and called you an idiot for thinking that carrying around 10,000 or more pieces of jingling pieces of metal, which is not an insignificant amount of weight when added all together, is in any way shape or form a reliable way to handle commerce. Before you ask, yes this is not a random number as some New Vegas shop items go up to 10K, if we count Fallout 4 some legendary armor pieces are worth 30K or more. One NPC in New Vegas even mocks the player bothering to haul all these bottlecaps with them wherever they go just like another NPC calls people who still eat 200 year old food retarded savages, and yet both of these things are just normal, everyday staples nobody questions in Twilight Zone Fallout of the East Coast.

I repeat myself, but not only are bills and coins are infinitely better to carry around and both exist in not just pre-war form that can be found regularly enough to still use in barter(you literally can just use Pre War Money items as a secondary form of currency with how valuable and common it is already) but both NCR and Legion mint/print their own so it's not like that is impossible. This goes beyond Bethesda trademarking random parts of the franchise for mass appeal and just ends up being borderline retarded, next people will want to use rocks or brahmin shit as currency since they're also common.

By the way, this point doesn't even bother me anymore, but I wanted to prove that nobody at Bethesda ever thought this thru when you can raise so many questions and problems so easily with this "economy". That's even before you start thinking it is just how stupid it would actually be to carry all these bottlecaps around with you for miles and miles and how long it would take to trade for each individual item. The whole point of bottlecap based economy in the original was that everyone came to The Hub or The Water Merchants came to their homes, the distances weren't that big in Fallout 1 so it served more as a local economy everyone agreed on. Local economy backed by water, a universal resource, rather than gold that nobody had at the time, see where I am going with this? Every single fantasy RPG has generic gold coins as currency for a reason, and if they don't they at least have a damn good excuse to use an alternative, it is usually written directly into the lore or the story(Gothic, for example, takes place in a prison mining colony, so whatever they mine is an actual currency you can use in-game, this is actually one of the first things you will likely try and find in the game as you start out with jack and shit when you begin the game).
 
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Is The Best of Times still the go-to modding guides for TTW or has it been usurped by something better?
Not really anything else, TBoT is still what I would consider the basis for essential TTW installation guide/fixes/stability of TTW under the FNV engine. There’s now a video guide which is handy (linked on the TBoT site).

Also linked on the TBoT site, there is the Wasteland Survival Guide, which builds directly upon TBoT to add better QoL, HUD, content and overhauls for TTW. I would highly recommend this although some of the mods in the ‘overhaul’ section add quests and NPCs, and I almost always find these so try-hard. The modding community is great for fixes but with the exceptions of Skyrim’s Moon and Tear and FNV’s Someguy series, modder attempts at writing and voice direction are usually gay, autistic and pretty shite.

Even if you follow these, your FNV will look really crap in terms of visuals. Neither guide overhauls significant meshes and textures. For me, that is fine - I’m at peace with FNV/FO3 being old, crap-looking games. If however you want things to look better, you have three choices;-

i) At the minimum, install NMC’s texture packs from Nexus (2K, not 4K versions or you will crash). This makes the bulk of the statics/LOD look less shit;

ii) Pick and choose texture mods from Nexus. I find this a bit of a pointless exercise because you end up with inconsistent visual themes across the Wasteland(s), even within one of FNV/FO3 the consistency can be awful. I’d rather FNV looked consistently bad, instead of great in one part and shite in another.

iii) Follow the ‘SALVO’ guide, linked from Wasteland Survival Guide. This does make the game look pretty good with a consistent feel across both games, but is a truly fucking laborious exercise. Set aside at least two days for this shit. Covers the modern equivalent of ENB (which admittedly you can skip), and this looks awesome but utterly tanks performance even on better GPUs.

TLDR; use TBoT for stability, add Wasteland Survival Guide for additional gameplay and optimisation mods, add SALVO if you are a visual autist.
 
Are you really going to argue for a currency that is large, unwieldly and has absolutely nothing backing it up?
No im not saying that caps should just be used just because. Lets be realistic caps are here to stay as a general catch all currency for fallout so if they are gonna stay bethesda should put more thought and effort into their existence in each region they wanna show/explore.
One NPC in New Vegas even mocks the player bothering to haul all these bottlecaps with them
Yeah follows chalk? The tribal who doesn't know shit about the wasteland? Are you really gonna act like a tribal not knowing stuff about the general wastes is a point in your favor?
By the way, this point doesn't even bother me anymore, but I wanted to prove that nobody at Bethesda ever thought this thru when you can raise so many questions and problems so easily with this "economy".
Bethesda doesn't think any of their lore or world building through and when they do its just a band-aid fix that just raises more questions like FEV existing in the capital wasteland.
That's even before you start thinking it is just how stupid it would actually be to carry all these bottlecaps around with you for miles and miles and how long it would take to trade for each individual item.
That's just a disconnect between gameplay and the actual fictional universe. Same with new vegas in canon not having those gates (as shown by the intro cinematic) but in game it has the gates for hardware limitations.
 
HELIOS One has been officially taken offline.

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I keep seeing wasteland reborn for fallout 4 and im woundering if any one here as played it and if its any good?
 
I keep seeing wasteland reborn for fallout 4 and im woundering if any one here as played it and if its any good?
It's a total overhaul modlist that some sperg made. I sincerely doubt it'd be any good unless you share the precise autism that gave life to it.
It's not even the 'original' release, original upload was back in march and he just made a new entry to get more engagement it seems.
 
I know that the answer is ultimately "none" but I like to speculate with my autistic brain.

Either way, what I had in mind is The Pitt once again. What was Ashur's long term plan anyway? Now, is he the only jackass in that hellhole with a plan to make it into a decent hellhole? Yes but he is acting like he'll live forever when we know that the life expectancy with everything the Pitt has to offer would be extremely small even for the standards of the wasteland. Ashur had practically no line of succession that wasnt a power hungry prick, a psycho or both. He kept the worst tendencies of The Pitt's denizens under control as long they got access to some violent passtimes but assuming he lives to be 100, he cant expect he will be in condition to rule, at least not through intimidation.

A big difference with Ashur and Ceasar is that Ashur's allies remained on his side as long he had the strength to impose his will onto them, violently if necessary (Ashur had P.A and BOS training so of course he was the top dog there) but Ceasar had full devotion of the Legion at his fingertips, to the point they will keep fighting for him even if he croaks for whatever reason.

I can assume he intended for his daughter to take over once she is mature and prepared enough? She is immune to radiation so I legit can imagine they might play her off as some sort of wasteland goddess that can walk into the river and come out just fine. I legit doubt that Ashur would try to establish some sort of democratic or council system since he would know nearly everyone is too violent, incompetent or corrupt to call the shots properly and not undo everything he did.


Like usual, Bethesda has interesting setup and characters that you'd wish were written by more competent writers because hearing Ashur explaining in proper details his plans to make something of a super power out of The Pitt while the slaves have jack fucking shit would served better in making the player unironically go

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HELIOS One has been officially taken offline.

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It would have worked better as a mega orbit laser weapon IRL anyway.
damn, 6000 a year? Imagine the smell.

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mmmm, desert chickeeen~

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Anything but nuclear

Normies unironically believe nuclear reactors are still in the days of Chernobyl (ignoring the fact the problem was caused by commies being incompetent cheapskates) and that they can also turn into makeshift nukes if something goes wrong.

Nukes and Nuclear Reactors are similar the same way a tidal wave is to a water wheel to them.
 
I think I'm going to go back to my TTW playthru I left on hold. I wanna finish it, then move on and play Fallout 4, and then do a quick playthru of Outer Worlds before I try out the sequel. I think I stopped playing TTW sometime around summer so I don't even remember where I was, probably doing some 6 hour questline that doesn't matter because I have all the gear I need and nearing max level with literal tens of thousands of caps but I'm gonna do it anyways because that's just what you do when you play this game. Looking forward to spending 3 fucking months doing menial shit in Fallout 4 that also doesn't matter instead of moving on with the main story and playing OW2 half a year after release. At least I know I can knock back OW1 in a week since it's a 60 hour game if you go for 100%.

Either way, what I had in mind is The Pitt once again. What was Ashur's long term plan anyway? Now, is he the only jackass in that hellhole with a plan to make it into a decent hellhole? Yes but he is acting like he'll live forever when we know that the life expectancy with everything the Pitt has to offer would be extremely small even for the standards of the wasteland. Ashur had practically no line of succession that wasnt a power hungry prick, a psycho or both. He kept the worst tendencies of The Pitt's denizens under control as long they got access to some violent passtimes but assuming he lives to be 100, he cant expect he will be in condition to rule, at least not through intimidation.
His plan was for the cure(his daughter) to end the need for slavery and eventually turn Pitt into a normal town within a generation or two. He is the only one with any industry in Capital Wasteland so chances are that The Pitt can become a genuine power at one point, even with little more than chickenshit raiders as his footsoldiers. If he has contacts with The Capital Wasteland, chances are Arshur already reached out to other big cities in US, no doubt he also has customers as well he sells the steel to. Of course, none of that is well explained because this is a fucking Bethesda title, so Emil has to make sure to keep these lore segments short before you get bored and start making paper planes. Go collect a 100 steel ingots or shoot a bunch of trogs, I dunno, we will never bring The Pitt up again anyways except for a shitty dungeon in our live service game so who cares. Anyways, I think his plan is to secure financial stability for The Pitt and keep raiders in line, while making sure his followup will be able to take the reigns but also not be stupid enough to run the operation into the ground.

I can assume he intended for his daughter to take over once she is mature and prepared enough? She is immune to radiation so I legit can imagine they might play her off as some sort of wasteland goddess that can walk into the river and come out just fine. I legit doubt that Ashur would try to establish some sort of democratic or council system since he would know nearly everyone is too violent, incompetent or corrupt to call the shots properly and not undo everything he did.
I doubt she is actually immune to radiation, that would be fucking stupid even for Emil. Chances are she simply developed an immunity to whatever is in the air in Pittsburgh, and as a side effect she is also slightly more resistant to gamma radiation as well. She will still croak if she takes a dip in the river, not to mention get third degree burns like that one NPC that looks like a ghoul has. Anyways, you know how he calls you one of his lieutenants if you side with the raiders? My guess is that the is betting his daughter will take over once she gets older, but in the meantime he can only trust his smartest and most skilled men, which is why he is so excited to have you around. It's going to take a long time before any order or government can take hold in the town, first you have to deal with the disease and the slavery issue, in that sense Capital Wasteland isn't that different since the entire main quest revolves around just getting clean water sorted out. Everything else happens afterwords, presumably without power since disabling the Olney power plant during the events of Broken Steel knocked out the last functioning source of electricity in the region. Whoops!
Normies unironically believe nuclear reactors are still in the days of Chernobyl (ignoring the fact the problem was caused by commies being incompetent cheapskates) and that they can also turn into makeshift nukes if something goes wrong.

Nukes and Nuclear Reactors are similar the same way a tidal wave is to a water wheel to them.
To be fair, our security around these plants is god awful, so even if Chernobyl tier incompetence problems aren't an issue, someone potentially attacking these reactors and causing god knows what kind of damage is a real threat. If it's nuclear, then a blackout is the best possible outcome, most people don't know how bad the situation is.
 
Everything else happens afterwards, presumably without power since disabling the Olney power plant during the events of Broken Steel knocked out the last functioning source of electricity in the region. Whoops!
Oh no, that's when the Bloodyhood of Magpies rips the generator out of Rivet City. And presumably out of every Vault in the region, since even if you sabotage the water purifier in 101 the power plant in it is still just fine, just like 87's, and the rest of them are for sure salvagable.
That'd happen eventually even if Fo4 didn't happen if the Wanderer just fucked off in some random direction since the Outcasts aren't involved in the whole BoS-Enclave Remnant War that happens and thus aren't completely fucked during a crucial time like both groups are.
I doubt she is actually immune to radiation, that would be fucking stupid even for Emil.
I dunno, this is Emil we're talking about.
In any case it's pretty reasonable for a mutation to have developed increasing resistance to Gamma Rads, even to an extreme degree.
What's fucky about it is that she looks normal despite the mutation. For reference, Super Mutants and Ghouls.
I think I'm going to go back to my TTW playthru I left on hold.
Godspeed, make sure to kill the East BoS off as a finale.
 
Godspeed, make sure to kill the East BoS off as a finale.
It's funnier to dip once Project Purity is invaded and just leave them be, never even bothering to go thru with finding the GECK. Actually, I think I did just that for this playthru so that I could get a unique weapon inside Raven Rock, but that's besides the point, Enclave will make Capital Wasteland great again and without the robot ever being re-activated, Citadel has no defense against their air superiority. I don't need to lift a finger.

I might just blow up the western BOS for shits and giggles tho, I am doing an NCR playthru after all. Might as well finish the job, I played thru the Boulder Dome mod and sided with NCR there so the war was already declared.
For those who have never experienced the peak mediocrity that is Beyond The Boulder Dome, here you go
Drink it in, this was about as good as mods got for this game in 2013.
 
It's funnier to dip once Project Purity is invaded and just leave them be, never even bothering to go thru with finding the GECK.
I mean, yeah, but you lose access to a buncha shit like that unless you've got a mod that forces Raven Rock access. You should still go delete them and save John the trouble.
Of course, you gotta figure out who wins that civil war there that's brewing, but that's much less destructive. Probably.
 
I mean, yeah, but you lose access to a buncha shit like that unless you've got a mod that forces Raven Rock access. You should still go delete them and save John the trouble.
Of course, you gotta figure out who wins that civil war there that's brewing, but that's much less destructive. Probably.
You don't actually lose out on much if you ignore the second half of Fallout 3's story and Broken Steel. The weapons for BS just activate on their own once you reach high enough level and they're common enough in New Vegas anyways, unique weapons in BS story itself aren't that good, you mostly lose out on a few radiant collectathon quests once you finish BS for the BOS but getting money in this game is piss easy enough. At least I keep the active Enclave patrols whenever I come back to CW, which score me some good loot. Fawkes is the biggest loss if you don't go thru with the main quest, but you get Lily in New Vegas if you care that much, or just run Bad Muthafucka mod like everyone else. Also, it's funny to imagine the mighty BOS running around like chickens with their heads cut off because they can't really do anything to The Enclave without you progressing the quest, only to imagine them being taken out by one single bombing run at the very end.
 
you mostly lose out on a few radiant collectathon quests once you finish BS
You lose out on a few sidequests actually, though most of what you lose out on is the world events from even starting BS. Not nearly as much as ignoring other DLC- for better or worse.
Looking at you, Overlords and Albino Scorpions.
 
You lose out on a few sidequests actually, though most of what you lose out on is the world events from even starting BS. Not nearly as much as ignoring other DLC- for better or worse.
Looking at you, Overlords and Albino Scorpions.
Side Quests in BS are pretty forgettable and they generally don't give you much other than cash. Pretty useless, especially if you reach the level cap before that point. Keep in mind that you keep your character progress, companions and equipment if you go Mojave in TTW so you're already way too powerful for Goodsprings by the point you reach The Citadel, let alone complete BS on top of that. TTW is best balanced if you dip around this point and ignore all the high-end loot in CW post Enclave so that you don't completely steamroll The Mojave, it would only make sense to stay if you're doing a hardcore BOS or Enclave larp build and you expect to be overpowered anyways. Alternatively, treat BS and the second half of Fallout 3's story like a DLC you come back to, altho with a 3 year timespan it makes little sense things are exactly as you left them, Citadel should be a crater by that point. Someone should make a mod for that, the crater is already in the game files if you nuke the BOS at the end, you would just need to play around with some story scripts and triggers.
 
Keep in mind that you keep your character progress, companions and equipment if you go Mojave in TTW so you're already way too powerful for Goodsprings by the point you reach The Citadel, let alone complete BS on top of that.
Assuming you haven't fought with Benny Humbles You/Steals Your Stuff to make it only do one or the other, yes.
TTW is actually best balanced if you go to the Mojave before even finding Dad, though you lose several quests on that front if you do it early due to TTW forcing things up to The Waters of Life.
 
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