- Joined
- Dec 14, 2024
Is London actually good and worth a playthrough? When it first came out I saw the stupid fish people and got nervous because they reminded me of the mutant sex addict sewer orgy snake people from The Frontier.
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In FO3's defense I do appreciate that the FO3 Vault Boy has way more emotion than the Fallout NV Vault Boy. I can't really think of any icons that show the NV Vault Boy having any emotion besides smiling other than the Great Khan Reputation image. I'm sure there are far more than I'm thinking of but that's the only off the top of my head. Granted, that's less a point in FO3's favor and more so just another statement about how starved for time they were in NV, since most of those icons are just templates with different weapons put on top.I don't like the FO3 version of Vault Boy onwards. At least New Vegas had the same design as FO1/FO2:
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I never beat it, not gonna lie, but It's probably the only good Fallout total conversion mod. I have never heard anyone mention weird sex shit being hidden in the mod, it's worst sin is just being a slog.Is London actually good and worth a playthrough? When it first came out I saw the stupid fish people and got nervous because they reminded me of the mutant sex addict sewer orgy snake people from The Frontier.
He shows plenty of emotion when I get a series of sneak attack crits on this asshole's family, certainly more than Frank himself shows.In FO3's defense I do appreciate that the FO3 Vault Boy has way more emotion than the Fallout NV Vault Boy. I can't really think of any icons that show the NV Vault Boy having any emotion besides smiling other than the Great Khan Reputation image.
The minutemen is one of the best examples of bethesda failing to learn from what people liked about new vegas. They try to set them up to be like the followers of the commonwealth but also give them a backstory that says they fell apart right before the SS wakes up and is why you gotta help them rebuild their rep and territory.The way Bethesda handled the Minutemen in 4 is so bizarre to me. They are by far the most "please oh please join us" faction in the game, and the one you might be most tempted to end the game with, yet are the factions with the biggest problems. Worst companion, worst main quest chain that is really just a chain of radiant quests disguised as a "story" , and the worst faction lore.
Never heard someone compare Automatron and Op Anch but they do both play like cod campaigns huh.Automatron is a nice little Operation Anchorage styled shooter with a new robot crafting mechanic
Note that you wanna kill them all after getting at least one or two of the perks related to the various raider groups within the faction since they are pretty good.Nuka World adds a new worldspace and a new faction you can side with. Alternatively, you can wipe them out and it is easily the toughest fight in the game,
Guess that explains a bug i ran into playing Automatron shortly after it came out and wondered for years why one of my provisioners just stopped workingDon't use Automatrons as Provisioners, they aren't immortal and will randomly just die while leaving the link in bugthesda limbo.
Please make it so wastelanders from michigan are called Yoopers and nothing else.At this point the only joy I have is for projects like Bakersfield and Fallout London. Though I'm trying to run a fallout Midwest game want to take an industrial take like The Pitt. Any fun ideas people have for Midwest monsters and factions
Fallout London is great, the fish people are supposed to be a lovecraft reference and there is no dialogue tree to have sex with them.Is London actually good and worth a playthrough? When it first came out I saw the stupid fish people and got nervous because they reminded me of the mutant sex addict sewer orgy snake people from The Frontier.
Most people hear the Legion focuses on melee combat and assume the gun loving NCR should be winning quite easily even if stuff like their issues with the fiends being more than enough proof that the NCR having guns isnt a free win for them.Back to the games, I feel like people don’t actually get why the Legion is winning in the Mojave. Chief Hanlon basically lays it out, the NCR is not serous and the Legion is. The NCR lets poorly trained troops get mutilated by the Legion, the Rangers and Recon are the only well-trained units and they are spread thin and the 1st Recon is low morale and can barely deal with a rapist who fucks a cow.
Mr house also kinda blows since his hype talk about using vegas to restart humanity's progress could just be a bunch of hot air, i kinda wish the option to make him play nice with the NCR was fully finished since i think it works as a "best of both worlds" ending and its not like House would not be able to worm the situation back into his favor even without full control over the mojave.Mr. House to make his independence on point, without foreigners taking.
Bethesda didn't learn from NV because they didn't consult NV. I could make an effortpost about it if people wanted since I think people have the wrong idea about the relation Bethesda has to NV, but I think it wouldn't change anything. More or less just know that NV didn't matter in the development of 4, what mattered was 3. That isn't me sticking up for 4's problems, more so illustrating that they come from a different, but still similar, source.snip
They didn't go far enough. Anchorage in the 2070s could've made a great spinoff that played like a half-like, but they just had to push it into FO3.Never heard someone compare Automatron and Op Anch but they do both play like cod campaigns huh.
There's a quote from MW2 that I always felt is a good explanation as to why the legion wins over the NCR: "Learning to use the tools of modern warfare is the difference between the prospering of your people, and utter destruction… Sure it matters who's got the bigger stick, but it matters a helluva lot more who's swinging it."Most people hear the Legion focuses on melee combat and assume the gun loving NCR should be winning quite easily even if stuff like their issues with the fiends being more than enough proof that the NCR having guns isnt a free win for them.
Too bad the quest for killing all of the raiders feels very anticlimactic. I know Nuka World is the bad guy DLC but they could've fit that quest in as a secondary ending.Note that you wanna kill them all after getting at least one or two of the perks related to the various raider groups within the faction since they are pretty good.
Only project I'm looking forward to would be Miami and F4NV, which I have hopes to come out since the 2 teams seem less focused on making glamour shots for trailers and more on actually developing the game. I still try hold onto some hope for FO5, but who knows at this point. I'd rather be optimistic about the game rather than Harry Hardluck about it. Plus if it sucks nobody's forcing me to pay attention to it.At this point the only joy I have is for projects like Bakersfield and Fallout London. Though I'm trying to run a fallout Midwest game want to take an industrial take like The Pitt. Any fun ideas people have for Midwest monsters and factions
It IS a bunch of hot air. People believing House at face value makes no sense to me. He couldn't even stop like 2-3 plots that could've lead to his death, all at his doorstep.Mr house also kinda blows since his hype talk about using vegas to restart humanity's progress could just be a bunch of hot air, i kinda wish the option to make him play nice with the NCR was fully finished since i think it works as a "best of both worlds" ending and its not like House would not be able to worm the situation back into his favor even without full control over the mojave.
The fact he also doesn't give a shit about freeside and expected them to just tough it out until he got his way is also a shitty move, for someone who makes a big deal over saving Vegas he really seems to hate any part of Vegas that didn't have a casino he could get tribals to run,
Not neccesary in his words iirc.Mr house also kinda blows since his hype talk about using vegas to restart humanity's progress could just be a bunch of hot air, i kinda wish the option to make him play nice with the NCR was fully finished since i think it works as a "best of both worlds" ending and its not like House would not be able to worm the situation back into his favor even without full control over the mojave.
Actually he does somewhat shit in one of the King's endings if they doesn't make peace with the NCR. But is just leaving them alone, which is a better outcome than killing anyone in the neighboor.The fact he also doesn't give a shit about freeside and expected them to just tough it out until he got his way is also a shitty move, for someone who makes a big deal over saving Vegas he really seems to hate any part of Vegas that didn't have a casino he could get tribals to run,
It is like wondering how the RoC lost to the PLA, which very often couldn't even give its soldiers bullets at all. The PLA won because they had superior morale, tactical traditions and drilling, which the Legion has in spades.Most people hear the Legion focuses on melee combat and assume the gun loving NCR should be winning quite easily even if stuff like their issues with the fiends being more than enough proof that the NCR having guns isnt a free win for them.
Would it be fair to say Vietnam is also a good comparison?It is like wondering how the RoC lost to the PLA, which very often couldn't even give its soldiers bullets at all. The PLA won because they had superior morale, tactical traditions and drilling, which the Legion has in spades.
Damn, i wished Nora have a more social base character. She's a lawyer, for god's sake.If Nate was forced to be a military vet I wish they took the system shock 2 method where you could choose a branch and have your service choices determine starting stats.
>break series tradition by giving player characters a more in-depth backstoryIf Nate was forced to be a military vet I wish they took the system shock 2 method where you could choose a branch and have your service choices determine starting stats.
Didn’t the PLA win because a British pedophile who was the main allied authority in the area basically fucked the RoC? At the end the RoC literally ran out of bullets.It is like wondering how the RoC lost to the PLA, which very often couldn't even give its soldiers bullets at all. The PLA won because they had superior morale, tactical traditions and drilling, which the Legion has in spades.
I think it would be fine in the context of a legion playthrough, like it would happen hastily in-between you destroying the vault and going back to the strip to kill House. Granted at that point in the storyline you can still easily switch over to NCR but I digress.@Star Classic
There is cut House plot where if you fuck at the Fort and some shit he’ll hastily agree to annexation because you disrupted his plans to the point where it’s the only chance he has.
I wouldn't really agree, since the VPA and VC were defensive armies that used superior knowledge of terrain to their advantages, whereas the PLA were masters of unsupported light infantry assault, which is what the Legion's military doctrine is all about.Would it be fair to say Vietnam is also a good comparison?
RoC leadership were also a lot of incompetent, corrupt morons, many of whom were warlords wildly unpopular with the masses. The USSR also gave the ChiComs North Eastern China, since they were the onces to invade Manchuria.Didn’t the PLA win because a British pedophile who was the main allied authority in the area basically fucked the RoC? At the end the RoC literally ran out of bullets.
I think it was cut because time constraints and was one of the reasons why Yes Man (and the fail safe ending was added). House agrees to have Vegas annexed because Caesar means an end to his ambitions.I think it would be fine in the context of a legion playthrough, like it would happen hastily in-between you destroying the vault and going back to the strip to kill House. Granted at that point in the storyline you can still easily switch over to NCR but I digress.
Huh, so one of the best things about the game was there entirely because of time constraints? Guess that would also explain why its so close in nature to House's quest line.I think it was cut because time constraints and was one of the reasons why Yes Man (and the fail safe ending was added). House agrees to have Vegas annexed because Caesar means an end to his ambitions.
I just started a Legion playthrough like 2 days ago so it'll be nice to see the espionage aspect of the war, plus the Legion version of the Dam battle is the most unique compared to the other two so that'll be cool too.To continue my thoughts on the Legion, I think part of why it’s so good is that it captured that Vietnam and War on Terror malaise. Fighting a war that no one can fully articulate why they are there and fighting it in a way that just feels demoralizing. Vegas being conquered really doesn’t mean shit for the NCR. The Dam and the water are tangible benefits, but most of the Veterans realize it’s not worth it. House effectively tricked them, they spend resources reinforcing the region.
The Legion is fighting by ambushing troops and is getting intel from double agents, friendly caravans, and spies. The NCR brass basically treat the Legion like Raiders rather than a peer. In the game, the only reason why the NCR wins at the first Battle of Hoover Dam is a literal suicide attack where they kill their own. That’s demoralizing.