Fallout series

Is London actually good and worth a playthrough? When it first came out I saw the stupid fish people and got nervous because they reminded me of the mutant sex addict sewer orgy snake people from The Frontier.
 
I don't like the FO3 version of Vault Boy onwards. At least New Vegas had the same design as FO1/FO2:
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In FO3's defense I do appreciate that the FO3 Vault Boy has way more emotion than the Fallout NV Vault Boy. I can't really think of any icons that show the NV Vault Boy having any emotion besides smiling other than the Great Khan Reputation image. I'm sure there are far more than I'm thinking of but that's the only off the top of my head. Granted, that's less a point in FO3's favor and more so just another statement about how starved for time they were in NV, since most of those icons are just templates with different weapons put on top.
 
Is London actually good and worth a playthrough? When it first came out I saw the stupid fish people and got nervous because they reminded me of the mutant sex addict sewer orgy snake people from The Frontier.
I never beat it, not gonna lie, but It's probably the only good Fallout total conversion mod. I have never heard anyone mention weird sex shit being hidden in the mod, it's worst sin is just being a slog.
 
In FO3's defense I do appreciate that the FO3 Vault Boy has way more emotion than the Fallout NV Vault Boy. I can't really think of any icons that show the NV Vault Boy having any emotion besides smiling other than the Great Khan Reputation image.
He shows plenty of emotion when I get a series of sneak attack crits on this asshole's family, certainly more than Frank himself shows.

I made several attempts in the hope that I might return and catch him in the act of smoking a cigarette, which would guarantee that he would immediately take another drag after I exited dialog, but it didn't work out and I figured a run where I took a sip from my trusty Vault 13 canteen after wiping out Frank's bloodline and his response to the whole thing was to brush off his shoulder came close enough. (This happens to be my favorite quest due to its comedic potential.)
 
Business execs are effectively cargo cultists after a while. They run shit into the ground because of this. Factor in DEI and special interest groups making it so it’s de facto law to have to represent every “marginalized” group on it and you get a bad product in entertainment.

Back to the games, I feel like people don’t actually get why the Legion is winning in the Mojave. Chief Hanlon basically lays it out, the NCR is not serious and the Legion is. The NCR lets poorly trained troops get mutilated by the Legion, the Rangers and Recon are the only well-trained units and they are spread thin and the 1st Recon is low morale and can barely deal with a rapist who fucks a cow.
 
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The way Bethesda handled the Minutemen in 4 is so bizarre to me. They are by far the most "please oh please join us" faction in the game, and the one you might be most tempted to end the game with, yet are the factions with the biggest problems. Worst companion, worst main quest chain that is really just a chain of radiant quests disguised as a "story" , and the worst faction lore.
The minutemen is one of the best examples of bethesda failing to learn from what people liked about new vegas. They try to set them up to be like the followers of the commonwealth but also give them a backstory that says they fell apart right before the SS wakes up and is why you gotta help them rebuild their rep and territory.

They should have made Concord be the base of operations for them and change their backstory to be they got pushed back to Concord after losing their main base of the castle instead of just being on the move with nothing to show for it. You could have kept that first quest of theirs the same too with the raiders attacking the museum by making the museum act as a safety bunker for the remaining residents of concord under minutemen protection and use having to remove the power core as an excuse to teach the player about settlement building by having them build a new electrical source for concord (or give back the core after killing the deathclaw).

Also i should mention that the gunners are another example of bethesda failing to learn from NV as giving the raiders in 4 all named groups they belong too is a step in the right direction but they don't give them any intractability or reason to see them as anything but nameless raiders with a little bit gimmick designs. Imagine if the powder gangers were just mindless raiders who attacked you on sight regardless of what you did instead of being able to stay on neutral terms with them as long as you don't do the killing blow against any of them in ghost town gunfight.
Automatron is a nice little Operation Anchorage styled shooter with a new robot crafting mechanic
Never heard someone compare Automatron and Op Anch but they do both play like cod campaigns huh.
Nuka World adds a new worldspace and a new faction you can side with. Alternatively, you can wipe them out and it is easily the toughest fight in the game,
Note that you wanna kill them all after getting at least one or two of the perks related to the various raider groups within the faction since they are pretty good.
Don't use Automatrons as Provisioners, they aren't immortal and will randomly just die while leaving the link in bugthesda limbo.
Guess that explains a bug i ran into playing Automatron shortly after it came out and wondered for years why one of my provisioners just stopped working
At this point the only joy I have is for projects like Bakersfield and Fallout London. Though I'm trying to run a fallout Midwest game want to take an industrial take like The Pitt. Any fun ideas people have for Midwest monsters and factions
Please make it so wastelanders from michigan are called Yoopers and nothing else.
Is London actually good and worth a playthrough? When it first came out I saw the stupid fish people and got nervous because they reminded me of the mutant sex addict sewer orgy snake people from The Frontier.
Fallout London is great, the fish people are supposed to be a lovecraft reference and there is no dialogue tree to have sex with them.
Helps that unlike frontier London didnt have a lead dev hold the mod hostage to get his way.
Back to the games, I feel like people don’t actually get why the Legion is winning in the Mojave. Chief Hanlon basically lays it out, the NCR is not serous and the Legion is. The NCR lets poorly trained troops get mutilated by the Legion, the Rangers and Recon are the only well-trained units and they are spread thin and the 1st Recon is low morale and can barely deal with a rapist who fucks a cow.
Most people hear the Legion focuses on melee combat and assume the gun loving NCR should be winning quite easily even if stuff like their issues with the fiends being more than enough proof that the NCR having guns isnt a free win for them.
 
Mr. House to make his independence on point, without foreigners taking.
Mr house also kinda blows since his hype talk about using vegas to restart humanity's progress could just be a bunch of hot air, i kinda wish the option to make him play nice with the NCR was fully finished since i think it works as a "best of both worlds" ending and its not like House would not be able to worm the situation back into his favor even without full control over the mojave.

The fact he also doesn't give a shit about freeside and expected them to just tough it out until he got his way is also a shitty move, for someone who makes a big deal over saving Vegas he really seems to hate any part of Vegas that didn't have a casino he could get tribals to run,
 
Bethesda didn't learn from NV because they didn't consult NV. I could make an effortpost about it if people wanted since I think people have the wrong idea about the relation Bethesda has to NV, but I think it wouldn't change anything. More or less just know that NV didn't matter in the development of 4, what mattered was 3. That isn't me sticking up for 4's problems, more so illustrating that they come from a different, but still similar, source.

As for the fusion core in Concord, that whole thing could've been handled way better (like literally everything else ingame) by making the T-45 and minigun very crappy versions of the base variants. Now you can still have the early power fantasy but you also can't get away with having a full set of (good) power armor. Plus you'd also fix the problem of the minigun being so anemic in vanilla.

Never heard someone compare Automatron and Op Anch but they do both play like cod campaigns huh.
They didn't go far enough. Anchorage in the 2070s could've made a great spinoff that played like a half-like, but they just had to push it into FO3.

Most people hear the Legion focuses on melee combat and assume the gun loving NCR should be winning quite easily even if stuff like their issues with the fiends being more than enough proof that the NCR having guns isnt a free win for them.
There's a quote from MW2 that I always felt is a good explanation as to why the legion wins over the NCR: "Learning to use the tools of modern warfare is the difference between the prospering of your people, and utter destruction… Sure it matters who's got the bigger stick, but it matters a helluva lot more who's swinging it."

Note that you wanna kill them all after getting at least one or two of the perks related to the various raider groups within the faction since they are pretty good.
Too bad the quest for killing all of the raiders feels very anticlimactic. I know Nuka World is the bad guy DLC but they could've fit that quest in as a secondary ending.
This is all based off observation, I haven't actually played NW yet, yada yada insert Hildern quote here.

At this point the only joy I have is for projects like Bakersfield and Fallout London. Though I'm trying to run a fallout Midwest game want to take an industrial take like The Pitt. Any fun ideas people have for Midwest monsters and factions
Only project I'm looking forward to would be Miami and F4NV, which I have hopes to come out since the 2 teams seem less focused on making glamour shots for trailers and more on actually developing the game. I still try hold onto some hope for FO5, but who knows at this point. I'd rather be optimistic about the game rather than Harry Hardluck about it. Plus if it sucks nobody's forcing me to pay attention to it.

You said something about a Midwest project? Do you have anything in mind/written down currently? I don't really have any ideas for factions in mind, besides just copying FNV's homework. I'd also check out Josh Sawyer's videos about designing games.
Mr house also kinda blows since his hype talk about using vegas to restart humanity's progress could just be a bunch of hot air, i kinda wish the option to make him play nice with the NCR was fully finished since i think it works as a "best of both worlds" ending and its not like House would not be able to worm the situation back into his favor even without full control over the mojave.

The fact he also doesn't give a shit about freeside and expected them to just tough it out until he got his way is also a shitty move, for someone who makes a big deal over saving Vegas he really seems to hate any part of Vegas that didn't have a casino he could get tribals to run,
It IS a bunch of hot air. People believing House at face value makes no sense to me. He couldn't even stop like 2-3 plots that could've lead to his death, all at his doorstep.

I don't really like the idea of the House/NCR alliance. I think you can tie it into them being not serious about the Mojave like @HodgePodgeRogerDodger said. The NCR is ignorant as to what House brings to the table, or don't believe its worth it to keep him around. I see it as nipping a problem in the bud, you let House live and he goes from being a pain in the ass now that only steals your money to being a major pain in the ass years down the line when he tries (and likely fails) to enact whatever plans he has.
 
Mr house also kinda blows since his hype talk about using vegas to restart humanity's progress could just be a bunch of hot air, i kinda wish the option to make him play nice with the NCR was fully finished since i think it works as a "best of both worlds" ending and its not like House would not be able to worm the situation back into his favor even without full control over the mojave.
Not neccesary in his words iirc.
The fact he also doesn't give a shit about freeside and expected them to just tough it out until he got his way is also a shitty move, for someone who makes a big deal over saving Vegas he really seems to hate any part of Vegas that didn't have a casino he could get tribals to run,
Actually he does somewhat shit in one of the King's endings if they doesn't make peace with the NCR. But is just leaving them alone, which is a better outcome than killing anyone in the neighboor.
 
Most people hear the Legion focuses on melee combat and assume the gun loving NCR should be winning quite easily even if stuff like their issues with the fiends being more than enough proof that the NCR having guns isnt a free win for them.
It is like wondering how the RoC lost to the PLA, which very often couldn't even give its soldiers bullets at all. The PLA won because they had superior morale, tactical traditions and drilling, which the Legion has in spades.
 
It is like wondering how the RoC lost to the PLA, which very often couldn't even give its soldiers bullets at all. The PLA won because they had superior morale, tactical traditions and drilling, which the Legion has in spades.
Would it be fair to say Vietnam is also a good comparison?
 
If Nate was forced to be a military vet I wish they took the system shock 2 method where you could choose a branch and have your service choices determine starting stats.
>break series tradition by giving player characters a more in-depth backstory
>create situation where you can give players a meaningful choice when it comes to gender for once
>Nora is a lawyer and could've basically been the Good Natured trait, Nate could've been the opposite
>Don't capitalize on it


????
 
@Star Classic

There is cut House plot where if you fuck at the Fort and some shit he’ll hastily agree to annexation because you disrupted his plans to the point where it’s the only chance he has.

It is like wondering how the RoC lost to the PLA, which very often couldn't even give its soldiers bullets at all. The PLA won because they had superior morale, tactical traditions and drilling, which the Legion has in spades.
Didn’t the PLA win because a British pedophile who was the main allied authority in the area basically fucked the RoC? At the end the RoC literally ran out of bullets.
 
@Star Classic
There is cut House plot where if you fuck at the Fort and some shit he’ll hastily agree to annexation because you disrupted his plans to the point where it’s the only chance he has.
I think it would be fine in the context of a legion playthrough, like it would happen hastily in-between you destroying the vault and going back to the strip to kill House. Granted at that point in the storyline you can still easily switch over to NCR but I digress.
 
Would it be fair to say Vietnam is also a good comparison?
I wouldn't really agree, since the VPA and VC were defensive armies that used superior knowledge of terrain to their advantages, whereas the PLA were masters of unsupported light infantry assault, which is what the Legion's military doctrine is all about.
Didn’t the PLA win because a British pedophile who was the main allied authority in the area basically fucked the RoC? At the end the RoC literally ran out of bullets.
RoC leadership were also a lot of incompetent, corrupt morons, many of whom were warlords wildly unpopular with the masses. The USSR also gave the ChiComs North Eastern China, since they were the onces to invade Manchuria.
 
I think it would be fine in the context of a legion playthrough, like it would happen hastily in-between you destroying the vault and going back to the strip to kill House. Granted at that point in the storyline you can still easily switch over to NCR but I digress.
I think it was cut because time constraints and was one of the reasons why Yes Man (and the fail safe ending was added). House agrees to have Vegas annexed because Caesar means an end to his ambitions.

To continue my thoughts on the Legion, I think part of why it’s so good is that it captured that Vietnam and War on Terror malaise. Fighting a war that no one can fully articulate why they are there and fighting it in a way that just feels demoralizing. Vegas being conquered really doesn’t mean shit for the NCR. The Dam and the water are tangible benefits, but most of the Veterans realize it’s not worth it. House effectively tricked them, they spend resources reinforcing the region.

The Legion is fighting by ambushing troops and is getting intel from double agents, friendly caravans, and spies. The NCR brass basically treat the Legion like Raiders rather than a peer. In the game, the only reason why the NCR wins at the first Battle of Hoover Dam is a literal suicide attack where they kill their own. That’s demoralizing.
 
I think it was cut because time constraints and was one of the reasons why Yes Man (and the fail safe ending was added). House agrees to have Vegas annexed because Caesar means an end to his ambitions.
Huh, so one of the best things about the game was there entirely because of time constraints? Guess that would also explain why its so close in nature to House's quest line.

Makes me wonder how different the factions and main quests would play out if they just decided to go forgo Yes Man and go the Morrowind route and say "you screwed your save, reload an old one"

To continue my thoughts on the Legion, I think part of why it’s so good is that it captured that Vietnam and War on Terror malaise. Fighting a war that no one can fully articulate why they are there and fighting it in a way that just feels demoralizing. Vegas being conquered really doesn’t mean shit for the NCR. The Dam and the water are tangible benefits, but most of the Veterans realize it’s not worth it. House effectively tricked them, they spend resources reinforcing the region.

The Legion is fighting by ambushing troops and is getting intel from double agents, friendly caravans, and spies. The NCR brass basically treat the Legion like Raiders rather than a peer. In the game, the only reason why the NCR wins at the first Battle of Hoover Dam is a literal suicide attack where they kill their own. That’s demoralizing.
I just started a Legion playthrough like 2 days ago so it'll be nice to see the espionage aspect of the war, plus the Legion version of the Dam battle is the most unique compared to the other two so that'll be cool too.

Shame the Legion got so gutted though. Makes me kinda wish they did a Broken Steel-esque DLC for them, maybe instead of GRA.
 
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