Fallout series

i've seen no one talk about this, what's in it?
Here you go, judge it for yourself
I can confidently say that you can find much better content for free on Nexus

I forgot to mention that the big Bounty Hunter mod Bethesda hyped isn't even available on Playstation, if you don't know console plebians now get these console creations from the ground up as well so this is just plain incompetence. Speaking of incompetence, the game somehow runs even worse than it did last year with Next Gen update, which was when Fallout 4 went from being a somewhat stable, optimized experience for years at that point to being a mess so broken that most mods wouldn't run after the update anymore and London had to be delayed full stop(and it later ended up requiring players to rollback to an earlier version of the game to play their mod, the most downloaded mod at that time was the downgrader for that very reason). None of this is surprising, but it still astounds me just how little talent Bethesda has. Their fans are the second dumbest niggercattle in all of gaming, Pokemon fans take that spot.

i didnt read any of this faggot shit
That's okay, I doubt you're capable of reading, considering I have yet to see a single quality post on this subforum come from you.
 
Invasion of New Vegas finally release, a fan film that's been in development for about a year+ now. Unfortunately it's a post-NCR victory world, but eh. Instantly is more interesting than anything Bethesda could make.
 
If FNV came out today, it would be buddy, unoptimised, $100 dollar EU5 slop that requires you to be online to play it and writien by Emil Pagliarulo.
Todd Howard must genuinely experience feral, manlet rage when he is reminded that New Vegas has a casino gambling mechanic which is not monetized.
 
Oh man speaking of autismo mods like DUST that are pointlessly hardcore, i dunno if anyone brought up Obscurum Pandemic before https://www.nexusmods.com/newvegas/mods/59344

TL;DR its this uber edgy overhaul that just strips everything off the map for pointlessly hard zones and enemies ala dust

Its made by this semi schitzo commie that apparently has a rep among the already autistic fallout modding scene
4 years late, but I was watching a video of that mod.
It looks godawful to play and was buggy as shit. The guy recording literally had to open up the mod and remove things from it so it wouldn't crash.

Also lmao at this loading text.
1763560841478.png
 
are there any mods out there to completely bypass base building in FO4? I was thinking of doing an America Rising playthrough.
No, it is a baked in mechanic, but aside from a couple of quests(one of them a main quest) you can pretend it doesn't exist and be none worse for wear. Minutemen and Brotherhood require it in a few of their quests, but Railroad and Institute routes mostly ignore it. There is a mod that lets you skip the building teleporter part if you don't want to do that btw
Do keep in mind this may bug out your game, for example you can never restore the Castle if you didn't do so before entering the tunnel.
Speaking of mods, since the gun and armor might tempt people to play the new shitty bounty hunter quest mod, don't bother. Why? Because there is better alternatives. Here is a better revolver shotgun:
Seamlessly integrated into all relevant leveled lists vs one unique gun in the creations mod, four legendary variants from 4 bosses(vs one boss in creations mod), two of them have unique armor(vs one in creations mod). Shotgun looks better and has a ton of mods, including a shiskebab bayonet or slugs that turn it into a sniper rifle if paired with a scope. One of the legendary variants turns it into a plasma shotgun, if you are an energy weapons user.
Well then, what about the classic NCR Ranger Armor? That existed since 2016, lmao
Looks better than the creations version and you have an option of keeping the Lonesome Road Riot Gear look or go for the classic boxart NCR Veteran Ranger look.
Whatever you do, don't download or support these creations, they are garbage and frankly, might break your game with how poorly they are made. I wouldn't play that shit for free, not that I can since my game has never been updated to the point where it accepts ESLs, but I am much better for it anyways.

Which puzzles me why 3 and 4 didn't have gambling when it's a staple of the series.
Project Mojave and Fallout London has gambling if anyone is into that sort of thing. As for Fallout 3, well, nobody is going to play that game today without TTW so it doesn't matter. Not that it matters, there is zero seedy establishments in the game aside from a couple of bars for whatever reason, so not like there is any reason to include that game mechanic.

Launch Fallout 76 is better than Outer Worlds on virtue of a single quality: character writing.
This is because Fallout 76 at launch had no human NPCs.
The game has a few well written character, as well as several bad ones. Most are unremarkable and aren't going to ruin the experience one way or another. I wish people would actually play the game and not take ragebait posts from clueless /v/irgins or poorly made youtube videos seriously, the only people more ignorant than modern day Obsidian are people who dedicate their precious time and energy into hating Outer Worlds out of all the RPGs in the world without even doing any bit of research. Definition of bandwagoning and fad chasing, the game doesn't have that many genuine fans and ironically enough might have more people obsessed with hating it than anything.

And no, even with no NPCs the dialogue from holotapes and notes and what not is awful in launch day 76. BOS holotapes also have wrong dates on them that would be made BEFORE the Brotherhood was formed/settled into the Lost Hills, but hey, since when did Bethesda did any cursory research on the lore to save face? Certainly not in Fallout 4 since they have ghoul in the fridge and pre-war Jet among other things, so this is hardly surprising.
 
If Bethesda wanted to make 400 quadrillion dollars they'd offer a creation that is literally just a decently animated r91 or service rifle since they were so stupid in not adding real guns that those weapons were some of the earliest and still most popular mods for fallout 4
 
If Bethesda wanted to make 400 quadrillion dollars they'd offer a creation that is literally just a decently animated r91 or service rifle since they were so stupid in not adding real guns that those weapons were some of the earliest and still most popular mods for fallout 4
Beaten to the punch in 2016 and 2018 respectively, like you said
I recommend both btw, the Service Rifle mod especially as it is added to pretty much every faction that makes sense. For example, most Minutemen will now use the AR-15 instead of Laser Muskets as their primary weapons, which makes sense since this is what a US militia would most likely use.
 
are there any mods out there to completely bypass base building in FO4? I was thinking of doing an America Rising playthrough.
Any mod that does so is going to end up being effectively a backpath to the main quest, so no, not really. There's some that completely replace it, and then you can just ignore it like vanilla, but eventually even ARLE is going to want you to build the funny Railroaded Sequence Machine.
On the plus side, that's the only time you have to interact with the mechanic, but that's cold comfort for if you want it gone.
 
Never played 76, but how is Outer Worlds better than FO4 in any respect? It has zero replayability.
Mostly from the roleplaying standpoint (almost zero of that in Fallout 4, you have two pre-determined characters chosen based on your gender and little in a way of player agency) and RPG mechanics(which Fallout 4 has none, skill trees ala Starfield don't count). I guess you could count the combat as well depending on if you like it slower and more tactical with Fallout 4 or extremely fast paced, almost boomer shooter like combat in Outer Worlds. Point I was making that the game has some redeeming qualities if you look for them, but people who blindly sperg about the game never played it so they wouldn't know, or they played it for 2 hours and only judge it based off the lackluster tutorial. The game has a little bit of replayability, but you really have to get into the nitty gritty builds that the game offers, which it does to a surprising degree. DLCs also add some neat gear to further make these builds more fun, but you're actually going to have to enjoy the base gameplay, if you don't then you're right, there is no reason to play the game again(assuming you even finished it).
Any mod that does so is going to end up being effectively a backpath to the main quest, so no, not really. There's some that completely replace it, and then you can just ignore it like vanilla, but eventually even ARLE is going to want you to build the funny Railroaded Sequence Machine.
On the plus side, that's the only time you have to interact with the mechanic, but that's cold comfort for if you want it gone.
The mod I linked lets you sidestep the Railroad and the teleporter entirely, you can in theory go to the Institute at level 1(if you have a proper build), One of the best mods I ever had in any Fallout game, just a shame it breaks some quests if you do it this way(mostly Minutemen stuff since the game thinks you already cleared out The Castle by the time you visit The Institute).
 
Last edited:
I never really noticed until checking the wiki recently, but the Service Rifle (F:NV) has appalling accuracy for a semi-automatic rifle, having a weapon spread value of 0.55 (for reference, the .357 Magnum Revolver has a spread of 0.5). If it weren't for the Battle Rifle (GRA) having the same value, I'd assume it was a typo. A spread of 0.055 would have given it comparable accuracy to other non automatic rifles like the Cowboy Repeater (0.06) and the Marksman Carbine (0.04).

I guess if it isn't a typo it must be a balance thing, since it has a much higher rate of fire than the repeater. Still, though, making it less accurate than an early game revolver is a little extreme IMO.
 
It still shocks me how absolutely dogshit the humans look in 4 compared to everything else.

The environments? Fine, if a little lacking in decent lighting.
The objects? Perfectly acceptable.
The weapons? Look great despite the nonsensical retarded designs.
The people? Weirdly smooth bubblegum-skin creatures with janky animatronic facial animations.
Odo,_2375.jpg
 
Back
Top Bottom