Fallout series

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Dang, sending my boy Muggy down the river.
everyone knows BRS is the real nigga and he still needs to clean the mugs of lucky 38 before you can say he's been through enough, might give house a chuckle to see how they fucked his robot chassi.
 
Fun Fact! You can vastly improve any games thread with one simple trick!
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Just hit the ignore button as I have done and you will see a drastic 99% quality increase in every thread you visit!
and then they fucked it up by making it consume a resource that you will either run out of completely during the early game or have a massive surplus of at any point beyond that.
I honestly really like the fusion core system, I don't think it's really a flaw that early on fusion cores are rare but later on you have a excess amount.
I think Fallout 4's power armor system is honestly the best one in the series, and I really hope it continues to carry over to all future Fallout games.
 
I like most of 4s dlc. I do wish the workshop dlcs were rolled into one, but I like automatron, fah habah and nuka world.
Automatron was fun and i liked the custom robots even if i mainly just used codsworth with legs. The workshop dlcs are basically free updates with a price tag.
The dlcs I have issues with are dead money and broken steel.
What issues could you have with peak money?
I honestly really like the fusion core system, I don't think it's really a flaw that early on fusion cores are rare but later on you have a excess amount.
I think Fallout 4's power armor system is honestly the best one in the series, and I really hope it continues to carry over to all future Fallout games.
The 4/76 power armor system feels way closer to how power armor is supposed to be especially when you factor in classic fallout. Fusion core problems are also fixed with the perks dedicated to cores.
 
The 4/76 power armor system feels way closer to how power armor is supposed to be especially when you factor in classic fallout. Fusion core problems are also fixed with the perks dedicated to cores.
but then you run into the same issue pointed by @Symbol of the Chud, where you have a ton of the things and the ones you have decay on such a slow rate you, well, end up having a ton of the things.
the core launching thing is funny but it loses the fun factor really quick once you start to gather enough mini nukes, the way you handle each piece is cool though but i prefer the old fallout power armor equipment style, i won't look for a mod where it lets you equip PA like the old fallouts but require fusion cores so you can equip it from the get got as i am out of storage space to fall in the fallout4 modding rabbit hole again... for now that is.
Also if you are playing new vegas download titans of the new west
weapon mods expanded is also a must.
 
What issues could you have with peak money?
Dead money has a great story, wonderful characters and a great atmosphere, the gameplay is cheap and sluggish thanks to unbreakable fucking speakers and holograms that are impossible to disable. That and some genuinely unfair traps
 
Dead money has a great story, wonderful characters and a great atmosphere, the gameplay is cheap and sluggish thanks to unbreakable fucking speakers and holograms that are impossible to disable. That and some genuinely unfair traps
Never had issues with the speakers besides getting Christine to her gala spot and getting into the vault.
Holograms are a mixed bag as having high science and knowing where the emitters are help a ton.
 
Dead money has a great story, wonderful characters and a great atmosphere, the gameplay is cheap and sluggish thanks to unbreakable fucking speakers and holograms that are impossible to disable. That and some genuinely unfair traps
You've got a bad case of Obsidian Derangement Disorder(ODD) and yet your arguments are always the most basic bitch tourist shit imaginable when you aim them against New Vegas or the company behind it. "Oh no, the DLC is hard and makes me have to think about how I will have to play the game, even if I've done it a dozen times already and I have a maxed out godlike character because I can't talk or shoot my way out of a situation for once!"
Yeah, that's the point. You hate Dead Money because it's Dead Money. Fine, you're entitled to your opinion, but I'm also entitled to judge you for it if you see that as a negative rather than compliment. Dead Money is usually one of the few bits of content outside the early game that actually offers any amount of challenge for me because it is a test of memory an patience, which is very meta and I love it. It helps that it also reduces my character to their basest form, I can't bring in my power armor or my mega death canon so I have to make do with a suit of kevlar armor or some shitty revolver, DLC does a good job of reseting your character's progress and making you appreciate tiny loot caches, even tho after the DLC you just break the supply and money economy thanks to gold bars and vending machines. Not really a problem since Dead Money is one of the hardest bits of content anyways, so you kind of deserve it if you do it early on or you might as well get even more OP towards the end since you have nothing left to challenge you anyways. Perfect DLC in my eyes, not too linear but not too open and it has perfect pacing and story/setting. Really wish anything could come even close, even in New Vegas itself.
you are forgetting old world blues, these DLC's stand out as shit if you make other characters, pure tedium, the equipment in OWB isn't bad however.
Old World Blues would be shit if you had to do 100% of the content every time, but thankfully, unlike Bethesda, Obsidian are real RPG developers and they knew that would be tedious, so in order to complete the DLC you actually have to do just the barest minimum, you can get it done in a couple of hours. If you want to explore the entire complex and get all the upgrades, all the loot, that's on you and it is entirely optional, even the extremely unfunny, long intro sequence when you meet the brains can be skipped entirely if you want to. Again, another great DLC, I would rank it just as high as Dead Money if only it had more content, it does unfortunately feel a little empty thanks to all the cut content and low enemy variety.
And instead of talking about these super discussion worthy leaks, all you're doing is pissing and moaning about a TV show you don't even watch. You're a fucking retard and do more to shit the thread up than any TV show watching nigger does.
The people I talk to here can't argue their way out of a paper bag and have no clue about the development of the game. What benefit would I have to posting about it here instead of, say, /fog/ on 4chan, where I can actually get proper discussions done? Here, I will just get redditors crying that I hurt their feelings or something. You're free to start a discussion if you like, I might chime in.
 
HL3 has a higher chance of releasing than us getting a FNV remaster.
That's actually not true, Fallout 3 remaster is, unfortunately, right around the corner, and New Vegas uses the exact same engine and most of the assets. Not impossible that it will come out after the already completed and yet unreleased Fallout 3 remaster, but it still beats the odds of "never" for Half Life 3. Even if Bethesda won't do it, the fans will, eventually. Can't say that for Half-Life fans, unless you count "Hunt Down the Freeman" as Half-Life 3.
 
That's actually not true, Fallout 3 remaster is, unfortunately, right around the corner, and New Vegas uses the exact same engine and most of the assets. Not impossible that it will come out after the already completed and yet unreleased Fallout 3 remaster, but it still beats the odds of "never" for Half Life 3. Even if Bethesda won't do it, the fans will, eventually. Can't say that for Half-Life fans, unless you count "Hunt Down the Freeman" as Half-Life 3.
Why tf would todd howard ever want to remaster the game that is superior to his games?
 
Why tf would todd howard ever want to remaster the game that is superior to his games?
I didn't say that, get some reading comprehension. I said that there is a non-zero chance it will happen anyways since you might as well, New Vegas on a technical level is more or less a giant mod for Fallout 3 anyways. Also, what Todd wants is irrelevant, Microsoft now owns both Bethesda and Obsidian. You might want to catch up on the news there.
 
Just hit the ignore button as I have done and you will see a drastic 99% quality increase in every thread you visit!
The only evidence that he exists is the occasional idiot who forgot that the button exists.
but then you run into the same issue pointed by @Symbol of the Chud, where you have a ton of the things and the ones you have decay on such a slow rate you, well, end up having a ton of the things.
Free money you can turn into things you actually need, like junk or ammo, or use for gatling laser ammo. I think the ubiquity is really only a problem because there are only three things you can do with them. If there were things to craft, like power generation for settlements or some powerful explosives, or ammunition for more than one energy weapon (like a tesla cannon or plasma caster), the fusion core excess would not be as obvious.
 
Free money you can turn into things you actually need, like junk or ammo, or use for gatling laser ammo. I think the ubiquity is really only a problem because there are only three things you can do with them. If there were things to craft, like power generation for settlements or some powerful explosives, or ammunition for more than one energy weapon (like a tesla cannon or plasma caster), the fusion core excess would not be as obvious.
There is mods for that, and I fixed that myself years ago in a similar way you described. Yet another example of how useless Bethesda is at basic balancing and gameplay design, even I can do better than them. Got to wonder what the fuck they were thinking with everything relating to Fusion Cores, literally none of it's uses in the vanilla game are utilized properly or efficiently.
 
im talking about the new ncr mod, the long 15. dont add the mod that adds more basements and stuff. it fucks up the game.
too late
Power Armor Training never made sense
Exactly the point i was making, thank you.
Nate Fallout for most based protag kek. When did Emil let this slide out of his fat ass?
According to the mp4 in my 'Fallout Funposting' folder, sometime early April last year.
HL3 has a higher chance of releasing than us getting a FNV remaster.
Can't say that for Half-Life fans, unless you count "Hunt Down the Freeman" as Half-Life 3.
HL:Alyx released five years ago, guys. If you get motion sick from it or are A Poor, there's a decent NoVR mod that's been out of beta for nearly three years.
On the topic of Which Comes First, a Fo4 remaster in the Reforged manner is genuinely more likely than a New Vegas one in any manner. Bottom of Barrel is the target, remember?
 
dead money
I've said it before, but I really hate Dead Money, since the base game caters to a wide variety of character builds but that particular DLC demands that you build your character around it. I prefer to build a sniper who runs around in power armor and kills enemies from as far away as possible (and just spams the riot shotgun when forced into close quarters), don't use VATS, and know where all the floor traps are so I can just disarm them, so I always dump both Charisma and Perception, since Better Criticals is the only Perception perk that would help me, but spending 5 SPECIAL points (or 4 and an implant) for one perk isn't worth it, no matter how good that perk is. And it's not like I need 50% extra damage from crits because between sneak attacks being guaranteed crits that do twice the damage of a normal crit, +5% damage from Bloody Mess, +5% damage against humans from Living Anatomy, +4% damage from Lord Death, and possibly +10% damage from Thought You Died, there's little I can't already one-hit with the sniper rifle.

Well, Dead Money takes all your gear away, and I don't remember there being any heavy or even medium armor, so I'm forced to use light armor without any of the perks that make it viable. There are bear traps hidden on the floors everywhere, you can't see where they are thanks to the Cloud, and you can't slowly sweep an area to find them and disarm them because you'll be killed by some combination of the Cloud, the Ghost People, and the explosive collar around your neck. My 3,000+ stimpaks were taken away, so I can't just run through the hazards and spam the hotkey to heal my broken limbs. All of this is because the DLC expects you to have high enough Perception to take the Light Step perk and not have to worry about setting off any floor traps. Healing in general is restricted and the Cloud is constantly sapping your health, as if you're expected to have taken Rad Child and taken 800+ rads to max out health regeneration before starting the DLC. DLCs are, by definition, side attractions and it's absolutely terrible design for one to demand that you compromise your build for the main story just for its sake.
 
I've said it before, but I really hate Dead Money, since the base game caters to a wide variety of character builds but that particular DLC demands that you build your character around it. I
I'm just gonna powerlevel with you here, I ran more builds than you thru Dead Money. Every imaginable gameplay style weapon and skill choice ect, all of them are valid for Dead Money. I even ran a complete pacifist not too long ago and still completed Dead Money without a single kill(companion kills not withstanding since these tards are too much of a hassle to wrangle) and it's still possible, so weapons and armor are not a factor. You can't run a build with Power Armor and a Riot Shotgun in Dead Money because the DLC is not designed for that, simple. It requires you to be out of your element and use the best possible gear out of a small pool instead, that's what makes it so good.Combat isn't everything in that game, and thinking how to get around an encounter when your character is absolutely not build for it, but has no choice regardless, is a very unique experience and a breath of fresh air compared to how most modern games, hell how more modern Fallout games, are designed, and is closer to how the original games are designed if you are bad at making a working build there. I dunno what to tell you, maybe Bethesda styled DLCs are a better fit for you, Obsidian DLCs and Dead Money specifically is damn near perfectly designed and the only flaw is that there isn't more content.
 
Damn, guess we gotta merge the threads.
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As a holiday season treat, “Fallout” fans will get to head to New Vegas sooner than expected with Tuesday’s early release of the second season of the Amazon TV series. But the 24-hour shift up for the premiere episode featuring the adventures of Lucy (Ella Purnell) and The Ghoul (Walton Goggins) in the Wasteland is not the only shock viewers will get from Season 2 of the video game adaptation.

“There’s a lot of surprises,” Todd Howard, director at “Fallout” game developer Bethesda Game Studios and executive producer on the TV series, told Variety. “So the main thing is, we’re dropping an episode every week, so I would just say, stick with it. There’s a lot of surprises, and I’m curious to see how it plays for everybody, because it’s gonna be a weekly show now, as opposed to a binge-watch all at once.”

Howard says the shift to a weekly release model for “Fallout” Season 2 will change how the viewers consume the series, but “it didn’t affect the story we were telling.” And that will go for Season 3 as well, which Howard says is currently in the writing stage.

While Jonathan Nolan and the “Fallout” writers’ room handle that part, Howard says they are in conversations with the game studio about ways to bring the TV show’s storylines into the “Fallout” video game franchise, just like they did with the “Burning Springs” game update in “Fallout 76” tied to “Fallout” Season 2.

“For us on the game and TV show side, we’re writing Season 3 now,” Howard said. “We’re having those conversations now of, what are we doing in Season 3 for the TV show and what elements can we bring into our games at that time when it comes out that don’t feel forced or fake.”

Also new for “Fallout” Season 2, Amazon Prime Video and Bethesda have partnered with Samsung to bring the first season of the show and access to “Fallout 76” via Xbox Game Pass to Samsung TV Plus owners. Samsung hopes to continue the deal for future seasons, as it looks to build out its own gaming business by tying itself to one of the biggest game-to-screen adaptations.
“I think we’re extremely fortunate that we were able to get all of Season 1 available to be streamed on Samsung TV Plus,” Kevin Beatty, head of product for Samsung Gaming, Interactive Experiences, and Emerging Tech, told Variety. “I would hope that we’re able to stream Season 2 sometime in the near future. But that’s the unique thing about us, is that we are a platform where these are our close partners. We are promoting the content regardless of if we have Season 2. And how do we reduce user friction? How do we get someone to be able to watch this season as fast as humanly possible? And we’re going to be promoting it front and center.”
"Fallout Video Game Boss"
(1) Poor Todd, lmao
(2) Horrigan/The Master is writing season 3?
I had two/three jokes on that headline.
TLDR: They want to bring the TV show's storylines into the video games ala the Ghoul's inclusion in Fallout 76.
The hope, obviously is that they only mean F76 or something. If the TV show becomes intertwined with the games then it's harder to extricate the show from the canon. 76 is already a non-factor for some people as-is.
 
"Fallout Video Game Boss"
(1) Poor Todd, lmao
(2) Horrigan/The Master is writing season 3?
I had two/three jokes on that headline.
TLDR: They want to bring the TV show's storylines into the video games ala the Ghoul's inclusion in Fallout 76.
The hope, obviously is that they only mean F76 or something. If the TV show becomes intertwined with the games then it's harder to extricate the show from the canon. 76 is already a non-factor for some people as-is.
Predictable, doesn't really matter as Fallout 76 isn't canon and neither is the TV show. That just means they will release crappy creation club content for Fallout 4(can't be any worse than what we have now), more barely functioning slop events for Fallout 76 and will probably heavily incorporate the TV show into the story of Fallout 5. Good thing that game isn't canon either, the story ends with New Vegas and everything else is Todd's fanfiction and can go to hell, along with everyone else who cares about it.
But hey, I can take something like this in stride because I've been part of the community for 30 years now, looking forward to some other users here hatewatching this shit regardless and complaining it sucks or it rapes the lore of the games(despite the TV show not being canon). The community outburst at this point is going to be better than whatever Fallout 5 is going to be, since that will just be Starfield 2 and we don't need more of that.
 
I've said it before, but I really hate Dead Money, since the base game caters to a wide variety of character builds but that particular DLC demands that you build your character around it.
I love Dead Money for its story (more than Honest Hearts, even if Joshua Graham is probably my favourite DLC character) but the thing is: Dead Money is meant to be tackled at lvl 20, which I think is enough time for you to put 1 or 2 levels into the melee skill? The most annoying part of Dead Money is finding the signal emitters on your first run-through but if you can whack the enemies you can get through it well enough. Companions can also do a lot of heavy lifting for you, especially Dog/God. Though I get not wanting to downplay complaints and smile while the game fucks you by taking all your gear lmao.

I'm the type of person who keeps quitting runs of CK3 or EU4/5 when it gets too easy and I'm out of objectives so I sort of appreciate Dead Money handicapping you.
 
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