Fallout series

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
They're adding more community-made crap to Fallout 4.
Article on their Steam page


I would say at least these two:
keep radiant quests in the Commonwealth (that way the NPCs won't send you to the DLC areas for their shitty quests)
infinite ammo for the companions (you can give them whatever gun you want and 1 ammo)
Wait, is the bounty hunter thing a backport of Fallout 76 assets? I know some shit in 76 is just Creation Club stuff, but I didn't know they'd done the opposite.
 



Here's links to documented changes that have been found so far. I'm sure we are quite literally running through 100s of changes by now with this new release as well. More to be found in the future as well. I'm not at home so I can't document stuff by hand because I'm on vacation.
 
Despite not liking most parts of FO4 I do genuinely enjoy the character creator.

I made Carl from Aqua Teen last run.

"Friggin ghouls and supa mutants! You want summa dis!"
for me, the pinnacles of f4 that made it instantly worth the ticket regardless in no order were;

the building system is really great. mods have done it etc and it could be better but i always enjoyed tweaking a location, i really liked the idea of having the starting home town a place you rebuild. if you like protecting and taking care of npcs it's great, it's like a more hands on sims. main problem with it to me is the engine doesn't really support a lot of the wide spread shit which is what led to it having such a low vanilla limit for parts and lots of computer resource usage, and the assaults didn't really work as reliably as the should and felt more like random bandits spawning inside your town instead of coming from outside funnels.

i really liked codsworth being able to say some names, memes are funny but him saying your actual name when you get back kind of touches a certain chord. which leads into the robot creator dlc, that's one of the most fun things i've had in a fallout game, and you can very easily create some of the most op companions in a fallout/elder scrolls game, especially if you don't care about collateral damage, and even if you do, you can make boones but better. and you can customize them to be yours, make robobrains to patrol your towns, i want to say you could also use it to turn codsworth into a dual wielding fat men wmd.

all the flaws they had, i liked how you could build the minutemen from the ground up and fix their forts, patrols, etc. they honestly work similarly to how a non retard yes man ending in new vegas would functionally work, where you just refuse the factions, and instead make your own. like you go from town to town and give non retarded/evil able bodied men the means to defend themselves and create self reliance, and then make a web of people that help each other. the end is very lackluster but the idea is probably the healthiest faction across the games and the least morally grey

i really liked the fallout disney world expy. the bandit shit was retarded in execution but i really liked having a big theme park with creepy destroyed shit, fun working shit, and tons of lore you could find in cold, abandoned offices, and far harbor made an argument for synth replacement infinitely better than the base game did. the ending was much closer to manhattan v rorschach in watchmen and really helped support the institute's vision. especially in a game world with obviously psycho retards and hard morally good people. it felt a lot more like how killing house does in fnv, and f4 would have benefitted greatly if your child had approached that level of understanding and explanation and wasn't dying right out the gate
 
Nuka World was really cool in concept, but I really wish they did anything with the roleplay opportunities presented by having someone whose parenthood was robbed from them going to a theme park where they would've liked to take their kid someday. There was a lot of opportunity for tragedy there and they did nothing with it.
 
What is a season pass? Is it like a Day Pass?
Or... is there an other way to become a citizen?
'Bulk Purchase of DLC' option. You may as well since it's cheaper than piecemeal if you aren't going to plunder them and most mods will assume you have the full package.
 
Nuka World was really cool in concept, but I really wish they did anything with the roleplay opportunities presented by having someone whose parenthood was robbed from them going to a theme park where they would've liked to take their kid someday. There was a lot of opportunity for tragedy there and they did nothing with it.
The forced backstory put a lot of people off so they basically stopped using it beyond the opening and some shit with Shaun, which kind of begs the question as to why they would include any of it to begin with.

Nuka World's biggest issue is that it has a really interesting setting but quite possibly the world's most retarded setup and pretty lame execution. You get made The Overboss right off the train and I get that raiders are retards who value strength or whatever but I highly doubt these niggers would be cool with some random taking over when there's several more seasoned raiders who ought to be next in line. And if you're a good guy, your only real choice is to kill all the raiders, then the slaves are freed but you don't really have any incentive to take over the rest of the park. You CAN but the game doesn't really have a good answer for why you would want to and the traders don't ask you to or actually move into the expanded area the park provides, even though you'd think they would love to rip Galaxy Land apart and make a billion caps off the robot parts, or set up defenses for themselves so they don't get assraped and enslaved by raiders again.
I wonder if Emil "The Fallout Guy" Pagliarulo is seething that the show ignored his east coast lore and is instead butchering the old west coast lore. Dudes got an ego so I bet he is.
Uh, no. He got a soft-cameo in the form of one of the writers on set during the filming of one of the pre-war westerns being named Emil. The show is written almost entirely like something he would do, with forced familial drama, an obsession with prewar politico, and functionally nothing sensible or consistent.
 
Last edited:
speaking of vault city I have never gotten the captain of the vault thingy in all of my playthroughs
That's because If I'm not mistaken it's outright impossible to get under normal means, you have to use a dialogue exploit with Lynette to even get enough points if I'm remembering correctly.
 
speaking of vault city I have never gotten the captain of the vault thingy in all of my playthroughs
You have to solve the raider problem, then after you report to her for the "give Westing the holodisk" quest she will make you one. But you need to kiss her brown ass enough times i.e. call her her "First Citizen". Easiest way is to loop like 30 times through the request to access the vault, choosing the most pompous-sounding and long-winded option.

If you have Cassidy in the party (and why wouldn't you?) then you can bully Barkus into paying for demolishing his bar lol.
That's because If I'm not mistaken it's outright impossible to get under normal means, you have to use a dialogue exploit with Lynette to even get enough points if I'm remembering correctly.
It's doable, nobody got it before Avellone pointed out how I guess because nobody could suffer that stuffed bitch for long enough.
 
Back
Top Bottom