Fallout series

I have always tought that bethesda just needed a good writer. But now they are on full we dont give a shit mode, buy this mod and if you want to mod this broken ass shit tough luck WE are going to break your game even more. Bethesda is incapable of doing a good game ever again.
The writing for oblivion was great and it went straight downhill from there for sure, skyrim and FO4 both suck ass in the writing department,
 
I'm a Prime Normal!

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Oh this is lovely~
Just yesterday he sperged out in the metal gear thread and claimed i said fallout 3 was my favorite game cause i was arguing with a completely different guy and he's still doing the whole "lol i won't respond or read your posts but i sure will make it obvious i read them and indirectly respond"

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Just got back from Costco and see they're selling officially-licensed Sunset Sarsaparilla, made by the Jones Soda Co., by the case. I doubt its authenticity, partially because I think Jones is overrated and Boylan is the much better brand of expensive glass-bottle soda, and also because I doubt drinking two cases in one sitting would be good for your health in real life.

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In my opinion, FNV's "speech 100" should've had another route that tested the player's ability to pay attention to detail. Imagine if you will a scenario where you lay out Lanius' false backstory to himself, causing him to flee or maybe even having his troops turn on him. For me, that would've been a much better conclusion with speech.


Eh, I doubt we'd see any sort of scenario where the legion turns on Lanius, even if he exposed as a fraud. True or false, the Legion "bought it" into his fame and they bought it hard so it is extremely unlikely they'll change, at least to the point of turning on him. They were at war and it wasnt the time to just question everything.

The speech (and barter too in a way) approach of convincing Lanius that "winning" the Hoover Dam will be a defeat in the long term feels more in character for him to accept. Tho it is iffy if he would accept it if Ceasar is still alive, since I doubt the latter would accept the reasoning.

So for all we know, if the Legate "defeated" through Speech, Ceasar likely had him executed, third time's the charm am I right?


....

Or you know, Ceasar would be a drolling retard at that point, tumor and all. Who the fuck knows what happened then?*

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*"The Legion ends with me" nonsense makes a tiny bit of sense if you attribute it to the tumor's effects but I doubt Bethesda/Amazon really would have been smart enough to think of that
 
In my opinion, FNV's "speech 100" should've had another route that tested the player's ability to pay attention to detail. Imagine if you will a scenario where you lay out Lanius' false backstory to himself, causing him to flee or maybe even having his troops turn on him. For me, that would've been a much better conclusion with speech.
Speech in New Vegas has lots of issues. It's probably one of the worst aspects of the game. Speech itself is beyond powerful. At 100 points you essentially cannot lose a conversation outside of random skill or perk checks or faction loyalty (and there are not many of those). It's like a gun or weapon that has 100% accuracy and 100% critical hit rate. It's broken and barely fun to use unless you are looking for a character that is unstoppable.

But even worse is that you don't even need to read the dialog nor understand the story. You get into a conversation and just choose the "Speech" option and the game rewards you. So you are always incentivized to allocate more points into speech if you want to unlock parts of conversations or advance some part of a quest. And then just hit the 'win' button in the conversation which is a more simple version of Oblivion's messy dialog wheel mechanic.

Another problem with Speech is that it covers too many topics for one character to be knowledgeable about. Some of the speech checks are about things like economic trade, science, or military tactics. Those should be for 'Barter' or even from perks like "Sneering Imperialist". But getting to 'Speech 100' almost makes your character omniscient and able to talk down anyone into submission. Your character just levels up and magically you know all of world history, science, and military tactics because you put more points into the 'Speech' skill.
 
I have always tought that bethesda just needed a good writer
And good developers capable of balancing a game without there being at least a dozen easy ways of breaking it and making it trivially easy. And a QA team with standards that are all alive. And a voice cast director that doesn't think Wes Johnson having a conversation with Wes Johnson is a normal thing to encounter every 10 minutes.
 
Speech in New Vegas has lots of issues. It's probably one of the worst aspects of the game. Speech itself is beyond powerful. At 100 points you essentially cannot lose a conversation outside of random skill or perk checks or faction loyalty (and there are not many of those). It's like a gun or weapon that has 100% accuracy and 100% critical hit rate. It's broken and barely fun to use unless you are looking for a character that is unstoppable.

But even worse is that you don't even need to read the dialog nor understand the story. You get into a conversation and just choose the "Speech" option and the game rewards you. So you are always incentivized to allocate more points into speech if you want to unlock parts of conversations or advance some part of a quest. And then just hit the 'win' button in the conversation which is a more simple version of Oblivion's messy dialog wheel mechanic.

Another problem with Speech is that it covers too many topics for one character to be knowledgeable about. Some of the speech checks are about things like economic trade, science, or military tactics. Those should be for 'Barter' or even from perks like "Sneering Imperialist". But getting to 'Speech 100' almost makes your character omniscient and able to talk down anyone into submission. Your character just levels up and magically you know all of world history, science, and military tactics because you put more points into the 'Speech' skill.
I disagree, Speech in New Vegas(and 2) is handled perfectly: having a threshold to work towards lets the player know how much "damage" they can do as a diplomacy boy build. Leaves no room for guessing or error like in F1/3/4 where it's all percentage based.
What Outer Worlds did was even better, it gave you 3 different Speech skills so that you wouldn't easily just max out one, dedicated diplomacy boys actually have to dump all their skill points into speech skills for the entire game to essentially be able to pass every speech check(and even then, there is often additional checks for things like science/engineering so you can't slack off too much with these either). Additionally, all 3 of these speech skills have active combat benefits as well, so even diplomacy boys can be somewhat useful in combat(this also gives incentive even for combat builds to level up these speech oriented skills for combat benefits alone). If there is ever New Vegas 2, Outer Worlds really did lay a good foundation as to how that might look, shame that OW2 went full Bethesda route and casualized everything into menial "perk points" rather than skills.
And good developers capable of balancing a game without there being at least a dozen easy ways of breaking it and making it trivially easy. And a QA team with standards that are all alive. And a voice cast director that doesn't think Wes Johnson having a conversation with Wes Johnson is a normal thing to encounter every 10 minutes.
Even Bethesda of old looks competent compared to the retards who made 76 and Starfield.
 
And good developers capable of balancing a game without there being at least a dozen easy ways of breaking it and making it trivially easy. And a QA team with standards that are all alive. And a voice cast director that doesn't think Wes Johnson having a conversation with Wes Johnson is a normal thing to encounter every 10 minutes.
im playing 4 modded to hell and im at level 5 everything dies or takes 12342352346 bullets to kill. also i fucking hate the super mutants trash mobs motherfuckers didnt learn a single thing from 3
 
I mean i liked 76 bos but not the show so what does that make me
Well, the absurdities of a game are easier to swallow than a show, because a game has the gameplay (which, given 76 is just F4 but more), which is pretty good all things considered; it is appropriately much easier to look the other way.
 
Well, the absurdities of a game are easier to swallow than a show, because a game has the gameplay (which, given 76 is just F4 but more), which is pretty good all things considered; it is appropriately much easier to look the other way.
Less looking the other way more "wow i dont feel like im gonna be on the wrong side of history helping these guys"
 
I have always tought that bethesda just needed a good writer. But now they are on full we dont give a shit mode, buy this mod and if you want to mod this broken ass shit tough luck WE are going to break your game even more. Bethesda is incapable of doing a good game ever again.
An actual remake of Morrowind and Oblivion would be fucking amazing but they would undoubtedly find a way to shit it up.
 
Was watching The Wire for the first time and immediately couldn't unhear Caesar's VA also plays Rawls.

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"Sit the fuck down, Courier. Put your ass in the seat. You see these Courier? You see 'em? These are for you. These are for you for as long it takes me to get even. Don't "Caesar" me you backstabbing, smartass, roam-the-wasteland piece-of-shit. What the fuck you doin' over in Vegas anyway? Why the fuck you talkin' to some shitbag ambassador? These are for you, Courier. This one over here is going up your narrow waster ass. And this bad boy over here is in your fuckin' eye. I'm in here answering questions about some frumentarius n***er I never even heard of."
 
Was watching The Wire for the first time and immediately couldn't unhear Caesar's VA also plays Rawls.

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"Sit the fuck down, Courier. Put your ass in the seat. You see these Courier? You see 'em? These are for you. These are for you for as long it takes me to get even. Don't "Caesar" me you backstabbing, smartass, roam-the-wasteland piece-of-shit. What the fuck you doin' over in Vegas anyway? Why the fuck you talkin' to some shitbag ambassador? These are for you, Courier. This one over here is going up your narrow waster ass. And this bad boy over here is in your fuckin' eye. I'm in here answering questions about some frumentarius n***er I never even heard of."

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My first proper brush w/ the series ended up 3, and maaaaaaaan did its janky execution of heavy-RPG element in an FPS piss me off back then. I'm ok if the weapons do pittance of damage due to lack of skill points and whatnot, but when they game doesn't even let you cheese somewhat by having solid FPS skills was a huge turn off for me back then. Also, good god, screw VATS.

Then years later I played New Vegas and it was appropriately a brand new game that worked much, much better. Still need to finish 2/3 expansions.

And 4, while lots of gameplay got polished, the base story felt pretty weak to me. Still need to get back to it and finish it.
 
My first proper brush w/ the series ended up 3, and maaaaaaaan did its janky execution of heavy-RPG element in an FPS piss me off back then. I'm ok if the weapons do pittance of damage due to lack of skill points and whatnot, but when they game doesn't even let you cheese somewhat by having solid FPS skills was a huge turn off for me back then. Also, good god, screw VATS.

Then years later I played New Vegas and it was appropriately a brand new game that worked much, much better. Still need to finish 2/3 expansions.

And 4, while lots of gameplay got polished, the base story felt pretty weak to me. Still need to get back to it and finish it.
I seriously recommend playing the originals when you finish the expansions, they are a lot better than 4 and 3.
 
I seriously recommend playing the originals when you finish the expansions, they are a lot better than 4 and 3.
Turn based combat is my bane nowadays since you're locked into that time sink and sometimes extra grind depending on the game. Only turn based thing I'm willing to do these days is Gorky 17 for its utter brutality.
 
Turn based combat is my bane nowadays since you're locked into that time sink and sometimes extra grind depending on the game. Only turn based thing I'm willing to do these days is Gorky 17 for its utter brutality.
Fallout 1 is pretty short for an RPG (20-30 hours on a successful playthrough)

For FO1 and 2 I'd follow a guide, no shame in it, some parts (like agility or perks) haven't aged very well.
 
For FO1 and 2 I'd follow a guide, no shame in it, some parts (like agility or perks) haven't aged very well.
There are also some mean noobtraps early on, which was the norm at the time, but tagging Energy Weapons and thinking that means you can get them early on, or even mid game is a kick in the dick when you realize that energy weapons are almost exclusively late game and expensive as hell even then.
 
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