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I like New Reno and the Highwayman.This game is so flawed and I don't understand why people jump to defend it.
How? FO4 is the worst one.View attachment 8903960
Out of the mainline entries (1, 2, 3, NV, & 4) I think Fallout 2 is the worst one. This game is so flawed and I don't understand why people jump to defend it.
I just don't find it fun.How? FO4 is the worst one.
But whatever.
I think is fine. Much better than the FO4's monologue.I just don't find it fun.
- worst intro
True. Unarmed is the most broken combat skill in the game. But i still find it, funny.- poorly balanced
All depends. Big Guns and Energy Weapons suck ass on both first games.- extremely restrictive on what character you play
The Chosen One? It's pretty badass coming from a tribal village.- I really really don't like the way the PC is written
Well, i never liked the Enclave plot too. But i found funny killing the President with a critical kick in his head.- obtuse to a fault
But anyways, enough about Fallout 4.I just don't find it fun.
- worst intro
- poorly balanced
- extremely restrictive on what character you play
- I really really don't like the way the PC is written
- obtuse to a fault
Even as an apologist for it (I think it has a fun open world loop), yeah, all those criticisms apply far more to F4 than 2. Except maybe balancing?But anyways, enough about Fallout 4.
Every Fallout is imbalanced in some ways. Things like Speech or Jury Rigging are ridiculous in New Vegas. You can't lose a conversation and you can repair power armor with a cloth t-shirt. And Boone and ED-E are vastly superior to the other companions. Very few games are ever really balanced. Lots of RPGs or fighting games have downright broken mechanics or unintended design choices. Speed runners figure out ways to exploit and break games all of the time.Even as an apologist for it (I think it has a fun open world loop), yeah, all those criticisms apply far more to F4 than 2. Except maybe balancing?
Maybe I should reiterate what I mean by these, since people seem to be getting the wrong thing out of them:I just don't find it fun.
- worst intro
- poorly balanced
- extremely restrictive on what character you play
- I really really don't like the way the PC is written
- obtuse to a fault
No, I understood what you meant, no one is going to bat for the Temple of Trials.Maybe I should reiterate what I mean by these, since people seem to be getting the wrong thing out of them:
That's the real problem because I love stuff just in the world where it ought to be. "Progression" is wholly artificial and cheapens the authenticity of the world in question, if you can get the cool "end game" gear in the first 10 minutes by game knowledge, why shouldn't you? For Morrowind I know how to get a daedric katana for free in the first 20 minutes of the game, then replace it with a straight upgrade in the first 40. I don't always do it, but I can because the game runs on a consistent logic. I am not arbitrarily level-gated for Goldbrand. If I can swim to the shrine, gather the money, and get to the sculptor, I can get the best one-handed sword in the game (barring Eltonbrand) without much hassle. I wish Fallout was MORE like that than less.- Fallout 2 doesn't really have "progression" in my eyes, if I had to compare it it feels closest to how in Morrowind you have that event horizon where you just become OP, and I honestly don't think of that as good design.
By worst intro, I don't mean the ingame video that plays before gameplay, I don't take issue with that. I mean more so the tutorial and first settlement, and how the game is set up. I think forcing the player into melee/unarmed early game is too punishing, and I think not having set items like fallout 3 (which were also flawed, but the idea was nice) is not great either.
By poorly balanced, I just mean the game overall:
- Enemies regardless of location are spongy, and often have far better gear than you could ever possibly acquire at that point. It has the same problem FO3 does where combat only really becomes fun/fair once you reach the mid/ate point of the game. Adding onto this random encounters are basically guaranteed instakills and has oblivion tier leveling, and I don't believe "use wiki" is a good solution to this.
- Perks are abhorrent and only a small handful have any application, though this was also an issue with FO3.
- Equipment wise the game has the same issue as FO3 where big guns and energy weapons are not viable options until very late game, and by then you are skipping to the top tier of those respective equipment types because you have more than enough money to spare. (or just get given it outright)
- Fallout 4 doesn't really have "progression" in my eyes, if I had to compare it it feels closest to how in Fallout 3 you have that event horizon where you just become OP, and I honestly don't think of that as good design.
With regardless to the way the PC is written, I don't take issue with their background as being a pre-war citizen or more "out of touch" compared to the other humans (besides being Nate the fucking Rake) My issue really is just the dialogue. Saying Fallout 4 is filled with shit writing is beating a dead horse, and I don't think I need to explain why most of those suck. I just hate how dialogue feels railroaded, and most conversations are just picking one singular option. I don't think Fallout 4 is poorly written lore wise or NPC dialogue wise, I just mostly take issue with the PC dialogue and the references.
I'm retarded and should've used another word besides obtuse. What I really mean is I think Fallout 4 is too vague about important gameplay things. For example: workshops to my knowledge do not display how much they require defense when being used, I think there are just too many "noob traps" and I find myself using the wiki more than I would like.
I think the game has too high skills/speech requirements for quests, and I really don't like how most companions require kissing their fucking ass.
TL ; DR Fallout 4 suffers from all the issues I think Fallout 3 suffers from, but instead of fixing them, they're just compounded heavily.
The only differences between Fo2 and Fo4 (besides the obvious story directions) is that Fo4 has gunplay made by Id and Fo2 is an actual RPG despite the narrow band of starting options.- For future reference, this is how I would rank the games:
1. Fallout NV
2. Fallout 1 / Fallout 3 (equal)
3. Fallout 4
4. Fallout 2
Balancing is out of whack too, even further than the effortmeme above outlinedEven as an apologist for it (I think it has a fun open world loop), yeah, all those criticisms apply far more to F4 than 2. Except maybe balancing?
As a Fallout 4 apologist, why are you talking about fallout 4?I just don't find it fun.
- worst intro
- poorly balanced
- extremely restrictive on what character you play
- I really really don't like the way the PC is written
- obtuse to a fault
Just because it poorly ripped off the "you're a hero, and you have to leave" line doesn't put Todd's game in the same weight class as the OG.Fallout 1 / Fallout 3 (equal)
True. And isn't the same context as the first game.Just because it poorly ripped off the "you're a hero, and you have to leave" line doesn't put Todd's game in the same weight class as the OG.
It has nothing to do with that but ok.Just because it poorly ripped off the "you're a hero, and you have to leave" line doesn't put Todd's game in the same weight class as the OG.
why does everything have to be a comparison game? I'm talking strictly about fallout 2, and in relation to fallout 1, the only game that could've possibly been a reference for that. Fallout 4 has no meaning to this conversation, it has no impact on 2's shortcomings.As a Fallout 4 apologist, why are you talking about fallout 4?
I don't min max if that's what your getting at. I pick special stats and perks based off what fits the character I play, you know those titles on the vigor tester? Yeah I actually follow those.That, or it's not a Fallout game ranking, it's a ranking of games in the Fallout franchise, in which case i suggest reloading a save prior to your last level up and picking anything but Confirmed Bachelor.
You know, I just watched Skill Up talk about how he thinks Fallout 3 is one of the best sequels of all time, right up there with Diablo 2 and Half-Life 2. That is to say, he thinks that borderline tech demo is a much better game in every way over what many consider one of, if not the best CRPG of all time, so I guess you are in that category too. For reference, Skill Up is a retard who spends half his reviews gushing over pretty graphics, thinks Dad of War(201View attachment 8903960
Out of the mainline entries (1, 2, 3, NV, & 4) I think Fallout 2 is the worst one. This game is so flawed and I don't understand why people jump to defend it.
>Worst IntroI just don't find it fun.
- worst intro
- poorly balanced
- extremely restrictive on what character you play
- I really really don't like the way the PC is written
- obtuse to a fault

Tough enemies humbling you was intended and they stop being "spongy" once you take their guns off of them. Actually, the game has the exact opposite problem and the enemies are TOO easy past a certain point, aside from the likes of Enclave or Wanamingos and other high-end threats that will always pose some sort of challenge, but most human enemies cease to be a threat before the middle of the game. See, this right here tells me you were filtered out on the way to Vault City/Modoc everytime because you got into a Highwayman encounter and couldn't just drop them with your crappy 10mm Pistol like you could in a Toddout game. Again, children can get past them, and if they are so tough you would think running away would be a safer bet, but how else are you going to get that sweet XP if you don't shoot everything in sight? This right here is a good example of why Todd hands out Power Armor within the first 15 minutes of his games, and why something like Fallout 76 even exists at all, the newer fanbase is so low IQ that even a remotely dangerous encounter that isn't telegraphed(ie deathclaws and cazadores outside Goodsprings in New Vegas) make the players shit themselves, give up and quit the game, only to rage about it online later. Better to just make a GAAS always online looter shooter grind-a-thon with no story and no RPG elements if this is how most players are going to play their games, anyways.nemies regardless of location are spongy, and often have far better gear than you could ever possibly acquire at that point
Every single area has an important bit of loot in it that good players will know about and race to get, no location is wasted. Redding might seem like a wash of a location, but it is also where one can find a Metal Armor MK2 or G11 early on, ditto with Leather Armor MK 2 and Leather Jacket MK2 in Modoc or Laser Pistols in New Reno. Again, you didn't play the game, how Fallout 2 deals out gear is actually very well designed, even if it doesn't do a good job handing out Energy/Big Guns early enough, something Obsidian fixed with New Vegas.Fallout 2 doesn't really have "progression" in my eyes, if I had to compare it it feels closest to how in Morrowind you have that event horizon where you just become OP, and I honestly don't think of that as good design.
And there we have it, "the game is too hardI think the game has too high skills/speech requirements for quests, and I really don't like how most companions require positive or near positive karma.
I don't see why you're surprised, this guy is the definition of a Fallout 3 baby that has no clue what the franchise is actually about. Or what a real RPG is supposed to look like, for that matter. Not surprising, considering there is several of his kind in this thread. They must have gotten dumber over the years too, I remember the early tourists in the late 2000s/early 2010s making far more convincing arguments that Toddslop is better, ack-stually.Just because it poorly ripped off the "you're a hero, and you have to leave" line doesn't put Todd's game in the same weight class as the OG.
You don't, you can literally make any build you want and make it work. You're a low IQ retard that always makes the same build and always goes murder hobo on everything because Bethesda games conditioned you that this is the only build you are allowed to make in their games. This is a (You) problem, and you only suffer because you don't know how to play the game, Fallout 1/2 were designed so that you can make the weirdest, most obtuse builds and still finish the game, but you strike me as the sort who still tries stabbing every bug in The Temple of Trials even without Melee Weapons skills tagged, so why am I even wasting my breath here?I just don't like how in Fallout 2 (and 1 to an extent) you have to pick certain skills or special if you don't want to suffer the entire game
the issue with older games in general is the jank so zoomers get mad about le microtransactions or whatever only play cod, really FO4 is at least passable but if someone made a indie game like it it would be getting 10sView attachment 8903960
Out of the mainline entries (1, 2, 3, NV, & 4) I think Fallout 2 is the worst one. This game is so flawed and I don't understand why people jump to defend it.
stopped reading there tourist.
I guess? I think Jank is too vague of a word and too much of a blanket statement. If by jank you mean Fallout 2 is buggy, then well I don't know if I'd agree, I haven't really encountered any game breaking or quest breaking bugs like I did with Fallout NV. If you mean jank as in odd design choices than yeah absolutely.the issue with older games in general is the jank so zoomers get mad about le microtransactions or whatever only play cod, really FO4 is at least passable but if someone made a indie game like it it would be getting 10s
If you knew how to read, you wouldn't have any problems playing Fallout 2, since the game explains pretty much everything you need to know properly. Again, this is a "you" problem, and by you I mean a Fallout 3 baby tourist low IQ problem nobody else has. Also, your arguments are retarded and poorly presented, but I already explained why.stopped reading there tourist.
What makes Fallout 4 "passable" in any way? It is easily the most tedious game to play out of the mainline series, at best you get a really shitty FPS with crafting mechanics and no RPG elements. Is this really the low bar people are willing to accept these days? Little wonder that most don't make it to Vault City in Fallout 2, assuming they even play the game at all.the issue with older games in general is the jank so zoomers get mad about le microtransactions or whatever only play cod, really FO4 is at least passable but if someone made a indie game like it it would be getting 10s
If you knew how to read, you wouldn't have any problems playing Fallout 2, since the game explains pretty much everything you need to know properly. Again, this is a "you" problem, and by you I mean a Fallout 3 baby tourist low IQ problem nobody else has. Also, your arguments are retarded and poorly presented, but I already explained why.
What makes Fallout 4 "passable" in any way? It is easily the most tedious game to play out of the mainline series, at best you get a really shitty FPS with crafting mechanics and no RPG elements. Is this really the low bar people are willing to accept these days? Little wonder that most don't make it to Vault City in Fallout 2, assuming they even play the game at all.
