Fallout series

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It's not that radiant quests are inherently bad; it's just that it's a cheap and easy way of inflating game play time. They're like the fuckin' mad libs of script writing: Go to [LocationName] and kill [EnemyType] and retrieve [ItemName] for [FactionName]! Only mad libs are actually fun.

The radiant quest locations should be in places that the player wouldn't normally go to, and they should feel like they're there organically. Like the bounty tacked in Diamond City, or how you randomly find bodies with notes on them. Only in my game, they sometimes don't work and they just say I stashed the ... at ... . And make the reward actually worth something; I'm not going halfway across the map and clearing a dungeon for some shitty pipe rifle worth 50 caps! And please, please, please don't have a NPC whose sole purpose is to dispense these things!
Considering the older TES games before Morrowind, I honestly liked how the random quest of going into a dungeon at least felt like a trek through a maze and not some linear path. And the quest giver at least told you how much you might be paid in if you found this one specific quest mcguffin. Meanwhile, the radiant quest for Fallout 4 weren't much beyond a shitty item that doesn't fetch much in replacing precious expensive rounds you wasted. If they really were going to make a dungeon romp worth something, I wouldn't mind one that was more open in how you try to find shit rather than just follow one linear path where it all loops back from an unreachable spot that brings you back to the entrance or a back door not far from the entrance.
 
this shit will never not annoy me

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This is the type of person that NMA is 100% right about. Imagine complaining about storytelling that was part of the series from the start. It's like they think that post-apocalyptic society after a nuclear war would be concerned with nuclear hot twitter takes on slavery. Also, you could make the same complaints about Bethesda's games. Are we supposed to take raiders seriously as evil psychos when they're basically walking memes? Even worse, 4 removes the morality system from 3 that """she""" probably loved, where it sucks you off for choosing not to nuke people, and instead lets you side with the raiders at the amusement park. One of the raider factions was even portrayed as "noble and with a bit of honor", from what I remember, shouldn't she hate that? You even had to side with the raiders to truly do the DLC's story.

Also, the independent ending was clearly supposed to be anarchist in nature. The name of the final mission is straight up "No Gods, No Masters".
 
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Even worse, 4 removes the morality system from 3 that """she""" probably loved, where it sucks you off for choosing not to nuke people, and instead lets you side with the raiders at the amusement park. One of the raider factions was even portrayed as "noble and with a bit of honor", from what I remember, shouldn't she hate that?
Bethesda's take on Fallout lacks teeth though, which is why these faggots don't care. In NV they actually rape, maim, pillage and torture, you know, like raiders would? The raiders in FO4 don't come anywhere close to that, they won't let you even pillage your own settlements for some reason. There might also be slaves in FO3 (can't remember if 4 did) but they just walked around and did nothing.
 
There might also be slaves in FO3 (can't remember if 4 did) but they just walked around and did nothing.
There were, but I suppose she would like that the game pats you on the back for freeing them. I am extremely baffled by her criticism of New Vegas, pretty much everyone agrees that neutering morality (and it was still in the fucking game) and going off of reputation was the right way to go, especially considering that was how the first 2 games did things. 4 even went with a lite version of that system and removed morality entirely, so Bethesda apparently agreed that it was the best option. I'm guessing she chose the Railroad in 4.

Also, there was straight up a quest in New Vegas where you help a rape survivor get counseling, and the game gives you good karma for it. I also recall you having to do tons of shit in the Legion path that would frequently drop your karma, and it was very difficult to get the good karma ending for the Legion (and that ending even questions why a good courier would choose the Legion). It clearly still draws a line between right and wrong.
 
I also recall you having to do tons of shit in the Legion path that would frequently drop your karma, and it was very difficult to get the good karma ending for the Legion (and that ending even questions why a good courier would choose the Legion).

It's actually pretty easy to get a good karma ending with the Legion: all you have to do is farm good karma from killing Fiends and feral ghouls. (The weakest feral ghouls have some bug where they award something crazy like 100 karma instead of the 5 or 10 they're probably supposed to.) It's not quite as easy as farming good karma in Fallout 3 by giving purified water to beggars, but it's not far off ... and probably all the evidence you need to prove New Vegas was a bad fit for the karma mechanic.
 
I think regarding Fallout, there's not many fresh ideas to get from the formula of FO3 any more. It's been like 4 games of that kind already. You can shuffle the setting all the way around the US, but at its heart it'll still be an the same Oblivion-derived RPG where you scavenge shit in the ruins or go kill some raiders because some dude in a shack made of garbage told you so.
That's one of the reasons why 4 is mediocre and 76 is shit, besides Bethesda being spectacularly incompetent.

There's probably two ways out of this, I think:
  • Keep the setting, but move away from the RPG genre - there's enough space for other kinds of games set in the Fallout universe. Strategy games would work, perhaps - an RTS with all the factions like the NCR, Supermutants, Brotherhood of Steel, the Enclave, the Legion, or a grand strategy game set in the former USA would work well. There was a good Fallout-themed mod for Hearts of Iron 2 and Darkest Hour called Fallout Doomsday, as I remember.
  • Move away from the post-apocalypse - it's been more than 200 years since the war, why the hell is everyone still living like the nukes fell only decades ago? Sooner or later, people would go from scavenging to producing things on their own, from workshops to small scale factories, reconstructing infrastructure, and so one. Only New Vegas has some clues of that - NCR has working railroad transport and enough industrial development to supply its army with M16s, for example. One can make something like Red Dead Redemption - it's the late 2300s, civilization is sweeping across the land and the age of scavenging and raiding is finally coming to an end...
 
I think regarding Fallout, there's not many fresh ideas to get from the formula of FO3 any more. It's been like 4 games of that kind already. You can shuffle the setting all the way around the US, but at its heart it'll still be an the same Oblivion-derived RPG where you scavenge shit in the ruins or go kill some raiders because some dude in a shack made of garbage told you so.
That's one of the reasons why 4 is mediocre and 76 is shit, besides Bethesda being spectacularly incompetent.

There's probably two ways out of this, I think:
  • Keep the setting, but move away from the RPG genre - there's enough space for other kinds of games set in the Fallout universe. Strategy games would work, perhaps - an RTS with all the factions like the NCR, Supermutants, Brotherhood of Steel, the Enclave, the Legion, or a grand strategy game set in the former USA would work well. There was a good Fallout-themed mod for Hearts of Iron 2 and Darkest Hour called Fallout Doomsday, as I remember.
  • Move away from the post-apocalypse - it's been more than 200 years since the war, why the hell is everyone still living like the nukes fell only decades ago? Sooner or later, people would go from scavenging to producing things on their own, from workshops to small scale factories, reconstructing infrastructure, and so one. Only New Vegas has some clues of that - NCR has working railroad transport and enough industrial development to supply its army with M16s, for example. One can make something like Red Dead Redemption - it's the late 2300s, civilization is sweeping across the land and the age of scavenging and raiding is finally coming to an end...
Fallout Tactics and Fallout Brotherhood of Steel didn't do so well.

Ultimately the rpg system will keep working as long as they don't neuter it and keep removing features and keep the world and writing engaging. Some side spin off games to mix it up might be nice but the core should always remain an rpg.

I can agree with advancing the setting a bit to show more of the recovery where there are more established cleaner urban centers but the there is still plenty of wild frontier left to explore.
 
Fallout New Vegas:
  • has bad combat mechanics
  • has a very linear world compared to Fallout 3/4
  • has a boring story
  • is incredibly buggy and crash prone
Fallout New Vegas is the worst Fallout game, it's even worse than the original Fallout games.
 
its like when sluts buy ghiradelli dark chocolate at the supermarket cash register and think its the apex of cuisine

HURHHURHURRR BIG IROOOOONNNNN XXDD
 
lazy bait.
3/10 for making me reply.

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What the ave did you just fucking say about me, you little degenerate? I’ll have you know I graduated top of my class in the Praetorian Guard, and I’ve been involved in numerous secret raids on Hoover Dam, and I have over 300 confirmed NCR dogtags. I am trained in Legion warfare and I’m the top arena-fighter in the entirety of Caesar's Legion. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over that pip-boy? Think again, dissolute. As we speak I am contacting my secret network of frumentarius across the Mojave Wasteland and your location is being traced right now so you better prepare for the cross, fool. The cross that wipes out the pathetic little thing you call your life. You’re fucking dead, profligate. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of Caesar's Legion and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what Mar's retribution your little “cowardly” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. Degenerates like you belong on a Cross. Ave true to Caesar.
 
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