Fallout series

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replaying fallout 3. I just wanted to know if anyone else feels like Todd wanted the game to be set before the first Fallout. We all know the complaints about how fucking undeveloped the world is for 200 years after the bombs fell, but going on how fallout 4 and 76 went. it seems like the world feels like they only decided on it being set after the first two fallouts way later in development.

The game is cheesy revisionist fan fiction under the very superficial associative context of Fallout, like an appendix of parallel nothingness with the central plot being ruminated on after much more interesting, smaller bits and pieces were laid out. The only really "good" bits of lore from Fallout 3 are the Keller Family Holotapes and... Yeah that's about it.
 
https://youtube.com/watch?v=V2Mnh9WIDCo
This mod is coming together slowly but surely it seems.

Also their voice actor guy nailed the out of place menacing "Later"
I don't understand why people do this: mod an entire game into a different game. Bruh, just play the goddamn original. Sure, there are some improvements but a lot of those can and were actually modded in (Asurah Reanimation Project is fucking amazing despite not being finished). TTW's a thing but I can't play it because it just ruins the entire pace of both games.

The voice acting was fine but there's going to be more shitty work than good if they really go down this road. It's the natural effect of the voice actors submitting their lines from different locations with different equipment.
 
I don't understand why people do this: mod an entire game into a different game. Bruh, just play the goddamn original. Sure, there are some improvements but a lot of those can and were actually modded in (Asurah Reanimation Project is fucking amazing despite not being finished). TTW's a thing but I can't play it because it just ruins the entire pace of both games.

The voice acting was fine but there's going to be more shitty work than good if they really go down this road. It's the natural effect of the voice actors submitting their lines from different locations with different equipment.

Simple. There is only so far you can take a game engine before it just sucks ass for a modern day game, and like it or not, Fallout 4 has a better engine with 64-bit capability, meaning it's free of the limits of the original, which, given how modding the original could take it dangerously close to those limits (to the point TTW requires the LAA patch simply for stability), is a mass improvement.

And it's not like voice acting for professional games is any better. The original voice acting for the first Metal Gear Solid was done in a non sound proof location, and when they listened to the unconverted original audio in its original form (the PSX audio engine muffled some of the flaws), they were forced to redo all the voiceovers as a result of that screwup for the Gamecube remake.
 
Simple. There is only so far you can take a game engine before it just sucks ass for a modern day game, and like it or not, Fallout 4 has a better engine with 64-bit capability, meaning it's free of the limits of the original, which, given how modding the original could take it dangerously close to those limits (to the point TTW requires the LAA patch simply for stability), is a mass improvement.

And it's not like voice acting for professional games is any better. The original voice acting for the first Metal Gear Solid was done in a non sound proof location, and when they listened to the unconverted original audio in its original form (the PSX audio engine muffled some of the flaws), they were forced to redo all the voiceovers as a result of that screwup for the Gamecube remake.
Still, what is the point of modding it to 4? Just to mod NV some more? None of the new features are particularly worth keeping, save maybe the armor modification system. If you want NV but running better, there are already mods for that. Remaking it into 4 just seems like a waste of time and money, if the replacement VAs are anything to go by.

I can see your point for voice acting but you really could've used a better example than a game released over two decades ago when complete voice acting was still rare in videogames.
 
Still, what is the point of modding it to 4? Just to mod NV some more? None of the new features are particularly worth keeping, save maybe the armor modification system. If you want NV but running better, there are already mods for that. Remaking it into 4 just seems like a waste of time and money, if the replacement VAs are anything to go by.

I can see your point for voice acting but you really could've used a better example than a game released over two decades ago when complete voice acting was still rare in videogames.

Fallout 4 features a lot of improvements in terms of rendering and animation that would be a major benefit to a remake of FNV.

Dead Money was pushing the limits of the original engine at times with all the attempts at expressive animation that were difficult to pull off because the animation engine was primitive compared to 4, while such can be done much more easily in the FO4 engine. Even the stock FNV game had times the animation engine was being pushed to do things barely within its limits.

Also, bear in mind this is a fan project, they are forced to rely on volunteers, a much smaller budget, and have to make do with far more informal submitted assets. While my example is far from representative admittedly, it all ties back in to having a better engine to render the voice acting with greater fidelity than the original, which will also make it easier to fix issues in development since any flaws will be much more apparent.
 
Come on now this is the only good thing to come out of Fallout 4 and an official New Vegas remake is not even on the table.
 
i understand TWW because NV has about 1000 good mods and fallout 3 doesn't have any. but using fallout 4's engine isn't really that much of an improvement.

Also just finished 3, and i didn't realize how small the dc part was, i knocked that whole thing out in a few hours, and despite that it contains like half the quests, dungeons, setpieces etc. Fallout 3 really is such a small game, i'm amazed people actually brought it at launch.

Going back to what i was saying about it being set earlier, the enclave, brotherhood, outcasts could easily fit together if you imagine them as seperate parts of the remant US government. brotherhood being army, outcasts as marines and the enclave being the shady CIA/FBI. which would also correspond to their forts. It would also explain why the supermutants exist prior to fallout 1, and their quick extinction. Also a lot of the missions make it seem like you're the first person to loot a lot of locations (like the national archives, vault-tec, etc.) so that would make sense if its relatively early on. also the flashbacks in that one building to pre-war days would only make sense if its supposed to be early on and those ghouls you're killing are those people. Plus smaller stuff like that, like the "you got to shoot them in the head" quest everyone of your targets is fairly middle age and above, meaning their failed raid happening right after the bombs drop makes a bit more sense.

Also project purity and the weird antagonism between your father and colonel autumn would work if it was a typical science vs military thing from funding pre-war. and even stuff like lamplight and bigtown make more sense if its more recent to the bombs (not that it isn't absurd regardless)

Also it would explain scientists in general. something you notice about scientists in these games is how they'll all pre-war or at least trained from pre-war organizations. Arcade from the Enclave, the institute existing from MIT pre-war, etc.

It would seem rather odd how Project purity has all these scientists but no dialogue about how they were trained. And it would help explain how James knew where the fuck vault 112 was or why he knew braun or his knowledge of the GECK. And beyond all that it would help explain how james was able to fit in with the people of vault 101 because realistically you would know if some random guy suddenly appeared in an isolated area filled with only 40-400 people
 
"Bullets in the head are usually much more fatal, and yours was a light case of bullet-head-itis." - Dr. Mobius

"WHAT ILLOGIC IS THIS?! KEEP YOUR FILTHY PENIS-TIPPED FEET OUT OF OUR LABS AND SECRETS!" - Dr. Klein

Old World Blues is such a good DLC except for those fucking nightstalkers everywhere that will rip you to shreds.
 
4's engine being 64-bit is already a huge improvement. On 4's engine you might even be able to have an open Strip without problems.

I've been playing OpenMW (which has experimental ability to read files from the Fallout 3/NV games, but not ability to do much more at present), and a 64-bit engine made it so the limits for all sorts of things are so high you can mod Morrowind so much more extensively than you can do even after using the Morrowind Code Patch and MWSE to extend the original engine.

Since it's highly unlikely any open-source engine is going to be viable enough for this (especially in regards to having most of the inbuilt logic needed for a Fallout style game without needing to write too much entirely from scratch), using Fallout 4's engine for this remake project strikes me as utterly logical and sensible.
 
Anyone here feel Dead Money gets a little too much hate? Just curious.
I can see why there is always griping about cheap deaths, but it was hardly unplayable or impossible. Most of the radios were in obvious locations or it was fairly obvious what paths to take in order to not get exploded. In the most maze-like and confusing areas, I maybe got exploded 2-3 times and figured it out after that.
 
fallout_meme.png
 
If anything NV is the problematic one cause it has rapists, slave drivers, cannibals and sadists in it.

It's kinda weird how not apocalyptic FO3 feels because there's barely any depravity in it. You got slaves that don't do slave work and a small group of vampires I guess.
 
You got slaves that don't do slave work and a small group of vampires I guess.
And also decapitated human torsos hanging from ceilings in raider lairs.
Also their voice actor guy nailed the out of place menacing "Later"
Never understood why they decided to do a whole new voice acting. I know that Bethesda sent some lawsuit preventing the usage of voice assets, but surely it can be circumvented by forcing players to use an external patcher which extracts voice lines from a completely legit copy of New Vegas and then packs them for usage in mod. Tale of Two Wastelands did something like that.
 
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