Fallout series

Why destroy the Brotherhood? They're a potentially useful tool. I'd say reform it, remind the Brotherhood WHY Roger Maxson founded it in the first place, which was to collect up tech and help humanity rebuild. Once House starts rebuilding and producing new tech anyway there's really no point to their tech collection mission.
Suddenly you have a fuckloads of dudes in power armor and training with energy weapons that have nothing to do and can now be either used to guard essential locations, hunt down raiders, or maintain technological institutions.

People like Veronica are the only hope for the Brotherhood. Because her and old man Lyons were right that the Brotherhood should be a force for good. Hell, Veronica would probably agree with House's statement about how the Brotherhood should be carting off armfuls of prosthetic organs from hospitals.
Shit, make Veronica the new Elder of the entire BoS.
House would never accept the BoS if he became president of the NCR. That, and once House starts building up the tech sector and selling technology to the populace, the Brotherhood will declare a fatwa on him, since they believe all technology belongs only to them, while the stinky wastelanders can have none of it. If you thought the NCR using Enclave tech pissed the BoS off, House reviving the tech sectors and producing new pieces of technology for consumer use will make the Brotherhood ABSOLUTELY LIVID. And of course, House will still do it, so as to provoke the California BoS to violence so he can have an excuse to kill them all with his Securitrons backed up by NCR Veteran Rangers using Anti-Materiel Rifles.

Such ideas made Veronica an outcast among the BoS. They were even trying to kill her for daring to try and change the Elder's mind. They would never accept her as Elder. Lyons only got away with it because he had a shit ton of soldiers who were loyal to his "heretical" ideas, but Veronica has no such pull in the BoS.
 
House would never accept the BoS if he became president of the NCR. That, and once House starts building up the tech sector and selling technology to the populace, the Brotherhood will declare a fatwa on him, since they believe all technology belongs only to them, while the stinky wastelanders can have none of it. If you thought the NCR using Enclave tech pissed the BoS off, House reviving the tech sectors and producing new pieces of technology for consumer use will make the Brotherhood ABSOLUTELY LIVID. And of course, House will still do it, so as to provoke the California BoS to violence so he can have an excuse to kill them all with his Securitrons backed up by NCR Veteran Rangers using Anti-Materiel Rifles.

Such ideas made Veronica an outcast among the BoS. They were even trying to kill her for daring to try and change the Elder's mind. They would never accept her as Elder. Lyons only got away with it because he had a shit ton of soldiers who were loyal to his "heretical" ideas, but Veronica has no such pull in the BoS.
See, there's kind of a problem with that logic because the Mojave BoS are out there because they were too differently thinking than the Brotherhood Elders back in Lost Hiills liked. They were sent out there under Elijah to get them out of everyone else's hair.
Veronica is an outcast among outcasts. Sure there are still a lot of hardliners in the Mojave chapter, but they're all technically the fuckups of the family so there are bound to be a few people who are more likeminded with Veronica. They generally just aren't outspoken about it because, well, look what happens when you are.

Sadly the Brotherhood just fucking loves their chain of command bullshit, so the only people who can be elder are either McNamara or Head Paladin Hardin. Of the 2 only McNamara is what could be called progressive, being the only one of the 2 which will allow an alliance with the NCR. And even if he ultimately doesn't listen to Veronica now, if the NCR takes the Mojave he's going to have to reassess the situation. He's already watched them kick his chapter's ass once, he's not likely to go giving the NCR cause to do it again.

At best the Mojave chapter could potentially be slowly steered towards a different course. At worst they stay the fuck out of everyone's way or eventually pack up and leave. Either way, I tend to hold out some slim hope for the bastards.
 
I'm doing a fresh playthrough on New Vegas and think I'm leaning towards House this time. The writers labeled him as stifling, but he's literally the only person alive with a complete grasp of humanity's pre-war situation, both in society and technology, and he's genuinely working to rebuild. It's a vanity project, admittedly; I won't claim the guy's a complete altruist or anything, but he's closer to altruistic than either the Legion or the NCR, and an actual city rebuilt with old world technology would do wonders for getting humanity back on its feet. If he wants to be the machine god of New Vegas, that isn't an arduous price to pay him. It's definitely not cause to go and murder the guy.
 
is it possible to kill Joshua graham and then tell Cesar you did so? cause i just massacred everyone in zion...i would have made general Custer proud
Graham tells you himself that Caesar would never admit that he is alive. Since Zion is DLC, there is no changes to dialogue in the base game, so you can't Caesar of your victory. And even if you waltz up to him and say that you popped the Burned Man, he would most likely order his guards to kill you as that would mean Caesar failed to kill the Malpais Legate. And Caesar never fails.
 
Sawyer was once asked about why they didn't have special interactions about the Burned Man with Caesar included with Honest Hearts, like they did with Veronica and Dead Money. He said it was just too expensive to get John Doman back for an extra recording session.
It warms my heart that John Doman is pricier than Felicia Day.
 
It warms my heart that John Doman is pricier than Felicia Day.
It's not like he needed to say much.

"Cesar, joshua Graham is dead."

"Normally I'd order you crucified for even saying that name in my presence, but if what you're saying is true than know you forever have my debit. Now please speak of him no more, I care not for dead losers."

There, forty words and a reason not say anymore.
 
Yes, but did you take the Sneering Imperialist perk beforehand so you can call out the gobbledygook that leaves the mouths of those backwards tribals?
Add the "Sneering Imperialist" perk to the list of things you can't have in the Current Year. A white male Christian Missionary who quotes the Bible and you can tell him to cap a POC? Even though Salt-Upon Wounds is white according to the GECK

I love how so many perks in the game have one or two unique dialogue choices in certain situations just to add flavor to the game and to encourage players to replay the game multiple times. You can use the Confirmed Bachelor perk to seduce Arcade or use Black Widow to seduce and sleep with the man who shot you in the head and left you to die in a shallow grave. If you're a Cannibal it opens up new dialogue with the White Glove Society or taking Strong Back lets you carry more stuff to Zion. It really shows how creative the game designers were.
It's not like he needed to say much.

"Cesar, joshua Graham is dead."

"Normally I'd order you crucified for even saying that name in my presence, but if what you're saying is true than know you forever have my debit. Now please speak of him no more, I care not for dead losers."

There, forty words and a reason not say anymore.
Maybe they blew their wad getting Keith Szarabajka for Graham? I imagine that guy costs a decent penny to hire.
 
Add the "Sneering Imperialist" perk to the list of things you can't have in the Current Year. A white male Christian Missionary who quotes the Bible and you can tell him to cap a POC? Even though Salt-Upon Wounds is white according to the GECK

I love how so many perks in the game have one or two unique dialogue choices in certain situations just to add flavor to the game and to encourage players to replay the game multiple times. You can use the Confirmed Bachelor perk to seduce Arcade or use Black Widow to seduce and sleep with the man who shot you in the head and left you to die in a shallow grave. If you're a Cannibal it opens up new dialogue with the White Glove Society or taking Strong Back lets you carry more stuff to Zion. It really shows how creative the game designers were.
My favorite is having the Terrifying Presence perk and then confronting those Brotherhood Paladins who try to kill Veronica:

"I will cast down your Codex and bask in the dying agony of those who hold it dear!"

I love putting those pompous, power-armored windbags down. And making them wet themselves with a threat brings a smile to my face.
 
My favorite is having the Terrifying Presence perk and then confronting those Brotherhood Paladins who try to kill Veronica:

"I will cast down your Codex and bask in the dying agony of those who hold it dear!"

I love putting those pompous, power-armored windbags down. And making them wet themselves with a threat brings a smile to my face.
The best part is the "No, no!" response that shows that, like Oblivion, the "minor" parts of the script were probably recorded in alphabetical order.
 
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The Legion still exists. Unless the Courier went the extra mile and killed Vulpes and Lucius along with Caesar, they're not going to stop until they take the Mojave, even if they send the Legion Lanius' head in a basket. More subversive attacks will follow, with Frumentarii rallying Fiends, Brotherhood remnants, and Powder Gangers against NCR forces, which are stretched thin enough as it is. Not to mention the NCR still has concerns in the west, with power-armored troops having to protect Brahmin Baron lands from raiders, as well as the California Brotherhood still being a threat. So no, reinforcements are not a viable option, and neither is continued occupation of the Mojave. Unless the Courier did everything to secure the Mojave for the NCR, like recruiting the Brotherhood and the Boomers, eradicating all gang activity like the Powder Gangers and the Fiends, AND destroying the Legion's high command by killing Caesar, Vulpes, and Lucius, the NCR's hold on the Mojave will always be tenuous, and with enemies back home, and rising popular discontent with increased taxes and manpower being wasted on the Mojave, it won't last.

This of course, presumes that the Courier did only the bare minimum. If the Courier annihilated the Legion's high command, got the Brotherhood and the Boomers to support the NCR, and eradicated all gang activity as well as eradicating Legion outposts in the Mojave, then the stage will be set for a total NCR victory at the dam as well as the NCR having an easy time holding the Mojave.
The Legion is still a problem but it isn't an immediate one. It took them years to rebuild, strengthen, and come back at the NCR the first time and this time their future is shaky with the loss of Caesar and his chosen successor. Some characters speculate that Caesar's Legion without Caesar ceases to exist and that's before you remove Lanius from the picture. Assuming they have no issues with succession and civil strife over it I think the new Caesar might feel more comfortable with expanding in other directions rather then head right back to the site of two disastrous defeats and force a conflict that if lost could end their reign if not the Legion itself. Lanius thought the campaign was a bad idea from the start and only went along with it because Caesar ordered it. Its my belief its going to be a decade plus before the Legion turns its sights back to the west.

The Mojave Brotherhood is done if you blow up their bunker, their ending says three things happened to its members. They are either killed in the explosion, left the Brotherhood to pursue new lives, or went west to find another chapter to join. The NCR turns its attentions on those that allied themselves themselves with the Legion, especially the Khans. The Khans that didn't die at the dam get driven out of the Mojave all the way into Idaho. The Fiends are still a threat after attacking McCarran and being repulsed but that's all their ending says if you leave all the leaders alive. If you kill a single leader the NCR is able to finish off the rest of the fiends. Either way they lose their primary source of chems which will put a damper on their party going forward. The Powder Gangers in the NCRCF are also executed by NCR soldiers in the ending where you don't kill Eddie but the NCR wins so they are off the table. Cooke's gang continue to be a threat wrecking havoc on the citizens of the Mojave especially the NCR ones. The Boomers stop the NCR from messing with them through the use of their artillery but eventually come to depend on the gun runners for munitions in exchange for crops, assuming you don't get them their plane. The Kings get gunned down by an NCR platoon. The factions the Frumentarii can influence are limited now and that's assuming any are crazy enough to look at what happened to the Khans and still think its a good idea to take the side of back to back losers against the NCR.

The NCR in the west has had those same exact problems before, during, and after the expedition to the Mojave. During that entire time they never stop sending men and resources over the border to help the NCR expand its influence in the region. The NCR negotiates the annexation of Vegas and its surrounding communities shortly after the battle. There is no longer a divide between domestic problems and problems abroad because the Mojave is now New California. The financial burden of Mojave peacekeeping is fundable directly from all new tax revenue coming in from all the communities and casinos they now own. The wealth of Vegas, the power of the dam, the water from lake mead, its all theirs for the taking now. Taxes and levies can be lowered with the immediate threat of the Legion gone and most of the powers that be in the Mojave swept aside.

Kimball no doubt gives some big speech in front of "mission accomplished" banner and your average NCR citizen applauds and goes back to their lives ignoring all the details coming out of the Mojave. All its struggles and fatalities become another normal state statistic as life continues to stagnate in the NCR.

This is how I read the outcome of the bare minimum results going off ending slides if you do Eureka. The NCR finally shows itself capable of removing several of the factions hostile to them, annexes the Mojave, and many of the small communities live safer but taxed lives in the aftermath.

The biggest open question is what happens to the Legion in defeat since there are no slides for that.
 
One question for those not interested in this slapfight: why is it that the hardcore Fallout 1 and 2 fans forgive its flaws but then crucify 3 for having the same flaws? I mean, they criticize FO3 for the insanely evil choice of blowing up Megaton, yet killing children in Fallout 1 and 2 isn't just as bad? At least the former gives you a nice nuclear explosion instead of the simple ugly sight of your avatar killing children. Not to mention they crucify Fallout 3 for not letting you join the Enclave, and yet FO2 didn't let you join them either, even though you could infiltrate them to the point where everyone from common drill sergeants and comm officers to their PRESIDENT believes you to be one of them. At least in FO3, the president is merely a propaganda guy with little power of his own, and the Enclave military leader knows who you are and wants your head on a pike, so that justifies fighting them to the last.

How come FO2 AND FO1 don't even give you the option of an alternate ending to the main quest (nonstandard cutscenes where you don't get to play as a Super Mutant don't count) and yet they blast FO3 for having the same? They curse FO3 for making it easy for you to talk down President Eden, yet you can't even talk down President Richardson in FO2, even if you're a seductive porn queen who dumped all their points in persuasion stats. It should be easy to convince Richardson that he's wrong, especially since if 1000 people on an oil rig (and a few hundred on Navarro) inherit the earth, it would only take a few generations before they die off from inbreeding. It should be easier to talk Richardson down when compared to Eden, the Master, or Lanius, since out of all the villains, Richardson's plan is the one that made the least amount of sense.

Then the hardcore fans whine about how the Enclave is just plain evil in FO3, yet in FO2, they're even worse, since in the west coast, the mutants are mostly dispelled, and the Enclave has the firepower necessary to bring the NCR and the Brotherhood to heel, yet they opt for genocide via the FEV anyways, whereas in FO3, it's clearly explained by Eden that he wants to commit genocide with the FEV because his men AND the Brotherhood can't stop the Super Mutant threat, so it's a case of desperation instead of just pointless spite. That, and nobody in the Enclave wants to do it, hence why Eden has to recruit some random nobody to plug the FEV in, making them less genocidal than the previous version of the Enclave which was willing to genocide the wasteland just because they weren't "pure humans." Which, of course, is bullshit, since we see the Enclave in FO2 slaughtering pure humans in the intro. For people who want pure humanity to make a comeback, they're doing an awfully good job and killing said pure humans instead of rescuing them from the wasteland.

Ironically enough, the more positive characterization of the Enclave characters in Fallout: New Vegas came from Fallout 3. Augustus Autumn and his men just want to restore order to the wasteland, hence why they're seizing the water purifier to use it as a bargaining chip, and the NV Enclave mostly has similar goals, with the lead officer in charge even saying that they were just trying to civilize the wasteland and they couldn't care less for the genocidal aims of their superiors. That's a far cry from Fallout 2 where most of the Enclave are portrayed to be dumb followers of a genocidal government that couldn't care less if 99% of the people outside die.

And yes, all these complaints are coming from someone who came in first through New Vegas, which is still, in my eyes, the best Fallout game. FO3 was somewhat enjoyable for me, but between the outdated UI and the underwhelming ways the story ends in the first two Fallouts, I can't understand why the hardcore fans treat FO1 and 2 like they're the best thing since sliced bread, yet have such vitriol for Fallout 3.

The Legion is still a problem but it isn't an immediate one. It took them years to rebuild, strengthen, and come back at the NCR the first time and this time their future is shaky with the loss of Caesar and his chosen successor. Some characters speculate that Caesar's Legion without Caesar ceases to exist and that's before you remove Lanius from the picture. Assuming they have no issues with succession and civil strife over it I think the new Caesar might feel more comfortable with expanding in other directions rather then head right back to the site of two disastrous defeats and force a conflict that if lost could end their reign if not the Legion itself. Lanius thought the campaign was a bad idea from the start and only went along with it because Caesar ordered it. Its my belief its going to be a decade plus before the Legion turns its sights back to the west.

The Mojave Brotherhood is done if you blow up their bunker, their ending says three things happened to its members. They are either killed in the explosion, left the Brotherhood to pursue new lives, or went west to find another chapter to join. The NCR turns its attentions on those that allied themselves themselves with the Legion, especially the Khans. The Khans that didn't die at the dam get driven out of the Mojave all the way into Idaho. The Fiends are still a threat after attacking McCarran and being repulsed but that's all their ending says if you leave all the leaders alive. If you kill a single leader the NCR is able to finish off the rest of the fiends. Either way they lose their primary source of chems which will put a damper on their party going forward. The Powder Gangers in the NCRCF are also executed by NCR soldiers in the ending where you don't kill Eddie but the NCR wins so they are off the table. Cooke's gang continue to be a threat wrecking havoc on the citizens of the Mojave especially the NCR ones. The Boomers stop the NCR from messing with them through the use of their artillery but eventually come to depend on the gun runners for munitions in exchange for crops, assuming you don't get them their plane. The Kings get gunned down by an NCR platoon. The factions the Frumentarii can influence are limited now and that's assuming any are crazy enough to look at what happened to the Khans and still think its a good idea to take the side of back to back losers against the NCR.

The NCR in the west has had those same exact problems before, during, and after the expedition to the Mojave. During that entire time they never stop sending men and resources over the border to help the NCR expand its influence in the region. The NCR negotiates the annexation of Vegas and its surrounding communities shortly after the battle. There is no longer a divide between domestic problems and problems abroad because the Mojave is now New California. The financial burden of Mojave peacekeeping is fundable directly from all new tax revenue coming in from all the communities and casinos they now own. The wealth of Vegas, the power of the dam, the water from lake mead, its all theirs for the taking now. Taxes and levies can be lowered with the immediate threat of the Legion gone and most of the powers that be in the Mojave swept aside.

Kimball no doubt gives some big speech in front of "mission accomplished" banner and your average NCR citizen applauds and goes back to their lives ignoring all the details coming out of the Mojave. All its struggles and fatalities become another normal state statistic as life continues to stagnate in the NCR.

This is how I read the outcome of the bare minimum results going off ending slides if you do Eureka. The NCR finally shows itself capable of removing several of the factions hostile to them, annexes the Mojave, and many of the small communities live safer but taxed lives in the aftermath.

The biggest open question is what happens to the Legion in defeat since there are no slides for that.
The Frumentarii can influence more factions than you think. For example, the New Vegas Three Families. Or the local communities like Goodsprings. They wouldn't be so happy to get taxed to support an NCR occupation of the area, and would be susceptible to subversion by Frumentarii spies and agents. The Omertas were already subverted before. How much would it take to turn the White Gloves and Chairmen, who already don't like the NCR, against them? Not to mention many local communities like Goodsprings won't like the taxation while raiders and monsters continue to plague them. And unlike the Legion or the Securitrons, the NCR usually doesn't protect local areas, focusing more on big-name areas like say, Outer Vegas or the Strip. Unless the Courier went the extra mile to genocide all possible threats like the Powder Gangers and the Fiends, those guys will still be harassing NCR citizens and Mojave denizens.

And again, moving more troops from California to the Mojave would make things easier for raider tribes back in California as well as the Lost Hills Brotherhood of Steel to organize a counterattack against the NCR. Remember when Chief Hanlon stated that some power-armored troops stayed behind to protect Brahmin Baron lands? If those troops were sent east as part of the occupation force, and they most likely will be, the raiders will have an easier time. Not to mention the fact that the California Brotherhood still maintains a substantial military force of heavily-armored and armed troops that can and will cause more problems the moment more troops are sent to the Mojave. Which means that even if the NCR occupation of the Mojave goes off without a hitch, their status back in California will become more questionable, at best.

This, of course, will put a massive dent on the morale of NCR troops. Just as Bush's "mission accomplished" speech ended with him getting shitcanned by the public years later, so too will Kimball's speech be met with derision by NCR citizens who would suffer more raids in California the moment their people back home get attacked by raiders and Brotherhood Paladins. It will lead to less support for the Mojave Occupation Force and maybe even lead to the NCR retreating from the Mojave to deal with the intruders, all the while, the Frumentarii and whatever allies they've scraped up from the Mojave start harassing the NCR. By the time the raiders and BoS become enough of a threat that the NCR brings troops back from the Mojave, the Legion would have rebuilt its strength, and it would lead to a third invasion of the Mojave by the Legion just as NCR troops are being pulled back to defend their mother country.
 
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Realistically I don't think the Legion would survive the death of both Caesar and Lanius. Not as a whole. There would likely be a war of succession after the defeat at the dam.

Hell, that there could make for a decent Fallout game in and of itself. Taking place in Legion territory in the aftermath of the Battle of Hoover Dam. The Legion has fractured with several factions emerging from the remains and now vying for power against each other.

I'd play it.
 
For whatever reason, after playing New Vegas so much, I feel like the Yes Man ending with good karma is the perfect ending.
I say this because at least I know that anarchism can work in a post-apocalyptic world (and for some reason Arcade Gannon supports indirectly).

The ideals of Mr. House may be beneficial to humanity but he falls on the same side as the NCR on reviving old ideals that basically ended in international tragedy.

Not to mention the Legion and its imperialism, even though they are not a bad option in this kind of world.
 
I bought a little vault boy charm for my keyring...not ten minutes go by I look down and the hand holding the laser pistol (based on the energy weapons bobblehead) is broken clean off and I'm left with a busted one handed vault boy.


But hey it just works, right?
 
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Realistically I don't think the Legion would survive the death of both Caesar and Lanius. Not as a whole. There would likely be a war of succession after the defeat at the dam.

Hell, that there could make for a decent Fallout game in and of itself. Taking place in Legion territory in the aftermath of the Battle of Hoover Dam. The Legion has fractured with several factions emerging from the remains and now vying for power against each other.

I'd play it.
This would be such an incredible idea for a Fallout game set after the events of New Vegas.

The Legion falling apart and all the original tribes reforming from its ashes. But now instead of the savages they were before the Legion, they are now more educated and militaristically sophisticated and capable due to the training and equipment from the Legion and the teachings of Caesar.

Then depending on what ending you want the NCR could be in a bit of stagnate rut if they don't get the dam and you could have House controlling the Mojave. Or have a Fallout 2 type situation, where the Courier has founded this new state out of the Mojave and its set decades into the future. Or you could have the NCR control the Mojave and enter a booming age due to the electricity from the Damn and the booming economy of the Strip.


Speaking of the future of Fallout, I wonder how the series will inevitably end. Because theoretically the narrative could go on indefinitely since the over-arching narrative follows the story of the Fallout world which is ever changing and without resolution unlike narratives that follow a character. Fallout 2 would have been a good ending considering it ends with the last remnant of the old world which is a threat to the new world being destroyed by the descendant of the character that saved the people that would become the new world from the Master. It would have been a sort of happy ending where, yeah the wasteland is still a hard and brutal place but humanity is actually sort of thriving in it and they have the Vault Dweller and Chosen One to thank for saving them from the surviving evils of the old world. But since Fallout 3 revived the series, the story really isn't about the Vault Dweller's story and impact on the world anymore, so we could just keep progressing the story of the entire Fallout universe for eternity.

The sad part though is does anyone even care about the future narrative of Fallout considering Bethesda seems to only be interested in reducing the franchise to silliness/wackiness and a caricature of retro-futurism. I just want a return to the thematic and narrative concepts that made the others great.
 
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