Fallout: The Frontier - Done, and it's a hilarious shitshow

New Vegas did such a great job with tackling some of these issues. The service rifle for instance has wooden furniture, something ARs generally never had. But it makes sense in the fallout universe for the aesthetic and practicality. Plastic and fiberglass would be hard to come by in a post apocalyptic war created by resource shortages, replace all the parts petroleum derived materials used with something easily accessible like wood. Plus it'll give off more of a retro look and feel.
New Vegas TRIED to do a good job with that , but they gave up after a bit , the NV arsenal is full of plastic furniture, which is a shame since the service rifle is a iconic weapon.

The bethesda fallouts have always had a really weird selection of weapons , from the euro assault rifle in 3 to the turn of the century LMG in 4 , it seems the devs can't make up one style for weapons and stick to it. The Frontier has even bigger issues with their gear and weaponry since their weapons are either a mash up of weapons from base FNV or are just real guns with a slight change.
 
New Vegas TRIED to do a good job with that , but they gave up after a bit , the NV arsenal is full of plastic furniture, which is a shame since the service rifle is a iconic weapon.

The bethesda fallouts have always had a really weird selection of weapons , from the euro assault rifle in 3 to the turn of the century LMG in 4 , it seems the devs can't make up one style for weapons and stick to it. The Frontier has even bigger issues with their gear and weaponry since their weapons are either a mash up of weapons from base FNV or are just real guns with a slight change.
frankly, fallout 2 had a G-11 as far as I'm concerned all bets are off by that point that's not even getting into tactics' completely schizophrenic arsenal
 
New Vegas TRIED to do a good job with that , but they gave up after a bit , the NV arsenal is full of plastic furniture, which is a shame since the service rifle is a iconic weapon.

The bethesda fallouts have always had a really weird selection of weapons , from the euro assault rifle in 3 to the turn of the century LMG in 4 , it seems the devs can't make up one style for weapons and stick to it. The Frontier has even bigger issues with their gear and weaponry since their weapons are either a mash up of weapons from base FNV or are just real guns with a slight change.
Fallout 4 really dived deep more into atompunk and dieselpunk territory. Thanks to that it causes their aesthetics to conflict more with every other Fallout game. Fallout 3 and New Vegas both really had strong aesthetics that were iconic and memorable. Make a guy who never played Fallout once in their life play Fallout 4 for 100 hours, then make them play Fallout 3 or New Vegas. They probably wouldn't even know the games are set in the same universe, let alone one that 4 is the sequel to 3.
 
frankly, fallout 2 had a G-11 as far as I'm concerned all bets are off by that point that's not even getting into tactics' completely schizophrenic arsenal
The classic fallouts seem to have a gun selection based more off what the devs thought was cool and not any sort of lore/realism , where F3 and onwards tried to at least be somewhat sensible (not always true *cough cough* the large amount of Chinese rifles in DC *cough cough*) , so i don't personally count the classic games arsenal as any sort of standard for what makes sense. Personally my rule is that if a gun looks newer than 1975ish or is 90% plastic , its pretty bullshit.
Fallout 4 really dived deep more into atompunk and dieselpunk territory. Thanks to that it causes their aesthetics to conflict more with every other Fallout game. Fallout 3 and New Vegas both really had strong aesthetics that were iconic and memorable. Make a guy who never played Fallout once in their life play Fallout 4 for 100 hours, then make them play Fallout 3 or New Vegas. They probably wouldn't even know the games are set in the same universe, let alone one that 4 is the sequel to 3.
I can respect 4 for trying something different , but that sinful assault rifle will always piss me off.
 
Fallout 4 really dived deep more into atompunk and dieselpunk territory. Thanks to that it causes their aesthetics to conflict more with every other Fallout game. Fallout 3 and New Vegas both really had strong aesthetics that were iconic and memorable. Make a guy who never played Fallout once in their life play Fallout 4 for 100 hours, then make them play Fallout 3 or New Vegas. They probably wouldn't even know the games are set in the same universe, let alone one that 4 is the sequel to 3.
I like the weapons in fallout 4, personally. Not all of them but a fair deal. especially the laser musket.
 
Fallout 4 is a fairly fun fascism simulator if you side with the Brotherhood

Funny enough, Fallout 4 was my first entry into the series. I saw how shit the world was and (after seeing their helicopters or whatever fly by) decided to join the Brotherhood because they seemed like the only faction trying to bring back the world as I knew it.

I somewhat hate the Yes Man ending as not only does it give players an easy out from the politics and gray morality of the wasteland but also, and the main reason, is that most Yes Man players are insufferable trannies who believe that now that their in charge the Mojave will be a peaceful utopia with UBI and free HRT.

I have said, and maintain the view, that not playing as “Yes Man” makes you a cuck. All of the other factions— yes including The Legion— are not worth supporting. My hope was that somehow I could keep Vegas independent but maybe also prop up the other factions nearby. I’d even welcome some NCR help from time to time.

In any event, none of the endings that I saw fit were what was possible in the game but oh well. That’s kinda what made it fun to play.

Frontiers offered nothing in terms of potential choices as far as I can tell.
 
What is funny is that Mother Shit Zeta is outright hated by most people in the Fallout community. Even Fallout 3 fanboys hate it too. One of the big reasons why is that Zeta tries to retcon the cause of the Great War. Instead of either the Enclave, Vault Tec or the collective paranoia and warring over resources and ideology of the Old World it was fucking aliens. Kind of takes away the impact that you come across in the Fallout games if it was all started by aliens and not the hubris of the Old World. Another funny thing is that TGSpy, DevilsWish and many others on the Frontier team loved Mothership Zeta, even considering it the best DLC for any 3d Fallout game, and wanted to implement it into the mod which is why that level is just a corridor shooter like Zeta. That is why the shitty space station is in the game. As homage to the worst DLC for Fallout 3.
Only good thing to come from Mothership Zeta in my opinion were the weapon designs. Honestly, I could see things like the Atomizer or Disintegrator being locked away in some research facility as part of a quest. Other than that, the DLC can be tossed away in a dumpster.
 
I have said, and maintain the view, that not playing as “Yes Man” makes you a cuck. All of the other factions— yes including The Legion— are not worth supporting. My hope was that somehow I could keep Vegas independent but maybe also prop up the other factions nearby. I’d even welcome some NCR help from time to time.

In any event, none of the endings that I saw fit were what was possible in the game but oh well. That’s kinda what made it fun to play.

Frontiers offered nothing in terms of potential choices as far as I can tell.
Again, the Yes Man ending was more or less suppose to be like the ending of Fallout Tactics where you kill the Calculator. Just like in that ending, with the Yes Man ending you aren't given whatever positive benefits from the other three factions but also don't get the baggage that comes with them either, allowing the people to be free from their meddling and influence. However, the Mojave is on its own and has to deal with the hardships that comes with independence and anarchy. Not to mention that there are other smaller factions who will cause problems now that the Big 3 are gone or they deal with more hardships then they would if the other three factions were in charge. Such as the Kings still discriminating against NCR squatters, the Followers being overwhelmed to the point they can barely provide basic care, the Brotherhood harassing travelers for energy weapons, some towns still struggling to handle raiders. In all the New Vegas endings you get the good as well as the bad and have to think over which option would be better in the long run. Such is the way that the world works.
In the endings that I've seen in the Frontier you have none of that gray morality. It is either nihilism with the NCR Exile ending, stupid social justice ending with the progressive Legion, or Mary Sue wish fulfillment ending with the Brotherhood.
Only good thing to come from Mothership Zeta in my opinion were the weapon designs. Honestly, I could see things like the Atomizer or Disintegrator being locked away in some research facility as part of a quest. Other than that, the DLC can be tossed away in a dumpster.
I could see those weapons being in a place like Big Mt. in Old World Blues as they do have a cool retro future design that would be right at home with that DLC. Everything else about Mothership Zeta should be thrown in the sun and forgotten.
 
I know that a lot of people like to rip on the NCR questline for how awful it was but, to me, the Legion questline was the biggest insult of the mod. The writer for the Legion questline, Nazo who was also responsible for the lizard snake sex people, is a massive male feminist who hated how the Legion were presented in the base game. So he took out everything that made the Legion interesting and instead made them "misguided art students" whose leader is more "progressive", "diverse" and "forward thinking". They even had a black female legionary for fucks sake! It is just like with the NCR questline. These Discord and Reddit fuckers could not deal with the negative baggage that comes with these factions so they made their own versions of these factions who are more "diverse", "inclusive", "progressive" and less warmongering and imperialistic then the factions presented in the base game. Gone is the grey morality. It is either black or white with these Discord and Reddit fuckers, which kind of shows how these idiots never understood Fallout in the first place.
So who wrote the Brotherhood of Steel Frontier counterpart, what kind of failire are they and how did they fuck the whole thing?
 
So who wrote the Brotherhood of Steel Frontier counterpart, what kind of failire are they and how did they fuck the whole thing?
The person who wrote the Brotherhood questline was OdinSword. He was also the guy who wrote the America companion and also filled the Mormon Brotherhood with as many damaged and abused Asian wifus that he could try to get away with. Yeah, the guy is a massive degenerate. Apparently he based America off his ex-girlfriend and their relationship which adds another layer of creepy to the America companion.
 
Only good thing to come from Mothership Zeta in my opinion were the weapon designs. Honestly, I could see things like the Atomizer or Disintegrator being locked away in some research facility as part of a quest. Other than that, the DLC can be tossed away in a dumpster.
Again, the Yes Man ending was more or less suppose to be like the ending of Fallout Tactics where you kill the Calculator. Just like in that ending, with the Yes Man ending you aren't given whatever positive benefits from the other three factions but also don't get the baggage that comes with them either, allowing the people to be free from their meddling and influence. However, the Mojave is on its own and has to deal with the hardships that comes with independence and anarchy. Not to mention that there are other smaller factions who will cause problems now that the Big 3 are gone or they deal with more hardships then they would if the other three factions were in charge. Such as the Kings still discriminating against NCR squatters, the Followers being overwhelmed to the point they can barely provide basic care, the Brotherhood harassing travelers for energy weapons, some towns still struggling to handle raiders. In all the New Vegas endings you get the good as well as the bad and have to think over which option would be better in the long run. Such is the way that the world works.
In the endings that I've seen in the Frontier you have none of that gray morality. It is either nihilism with the NCR Exile ending, stupid social justice ending with the progressive Legion, or Mary Sue wish fulfillment ending with the Brotherhood.

I could see those weapons being in a place like Big Mt. in Old World Blues as they do have a cool retro future design that would be right at home with that DLC. Everything else about Mothership Zeta should be thrown in the sun and forgotten.
I'm not wholly opposed to kitschy retro future ayylmao stuff, but Mothership Zeta was definitely several bridges too far.

I could see a questline where you get abducted and all that, but it just wasn't done that great. Unfortunate, really.
 
The person who wrote the Brotherhood questline was OdinSword. He was also the guy who wrote the America companion and also filled the Mormon Brotherhood with as many damaged and abused Asian wifus that he could try to get away with. Yeah, the guy is a massive degenerate. Apparently he based America off his ex-girlfriend and their relationship which adds another layer of creepy to the America companion.
I had forgotten about America
 
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I like the weapons in fallout 4, personally. Not all of them but a fair deal. especially the laser musket.
Some of the weapons are pretty good, but a fair amount of them are shit and since the game has incredibly lacking weapon variety (TWO SHOTGUNS) if you don't like certain guns like the pipe weapons your options are very limited. That's not even getting into the terrible uniques situation.
 
There is one thing the Frontier got right; the idea of battling someone to the death over a game of caravan is probably the most kino way to have a final boss in a Fallout game.
I will admit. That was actually a really good and funny Wild Wasteland option. The person who came up with that deserves credit. It is too bad that such a good joke was wasted on a mod like the Frontier.
Some of the weapons are pretty good, but a fair amount of them are shit and since the game has incredibly lacking weapon variety (TWO SHOTGUNS) if you don't like certain guns like the pipe weapons your options are very limited. That's not even getting into the terrible uniques situation.
The uniques in 4 are pretty bad. They feel like something you would see in Borderlands which is probably where the idea for them came from. In New Vegas the unique weapons did bonus critical damage, more overall damage, had a unique appearance and had unique effects to them like the Cleansing Flame which is a flamer that shoots out blue flames instead of orange flames. Even the uniques in Fallout 3 felt a little more grounded.
 
I will admit. That was actually a really good and funny Wild Wasteland option. The person who came up with that deserves credit. It is too bad that such a good joke was wasted on a mod like the Frontier.

The uniques in 4 are pretty bad. They feel like something you would see in Borderlands which is probably where the idea for them came from. In New Vegas the unique weapons did bonus critical damage, more overall damage, had a unique appearance and had unique effects to them like the Cleansing Flame which is a flamer that shoots out blue flames instead of orange flames. Even the uniques in Fallout 3 felt a little more grounded.
Fallout 4 uniques are garbage thanks to the legendary system making unique weapons almost pointless. Why go through all the hassle of going through a difficult part map and being rewarded for skills you invested in or killing an NPC when you could just farm the system and kill a "legendary" enemy to get an RNG legendary weapon or piece of armor? Don't even get me started on the legendary effects that 4 decided to implement. Yes thank you for the Ghoul Slaying gamma gun. What would I ever do without that pipe pistol that does 50% extra damage to robots? Damn I really needed that never ending sniper rifle that miraculously never needs to be reloaded. Fallout 4 might as well just be an unofficial sequel to borderlands.
 
Which FNV uniques are worth getting?
Depends on your build, but Lucky, Mysterious Magnum, A Light Shining in Darkness, That Gun, This Machine (just because it's badass), Medicine Stick, Bozar, Survivalist's Rifle, Christine's Rifle, Sleepytyme, Dinner Bell, Compliance Regulator, YCS/186, Liberator and Two Step Goodbye are all weapons that you could use the whole game. I personally almost always bum rush YCS/186 even if I'm not planning on putting points into Energy Weapons for a while. Lucky, Mysterious Magnum, That Gun, This Machine and all of the GRA uniques like Medicine Stick, Sleepytyme and Two Step Goodbye are also pretty easy to get your hands on early.
 
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