Fallout: The Frontier - Done, and it's a hilarious shitshow

Don't you know, the roman larpers are somehow stronger than the LITERAL SHADOW GOVERMENT CONTROLLING THE UNITED STATES
They're so strong that they managed to get their hands on anti-aircraft weapons that can destroy vertibirds in the CoD inspired quest as well as totally being able to capture you fairly and not rely on some cutscene power to drive the story compared to a mailman being able to slaughter them in droves back in Nevada.

The shadow government that has a space station that is more technologically advanced than both House and the Institute with its Ipod styled supertech. Beaten out by some angry larpers in football pads with lawnmower blade machetes.
Don't forget being able to have a ship that would of been better off in being made by Big Mountain. All that said, I haven't played the mod due to wanting to beat New Vegas as close to vanilla as possible but did the Enclave even get any build up to having their presence known?
 
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Don't forget being able to have a ship that would of been better off in being made by Big Mountain. All that said, I haven't played the mod due to wanting to beat New Vegas as close to vanilla as possible but did the Enclave even get any build up to having their presence known?
The sequence of events is something like this. There's an optional early-story sidequest that culminates in what you don't know is an Enclave killbot falling out of orbit to try and kill you. Later at the start of the tank mission, there's a surprisingly subtle moment of one of the Enclave's "vertishuttles" flying by in the distance, relatively easy to both miss and misidentify, since by this point you're probably used to the sight of vertibirds in flight. At the end of the tank mission, the Enclave blasts everything with the Archimedes beam for... honestly, I still have no fucking clue why they decided to just start shooting at a random collection of run-down improvised armored vehicles, and this is followed by a look at the vertishuttle that the Courier definitely isn't going to miss.

After getting back to base, Blackthorne essentially goes "death ray? Must be Archimedes! Weird vertibird with rocket engines? Must be Enclave! Go over here and talk to one of my men, he's out scouting and reported an Enclave outpost." Upon reaching him, he confirms that yes, it is indeed an Enclave outpost, and that it's protected by a fucking deflector shield, so go on a sneaking mission to disable it so they can bomb the base. This ends with two vertishuttles somehow captured intact, along with enough data to know that they're in SPACE! However, the shuttles run on proprietary fusion cells or something, so you have to go get more. Long story shot, you free a walking Rick and Morty reference from Legion captivity, who tells you where to find more. No mention is made at any time of the one that the player had the option to recover during that sidequest I mentioned. Once you have the gas, it's off to the station.
 
Just why? It's not like they are some sjw infiltrating comic industry where they are forced to work on material they don't care.
Without bothering to look up a list or hunting down Nexus profiles, my bet would be that they were probably Skyrim modders that got pulled in by a combination of engine knowledge, star power and the potential to put a big project like this on their resume.
 
The sequence of events is something like this. There's an optional early-story sidequest that culminates in what you don't know is an Enclave killbot falling out of orbit to try and kill you. Later at the start of the tank mission, there's a surprisingly subtle moment of one of the Enclave's "vertishuttles" flying by in the distance, relatively easy to both miss and misidentify, since by this point you're probably used to the sight of vertibirds in flight. At the end of the tank mission, the Enclave blasts everything with the Archimedes beam for... honestly, I still have no fucking clue why they decided to just start shooting at a random collection of run-down improvised armored vehicles, and this is followed by a look at the vertishuttle that the Courier definitely isn't going to miss.

After getting back to base, Blackthorne essentially goes "death ray? Must be Archimedes! Weird vertibird with rocket engines? Must be Enclave! Go over here and talk to one of my men, he's out scouting and reported an Enclave outpost." Upon reaching him, he confirms that yes, it is indeed an Enclave outpost, and that it's protected by a fucking deflector shield, so go on a sneaking mission to disable it so they can bomb the base. This ends with two vertishuttles somehow captured intact, along with enough data to know that they're in SPACE! However, the shuttles run on proprietary fusion cells or something, so you have to go get more. Long story shot, you free a walking Rick and Morty reference from Legion captivity, who tells you where to find more. No mention is made at any time of the one that the player had the option to recover during that sidequest I mentioned. Once you have the gas, it's off to the station.

God damn, this makes The Room's writing look masterful.
 
EDIT: If memory serves, there was something something space station originally planned for Van Buren. If I'm not crazy, then it will be somewhere in this video:


Correct, it was called B.O.M.B. in Van Buren. In fact, there were three of them, of which two made it into space before the war.

https://fallout.fandom.com/wiki/Ballistic_Orbital_Missile_Base_001

You can say what you want about the Frontier NCR questline (and you'd be right) but the guy was certainly more versed in VB/NV lore than his project leads.
 
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The problems with the rescue sequence are twofold: firstly, it relies on emotional appeal, which isn't going to work on everyone. It worked on me, because I've both been one of those generic grunts and because I have... issues about being a burden, but that's a pretty specific combination of circumstances. The second problem is what I was saying upthread about the half-baked PTSD angle. They bring it back up three or four times to make a pretty setpiece, but outside of a single line at the funeral, they never make good on it. There's no opportunity for the Courier to express remorse or disregard, no option to tell Blackthorne that "no, this was too much, you should have left me on that fucking cross", hell, no chance for the player to decide for themselves how much it effected the Courier. Like AJ and her rape trauma, the Courier's PTSD exists in a Schrodinger's box, alternating between non-existence and primary character trait, depending on if the developers have a "cool moment" they can use it as a justification for.

I can name at least three mods that might be of interest to you, no guesses which website hosts them.
That's the point. The emotional appeal didn't work for me, because it was just completely shallow. They make the Courier seem like a burden, and by extension, they make the player feel like they're a burden, just for playing the game. Which in turn, does the opposite of what a game should do. I get enough of that in real life, games are supposed to be an escape from that.

Sure, have it so that if the Courier didn't max out one particular skill or attribute, they become a burden since they have to be rescued, but if the Courier has say, maxxed-out intelligence or strength, or has the right perks, let them break out on their own and make it so that the player's investment in their character doesn't end up a waste.

I remember when KOTOR pulled the whole "you have to rescue yourself" thing at the halfway-point of the game, and it actually felt empowering, because you use one of your party members who gets loose then frees the others. Instead of playing as some OC that the mod-makers made, you get one of the party members that you've been leveling up during your playthrough, and that person now has to save everyone else. Which actually works-you've been leveling these guys up, and now one of them gets you loose after the enemy captures and tortures your ass. (The latter of which was done more tastefully in KOTOR than in Fallout: Frontier by having the Sith threaten to torture your girlfriend/boyfriend/character you spent hours with instead of removing the limbs of someone you barely even knew.)

This is just as bad as auto-dialogue was in Mass Effect 3. The Courier SHOULD have had the chance to express emotion or disregard, the chance to say "you wasted the lives of those men" or something along those lines. The player character no longer serves as the avatar of the player, but rather as a sock puppet for the authors to act in a very limited way.

Loves fallout so much he spends 7 year making his own game.
Makes any other game in the book other than fallout.
Directed by adept of Hideo Kojima.
At least Kojima has the sense to just fuck up his own series, without pretending that it's a lore-friendly add-on to another series.

If they were just going to be this silly, then at least they should have been honest about it from the outset and just admit that it's a dumb boom-fiesta action episode that would serve as a test bed for mechanics that can be applied to other mods.

Even the fucking Legion campaign makes no sense. Legate Valerius makes reforms to add women into the Legion, Caesar tells him to stop, and Valerius just secedes. My ass. If those Legionnaires with him had any speck of loyalty, or if it was lore-friendly at all, those Legion troops would have lynched Valerius the moment he started putting women in Legion armor, let alone when he seceded from Caesar.

At most, the only campaign that feels somewhat like Fallout is the Crusaders campaign, because New Canaan and the BoS are parts of Fallout lore, and their high-tech base happened to be one of House's old corporate HQs up in Portland. And of course, their story is the bog-standard "let's team up against the bad guys" plot that's cliche as fuck.

Actually if I remember correctly most of the lead devs admitted they'd never played New Vegas and didn't even particularly like the series.
It shows. A small renegade faction of the NCR won't have the manpower to take on the Legion, nor would they have enough vertibirds to fly into that dim-witted assault. Not even the Enclave in Fallout 3 could afford to waste that many vertibirds. Not to mention the fact that the NCR would have probably shot them all for treason before they got up north. The moment Oliver starts accusing Blackthorne of desertion, the Heavy Troopers in that base should have gone up to Blackthrone and punched his face in before throwing him and Gray into a cell.

Just why? It's not like they are some sjw infiltrating comic industry where they are forced to work on material they don't care.
Oh, but they are SJWs. That's why the resident Legion commander starts adding women into the military and secedes from Caesar when told to stop. That's why the NCR general in the mod whines about the NCR being a warmonger state even though he's fighting the same enemy they were. That's why they bemoaned those who wanted a playable Enclave faction by calling it a "pointless fascist power fantasy", despite the fact that they gave you the option to break a girl's mind and make her your bottom-bitch and let you join a legitimately fascist faction like the Legion.

Not to mention the whole conflict was unnecessary. Northern Legion vs. NCR Exiles makes no sense when A) Blackthorne and his people aren't aligned with the NCR, B) Valerius was going to secede from Caesar's Legion anyways due to his WAHMEN policy, and C) they all want to make a nation out of the Frontier, so this whole war between the Frontier NCR, the Northern Legion, and the Crusaders could have been avoided if they all just sat down and TALKED WITH EACH OTHER. They'd find out that they're all on the same side. Valerius isn't loyal to Caesar, Blackthorne isn't loyal to the NCR, the Domina isn't loyal to the BoS, so they could have all just teamed up and made their own nation in Portland instead of engaging in pointless combat.
 
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“War, War never changes.”
It never does.

You know what would have made this mod perfect?

If you finish the mod, and you wake up in Doc Mitchell's house, and all the events of the mod was just the Courier having a bad dream while they slept after getting shot by Benny.

That would have utterly ABSOLVED almost everything bad they did in the mod, from the snake people to the bad CoD/Wolfenstein/SpecOps ripoff that was the NCR campaign, everything.

They can just have it end by Doc Mitchell waking you up, and you'd get all the items from the mod stashed in a shack close to your starting point in Goodsprings as a "thank you" from the devs for playing the mod so you can use them in the base game.

That would have been the PERFECT way to end this whole mod. It was just a bad dream.

If the Frontier devs had the balls to do that, the mod would have been well-accepted, all you'd need to do is remove the whole "enslave America" thing, and you're good to go.
 
In the vanilla game one howitzer and one ancient vertibird is enough to tip the battle of hoover dam in your chosen factions favor. The exiled NCR have dozens of vertibirds and a floating fortress straight out of Doom Eternal. The frost legion have hundreds of howitzer cannons and energy weapons even the Brotherhood of Steel don't have.

If they hate their counterparts in the Mojave Wasteland so much why doesn't General Blackthorne and legate whatshisface take all the technology they found in Portland and defeat the Legion and NCR? They'd absolutely crush them.
 
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In the vanilla game one howitzer and one ancient vertibird is enough to tip the battle of hoover dam in your chosen factions favor. The exiled NCR have dozens of vertibirds and a floating fortress straight out of Doom Eternal. The frost legion have hundreds of howitzer cannons and energy weapons even the Brotherhood of Steel don't have.
Which is why this mod would have been much better if the whole fucking thing was one giant coke dream.

The NCR in-game has ONE vertibird and maybe a few more in the Long 15. The Legion could barely get one howitzer working, and they were still trying to make contact with the Van Graffs to acquire energy weapons. And yet in the mod, they're pulling tanks, vertibird fleets, howitzers, and energy weapons out of their assholes as if they were as common as water.

Rule of cool trumped logic in this mod, which is why it would have been better if they were honest about it being just an illogical, action-hero boom-fiesta that just came from the Courier having a dream after Benny shot them.
 
Which is why this mod would have been much better if the whole fucking thing was one giant coke dream.

The NCR in-game has ONE vertibird and maybe a few more in the Long 15. The Legion could barely get one howitzer working, and they were still trying to make contact with the Van Graffs to acquire energy weapons. And yet in the mod, they're pulling tanks, vertibird fleets, howitzers, and energy weapons out of their assholes as if they were as common as water.

Rule of cool trumped logic in this mod, which is why it would have been better if they were honest about it being just an illogical, action-hero boom-fiesta that just came from the Courier having a dream after Benny shot them.

I mean to be fair it's heavily implied the NCR has more vertibirds and better equipment in their own territory and that the legion/NCR war is somewhat Vietnam like in that it was a politically unpopular conflict with substandard support from Shady Sands.

The Frontier is still stupid though.
 
I mean to be fair it's heavily implied the NCR has more vertibirds and better equipment in their own territory and that the legion/NCR war is somewhat Vietnam like in that it was a politically unpopular conflict with substandard support from Shady Sands.

The Frontier is still stupid though.
Of course it's still stupid. Why the hell would the NCR exiles have so much tech when the NCR as a whole keeps all its good toys back in California? If they had this much stuff in the Mojave, turning Caesar's Fort into a glass floor would have been trivial, since the Legion can't even get one Howitzer working. Not to mention that the Northern Legion also has tanks and howitzers up the ass, but didn't send any of it to the Legion in the Mojave, despite New Vegas being Caesar's most desired target. You'd think another legate or Legion detachment would have sent him all the tanks and howitzers he needs if they had them.
 
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You'd think Caesar would have requisitioned the Northern Legion's equipment. If nothing else, having the Flak 88s on their side of the dam would basically ensure that the NCRs snipers would be irrelevant
 
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You'd think Caesar would have requisitioned the Northern Legion's equipment. If nothing else, having the Flak 88s on their side of the dam would basically ensure that the NCRs snipers would be irrelevant
Exactly. Or those tanks would have cruised through the top of the Hoover Dam like it was nothing.

Not to mention the Northern Legion is far more well-armored, with their guys either wearing armor similar to Lanius or outright having salvaged power armor. You'd think Caesar would have requisitioned that shit for the guys invading Hoover Dam.
 
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