Not to be autistic, but it's the second. There's a reason why this thread is called Fatal 2. We pulled off the first one here too. Check the OP.
Yeah, it's a fucking aggravating game. A single turn of combat can easily run for about 30 minutes of nothing but doing math, reading rules, and referencing charts, and that's not something that's gotten any faster with experience.
Oddly, this isn't the worst RPG ever. Reading through the book is fucking hilarious for all the wrong reasons, it's actually pretty funny to play due to the author's incompetence, and there are a few RPGs out there that are actually more fucked up.
I've toyed with the idea of playing a one-shot of Racial Holy War, an RPG released by white supremacists that manages to make the proud Aryan Warriors defending the last bastion of whiteness against the swarms of minorities look like utter greedy pussies. Of course, it's unfinished, and there are huge sections of the rules missing, but GURPS: Racial Holy War could very definitely be a thing. I'd be willing to help someone else run it, but I don't think I'm going to GM another game here right now. I'd sure as hell play though.
There's also HYBRID, a system written by a schizophrenic that makes no sense whatsoever, and there are a couple of erotic RPGs out there. And I don't mean D&D+Book of Erotic Fantasy, I mean like the entire game is all about fucking. Black Tokyo is a particularly insane example. It's based around the author's insane fetishes (I've literally never seen some of these fetishes elsewhere) and uses the D20 system for good measure.
Incidentally, I think that Paranoia would be a great game for KF. Character deaths are quick and constant (but you get six lives,) and the entire point of the game is actually to be the last one standing in a futuristic world gone mad run by a nearly omniscient computer. And the rules explicitly encourage the GM to hand out tokens that provide in game advantages to players who are funny or creative. The game also straight up encourages betrayal, and in one of the examples of play, half of the players have a character die before they even reach their mission. There are also barely any rules, which is nice.