- Joined
- Aug 17, 2018
UI (user interface) has been a recurring topic since Modern Warfare II's release. And for good reason. If it's cumbersome to access and use your product, many people may just give up and try something else.

Look at all that wasted space on mere tiles with photos and text in them. No description, no personality, no ease of use. I could click on Invasion and not know what the mode is. And don't give me started on designers curating half of their UI for microtransactions. Tiles are not simple to navigate on with controller or mouse.
Contrast that with MW2 from thirteens year ago:
Options are laid out in a listed form. There's a brief description of what that option entails for the player. Everything takes up enough space as needed. Bonus points for the remaster having a moving, interactive background. It's clean, simple and practical for usage.
What's your favorite/least favorite UI and why? What makes a good UI?