Favorite sci-fi settings?

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I enjoyed Red Rising's setting, where humanity had colonized the solar system but the constant politicking and infighting brought any further exploration and colonization to a dead halt. Theres one scene in the second book where an antagonist laments how humanity is being limited in its potential to go beyond by a society that draws its values from an ancient civilization filled to the brim with pedophiles.
 
The Sprawl

Eighties cyberpunk dystopia
Yeah, I like this too. With CRT Monitors and big massive decks you "jacked into" because the '80s was a time where all computer connections were these gigantic SCART connections. (The concept of wireless computing just didn't exist in the contemporary digital culture.)

But add that hot pink perpetual Vaporwave sunset hour.
 
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I mean I get it, your bog standard dystopia gritty cyberpunk city is interesting, but there's something to be said about a clean, shining, perfect future city you just want to explore and chill in.
 
Unironically Space Station 13. I think the thing about clown world is people raised on media copy media in how they act, and just being a reference to a bunch of other sci-fi is how I think the future is gonna shake out
 
Unorthodox answer, but I always really liked "hard scifi." Typically it's based on modern-earth, focusing on a few pieces of speculative technology, typically at least loosely based on real science. Think Jurassic Park, The Martian, or even 2001.
 
One of my all time favorite sci-fi settings has to be the one which was very minimally, and to masterful effect, described in the short story "Its A Good Life" by Jerome Bixby. If you don't know about this story I HIGHLY recommend that you read it in its entirety, and avoid like the plague the godawful Twilight Zone adaptation of it, which completely and utterly robs the story of all of its mystique and darkness. I even recommend avoiding photos on google of the episode altogether, it's that bad.

I intentionally try not to describe too much of it here to avoid spoiling this great little story for anyone interested. But those of you who have read it will understand why this setting is so great.

The author gives you just enough information about everything so that you completely understand the magnitude of it all and nothing feels unfinished, but you are still allowed to let your imagination work it's horrible magic. A reader's own imagination is the best tool a fiction author could ever hope to use. It is limitless and uniquely personal, and only the best know how to funnel their story straight in there, completely intact, and let it be played with by the reader. When that happens, only the best horror can be born.

Almost everything in the book is described so that you are constantly left wondering just how much worse things really are than they appear to be at face value, because it is highly possible if not extremely likely that they are indeed much more so. For example, the antagonist is described just enough so that he might look like an average little boy, but he also might not. He is described as having a "purple, wet gaze"...what does that even mean? Well, you decide what it means. The whole short story is peppered with great stuff like this. The town the characters live in is described in a way that makes it decidedly awful for them to exist there, but that very same description also has within it the potential for it to be equally, if not infinitely more, awful for everybody else and maybe even reality itself. Then you get to the best part of the story, which might be amongst the scariest couple of sentences found in any work of fiction.

The Twilight Zone episode pretty much ruins all that in a big way, especially that last part. It may as well be an entirely different story even though the general synopsis is identical.
Wow. I went and read the story and it is way better than the twilight zone episode. I wish I had found the story first.
 
Command and Conquer got an interesting setting but never really explored its potential post-TibSun.

Earth turning into an alien hellscape where pockets of human civilization are either governed by an incredibly utilitarian military organization whose solution to every inconvenience is to send in super tanks or to point the world's most destructive laser pointer at it, or a politically volatile hi-tech death cult whose dedicated to worshipping the very thing that warped the planet.
 
The Firefall setting of Peter watts.(blindsight, echopraxia and an unfinished 3rd book)
It's such a weird and freaky vision of transhumanism and has quite a few things to say abt how we see our very minds.
Its also rlly dark... Like Lovecraft is proud(and shitting himself) dark.
I also like how the author pulls no punches with depicting all the horrors of transhumanism and unchecked technological growth. And best part is that its all (mostly) based on actual studies and hypothesis.
 
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I would like to see more recognition of the "atompunk" genre of retrofuturism...as I have heard references to it, but most retrofuturism seems to be spinoffs of "steampunk". Basically, imagine a future where you still have all of the high-tech stuff, but everything has the classic 1950's era "space age" aesthetic and stylings...like the Googie/Populuxe architectural movement from that time period or the set designs of krell technology from the movie, Forbidden Planet.

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Basically, all of the iconic hallmarks of "space age" 1950's/1960's design, but without the cheesiness that often came with it.
 
I loved Farscape. The ship is sentient. That's either comforting or horrifying. Maybe both. Loved Forbidden Planet, too. It's 50's modernism and people communicated by way of a copper plant looking thing. But the robot was a clunky Lost in Space sort of clumsy made-of-tinfoil- and-chewing-gum abomination.
 
Here is another example of what I mean...the now-defunct TWA airport built in the early 1960's...

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I would like to see the elegant parts of 1950's/1960's retrofuturism become as popular as steampunk.

Another thing that I have always liked, is the idea of terraformed artificial habitats or ships. Imagine having something like an entire mobile world to do whatever you wanted in, like the cylindrical ship from the Rama book series. It rotated to provide centrifugal "gravity" for its ecosystem. You would have to give it counter-rotating sections to prevent tumbling in space, though.
 
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The world in Half-Life 2 and its beta rendition always captivated me. It’s depressing and oppressive, but the atmosphere it gives off is always so rich that you almost wonder what it’s like to live in it. Probably one of the reasons why Half-Life 2 Roleplays on Garry’s Mod and other platforms are so successful. But the beta for Half-Life 2 has such a completely different tone. I like to think they’re both just separate universes.

The retail game has this cold, calculated feeling. Like it’s sterile. It reminds me of a operating room or a surgery table. Even a lot of the Combine’s diction is medical terminologies (clamp, stabilize, cauterize, amputate, etc.) The architecture is sleek, sharp and cold. They drain the oceans for resources and they have a field established that prevents the formation of vital proteins that produce offspring. Everyone wears the same denim boilersuits with designated IDs for every person being their label. They live packed in shitty, dilapidated apartments that have barely any necessities and are raided 24/7, and they eat dispensed rations that are devoid of any delicacy. Of course, you can join the Combine’s police force (Civil Protection) for benefits. Better meals, better housing and status in the Combine, along with reproduction simulations as a reward. If you are loyal to the Combine war machine, you can gain access to transhuman augmentations that completely strip away your previous humanity. Your memories are wiped, and specific parts of your body are replaced or removed. These augmented soldiers form the Combine Overwatch, the military arm. They are the testbed of humans so they can become one of the many Synthetic war machines the Combine uses from worlds they conquer. The Administrator of Earth, Doctor Wallace Breen, was the former Administrator of the Black Mesa Research Facility. The same facility responsible for opening the portal that brought the Combine into our dimension and enslave is within seven hours. He acts as the middle man to the Combine, and oversees operations from an unfathomably tall tower that acts as a defensive barrier to the outside, a source of power to the entire city, a Combine factory and depot, reproduction prevention, mass surveillance and as a direct portal to the Combine home world.

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The beta however, is very ‘in-your-face’ with the oppression. It’s vaguely similar to the retail game, but the atmosphere is completely different. The oceans are almost completely drained, the Combine siphon the atmosphere and replace it with a horrible smog. Combine architecture is like an industrial nightmare, with pistons, pipes and metal trusses and catwalks everywhere. Everything is coated in rust and decay, and Combine interiors have rusty machines, tile flooring and chains hanging. It’s reminiscent of a butcher’s killing room floor.

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I feel like a lot of the reasons why Half-Life 2’s world feels so real is because the art director was Viktor Antonov. His work is incredible, and he also did a lot of the artwork for Dishonored, which is another one of the best looking worlds I’ve seen in fiction because it feels so real and unique
 
The Rocheworld. It's two planets which are so close to each other they share the same atmosphere, distorted into egg shapes due to the other's gravity. The concept has always interested me because of the drama of having two planets connected but unique, close enough to crash and kill everything on them...or separate from it's twin forever.

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Another interesting world I like is the world of Atreia from the online game Aion. It's a hollow, broken planet where the halves are connected by a single tower in the center called the Tower of Eternity. The titular god "Aion" is the god which allegedly lived in the abyssal area between the tower.


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Here is another example of what I mean...the now-defunct TWA airport built in the early 1960's...

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I would like to see the elegant parts of 1950's/1960's retrofuturism become as popular as steampunk.

Another thing that I have always liked, is the idea of terraformed artificial habitats or ships. Imagine having something like an entire mobile world to do whatever you wanted in, like the cylindrical ship from the Rama book series. It rotated to provide centrifugal "gravity" for its ecosystem. You would have to give it counter-rotating sections to prevent tumbling in space, though.
Marvel's Loki tv series. The TVA is entirely retropunk.

 
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Space bullshit with robots. I don't prefer anything like Star Trek or Star Wars, the former goes too far in the pragmatic science direction, even feeling like the world is some future communist utopia bs at times, Star Wars goes too far into space wizard territory. I'd like something that is inbetween, with an expansive universe on multiple planets that aren't just all one thing. Too many space settings fall for the early Star Wars, well admittedly it's still like this, where there are entire planets that are just one ecological area on Earth but that is the whole planet. Or one whole planet is a city. Sure, it makes it easy to write each and differentiate every planet, but it seems like how a low functioning autist would write a space setting. "this planet sand, this planet water"
 
Space bullshit with robots. I don't prefer anything like Star Trek or Star Wars, the former goes too far in the pragmatic science direction, even feeling like the world is some future communist utopia bs at times, Star Wars goes too far into space wizard territory. I'd like something that is inbetween, with an expansive universe on multiple planets that aren't just all one thing. Too many space settings fall for the early Star Wars, well admittedly it's still like this, where there are entire planets that are just one ecological area on Earth but that is the whole planet. Or one whole planet is a city. Sure, it makes it easy to write each and differentiate every planet, but it seems like how a low functioning autist would write a space setting. "this planet sand, this planet water"
One thing I would like to see as well in a series or film is the portrayal of what uninhabitable planets with truly alien environments would look like...imagine being in the atmosphere of a gas giant, or a moon like Io with gesyers of sulpher dioxide "snow".
 
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