Fighting Game Community (FGC) General - The history of FGC drama, general FGC shenanigans, and directory to more eccentric individuals and subcultures within the community

lolno. I never weatched any of those vids, just the ones with him alone. I first found out about him through that Street Fighter EX 3 video where he made an ass out of himself, and then the SFV Shadow Lady vid where he was getting his ass handed to him. His retrospectives are fine, his boss rage vids are O.K. albeit a bit frustrating that for someone that's "pro" he keeps falling for the same CPU patterns. Once in a while he'll make good points.
Is he better than McMuscles? Matt's voice is annoying and his jokes are bad. I stumbled across a podcast (Triple K.O.) that had Max and others talking about KOF. I don't know much about him. It's difficult to find channels that focus on fighting games that don't spend most of the video making self-depricating jokes talking shit about the games, characters or the fanbase.
 
Elena was likable, and gave you a reason to like her even though Ono tried to ruin her (Who didn't Ono ruin?). She was exploring the world on her own, and made friends on the way. Kimberly's not just Guy's design, she literally Guy's woke, race-swap replacement knowing no one liked Zeku's SFV debut (Her shouting "Bushinryu on the scene" just screams that). I guarantee you she's going to be the Reeree Ironheart of this game as she claims to be better than Guy (like Riri bragged about being better than Tony for being a selfish Black ghetto bitch who stole someone's stuff). She's really obnoxious. Capcom didn't get the memo comic book fans hate the race swap bullshit when it screams woke, fake, and insincere. Guy will probably have a male apprentice who will be beta bitch who is way inferior to Kim. I can't fucking wait.

I feel like they're pulling a Master Raven like Tekken 7 when they swapped Raven for a forgettable, unlikable Black chick (I don't think she even has any fans or mains because people liked the original Raven).
Raven -> Master Raven made sense for Tekken to me at least, just because I can imagine that someone from Namco's legal team saw Raven and thought "This just looks like an unlicensed version of Marvel's Blade character - we're going to get fucking sued. Get Harada on the phone right fucking now and tell him we cannot just wait for the C&D to come in from goddamned Disney"

No one in a legal sense wants to fuck with Disney - they are extremely litigious.

It's even more annoying when you realize we already had a female guy in Capcom fighting games in the past
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Why shelve Maki when they had no problem adding Lucia (another Final Fight character) to SFV when she's never been in a fighting game before? Makes no sense.
It makes sense if you realize Capcom wants a "diverse" roster.

SF6 has 8 "announced" characters - but both of the "new" characters (Jamie and Kimberly) are black diverse. I expect all of the new additions will be some level of "diverse", even if it's a skin swapped version of an older character.

As far as how things are going for fighting games in general, I think that each company is trying to find a new “good period” again. Example: Street Fighter 6 feels like an attempt to capture that Third Strike magic for the modern era.
I'm not getting 3rd Strike from any of the SF6 videos - all I'm getting is SF5 with some SF4 (Focus Attack/Counters) stuff tossed in.

The Character designs are pretty lazy so far and the game doesn't look like it adds anything new or fun in a meaningful way. Story wise it's post SF3 so they have free reign to kind of go nuts with powers and mechanics, but all of the trailers/demos/etc look like they could literally just be from SF4 or SF5.

I think it's going to be mediocre unless they have something crazy to suddenly pull out at the last minute.
 
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Is he better than McMuscles?
Oh absolutely. If anyone watches Matt McMuscles, it should ONLY be for his "Wha Happun?" series (also flophouse files and worst fighter ever). His playthroughs are legit BAD. He talks too much and tries too hard to be funny and find things to poke at, like he's genuinely afraid of having dead-air, gives long intros about the game and his experience (or non-experience) with it that nobody cares about. His Street Fighter cartoon one made me go "shut up matt!!"

MaxDood did a re-do of MvCi while riffing it up when it got to the cutscenes, and while not all the jokes landed, he did come off more natural and not as awkward as Matt. I remember liking that one.
 
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It makes sense if you realize Capcom wants a "diverse" roster.

SF6 has 8 "announced" characters - but both of the "new" characters (Jamie and Kimberly) are black. I expect all of the new additions will be some level of "diverse", even if it's a skin swapped version of an older character.

Jamie is Chinese.
 
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I'm not getting 3rd Strike from any of the SF6 videos - all I'm getting is SF5 with some SF4 (Focus Attack/Counters) stuff tossed in.

The Character designs are pretty lazy so far and the game doesn't look like it adds anything new or fun in a meaningful way. Story wise it's post SF3 so they have free reign to kind of go nuts with powers and mechanics, but all of the trailers/demos/etc look like they could literally just be from SF4 or SF5.

I think it's going to be mediocre unless they have something crazy to suddenly pull out at the last minute.

Look at how they’re trying to capture that “urban hip-hop” feel. Third Strike had the beats, the groove, the style, that demo reel where you could clearly see and feel that you were stepping up to play a fighting game with some (2nd) IMPACT!

Now it’s just trying to appeal to a broad audience for no reason, aimlessly meandering to try and fail to recapture those glory days. Like if Ken is actually as washed up as they made him out to be in SF6, then I‘m just gonna call that as a cry for help from the devs.
 
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aimlessly meandering to try and fail to recapture those glory days.
Real Talk: 3rd Strike didn't gain popularity until tourneyfags got their dicks hard over what the nips were doing in their tourneys. Now you have 600+ people on FightCade trying to be the next Daigo and acting like that game is God's greatest gift to humanity even though both the arcade and home sales were shit when it was released because, surprise surprise, it's a shit game. Meanwhile SF2 and the Alpha series did VERY well without the tourney scene because, shocker, they were good games that stood on their own two feet and didn't need constant praise from tourneyfags.

SF6 is trying to have it's cake and eat it too by not only HEAVILY catering to tourneyfags, but the casuals as well if their "easy/simple" control mode is anything to go off of. Dumping every mode and mechanic from Alpha to SFV (AlphaCounters/Parrys/FocusAttacks/V-Triggers) into the fights doesn't help either.
 
Real Talk: 3rd Strike didn't gain popularity until tourneyfags got their dicks hard over what the nips were doing in their tourneys. Now you have 600+ people on FightCade trying to be the next Daigo and acting like that game is God's greatest gift to humanity even though both the arcade and home sales were shit when it was released because, surprise surprise, it's a shit game. Meanwhile SF2 and the Alpha series did VERY well without the tourney scene because, shocker, they were good games that stood on their own two feet and didn't need constant praise from tourneyfags.

SF6 is trying to have it's cake and eat it too by not only HEAVILY catering to tourneyfags, but the casuals as well if their "easy/simple" control mode is anything to go off of. Dumping every mode and mechanic from Alpha to SFV (AlphaCounters/Parrys/FocusAttacks/V-Triggers) into the fights doesn't help either.
I would mostly agree here.
When I think about playing a SF game its usually SF2 or SFA.
Neither 3 or 4 really grabbed me like the others. Hell, out of both games only 3 of the new characters really seemed interesting at all.
 
Look at how they’re trying to capture that “urban hip-hop” feel. Third Strike had the beats, the groove, the style, that demo reel where you could clearly see and feel that you were stepping up to play a fighting game with some (2nd) IMPACT!

Now it’s just trying to appeal to a broad audience for no reason, aimlessly meandering to try and fail to recapture those glory days. Like if Ken is actually as washed up as they made him out to be in SF6, then I‘m just gonna call that as a cry for help from the devs.
I get that - it just shows they're missing the mark. One of the big, drastic changes they made in SF3 was leaning really hard into new characters (only Ken and Ryu returned in SF3 base, Akuma in 2I, Chun-Li in 3S) where as SF6 is leaning hard into the old ones - with only Jamie, Luke, and Kimberly being "new" (although Luke is in SF5 and Kimberly is a replacement character).

The music in SF3 is cool and all - but it was wild to have (basically) a whole new cast of characters, with very few of them being "replacements" and a pretty drastic departure from SF2's combat systems. SF6 needs to be a dramatic departure to have a chance of recapturing people who fell off from SF4/5 (aka a full decade) but I haven't seen anything that would indicate that's the case.
 
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Real Talk: 3rd Strike didn't gain popularity until tourneyfags got their dicks hard over what the nips were doing in their tourneys. Now you have 600+ people on FightCade trying to be the next Daigo and acting like that game is God's greatest gift to humanity even though both the arcade and home sales were shit when it was released because, surprise surprise, it's a shit game. Meanwhile SF2 and the Alpha series did VERY well without the tourney scene because, shocker, they were good games that stood on their own two feet and didn't need constant praise from tourneyfags.

SF6 is trying to have it's cake and eat it too by not only HEAVILY catering to tourneyfags, but the casuals as well if their "easy/simple" control mode is anything to go off of. Dumping every mode and mechanic from Alpha to SFV (AlphaCounters/Parrys/FocusAttacks/V-Triggers) into the fights doesn't help either.

I liked 3rd Strike when I took a hard look at the parry system and found out that command grapplers could “counter“ a parry by inputting their grab as part of a combo string. Meaning you could bait a parry and make someone eat a command grab when they can’t do anything to stop you, which makes Hugo and Alex (along with others) scary in a new way.

In other words, it is the first fighting game I actually sat down and took apart, as opposed to just learning combos that hit big damage numbers. So I might have a biased opinion on its quality.

SF2 is “The One” when it comes to fighting games, so saying it could stand alone is a no brainer, even normies recgonize the entire first roster no matter where you are. Alpha I didn‘t play much of, but it kept the old guard in which helped it keep a player base. 3rd Strike had too many new and not enough old, IMO, which led to sales not being good.

Normally I would be all up for an “ultimate mix” of mechanics in a fighting game, because I like to have “put up or shut up with your theorycrafting“ fights but for some reason SF6 makes me want to walk away slowly.
 
because no one would want to play the buggy ps1 version
Hmm.. let's see
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Yea even after all these changes I'd still have no problem being in his tourney if he ever hosted one. DSP is the only "pro" player I feel comfortable facing off against, and this is coming from a casual that's stuck in "C" rank hell.
 
FGC Twitter having its monthly Hitbox debate over this tweet:


These two in particular, including the pick a top tier guy:



Then after getting shit on by FGC Twitter go back to retweeting these tired switching won't make you good arguments:


Maybe it will be different next month!
 
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FGC Twitter having its monthly Hitbox debate over this tweet:


These two in particular, including the pick a top tier guy:



Then after getting shit on by FGC Twitter go back to retweeting these tired switching won't make you good arguments:


Maybe it will be different next month!
Sthi like this makes me think we are stuck in a time loop.
That or someone slipped panda global an extra 500 this month to have it's crew start an internet slap fight for the sake of guerrilla marketing. Dumbest thing is you can't even buy a hitbox outside the US, may as well build one if you are interested.
 
Real Talk: 3rd Strike didn't gain popularity until tourneyfags got their dicks hard over what the nips were doing in their tourneys. Now you have 600+ people on FightCade trying to be the next Daigo and acting like that game is God's greatest gift to humanity even though both the arcade and home sales were shit when it was released because, surprise surprise, it's a shit game. Meanwhile SF2 and the Alpha series did VERY well without the tourney scene because, shocker, they were good games that stood on their own two feet and didn't need constant praise from tourneyfags.

SF6 is trying to have it's cake and eat it too by not only HEAVILY catering to tourneyfags, but the casuals as well if their "easy/simple" control mode is anything to go off of. Dumping every mode and mechanic from Alpha to SFV (AlphaCounters/Parrys/FocusAttacks/V-Triggers) into the fights doesn't help either.
I never paid any attention to III before, mostly due to the characters either being painfully boring or just flat out stupid. Would you mind elaborating on what makes III so bad though? I want to be able to properly articulate my disgust when I'm ridiculing some faggot over his garbage main on a technical level as well as a design one.

I agree that stapling every last gimmick on to VI is going to kill it right out of the gate; normalags can't do quarter circle motions to begin with so having even more systems to keep track of is going to keep them away en mass no matter how dumbed down the easy mode is.
 
I never paid any attention to III before, mostly due to the characters either being painfully boring or just flat out stupid. Would you mind elaborating on what makes III so bad though? I want to be able to properly articulate my disgust when I'm ridiculing some faggot over his garbage main on a technical level as well as a design one.
i completely disagree that 3s is a shit game but one of the most common complaints about it is that parrying fundamentally changes the way the entire game is played to the point that it's not even really street fighter anymore. literally every aspect of the game is affected in some way by parrying even existing, and i think even one of the lead guys behind the game said that he didn't like how parrying turned out. it's a mechanic that has a very high skill floor and a nearly limitless ceiling so it naturally alienates most casual players (focus attacks in 4 were meant to be a "fixed" parry and imo it worked pretty well)

the other obvious complaint is the roster, and not even the fact that it's a bunch of new weirdos, but the fact that the game is very poorly balanced. if you're just playing casually it's not like it matters but to anyone with a bit more experience it cuts down the amount of viable characters to like 5. this adds to the charm imo, a lot of new fighters suffer from being overly balanced to the point of boredom, but it does get stale seeing chun/ken/yun 95% of the time. especially chun li, her sa2 practically invalidates like half the cast. she can even punish a lot of moves on hit because it comes out in 2 frames and moves nearly fullscreen. this forces a very lame playstyle from her opponents once she has a super stocked which adds to the boredom of seeing the same top tiers all the time

overall i'd say the game deserves at least some of the reputation it has, almost no other fighting game can match some of the crazy hype stuff that happens in 3s. but if you want to play fundamental street fighter you should be looking elsewhere
 
Real Talk: 3rd Strike didn't gain popularity until tourneyfags got their dicks hard over what the nips were doing in their tourneys. Now you have 600+ people on FightCade trying to be the next Daigo and acting like that game is God's greatest gift to humanity even though both the arcade and home sales were shit when it was released because, surprise surprise, it's a shit game. Meanwhile SF2 and the Alpha series did VERY well without the tourney scene because, shocker, they were good games that stood on their own two feet and didn't need constant praise from tourneyfags.

SF6 is trying to have it's cake and eat it too by not only HEAVILY catering to tourneyfags, but the casuals as well if their "easy/simple" control mode is anything to go off of. Dumping every mode and mechanic from Alpha to SFV (AlphaCounters/Parrys/FocusAttacks/V-Triggers) into the fights doesn't help either.
Alpha 3 was pretty bad for the most part (shitty OST, V-ism), but the PSX version is probably one of the best Alpha games let alone a SF port. Street Fighter has always been identified by 2 for the most part and some of the Alpha games because the Vs. games used the Alpha sprites for the most part. 3 was always mediocre once you take off the rose tinted glasses.

I never paid any attention to III before, mostly due to the characters either being painfully boring or just flat out stupid. Would you mind elaborating on what makes III so bad though? I want to be able to properly articulate my disgust when I'm ridiculing some faggot over his garbage main on a technical level as well as a design one.

I agree that stapling every last gimmick on to VI is going to kill it right out of the gate; normalags can't do quarter circle motions to begin with so having even more systems to keep track of is going to keep them away en mass no matter how dumbed down the easy mode is.
The original intention for 3 was to have a new cast with Alex as the main guy, but the problem was that Dudley was the only likable person out of the bunch. Capcom added Ryu and Ken just to push the game, but even with them Vanilla 3 was pretty bad. The new guys spare Dudley still sucked and were forgettable (their voices were really bad), and the parry system threw a few people off especially air and lower parriers were harder to do in Vanilla and Double Impact. Then you had Gill who is probably Capcom's first "SNK Boss" because he was very irritating to fight in Vanilla and DI (He's much easier in Third Strike). Balance was iffy because Dudley could stun you very quickly, but the game sucked too much for anyone to really give a shit about balance. Double Impact tried to improve its problems with Akuma, Hugo, and Urien only to flop (Sean was the Chun-Li of DI in terms of tiers). The only good things from Vanilla and DI were the soundtracks. No one really gave a shit about DI though.

Third Strike...wasn't much better when you take off the rose-tinted glasses. Chun was added to get more people, but the newer characters were much shittier than the original cast (Remy was the most pointless character, and no one legitimately liked Twelve). The parry system was a little easier to do, but it still ruined all 3 games. The balance in 3 was really bad as Girl pointed out because tourneys were mostly Chun, Ken, and Yun. Chun was flat out broken, and could decimate the cast. Twelve died instantly if you attack him during his taunt or invisibility. It was bad. The fighting game community being elitist pricks over this game didn't help things because they used it as an excuse to do its half-assed gatekeeping.
 
Would you mind elaborating on what makes III so bad though?
Multiple things, but I'll just boil it down to the main issue: The Mechanics.

Almost all of Capcom's fighters (Super Turbo, the Alpha series, Darkstalker/Vampire series, and the vs series) were all about fast-paced action and being on the offensive with attacks instantly coming out the moment you pressed the button, even on some heavy punch/kick buttons. So majority of matches were combo-filled slugfests. III was made by a team that had no experience on making a fighter, and the team that made Super Turbo and the Alpha series were no longer available, which is NEVER a good sign. The inexperience shows though because III dials it WAY the fuck down. Firstly, now every character has additional frames of animation, which on one hand might be visually appealing, but now you have to account for those additional frames when attacking, which halts things a bit and forces you to re-think your strategy unless you're just mashing jab punch/kick all day. Combine that with the general movement of the characters when they walk/jump/croutch, and they just feel sluggish, like all of that extra movement is unecessary (which it is). Just to note, SF4 and SFV are even more slow, and it has nothing to do with 3D since other 3D fighters like DOA and Virtua Fighter have no problem being speedy fighters, and even Fighting EX Layer does a better job at being faster than SF4 and SFV. So for some reason since III, Capcom has been reluctant to increase the speed on their fighters for whatever reason.

But the worst offender is Parry. THIS kills any offensive strategy and chops the legs off of any offensive player because now you essentially have Samurai Showdown minus the weapons in which you're just shuffling back and forth poking each other, only this time it's a game of "who can parry the other person's move first", so it forces you to be defensive and artifically extends the fights for longer than they really should be. The funny thing is when you look at SNK's 3rd strike "Garou Mark Of The Wolves", a game that ALSO has a parry mechanic (Just Defend) the matches that take place in that game are the complete opposite of 3rd strike. No one is afraid to go ham in that game and fuck shit up.

So what you essentially have now is 3rd strike's fighting style anmd the mindset of people that play 3rd strike seep into other fighters that weren't meant to be played like 3rd strike, including older ones like Alpha and Super Turbo. I've had people from 3rd Strike jump into ST and bitch that they can't throw people, or say the game sucks because it's completely broken, but 3rd strike is perfect (which it isn't). Tourneys suffer from this as well. If you compare Japan tourneys to American tourneys it's night and day. Gamespot Versus, a japan tourney held every week, has players there going ham at each other even with supposid "low tier" characters. They are cool guys that get in your face and doesn't afraid of anything. American Tourneys, including FightCade ones, are just matches where two guys are hugging the wall mashing the jab button or projectile spamming each other.
 
So what you essentially have now is 3rd strike's fighting style anmd the mindset of people that play 3rd strike seep into other fighters that weren't meant to be played like 3rd strike, including older ones like Alpha and Super Turbo. I've had people from 3rd Strike jump into ST and bitch that they can't throw people, or say the game sucks because it's completely broken, but 3rd strike is perfect (which it isn't). Tourneys suffer from this as well. If you compare Japan tourneys to American tourneys it's night and day. Gamespot Versus, a japan tourney held every week, has players there going ham at each other even with supposid "low tier" characters. They are cool guys that get in your face and doesn't afraid of anything. American Tourneys, including FightCade ones, are just matches where two guys are hugging the wall mashing the jab button or projectile spamming each other.
Asian tourneys are drastically different in almost every fighting game because the West mostly resorts to tier-whoring. Tekken tourneys in Asia are more watchable than Western ones too because you actually players pick someone that isn't a fucking Mishima or top-tier. Here's an old, but a goodie of Kuroda mocking Justin Wong:

 
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