Fighting Game Community (FGC) General - The history of FGC drama, general FGC shenanigans, and directory to more eccentric individuals and subcultures within the community

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@Celebrate Nite mentioned a hack of Super Turbo called New Legacy in the rom hacking thread and it piqued my interest. I haven't played it myself yet but I've been going over the change list and I'm liking what I've seen so far. The stated goal is to balance the game without rocking the boat like sirlin did with his failure-to-launch HD remix by adjusting the ST versions for fairer play and tweaking the Old versions to play as closely to Hyper Fighting as possible. Here is an example of the changes applied to N. Hawk:
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The magenta text is a little annoying, but the page layout is easy to grasp at a glance and the hack director rationalizes why the alterations were applied in the first place, something sirlin kept hidden from the community until years later. The stages have also been modified to all run at the same speed, with a few pallet swaps added in for different times of day.

I'm frankly astonished that it has taken this long for the fgc to experiment with rom hacking, and I'm hoping New Legacy peels away a little of the unapproachableness of the classics and emboldens others to experiment with their own balancing projects. Certain games may indeed be timeless, but after nearly 30 of non-stop observation I think it's safe to say that there are objective improvements that can be applied. What do you guys think?

Addendum: here's a brief video guide;
They finally made Super Turbo good?
 
Sorry to double post, but there's some lolcow stuff brewing in the Pacific North West Mortal Kombat discord group. CeroBlast showed up to @everyone and call out some guy named Adrian Mitchell for being a stalker. Posted his pics and a bunch of random screen shots of a conversation. Some of the community is white knighting, some is telling them to call the cops.

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One of my friends in the community hit me up after searching "CeroBlast" on KF and said he dug around on Cero's socials and it looks like this might be a dude that rejected his advances. I don't have any other info to back that up and it's just someone else's speculation.

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Is MK actual witchcraft designed to ensnare faggots and niggers? No heterosexual man has ever played this series, I will not be convinced otherwise at this point and razorfist simping for it only strengthens my assumption.
They finally made Super Turbo good?
Super Turbo is the strongest case for vidya needing to enter the public domain after 30 years, because cuckcom ain't going to fix it.
 
Super Turbo is the strongest case for vidya needing to enter the public domain after 30 years, because cuckcom ain't going to fix it.
I mean, they've TRIED, but no one really cares about it and just goes back to vanilla Super Turbo.

Hyper Turbo (Anniversary Edition)
  • Several glitches like the ST versions of Ken, Dhalsim and Sagat being unable to do reversal supers have been corrected.
  • "In CE and SSF2, the recovery time of the Tiger Shots is fixed, but in ST (and for some reason in HF, also), it is determined by the normal that was done just before the Tiger Shot. In other words, you can shorten the length of the Tiger Shotâs recovery time by kara canceling a Jab or Short. In AE, it is unclear if this was corrected for HF Sagat, but for ST Sagat (both the altered ST and original ST versions), it depends on the strength of the previous High Tiger Shot. (Tested on the PS2 version.)" --From NKI's frame data on his site
  • ST characters cannot tech non-ST character's throws, unlike ST where ST characters could tech old character's throws.
  • Holding start when selecting Super or Super Turbo mode brings out the original arcade version of that character. Notable examples are Chun Li and Honda who cannot store their supers and Ochio Throw (Honda only) without choosing them this way.
  • Super Sagat's low tigershots have a 45 frame recovery instead of the 37 frame recovery they had in ST, CapKore version of the game addresses this issue giving O.Sagat it's old lower frame count recovery.
  • Champion Edition Bison (dictator)'s Psycho Crusher only hits 4 times, in the arcade it hit 6.

Ultra Turbo (Nintendo Switch)
  • Basically a slightly adjusted version of ST, speculated to be based on HSF2 due to some similarities in the characters, and objects on Ryu stage etc.
  • Game speed is slower, speculated to be 1.35x faster than turbo 1 on Japanese ST.
  • Throws can now be fully teched, works similar to 3s throw techs, done with the same input as throw softening, window now seems tighter.
  • Slight reduction in throw damage.
  • No "old" versions of characters.
  • Stage speed variation is gone, all stages are the same speed.
  • Breakable stage objects are purely visual, no longer have an effect on falling characters after holds and throw softens in the corner.
  • Damage and dizzy variation on attacks are now gone, a move will always do the same damage/stun value.
  • Evil Ryu and Violent Ken added as playable characters.
  • Gouki has a super like in HDR, though he's based on the ST version of Gouki.
  • All characters except Gouki, Evil Ryu, and Violent Ken, all have the same dizzy rate (30, 34 after one dizzy).
  • Special moves and supers seem to be slightly easier to get to work.
  • Ken, Sagat, and Dhalsim can now properly reversal super.
  • Oicho, Honda and Chun's supers, and Claw's flip kicks can no longer be stored.
  • Claw will climb the wall on Spain stage if he does a walldive.
  • Claw cannot juggle after hk flip kick anymore.
  • Claw loses his claw for the whole round if it comes off (like old Claw).
  • Ryu's red fireball is now half circle back+punch.
  • Cammy's hooligan throw is now half circle forward+punch.
  • Cammy's backfist/back knuckle is now half circle back+punch.
  • Fei's chicken wing is now half circle forward+kick.
  • Dhalsim's flame and up flame are now half circle back+punch/kick.
  • Sagat's tiger knee is srk motion+kick.
  • Zangief's green hand is now srk motion+punch.
  • Due to the changes with dizzy rates and set damage/stun, Zangief's neutral jump> up+fierce headbutt will always dizzy the first time it hits in a round.
  • Dictator's fierce psycho crusher seems to always hit twice, and he lands very close to them instead of passing through.
  • Guile has his CPS1 sonic boom voice clip.

That's not even counting the various console/pc ports, which have their own set of issues
 
Is MK actual witchcraft designed to ensnare faggots and niggers? No heterosexual man has ever played this series, I will not be convinced otherwise at this point and razorfist simping for it only strengthens my assumption.
Depends on your era. From the arcade scene until about 2011, the MK scene was fairly based. The community was like half black and half white, since Asians never really liked MK, and it was a constant back and forth about who was going to beat who's ass and which of the guys you beat in tournament were the biggest faggots.

NRS had been owned by Warner Brothers long enough when MKX came out that the DEI shit started to seep in. The biggest online gathering place at the time for MK casual and pro players was the Test Your Might forums. The owner and head admin is a massive autist and consoomer that bit hard on the gamergate movement, so he took almost every girl, fag, and tranny in the community and promoted them to mod positions. It basically turned TYM's moderation team into the ResetEra crew, but instead of swaying the community to be more woke, everybody that didn't get banned just left and went somewhere else. The website is still a ghost town today, and all the woke mods got bored that there was no one left to control, so they all quit. Now all you have is a hollowed out shell of a website with a small group of people talking to themselves over and over again. I only recognize many 1 or 2 of the former woke mods that are even still part of the FGC today.

NRS also contributed to this trend. After the financial success of MK9, they hired a bunch of their pro players to work as QA and public relations. A handful of the people they hired were woke, and they took one of the recently converted trannies in the community and made him the face of the company. I don't know if he's the head community manager or what, but whenever NRS releases official gameplay that requires discussion, Steve (Stephanie) Brownback is the one narrating. While Ed Boon is a boomer that's probably just going along to get along, the "wokening" of Mortal Kombat from the corporate side mostly came from Warner Brothers.

MKX was also when SonicFox started coming of age. He competed offline in MK9, but he didn't start sweeping tournaments until MKX. For those of you that don't know, SonicFox is an adderall addicted, degenerate, fursuit wearing faggot. He is the zoomer's champion of the entire FGC, as was an almost unstoppable force in numerous games for nearly a decade, and is still an undisputed champion in many games today. He took his virtuoso skills in fighting games and started privately training other players to compete, and all those other players were some degree of faggot. Late MKX/Inj 2/early MK11 had every top 8 being half queer. Combine that with a decline in the quality of gameplay, and a lot of the old heads in the scene just decided to tap out and either leave the scene or start playing other games. By the end of MK11, the MK scene was as dead as it has ever been. Nobody wanted to play the game because it was boring af, and nobody wanted to watch the tournaments because the same 3 weirdos with pride flags draped over them were winning every tournament.

That takes us to today. The release of MK1 coincided with some other events in the MK community that is slowly started to turn things away from social justice and back towards the way it used to be. Most importantly, the vast majority of women and trannies that caused so many problems during the 2010s are just fucking gone. I don't know where they went, but they all fucked off as the community collapsed during MK11, and haven't really made a resurgence yet. TYM is still run by a faggot, but it's completely dead anyways, and the pro players just use X as their main platform now. They no longer have any sway over the competitive scene, and developers no longer care what they think. Turn outs for locals that require VaxMax are in the toilet compared to locals that ignore Covid safeguards. The average age of players at locals has gone from probably 20 to 28, as a lot of the guys that got exiled in the last decade are coming back. I think most of the social authoritarians that ruined the community left because they thought it was dead, but hopefully they don't make a comeback if the community starts to rebuild itself.

TLDR: 1991-2010 the MK community was awesome. 2011-2022 it was hyper gay. 2023+ we're trying to rebuild and it seems a lot less retarded than it was. I'm hopeful going forward.
 
has anyone here dipped into yomi hustle?

it's a turn-based fighting game which i've gotten into as i've slowed my roll and lost my young man reactions. it's got a 02 newgrounds aesthetic that'll you'll either find awful or cozy. you got 3 base characters with a million potential mod-added ones. none of my friends are autistic enough to sit through a 30-minute-long round of a fighting game that's closer to chess than marvel, but i thought maybe kf'ers would be.

oh, and it's free on itch. nobody paid me shit to shill this lol
 
I've played the steam version. Neat game, reminds me of those old TAS clips of stuff people sometimes post since you basically have those tools available there, just without control of the enemy. Some of the stuff on the workshop is ludicrously overpowered but that's what you get with user made content.
 
I mean, they've TRIED, but no one really cares about it and just goes back to vanilla Super Turbo.

Hyper Turbo (Anniversary Edition)
  • Several glitches like the ST versions of Ken, Dhalsim and Sagat being unable to do reversal supers have been corrected.
  • "In CE and SSF2, the recovery time of the Tiger Shots is fixed, but in ST (and for some reason in HF, also), it is determined by the normal that was done just before the Tiger Shot. In other words, you can shorten the length of the Tiger Shotâs recovery time by kara canceling a Jab or Short. In AE, it is unclear if this was corrected for HF Sagat, but for ST Sagat (both the altered ST and original ST versions), it depends on the strength of the previous High Tiger Shot. (Tested on the PS2 version.)" --From NKI's frame data on his site
  • ST characters cannot tech non-ST character's throws, unlike ST where ST characters could tech old character's throws.
  • Holding start when selecting Super or Super Turbo mode brings out the original arcade version of that character. Notable examples are Chun Li and Honda who cannot store their supers and Ochio Throw (Honda only) without choosing them this way.
  • Super Sagat's low tigershots have a 45 frame recovery instead of the 37 frame recovery they had in ST, CapKore version of the game addresses this issue giving O.Sagat it's old lower frame count recovery.
  • Champion Edition Bison (dictator)'s Psycho Crusher only hits 4 times, in the arcade it hit 6.
Ultra Turbo (Nintendo Switch)
  • Basically a slightly adjusted version of ST, speculated to be based on HSF2 due to some similarities in the characters, and objects on Ryu stage etc.
  • Game speed is slower, speculated to be 1.35x faster than turbo 1 on Japanese ST.
  • Throws can now be fully teched, works similar to 3s throw techs, done with the same input as throw softening, window now seems tighter.
  • Slight reduction in throw damage.
  • No "old" versions of characters.
  • Stage speed variation is gone, all stages are the same speed.
  • Breakable stage objects are purely visual, no longer have an effect on falling characters after holds and throw softens in the corner.
  • Damage and dizzy variation on attacks are now gone, a move will always do the same damage/stun value.
  • Evil Ryu and Violent Ken added as playable characters.
  • Gouki has a super like in HDR, though he's based on the ST version of Gouki.
  • All characters except Gouki, Evil Ryu, and Violent Ken, all have the same dizzy rate (30, 34 after one dizzy).
  • Special moves and supers seem to be slightly easier to get to work.
  • Ken, Sagat, and Dhalsim can now properly reversal super.
  • Oicho, Honda and Chun's supers, and Claw's flip kicks can no longer be stored.
  • Claw will climb the wall on Spain stage if he does a walldive.
  • Claw cannot juggle after hk flip kick anymore.
  • Claw loses his claw for the whole round if it comes off (like old Claw).
  • Ryu's red fireball is now half circle back+punch.
  • Cammy's hooligan throw is now half circle forward+punch.
  • Cammy's backfist/back knuckle is now half circle back+punch.
  • Fei's chicken wing is now half circle forward+kick.
  • Dhalsim's flame and up flame are now half circle back+punch/kick.
  • Sagat's tiger knee is srk motion+kick.
  • Zangief's green hand is now srk motion+punch.
  • Due to the changes with dizzy rates and set damage/stun, Zangief's neutral jump> up+fierce headbutt will always dizzy the first time it hits in a round.
  • Dictator's fierce psycho crusher seems to always hit twice, and he lands very close to them instead of passing through.
  • Guile has his CPS1 sonic boom voice clip.
That's not even counting the various console/pc ports, which have their own set of issues
Those are mostly bug-fixes and broadly sweeping changes, not the match up by match up improvements that Born2SPD is implementing. Capcom has zero interest in exerting the effort to balance out ST because it knows the capcucks will eat it up as-is every time, hence why I said it's up to true and honest fans to level the playing field for the roster. I consider this akin to fine-tuning a classic car: what was considered impressive in the 1960's cannot hold a candle to the performances of modern vehicles, but that doesn't mean that improvements and modernizations that lead to a smoother ride cannot be implemented either.
>Faggots contaminate everything unless actively bullycided and ed boon lost his balls
I sincerely hope you're right about the MK community slowly but surely purging itself of evil, and that every one who helped ruin it dies of aids.
 
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Dragon Ball Fighterz is updating its netcode to rollback so i finally picked it up
im getting creamed in most of the matches i play but some of these people have me in tears with their names
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Wasn't entirely sure whether this should go in the FGC or SkullGirls thread but I decided here since it is more of a community drama situation that involves other members of the FGC unrelated to SkullGirls rather than a discussion of the game itself.

It's a rundown of the Mike Z lawsuit and the history of events surrounding it. If you've already kept up with the case you probably won't find anything too interesting bar a full detailed statement from Kim MacAskill at 33:46 about her involvement with Mike's lawyer but he does provide arguments for Mike just being a sperg and not understanding social norms.

If you want a recap or summarized version of what transpired it might be worth a look.

For a TL;DW; everybody involved in Lab Zero seemed like a snake who cultivated and enabled the very behavior that Mike was being ousted for.
Technicals has released a sequel vid to this.

By far the biggest breakthrough here is the interview and meeting recordings leaked to him by ex-employee Beezul showing the corrupt journalism from a Kotaku reporter and further reinforcing how everyone at the company was a snake who only cared about themselves and constantly enabled the behaviour they blamed Mike for.

There are also breakdowns of several individual declarations given by employees in the lawsuit.
I hope Mike ruins every last one of these cunts for what they did to him.
 
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Huh, I heard the American side of SF6 is doing a Crazy Raccoon Cup style tournament. I wonder what players are in it?

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Never fucking mind, this shit is cancer.
You might as well call this "Team Scumbag" because every single one, including the "captain," look like scumbags (especially the faggot on the right side). I'm so glad I never went back to fighting games after the MvCI shit show that exposed the SoCal Fgc. It's really sad, but unsurprising to see the FGC hit new lows like this.

I heard SF6 and MK1 are pretty bad for their own reasons, and I honestly don't expect Tekken 8 to be much better.
 
You might as well call this "Team Scumbag" because every single one, including the "captain," look like scumbags (especially the faggot on the right side). I'm so glad I never went back to fighting games after the MvCI shit show that exposed the SoCal Fgc. It's really sad, but unsurprising to see the FGC hit new lows like this.

I heard SF6 and MK1 are pretty bad for their own reasons, and I honestly don't expect Tekken 8 to be much better.
The Tekken scene is mostly still based because anyone who actually does well in the game is too focused on being good to start shit.
That, and the pro scene is dominated by Koreans and, rather bizarrely, Pakistani.
Actually, maybe that's why women, True and Honest or otherwise, are very uncommon in the competitive Tekken life. Worried about the whole "show bob an vagene" shit in the pro scene.
 
The Tekken scene is mostly still based because anyone who actually does well in the game is too focused on being good to start shit.
That, and the pro scene is dominated by Koreans and, rather bizarrely, Pakistani.
Actually, maybe that's why women, True and Honest or otherwise, are very uncommon in the competitive Tekken life. Worried about the whole "show bob an vagene" shit in the pro scene.
Tekken is a fighting game that requires skill to actually get good at and have fun with. That alone keeps females at bay.
 
I found a potential person of interest on youtube talking about MK. Stephanie Bri. Funny enough he looks a bit like 16-Bit did before he transitioned.
Wow wtf, I looked into this guy a couple months ago because he kept showing in my YT recommendations. His website goes back over a decade & you can slowly see his troon out, it's really sad.

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I fired up Samurai Shodown 2019 last night for the first time in a minute.
Damn that game is good.

SamSho is basically what i want out of a fighting game. None of the sitting and waiting for a 3 minute combo that does 30% of your life in modern fighting games, just waiting for the other dude to fuck up and eviscerating them for it.

Shame it has an active playerbase of like 5 dudes from Brazil.
 
So it seems like this 6Arakin faggot is really doing his best to surpass LTG as the FGC's resident clown and lolcow. It hasn't been a week since Tekken 8 released and he's already claiming that he's the gods' gift to mankind (while getting utterly destroyed in ranked) and that everybody but him is cheating (while he keeps using the game's autocombo feature because he can't do nothing worth shit in anything that doesn't use a dial-a-kombo control scheme).

In one of his recent streams he even got caught not fucking understanding how frame data is understood and used by players, and even how netcode works and how it delays inputs/rolls back the game state to maintain stability, claiming that the "delay frames" were due to the other player (utterly ripping him 321654657645 new ones with Jun Kazama) was using a lag switcher to win. (9:02 timestamp in the linked video.)

(Not sure if archive.ph actually saves the full video from the YT page, and I'm too lazy to download it atm, but I frankly doubt the video will be taken down -- either way, archive.)

I particularly like OCD Gamer's commentary videos on him because they point out the sheer freaking delusion of this maggot being any good at fighting games. It's literally like seeing LTG Junior trying to elevate himself before his predecessor, and it's SO satisfying to see him lose his shit whenever he gets wasted by someone better than him.

Thought y'all might like looking into a potential new cow.
 
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