Pure Snort
kiwifarms.net
- Joined
- Dec 13, 2017
The thing is that if you balance everything so people aren't getting rolled completely, they will still get rolled completely once the no lifers optimize shit. Even in the most balanced game, the players who want to grind to the top 1% are going to bully the casuals, there is no way that's not going to happen. You can reduce the game to only being Ryu with shoryuken, hadoken, and 2 normals, and if players want to take that game to the top, they'll find a way to grind it so you look like a helpless child because they have a thesis on every interactive state of the game while you're just playing by feel. Removing options until the top 1% have nothing to optimize is the only solution, is that the answer?
Like I get the idea that balancing for competitive should be good balance for casual, and I just don't see it. You give the players interesting shit to do and think about, and let all the other pieces fall where they will.
In the example of SFF2, the identity of that game is the broken shit with secret tech and glitches you learn to be grimy as fuck. I don't even like SF2 in the slightest, but the advertisement is basically "Hey do you want to play watered down SF2 where all the funky shit you learned is removed? You'll be an honorable player and earn all the e-cred from other honorable fighting game players!"
Blech.
Like I get the idea that balancing for competitive should be good balance for casual, and I just don't see it. You give the players interesting shit to do and think about, and let all the other pieces fall where they will.
In the example of SFF2, the identity of that game is the broken shit with secret tech and glitches you learn to be grimy as fuck. I don't even like SF2 in the slightest, but the advertisement is basically "Hey do you want to play watered down SF2 where all the funky shit you learned is removed? You'll be an honorable player and earn all the e-cred from other honorable fighting game players!"
Blech.