Final Fantasy 2 is only good FF game

In XV you also kill gigantic noble beasts who are not doing anything wrong just to get a gourmet meal out of it. It bothered me a bit too, is an anoying rpg trope to "kill x things just because"
It's just weird, because the beastiary goes out of its way to point out that most Marks are benign.

Trickster (white chocobo who protects lesser chocobos) saved a chocobo wrangler, who repaid it by killing it. Behemoth King only shows if you slaughter everything in the Feywood. The guy who put a hit out on BK was trying to avenge his friend, but that guy wasn't a victim, he was just a dumbass.
 
It's just weird, because the beastiary goes out of its way to point out that most Marks are benign.

Trickster (white chocobo who protects lesser chocobos) saved a chocobo wrangler, who repaid it by killing it. Behemoth King only shows if you slaughter everything in the Feywood. The guy who put a hit out on BK was trying to avenge his friend, but that guy wasn't a victim, he was just a dumbass.
Yeah, it was lazy. They could have at least made a generic excuse about how some creatures are corrupted or something and you need to go be a good guy for nature's sake but nope, you are just a royal asshole on a sport killing safari
 
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Five had a guy named Butz. He now goes by Bartz out of embarrassment.
I actually renamed him Butz. Bartz sounds american and not so much a European Medieval name.
Have you played even thirty minutes of FF5? The story is hardly what anyone plays it for. They play it for the Job system. If you like FF3, you'll like FF5.
Yeah. I beat the whole game. I have played 1-7 including after years.

I call it Job Class or Class jobs. Calling it Jobs makes it seem like a salary job and sounds retarded, working as a thief and earning money on it? Just seems odd only calling it job only.

But i like FF3 and FF4 for planning design. Job classes the way old FF does it, or in general seems like sperging and i dont see the appeal.
 
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I won't deny there are some cool scenarios. These people don't dress or act like soldiers, but the espionage stuff is good. Laguna's story is also compelling.
From a literary point of view, sure, the relationship between squall and rinoa is not too well developed and how you go from point A to point B is kinda disjointed and sometimes lazily justified, from a purely entertaining animu videogame point of view you are going suddenly going to space to rescue your waifu and fight an evil demon witch that wants to shoot demons at earth is pretty epic and all the scenes are pretty memorable. I really appreciate them really going out there with wacky fantasy stuff. Does the prison really needs to be a gigantic screw that screws itself into the desert? probably not but is quite cool.
 
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I hate FF8 because it takes really cool ideas (naval landings, sci-fi troop invasions, magic) and fucks it up by putting in a system where the enemies scale to you.
Who the fuck thinks scaling enemies are a good idea, especially in a system where I basically have to spend hours hoovering up magical spells instead of just conserving my MP or huffing ether like a real man?
 
I hate FF8 because it takes really cool ideas (naval landings, sci-fi troop invasions, magic) and fucks it up by putting in a system where the enemies scale to you.
Who the fuck thinks scaling enemies are a good idea, especially in a system where I basically have to spend hours hoovering up magical spells instead of just conserving my MP or huffing ether like a real man?
The only thing you really have to grind out for character improvement are GF skills, mostly for their item-to-magic refine skills. Doing this will save you most of the trouble of figuring out enemies have what and whether you really need to bring a Drawbitch along for the fight, because whenever you need one particular spell and high/max capacity for it in order to maximize a given stat, you can just buy the refine for it in bulk.
 
The only thing you really have to grind out for character improvement are GF skills, mostly for their item-to-magic refine skills. Doing this will save you most of the trouble of figuring out enemies have what and whether you really need to bring a Drawbitch along for the fight, because whenever you need one particular spell and high/max capacity for it in order to maximize a given stat, you can just buy the refine for it in bulk.
Is that really better than the proven system where once I have a spell, it just belongs to me?

For all my gripes with 9, at least they realized that what worked for seven games before 8 was the right idea.
 
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Who the fuck thinks scaling enemies are a good idea, especially in a system where I basically have to spend hours hoovering up magical spells instead of just conserving my MP or huffing ether like a real man?
What about all those amazing GFs you can spam for free, such as Quezacotl's Card, Ifrit's Mad Rush (Haste and Berserk on everyone), Leviathan's Recover (recover all HP / insta-kill undeads), Alexander's Revive (revive all KO characters even when Silenced) and Siren's Treatment (remove all status ailments including Doom).

I read somewhere that these kinds of RPGs (where you have lots of control over your characters) are fairly easy. Level scaling was implemented to give the illusion of difficulty.
 
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Is that really better than the proven system where once I have a spell, it just belongs to me?

For all my gripes with 9, at least they realized that what worked for seven games before 8 was the right idea.
I'm not suggesting it's better. I'm just saying that there's workarounds to cut down on Draw grinding.
 
I read somewhere that these kinds of RPGs (where you have lots of control over your characters) are fairly easy. I don't know if I buy into that, but VIII is noticeably easier than VII. Level scaling was implemented to give the illusion of difficulty.
The way I ended up reasoning it out over the years is that VIII is purely a puzzle fight game, because no amount of level grinding is ever going to make the game easier. The way to succeed is learning and understanding how the game works with its own mechanics.

Or that seems to have been the intention, at the very least. It ends up being a moot point when most fights in the game are easily cheesed by keeping a few characters at critical HP at all times and constantly rerolling your action bar until you get to Limit Break.
 
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Or that seems to have been the intention, at the very least. It ends up being a moot point when most fights in the game are easily cheesed by keeping a few characters at critical HP at all times and constantly rerolling your action bar until you get to Limit Break.
Some bangers on the soundtrack, though.

cloud-final-fantasy-squall-Favim.com-237714.gif
 
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From a literary point of view, sure, the relationship between squall and rinoa is not too well developed and how you go from point A to point B is kinda disjointed and sometimes lazily justified, from a purely entertaining animu videogame point of view you are going suddenly going to space to rescue your waifu and fight an evil demon witch that wants to shoot demons at earth is pretty epic and all the scenes are pretty memorable. I really appreciate them really going out there with wacky fantasy stuff. Does the prison really needs to be a gigantic screw that screws itself into the desert? probably not but is quite cool.
It's a bit unfair to say the story script is bad as a fact considering the translation has been botched. For example, half of the "..." in Squall's english dialogue actually had him talking quite a lot in the japanese script and more than half of the "whatever" lines were actual full-fledged thoughts in japanese that were never translated to english. The western audience only knows the translator's headcanon emo, silent Squall, not the actual eloquent Squall from the source material. Even Ultimecia was made into a saturday cartoon villain in the english release.

This isn't just a problem exclusive of FF8, other Final Fantasy titles and PS1 japanese games as a whole have this same problem to the point they feel like you're playing a different game altogether in the original language.
 

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I'm still not sure whether VIII changed too many things or didn't change enough. It has one foot planted in the afterglow of VII. And it defeats the purpose of everything they're trying to do.

I'll say it again: Some bangers on the soundtrack, though.


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I dont like Squall being in slim leather pants.
Baggy work pants is more cooler.
FF8 on Ps1 ftw!
 
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