Final Fantasy XIV - Kiwi Free Company

You just described 75%+ of all raiders.
The amount of raiders in this game who don't know interpersonal shit is quite amazing. You'll see them jump to DMs to shit talk someone for making a simple mistake in the middle of their raid time, then take it to five other discords to bitch about them and probably about the static as a whole. Makes me realize how lucky people are to have a small group of friends or static that are stable human beings. The decision to almost completely cut off talking to people in this game at the end of stormblood has made this game more enjoyable.
 
The amount of raiders in this game who don't know interpersonal shit is quite amazing. You'll see them jump to DMs to shit talk someone for making a simple mistake in the middle of their raid time, then take it to five other discords to bitch about them and probably about the static as a whole. Makes me realize how lucky people are to have a small group of friends or static that are stable human beings. The decision to almost completely cut off talking to people in this game at the end of stormblood has made this game more enjoyable.
People are people. There will always be interpersonal conflicts, drama, etc. But if the people in your group are generally normal, you can usu resolve most conflicts without issue.
It's sad how difficult it can be to find a group like that though. For me it took a lot of searching and a lot of luck.
 
Lucy is a raider. Raiders are always doomposting about simplification but keep playing. Lucy was also posting about how plugin bans will affect streamers negatively, and how much they're "helping" the game. Thank god Rin Karigani is helping. Please think of the streamers and youtube superstars!!
Lucy Pyre?

She was semi-amusing, but good lord, I saw that video of hers ripped from her stream about the Add On insanity and it was really cute seeing an 80s sex phone operator (nice voice, almost assuredly horrid everything else) try and give insightful takes on things.

E: Also, this report/GM stuff is silly. Based on screenshots I've seen, GMs don't tell you what it is you did (ostensibly to prevent retaliatory drama) and so can't give specifics on what you should/should not be doing and just quote the ToS to you and hope you figure it out.
 
I hate how tanks are indistinguishable from each other now.
Depends on how you define this. Tanks have had very similar tools since 2.1 when they gutted Warrior's "unique"/garbage mechanics for what we have now. Dark Knight may have flowed differently in some ways due to mana mattering, but it still had the "1 > 2 > 3 combo", aoe circle, basic CDs, etc. The only time Drk felt super different was due to how aggro worked against its mechanics, a thing most people hated, and that you could just OOM yourself and not be able to pull adds at all until you got Syphon Strike back up.

I feel a very pretty different feeling playing Gunbreaker then playing Paladin, because Gunbreaker's purely melee heavy all-or-nothing style of how continuation works, especially post ShB levels, makes it different from Paladin having Holy Spirit/Confiteor.

FFXIV classes aren't dramatically distinct and pretty much never had been in any practical way. Like sure One Ilm Punch existed on Monk, but it never did anything. The most distinctness we had was in HW and that was a fucking nightmare for the average player to wrap their head around unless all you wanted to do was baby roulettes.
 
FF14's design is more safe compared to WoW, at least your class/job wasn't as garbage in some patches like warrior or op like the death knight or paladin. Fuck, I remember that in MoP, raid comps would usually have 1 paladin tank due to its ability to remove its debuffs with Divine Shield or the have just Death Knights due to higher dps and broken mitigation.

I don't think FF14's tanks aren't that similar, the closest is DRK and WAR, I like DRK's fantasy but WAR seems to be more fun now, however I have have a better timer aggroing multiple adds with DRK since WAR has a shitty cone attack.
 
FF14's design is more safe compared to WoW, at least your class/job wasn't as garbage in some patches like warrior or op like the death knight or paladin. Fuck, I remember that in MoP, raid comps would usually have 1 paladin tank due to its ability to remove its debuffs with Divine Shield or the have just Death Knights due to higher dps and broken mitigation.

I don't think FF14's tanks aren't that similar, the closest is DRK and WAR, I like DRK's fantasy but WAR seems to be more fun now, however I have have a better timer aggroing multiple adds with DRK since WAR has a shitty cone attack.
Actually WAR's cone AoE was changed in 6.0 or 6.1 (I can't remember which).
Personally I actually preferred the cone, since it made WAR a little more unique and had better unidirectional distance. But they all have circle AoEs now.
 
I've actually wondered for a while if FF14's community would begin to collapse from the idea of "toxic positivity".

I've seen this before in a few different communities for different reasons. In Warframe, people cucked for the devs so much that it let the devs off the hook for a lot of really crappy stuff and they didn't give the harsh truth that would have been needed to course correct.

And in the Smash community. It's mostly because they know they have a really bad image to a lot of people as neckbeard losers who scream angrily when their favourite character doesn't get in, or who diddles kids. As such, they've got this toxic positivity where nobody tries to be overly negative, but also they go hard on people who might disturb the image or cause potential issues (half of the reason they hate Technicals tbh, the other half being that they worship pros and don't like it when people talk smack about them)
 
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I've actually wondered for a while if FF14's community would begin to collapse from the idea of "toxic positivity".
I've seen this happen since Stormblood. FFXIV's community are such pussies and the devs cater to that because hard content can't just be hard, it has to be "accessible" (whatever that actually means), that people who liked where FFXIV was going in HW just started dropping it or disliking it more overtime because it became painfully obvious that outside of ultimate (which they've walked back on a few different times how often they'll make Ultimates) their isn't much to see unless you are the typical toxic positivity "FFXIV's story changed my entire life because MSQ gud".

For some people, Thordan EX was the last really good EX and for the new people here, Thordan EX came out at the end of 2015. Savage got progressively easier in terms of tuning which lead to fights being a lot more eh for some people because the devs are unwilling to throw some shit like a6s at you because they desperately want Savage clear rates to go up after early HW tanked the raiding scene.

Mix that in with the moderation being far too overreaching sometimes, and well, duh the community caves in on itself in a sea of carebear feels bullshit. It is all so fake and obnoxious, and I've grown progressively more sick of playing with people in this game unless I can literally turn my brain off to ignore them. The only reason to really play this game all the time is if you just want to roll your face on the keyboard, you got some social ties here, or you just like the story. While sweaties are an issue for many reason, you also don't want the game overrun by carebears either. Depending on your stance on what you play video games for carebears are more obnoxious then sweaties, as carebears will spend forever making excuses and shaming you for talking shit about them being deadweight, so they can explain why them wasting your time for shitty reasons is perfectly valid.

Yoshi-P made this game so you can just tune in on a patch release, then fuck off until the next patch comes out, and frankly that feels the best way to play this game nowadays. So I appreciate him for that design choice. At the same time so many other design choices he signs off on for the sake of ensuring retards can throw their keyboard and feel satisfied with their playtime because they didn't unquestionably fail to do some content, and the community mindset that this produces has really soured my enjoyment of this game over the years.
 
I know I'm late on this, but as someone that actually liked the old version, the changes to Toto-Rak just make me sad. Heavens forbid a dungeon is something other than a straight corridor with 2 trash pulls between bosses.
I get what you mean but the section towards the last boss was always awful and I hated it. (The slime shit that slowed you the whole time).

I haven't done any of the reworked dungeons but if they changed that part, it's a win in my books.
 
I get what you mean but the section towards the last boss was always awful and I hated it. (The slime shit that slowed you the whole time).

I haven't done any of the reworked dungeons but if they changed that part, it's a win in my books.
They changed the entire dungeon, it's pretty much indistinguishable from everything else now. While I agree the last part wasn't great, the old version was just a nice change of pace considering how formulaic and boring the dungeon design is. Pretty much just beating a dead horse by complaining about it though, SE has been designing the same dungeons for 9 years, they aren't going to change now.
 
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They changed the entire dungeon, it's pretty much indistinguishable from everything else now. While I agree the last part wasn't great, the old version was just a nice change of pace considering how formulaic and boring the dungeon design is. Pretty much just beating a dead horse by complaining about it though, SE has been designing the same dungeons for 9 years, they aren't going to change now.
Well, that's a shame. The last remnant of ARR's ambitious but janky design gone.

I hope they at least put the old dungeons in one of them exploration modes or something.
 
Well, that's a shame. The last remnant of ARR's ambitious but janky design gone.

I hope they at least put the old dungeons in one of them exploration modes or something.
Nope. They're pretty much gone for good, half to streamline the experience and half to simplify it in order to cater to the new Trust/Companion system.
 
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This reminds me that in a strange way I'm actually relieved when I meet players who talk about stuff like having to BRB cause their toddler is being fussy.
Nothing like a few people with actual normal day to day stuff happening to put things into perspective of how fucking weird that other part of the playerbase actually is.
 
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It's ironic because raiders and their insipid obsession with 'MUH BALANCE', 'MUH LOGS', and 'MUH TOP 100' are the reason why FFXIV's job mechs have all had their corners rounded off.
I'm late, gay, and skimmed past this comment, but this is not what started this trend. HW and all its damage it did with its changes, and more specifically Gordias and to a lesser extent Midas, did this. See back in the ye old days, SE got really really butthurt that Final Coil died in a few days from world first tryhards. So they were determined to make Gordias stupid fucking hard, aka it was an overtuned and buggy (Nisi can be glitchy as fuck if you do it as intended, and a3s was also kind of janky iirc) for anything except the literal 1% to do reasonably. It was a fucking mess that they've publicly apologized for multiple times, especially with Nisi. Paladin/Ast took more then an extra month to clear a4s because they were fucking awful and the checks were too tight and difficult for how shit they were.

Also the jobs were fairly convoluted to play properly (War gained damage by using its tank CDs in its burst to generate an extra Fell Cleave in the raid window), really punishing (See HW Drg/Blm/Mch and HW Trick Attack required a positional to get off the debuff while having 5 seconds less uptime for twice the damage boost then it does today while still being a 60 second CD) to errors or misalignments, and it created this problem where they cannot balance DPS checks in a reasonable way because the difference between the true parse lords, the tryhard parse lords that are just okay to competent, and the actual shitters was far too damn high. Just look up HW BLM where you can just get cucked if you fuck up your uptime and you have less then half the movement tools you did today. Oh and you're worse then basically every physical dps except arguably Monk, so have fun trying hard and getting nothing out of it except suffering. BLM today has nothing on HW BLM for how sweaty you had to be to play it well, and HW BLM was bad especially after they buffed Brd/Mch/Ast

If you've ever played or played with a HW Mch that actually tried to do really well you know exactly what I mean. HW Mch despite the "gun mage" meme was a very fun job to play for how much was going on, but boy was it not as simple to understand as you'd think and it was super punishing if you were bad, or if your party was bad as wildfire was a massive damage modifier because it wasn't a set potency her GCD like it is today it was a buff that had huge multiplicative scaling with all buffs and crits. So if your party could align buffs right and if you were a god? Mch was one of the best jobs in the entire game at least top 5 with that list being: War/Sch/Nin/Mch then either probably Brd/Drg/Ast depending on the patch. Their is a reason Mch/Brd/Drg/Nin was the meta dps comp in every creator fight.

SE since Stormblood has been trying to course correct all the damage HW for anyone besides sweatlords. I miss some of that, and some jobs lost a lot in these various revamps, but for the overall health of the game it was the right choice because this game would be an even bigger shitshow if we still had HW job design and balancing.
 
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I'm late, gay, and skimmed past this comment, but this is not what started this trend. HW and all its damage it did with its changes, and more specifically Gordias and to a lesser extent Midas, did this. See back in the ye old days, SE got really really butthurt that Final Coil died in a few days from world first tryhards. So they were determined to make Gordias stupid fucking hard, aka it was an overtuned and buggy (Nisi can be glitchy as fuck if you do it as intended, and a3s was also kind of janky iirc) for anything except the literal 1% to do reasonably. It was a fucking mess that they've publicly apologized for multiple times, especially with Nisi. Paladin/Ast took more then an extra month to clear a4s because they were fucking awful and the checks were too tight and difficult for how shit they were.

Also the jobs were fairly convoluted to play properly (War gained damage by using its tank CDs in its burst to generate an extra Fell Cleave in the raid window), really punishing (See HW Drg/Blm/Mch and HW Trick Attack required a positional to get off the debuff while having 5 seconds less uptime for twice the damage boost then it does today while still being a 60 second CD) to errors or misalignments, and it created this problem where they cannot balance DPS checks in a reasonable way because the difference between the true parse lords, the tryhard parse lords that are just okay to competent, and the actual shitters was far too damn high. Just look up HW BLM where you can just get cucked if you fuck up your uptime and you have less then half the movement tools you did today. Oh and you're worse then basically every physical dps except arguably Monk, so have fun trying hard and getting nothing out of it except suffering. BLM today has nothing on HW BLM for how sweaty you had to be to play it well, and HW BLM was bad especially after they buffed Brd/Mch/Ast

If you've ever played or played with a HW Mch that actually tried to do really well you know exactly what I mean. HW Mch despite the "gun mage" meme was a very fun job to play for how much was going on, but boy was it not as simple to understand as you'd think and it was super punishing if you were bad, or if your party was bad as wildfire was a massive damage modifier because it wasn't a set potency her GCD like it is today it was a buff that had huge multiplicative scaling with all buffs and crits. So if your party could align buffs right and if you were a god? Mch was one of the best jobs in the entire game at least top 5 with that list being: War/Sch/Nin/Mch then either probably Brd/Drg/Ast depending on the patch. Their is a reason Mch/Brd/Drg/Nin was the meta dps comp in every creator fight.

SE since Stormblood has been trying to course correct all the damage HW for anyone besides sweatlords. I miss some of that, and some jobs lost a lot in these various revamps, but for the overall health of the game it was the right choice because this game would be an even bigger shitshow if we still had HW job design and balancing.
I LEGITIMATELY think that current gripes with job difficulty is a "you think you know what you want, but you don't." situation.

An acquaintance of mine always complains "I miss HW jobs"
> Has been too lazy to set up their keybinds because there are "too many buttons".
> Does not even raid.
> Complains about everything endlessly, honestly, if they got what they wanted they would find something else to bitch about.

I sincerely think jobs are in a good spot right now. It's a good middle ground where mouth breathers can still be reasonably competent even if they are doing things wrong, it's intuitive with out reading 3rd party guides but if you want to put the extra effort in there is room to do so.

IMO at least. Taken with a grain of salt ofc because I am not sweaty.
 
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I LEGITIMATELY think that current gripes with job difficulty is a "you think you know what you want, but you don't." situation.

An acquaintance of mine always complains "I miss HW jobs"
> Has been too lazy to set up their keybinds because there are "too many buttons".
> Does not even raid.
> Complains about everything endlessly, honestly, if they got what they wanted they would find something else to bitch about.

I sincerely think jobs are in a good spot right now. It's a good middle ground where mouth breathers can still be reasonably competent even if they are doing things wrong, it's intuitive with out reading 3rd party guides but if you want to put the extra effort in there is room to do so.

IMO at least. Taken with a grain of salt ofc because I am not sweaty.
I'd somewhat agree for the most part with your general point, but some of the changes are frankly shit that lost the feel of the old jobs. Also healer design is still lmao, while HW wasn't ground breaking it wasn't nearly this shit. If Cleric Stance didn't accidently turn itself back on after you turn it off if you double tap, it'd be a much smoother mechanic then it was but SE couldn't be fucked to do that and just axed it entirely so healers could boringly press the same button forever.

Dark Knight and Warrior are just shells of their former self, they lost a lot of personality they once had (Drk's early lore bit about how using "Darkness" eats at your soul and aether makes no sense when Darkside as a buff doesn't exist anymore) and what they have now is kind of just eh. While I get why mana had to change and why HW Warrior triple meme cleave burst phase had to change (yes doing 3 FCs was the high standard in HW), Drk is just eh outside of TBN memes and War I feel gets worse and more boring every expansion because they want a literal ape to be able to play Warrior at a high level and get excited looking at all the pretty numbers.

Old Mch was legitimately fun, now it is just super super binary and Mch wasn't designed to be binary and it shows with how boring nothing wildfire is, it was a very reactive job and felt different. This is ignoring that Mch is probably just as ping dependent as it was in HW anyway. Bard had a great flow in SB and was imo the best Brd, but it just got worse because players were shit at playing Brd I guess. HW Brd was powerful, but a clusterfuck for a variety of reasons.

I think the only job that feels like it consistently improves every expansion is Paladin and Black Mage, and arguably Dragoon depending on your stance for how Gierskogul used to work (hint: it costed your Blood of the Dragon timer to use it and it still had a CD). The rest? Who the fuck knows.
 
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