Final Fantasy XIV - Kiwi Free Company

The only thing I want from the trove is the fist pump emote since I don't have it.
I either already have everything else or aren't interested in what I don't already have.
 
Christmas event soon:

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Because XIV pornographers are often women and troons with the absolute worst taste.

Are you still following that musk-obsessed, wannabe "top dom" footfag?
Yeah it’s where I pulled this picture from. There’s something addicting about seeing a crazy pervert bottoming himself out every tweet and out grossing himself. That’s why he’s a personal lolcow of mine because every tweet he manages to make himself look worse.
 
I clicked on this expecting some ugly artstyle worthy of the SJW art and extremes thread but this is arguably worse.
I was expecting it to be an awkwardly posed in game screenshot instead of the awkward and bulbous strangeness that met my eyes.
 
@Rich Evans Ayypologist I don't remember which page you mentioned this, but you mentioned creative differences between Yoshida and Ishikawa and when I was watching Endwalker cutscenes retrospectively, I'm wondering if Endwalker was supposed to have a different villain.
The scene I'm talking about is the scene where Meteion is flatly talking to something that appears to be bigger than her while Emet-Selch and the gang are watching. It's a genuinely creepy scene and I thought at first she was talking to some omnipotent alien race that would eventually become the perpetrators of the Final Days. However, the scenes that preceded it didn't really line up because she does that in the cutscene and as it turns out all the worlds are dead? I just found it odd and out of place and I'm wondering if Meteion wasn't intended to be a villain, but rather a proxy.

This also creates a problem where I don't know if I can criticize Ishikawa's writing in terms of how she scales things. Meteion, at least to me and I think I touched on this in my post-msq thoughts when Endwalker first released, didn't fit the cosmic horror the Final Days were trying to convey. I think I said I was mixed on it in my post. She's still an interesting villain, but she doesn't scale well with how devastating the Final Days are. There are other things like Elidibus being able to do devastating shit despite the fact that Ascians in the past never did something so wide scaled. Again, really cool villain, but scaled awkwardly. Emet-Selch being able to build an entire city from scratch... somehow.

But again, I don't know if I can criticize her for this because it feels like there was a disagreement somewhere in how the Final Days were perpetuated.
 
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Anyone have a suggestion for a fun Melee DPS to main? I mained Reaper for several months now, been wanting to give another melee job a shot. Got Dragoon up to 82, and Samurai up to 73, but neither of them really felt "fun" to play, to me at least. Monk just didn't really interest me, weapon-wise, and I was a bit nervous about Ninja because I do have some latency issues on my end.

Anyone got any suggestions?
 
Anyone have a suggestion for a fun Melee DPS to main? I mained Reaper for several months now, been wanting to give another melee job a shot. Got Dragoon up to 82, and Samurai up to 73, but neither of them really felt "fun" to play, to me at least. Monk just didn't really interest me, weapon-wise, and I was a bit nervous about Ninja because I do have some latency issues on my end.

Anyone got any suggestions?
If you feel you can't reliably input the hand-signs on NIN then you have the option of a macro for it but its relatively slow in comparison. There's an absolute crapton of inputs for it but it slowly drip feeds them so you don't get overwhelmed. Don't suggest jumping in feet first by boosting.

MNK is a little twitchy due to having a good amount of positionals but it was somewhat alleviated. I feel its a lot of effort for similar output of damage and don't care much for it.

I enjoy SAM a lot it improves as you level up, same deal with DRG. It starts very slow for a time then ramps up into being quite a bit of fun.

If that doesn't appeal then you're going to have to try another role 'cause that's the lot of the melee DPS.
 
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If you feel you can't reliably input the hand-signs on NIN then you have the option of a macro for it but its relatively slow in comparison. There's an absolute crapton of inputs for it but it slowly drip feeds them so you don't get overwhelmed. Don't suggest jumping in feet first by boosting.

MNK is a little twitchy due to having a good amount of positionals but it was somewhat alleviated. I feel its a lot of effort for similar output of damage and don't care much for it.

I enjoy SAM a lot it improves as you level up, same deal with DRG. It starts very slow for a time then ramps up into being quite a bit of fun.

If that doesn't appeal then you're going to have to try another role 'cause that's the lot of the melee DPS.

Yeah, Ninja and Monk... they probably would be pretty fun, I'm just hesitating about my latency problems; the hand signs for Ninja make it a no-go, sadly, and Monk having a similar damage output for more effort is also a turn-off.

It looks like Samurai or Dragoon might end up being my melee of choice, then! Both jobs were doing well, but they both just felt "dull" at the levels I had them at; granted, I heard that Samurai doesn't get its full rotation until later, and Dragoon's "rotation + weaving" was something I never actually figured out entirely, so I think another attempt with both is in order. I'll give them both another look at, see what I enjoy; I prefer playing Melee jobs for Savage raiding, and while Reaper is fun, relying on the same job non-stop can drain the fun eventually.
 
and Dragoon's "rotation + weaving" was something I never actually figured out entirely,
I dunno if you heard but Dragoon is planned to get a major overhaul when 7.0 rolls around. I know this is still far into the future but I figured I'd mention it just in case considering the old summoner mains out there who were attached to the old kit and are still malding over new summoner.
 
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I dunno if you heard but Dragoon is planned to get a major overhaul when 7.0 rolls around. I know this is still far into the future but I figured I'd mention it just in case considering the old summoner mains out there who were attached to the old kit and are still malding over new summoner.

Yeah, I heard about that; personally, I care more about whether a job is fun more than anything else. As long as the job is entertaining to actually play and use, then whether or not it's "meta" really doesn't matter to me; I play Machinist, I could care less about metas.
 
Yeah, Ninja and Monk... they probably would be pretty fun, I'm just hesitating about my latency problems; the hand signs for Ninja make it a no-go, sadly, and Monk having a similar damage output for more effort is also a turn-off.
High latency isn't too much of a problem with NIN as long as it's consistent.

If you get random lag spikes then yeah you'll drift oGCDs and fuck up your windows.
 
@Rich Evans Ayypologist I don't remember which page you mentioned this, but you mentioned creative differences between Yoshida and Ishikawa and when I was watching Endwalker cutscenes retrospectively, I'm wondering if Endwalker was supposed to have a different villain.
The scene I'm talking about is the scene where Meteion is flatly talking to something that appears to be bigger than her while Emet-Selch and the gang are watching. It's a genuinely creepy scene and I thought at first she was talking to some omnipotent alien race that would eventually become the perpetrators of the Final Days. However, the scenes that preceded it didn't really line up because she does that in the cutscene and as it turns out all the worlds are dead? I just found it odd and out of place and I'm wondering if Meteion wasn't intended to be a villain, but rather a proxy.

This also creates a problem where I don't know if I can criticize Ishikawa's writing in terms of how she scales things. Meteion, at least to me and I think I touched on this in my post-msq thoughts when Endwalker first released, didn't fit the cosmic horror the Final Days were trying to convey. I think I said I was mixed on it in my post. She's still an interesting villain, but she doesn't scale well with how devastating the Final Days are. There are other things like Elidibus being able to do devastating shit despite the fact that Ascians in the past never did something so wide scaled. Again, really cool villain, but scaled awkwardly. Emet-Selch being able to build an entire city from scratch... somehow.

But again, I don't know if I can criticize her for this because it feels like there was a disagreement somewhere in how the Final Days were perpetuated.
>Zeke returns because Zeke forgets last email.
>What does Zeke do first upon coming back?
>Spergs about FF14 story.


Good to be back.

So you're missing something very important here regarding Meteion. Meteion is a hive mind, she is not a singular entity. So in essence what happened is once she received contact from all her 'sisters' who are all just clones I believe, their collective despair and apathy caused them to speak like a robot due to their collective trauma breaking them. The one who asks for our help is the one who we made contact with in Elpis, and is the one we're ultimately trying to reach during Ultima Thule. This culmination of information and study for someone as magically ultra empathetic as Meteion completely breaks the hive who are shared their reports to each other. So when the hive reports back to the receiver on Elpis, Meteion just goes batshit until she can't hold it in anymore. Which then using Dynamis energy her entire form morphs to the emo goth bird.

Remember, she receives her message just before her breakdown and Hermes immediately presumes it was from the hive collective (which is why he refuses to have her destroyed), so it is easily presumed that Meteion is not being possessed here and that the hivemind has just gone into a existential breakdown from all their findings.

Hiveion/Endsinger is in essence the collective cosmic despair and pessimism of the grander universe all coming to a conclusion that life is ultimately meaningless and we're all going to just die, so who gives a shit? She is the main threat, especially in a symbolic sense as the Scions are far more optimistic about everything. How well she scales on a power level scale? I mean her "song" causes the final days, and she was able to create ultima thule using powerful creation-like magics.

Endsinger's "song" is effectively a siren song that is meant to subconsciously exploit your emotional weaknesses until you just collapse on an aetherical level and take a purely or mostly dynamis form instead. Her whole game was that she can transform aether thin concepts into dynamis concepts through overloading and corrupting their form, which then on death because this is dynamis energy it doesn't return to the aetherial sea. The black Elpis flower and the black smoggy transformation sequence correlate to this idea that the Endsinger's "song" manipulates emotionally vulnerable people and corrupts them like how tempering works. Such as the peddler guy or the son who gets squashed. The flower is meant to foreshadow this idea that depression and despair "dynamis" is colored black, and the rainblow flowers in Ultima Thule are meant to embody all emotions one can feel which is meant to show Meteion that their is so much more to life then hating life.

I'd be very confused if Endsinger wasn't supposed to be the final boss originally as she makes sense on a thematic level (regardless of how much one might think the theme is even good or well executed). You'd have to change pretty much everything to make a different final boss. Also their was the weird morse code with Nero's device that says "ITS ALL WRONG" which while likely not fully intended to mean anything at first, but this same phrase is said by Meteion at some point during her break down which is a call back to that. So I'd imagine this rough theme for EW was intended, and Endsinger captures that theme. Why this morse code even happens I'd imagine it was Nero's machine detecting the "siren song" which just screams hopeless pessimistic drivel enough to drive you mad.

As for how the ancient's power scales...

In fiction, and in actual science through some law of energy that I can't fully recall which one it is, typically the power to create is notably more difficult to achieve then the power to break or destroy. The amount of energy to create things into existence is so much harder to achieve and control then the power to just break it, unless it is complete and utter anhillation on every conceivable level. This is why creation powers on a mass scale are usually reserved for literally Godlike-entities in fiction, while it is a much lower bar to just destroy life and matter on a mass scale.

So the Ancients being able to create life, even if it is not quite as powerful or as intelligent as them, is an extremely high feat of aether manipulation and it is quite easy to manipulate aether to destroy things and if they can channel such things into destruction capable magics (or just do what Elidibus did and just mass create an army to then wreck things) then they are capable of destroying the world. Elidibus is also technically a primal and thus gains aether from prayer and reverence as the "Warrior of Light".

Emet effectively made a complicated glamour and some moderately sentient life like Hermes did with Meteion. Glamours in FFXIV can do way more then just change your clothes. Urianger used one to hide the Waking Sands around HW I think, so glamours can distort the image of large stuctures like it doesn't matter so someone with as much aether as Emet can remake a city as long as he doesn't have to make the city too full of life and complex thought.

 
Was wondering where the hell you went, you sperg. Good to have you back.

Emet effectively made a complicated glamour and some moderately sentient life like Hermes did with Meteion. Glamours in FFXIV can do way more then just change your clothes. Urianger used one to hide the Waking Sands around HW I think, so glamours can distort the image of large stuctures like it doesn't matter so someone with as much aether as Emet can remake a city as long as he doesn't have to make the city too full of life and complex thought.

To add to your point, I do believe it's also stated at some point during Elpis that Emet-Selch excels at creation magic or whatever equivalent as well, so it wouldn't be too far-fetched to assume he could just as easily recreate Amaurot entirely from his memories. In fact, the finale of Shadowbringers is basically Emet-Selch powerleveling as hard as possible, and I don't just mean the transformation into Hades.
 
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