None of the criticism I've seen of Wuk has been related to her physical appearance, as much as I'd love to see less furry shit in games. I'm not to DT yet, but based on all the shit I've been reading from others:
Her personality sucks. She's disrespectful in the Japanese voice acting in ways that frankly aren't close to being endearing. She acts like a fucking moron and dominates all the expansion dialogue to the detriment of all previously established characters that should have been given at least a little chance to shine.
Her storyline and the expansion overall was a tonal shift (again, just going by what others have said- I'm still in HW) and the entire expansion was written in a cheaper, more child-friendly tone. Like one of those shonen animes or whatever.
I'm not looking forward to DT. Which sucks, because ARR and the first bit of HW have been really fun; Characters and themes really drew me in and made me care about the setting, and I'd been hopeful the rest of the game would keep me invested.
There's a chart somewhere upthread where she has more dialogue than all three main antagonists combined.
There's really two, almost hypocritical issues people have with the story (Wuk lamat strangles everyone else out, and all the scions are back a fucking gain), but they boil down to the same point: the world of tural is by far the least fleshed out in terms of characters. There are a handful of people with agency, and they're nearly all part of the same family. Everyone else is just a hat-wearing member of their community with little uniqueness or agency.
For a country that only just settled 80 years ago, it really doesn't feel like that; nearly every part of tural is culturally isolated and simultaneously completely unsustainable without heavy support from it's neighbours. The country's still got people who remember the whole country being at war, and there's a village whose entire identity is 'merchants'. There's almost nobody in the story that has any agenda that isn't either 'i want me or my guy to be the dawnservant', or 'i want to eat the world'. Conflicts off screen are resolved in frankly mind-numbingly dumb ways. Imagine going from Garlemald last expansion, whose arc is largely about how war really makes forgive and forget just impossible, and then at roughly the same time this MSQ we're told about how a war was solved by Tacos.
There's also the giant people, who are all bug-eyed retards who only got dreams of a city of gold in the depths of a far south forest... and spent their entire time crusading
north trying to find it. and managed to catch the genophage that made them all become the horrific lumps they are.
The mamool ja just hang out in the depths of an immensely shitty forest, and eat nothing but bananas, and do nothing to better their lives besides making more genetic freaks because...???? really, this is never properly justified. like they don't even like living there? but i guess when a war from 80 years ago has still scarred the forest, you're kinda just fucked.
To say nothing of that whole thing where there's three species of mamool ja, but only one combination can make blessed siblings. There is never any justification given for this.
The fact that I can't name a single person from Tural that supported Koana over Wuk is a key example of this.
Also, the game relies way to much on 'for this questline, here is a convenient tribe from bugfuck nowhere who happens to have the exact cultural hat needed to make this plot function'