- Joined
- Oct 25, 2023
M5 is super easy, what're you struggling with? The only "difficult" part is keeping full uptime with those spotlight mechanicsM5 is a pain in the ass especially if your melee n has a groovy OST
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M5 is super easy, what're you struggling with? The only "difficult" part is keeping full uptime with those spotlight mechanicsM5 is a pain in the ass especially if your melee n has a groovy OST
It is easy.M5 is super easy, what're you struggling with? The only "difficult" part is keeping full uptime with those spotlight mechanics
Use SSS when you need to go.It is easy.
But I fucking hate that particular mechanic especially as a MNK main with barely any ranged attacks.
Limiana — Today at 12:52 AM Regarding Account IDs
Even though Square Enix has stated that "identification of account IDs has been prevented," it is, in fact, not true.
Account ID still remains available in the game, and it is still possible to track all alt characters, previously or newly created.
The only change that has been made to this account ID is that it is being modified before being sent to an observer in such a way that every different observer receives different IDs.
However, these modifications are always the same for the observer's account.
For example, I may receive your ID as 555, while my friend will receive your ID as 666, but these IDs will permanently stay the same for all of your previously and newly created characters.
What does this mean?
This means that stalking plugins will continue to work with no update required in local mode.
Crowdsourced versions can continue to work slightly less efficiently or even just as efficiently as before if the developer decides to spend no more than a couple of evenings to update it.
Lol hey, they did the thing I said to do. They hashed the account-IDs, which is like the most basic fucking thing. Only took... nine months? To implement an incredibly basic function that's like, a line or two of code, maybe. Describing the addon as working "slightly less efficiently" or "even just as efficiently" strikes me as a total misread, though.Update on the most Nothing Ever Happens of all time, PlayerScope:
Also this information being clientside is because of the Mute List, not the Blacklist lmfaoLol hey, they did the thing I said to do.
In theory, if you get a bunch of people to make a massive collection of their own account-IDs and the hashed-IDs they see, you can reverse-engineer the hashing function such that that only variable you're guessing at is the unhashed account-ID of the other person.Additionally, it's reversible. Because SE is retarded.
It's been a while, but don't they have that thing that restores aether unbalancing, or whatever the fuck?
I do, but I basically pop it microseconds before the boss finishes casting.Use SSS when you need to go.
In theory, if you get a bunch of people to make a massive collection of their own account-IDs and the hashed-IDs they see, you can reverse-engineer the hashing function such that that only variable you're guessing at is the unhashed account-ID of the other person.
The amount of work that is involved in this kind of thing would be absolutely ridiculous, and it's easily scuppered by throwing a second layer of variable into your function. For example, the first time your client uses the mute feature (or rather, the first time it sees a player message), you could snapshot the clock tick of the machine and use that as an input for a bit-shifting function to mask the hashes on a second layer. That variable would be stored server-side, used whenever the server needs to send you a hash for a player you haven't seen before. Trying to account for this would be a level of absolute insanity to try to unwind, and is far beyond trannies afraid of people finding their ERP alts.
But SE has proven they aren't particularly competent programmers or at security, so who knows. Maybe they used a very simple, very basic hashing function that can be reverse-engineered with large enough dataset analysis.
XIV at this point is just snowballing into a cycle of "fixing what isn't broken and breaking everything more" at this point, isn't it?>Add significantly more clutter to environments
>Don't consider how this might impact individual cutscenes
Lol. lmao even.
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has been since 5.3XIV at this point is just snowballing into a cycle of "fixing what isn't broken and breaking everything more" at this point, isn't it?
Yes, but it's become even more of a rapid, downhill pace at this point.has been since 5.3
According to some guy on reddit, here's their trick:But SE has proven they aren't particularly competent programmers or at security, so who knows. Maybe they used a very simple, very basic hashing function that can be reverse-engineered with large enough dataset analysis.
Wow, so...a2 = (((o1 ^ o2) >> 31) ^ a1) & 0xFFFFFFFF
If the formula works, which the chatter suggests it does, yes.Wow, so...
This is happening because they didn't reroll everyone's pre-existing AIDs?
What an unfortunate acronym for an oddly fitting situation.Wow, so...
This is happening because they didn't reroll everyone's pre-existing AIDs?
YoshiPee turned into George Lucas, adding unnecessary VFX.>Add significantly more clutter to environments
>Don't consider how this might impact individual cutscenes
Lol. lmao even.
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