- Joined
- Dec 18, 2019
I thought FATEs/CEs would get easier with gear and higher phantom job levels but in the end it wasn't by a lot so they are still a ballbuster and that leads me to get fatigued fast. Sure two or three are fine, but by the fifth one I want to quit playing for the day and YOU HAVE TO DO SO MANY OF THEM IF YOU WANT THE ARMOR AND UPGRADES, then there is the fact you have to rush from FATE to FATE and get there ASAP or you won't get shit since they go down so fast anyways, I don't get why they don't have more than one fate spawning at a time so you don't have all people rushing to a single one and clearing it within seconds.Excellent writeup!
I would like to add: The CEs are kinda shit in a sense that it forces a huge sway of people to play tank. It is very, very unforgiving and as opposed to Bozja you can't imbibe an Elixir to get some passive mitigation. Vulns don't drop and as a DPS getting hit once or twice basically means you are dead. Yes, it forces people to group up, but even in that 75% of the people are playing tank because the stress of having to perfectly do everything is just not what they are looking for in content like OC. As tank on the other hand you can ignore mechanics, stand in AoE for uptime or outright ignore combat gimmicks like the Trade Turtle. In turn, this means that CEs take way, way longer than they need to because tank DPS still quite low.
I have been playing SAM recently and the amount of times I get to tank the mob because non of the 20+ tanks around me use stance is quite frustrating.
That post from a few pages back really opened my eyes, content is more stressful and difficult sure but that doesn't translate to fun and whats more I have heard savage raiders complain about how every other mechanic is a body check. "You must have all dumbasses alive to survive this move" Real challenging and engaging gameplay there.