Continuing on from my
previous post, here’s the writeup for the introductory stuff in the 7.0 MSQ. Compared to my previous post, this one has less commentary and is mostly story recap to lay the groundwork necessary to understand the absolute mess we’re about to get ourselves into. It’s also a long one due to it being our starting point where most characters and basic things about Tural are introduced.
Boat Rides, A New City, & The Rite of Succession (Level 90 Quests):
We gather up Alisaie, Alphinaud, Tiger Princess, Diversity Rabbit, and Krile as we board the next ship for Tural. The opening cutscenes play out on this boat, and they do a good job showing off the new character models. A storm kicks up around our ship, but this doesn’t phase our WoL. The twins get knocked around, but they’re fine. In fact, the only thing of note here is the start of a
VERY overplayed gag where Wuk Lamat can’t take
ANY form of travel without feeling sick. They will repeat this “gag” at least once per zone. A few pretty panning shots of the city later, and we finally arrive at our newest capital city Tuliyollal.
Let's pause for a sec. There is a running theme this expansion with names that are hard for English speakers to pronounce, and almost certainly impossible for the Japanese to pronounce given how much they love the sequential letters and uncommon sounds like “L”, “R”, “I”, “el”, “cha”, “qo”, among others. Due to this it is almost impossible to remember the actual name of anything found within the first 4 zones. I never thought my chronic addiction to nicknaming people, places, and things in both real life and on the internet would ever come in handy, but life is full of surprises.
This makes discussion about this expansion very difficult in voice or live text chat, as nobody can remember the proper names for anything without looking them up and phonetically sounding them out. While far from the expansion's biggest problem, the simple fact of the matter is that specific aspects of the region that may stand out are simply not going to be discussed as much when nobody can remember the names of anything. Every single group I’ve spoken with that plays this game has a different nickname for almost everything associated with the first 4 zones.
In fact, the only good thing to come out of this naming convention is the new “Crystalline Mean” style subzone in the capital called “Wachumeqimeqi” (What You Makey Makey). The pun is so bad that it loops all the way back around to hilarious and makes me crack up every time I open my map.
Back to the story. We arrive in the new city, and immediately begin the now obligatory capital tour quest. Returning from Endwalker, this tour is a good example of our first common style of quest for this expansion. The groan-worthy “This NPC is now accompanying you” style of quest. While they do manage one or two fun instances of this quest type (like in zone 4), it just boils down to “go to point x and talk to a dood, but there is optional dialogue on the way sometimes”.
During this tour, Krile and Wuk Lamat follow us to an area close-ish to all the baby aetherytes, while we are given a crash course on Tural's history, culture, current status as a nation, and get a general feel for how things operate over here. Our tour ends at 8 pillars with each housing a plaque that depicts the adventures of the current Dawnservant for the last 80 years. The 8th pillar is blank however, and will obviously be used to record the outcome of the first Dawnservant contest.
Speaking of said contest, after our tour we are instructed to head up to the palace to meet the current Dawnservant, and Wuk Lamat’s adoptive papa lizard, Gulool Ja Ja.
Time to take a meta-commentary pit stop again. If you thought Wuk Lamat’s voice acting was bad... just wait till you hear her papa. He has absolutely
NO CLUE what he is doing. This is, by far, the worst voice actor in the entire history of this video game. Hell, I’d go so far as to say he’s the worst voice actor I’ve heard in the last decade for
ANYTHING... It’s a shame, because while his writing has issues, he had the potential to be one of the more salvageable moments of fun in the story, but his voice acting completely ruined it. Anyway, I already noted the terrible voice acting in my previous post, but this guy... this guy is a level of bad that I didn’t think possible, and it deserved a special call-out.
We enter the throne room, and encounter the Two-Headed lizard king throwing down with everyone’s favorite autistic dragoon Estinien. No, we don’t know what Estinien is doing here, and we don’t know
HOW he got here, but he’s here now. The two decide to call their sparring match a draw, and Estinien waddles off to do Estinien things off camera for the entire expansion. He will have like 3 more brief appearances, but is completely irrelevant to the MSQ. While papa lizard is a jovial and fun character, his voice “acting” overshadowed any positive aspects of his character.
The next several cutscenes involve introductions to papa lizard, the other candidates for Dawnservant, and establishing the rules for the rite of succession. For the sake of readability I’m going to treat this batch of cutscenes as a single giant blob and just list out the important bits in bulleted lists.
First off, the candidates.
Zoraal Ja (The First Promise / The Arbiter):
- He is the single-headed son of the current Dawnservant, and his only biological child.
- It was previously thought that two-headed Mamool Ja were infertile and couldn’t have children, so his mere existence has given him monikers such as “The Miracle”.
- He has an expansionist vision for Tural that he wants to enact through military conquest.
- He is a lizard of few words, and glaring menacingly is his love language... in fact it’s his only language.
- He has a massive inferiority complex due to his dad being a larger-than-life legendary hero of the region. His only goal in life is to one-up his father in everything from strength to nation building.
- In his youth, he probably dressed up as The Arbiter from Halo 2 for Halloween/All Saints Wake.
Koana (The Second Promise / Specs):
- He is the first adoptive child of the current Dawnservant,
- He is a Miqo’te boy with teal hair and purple sun-cat eyes.
- Loves “muh science and technology from abroad”.
- Secretly has a protective big-brother instinct for his sister Wuk Lamat
- Won’t learn how to act like a normal person until around level 94.
Wuk-Lamat (The Third Promise / Tiger Princess):
- She is the second adopted child of the current Dawnservant.
- She is the first female member of the furry-bait Hrothgar race that we have ever met.
- Is so dumb that she could not pass an eye exam.
- A naive and sheltered kid, who doesn’t understand a single group of her own people.
- I have given her the nickname “Tiger Princess” because my Miqo’te girl in-game has had a lion-style tail since before Shadowbringers, and by the end of this story I didn’t want any part of my character associated with this cat-failure. Therefore, I’ve revoked her lion race privileges.
Bakool Ja Ja (BJJ / Ba-Cool Ja Ja):
- The only claimant not related to the current Dawnservant by blood or adoption.
- A two-headed Mamool Ja from a village deep in the forest.
- I honestly forget why he was even given the right to participate in the contest.
- Introduced as a thug.
- Steps on your tacos.
- Has no plans or vision for Tural’s future.
- Has an all consuming desire to prove he’s da bestest because he has two heads.
- Will give the viewer the most abrupt case of characterization whiplash they’ve ever experienced around level 95.
- Is the most fun of the candidates.
- A total lizard-failure.
- Bakool Ja Ja 2024. Two heads are better than one!
Next let's break down the rules of the contest they’re going to use to decide the next dawnservant.
The Rite of Succession:
- The right will consist of 7 unique challenges given to the claimants by electors appointed in 6 different towns throughout Tural.
- The claimants will be provided with 7 different tablets mirroring the scenes found on the pillar-plaques we saw earlier. There is an empty gemstone socket on each tablet.
- The claimants will be rewarded with a gemstone for one of their tablets when they complete an electors challenge.
- There are no rules saying one can’t steal a tablet or gemstone from another claimant (this is unclear at first).
- After a claimant completes all 7 challenges and sockets their tablets with the awarded gemstones, they must then locate the entrance to the fabled City of Gold and use the tablets to reach the front door.
- An elector may disqualify any claimant from the entire contest should they attempt to take the gemstone by any means other than the challenge given by the elector.
- Gulool Ja Ja reserves the right to void any claimant’s victory after the contest is concluded if he deems them to be unfit to rule for any reason. (This rule isn’t clarified until much later, but it’s worth remembering now)
Whew, that took awhile to type, but now that the structure is layed out it gives us the groundwork for going over this mess. This ain’t a great setup, but on paper it’s... workable. While the claimants each have their own problems in terms of presentation, the real problems will become
VERY clear once we finally get this contest underway and see just what these “challenges” entail. We’ll be jumping right into that in the next post, starting with the start-of-expansion obligatory zone selection between the Alpaca Jews and the Not-Vanu-Vanu.
Have a great day all.