- Joined
- Sep 22, 2019
I think the main reason they dont do this is how rigidly they adhere to level gating the zones and MSQ. The two zone initial split only works in their framework because both quests are usually level 0 in their framework, usually going on for one level or so before merging back to the main thread.I'd argue even HW had the multiple plot threads going on (as well as the two zone split.)
That's something that they could've actually played around with as something different. Instead of the 2 different paths --> zones that are only 50% accessible --> otherworldly 6th zone process, why not have done something like have all of Tural open from the get-go and you could choose which challenges to handle and just make the game a bit more freeform overall. The challenges could maybe have organic reasons as to why you can't progress to certain points (and would make the whole multiculturalism theme of the expansion feel a bit more natural) and you'd have to, gasp, explore and figure out things while helping Trooncat.
So many missed opportunities that I don't think would've fucked them development-wise. Is coding in an alternate string where an NPC goes "Ah, I've heard you've completed N challenges. Very good" or whatever that backbreaking?
Fucker better be praying to his dilator that Kate never gets canned, then.
Making it a pseudo open world would immediately throw all that out. Now all quests would have to be level 0. Exp gains they probably need to be reworked, etc. Not excusing them btw; I think if they wanted to experiment, DT is the perfect time to do so and your proposal would have been perfect for more freeform MSQ experience.
Alas CBU3 is staffed by retards when the big bosses are away apparently.