Final Fantasy XIV - Kiwi Free Company

Bakool's character arc is fine on paper, but it is hastily handled (cos we need to go Speak with Wuk Lamat again) which make it really meh.

It was pretty obvious from the get go he was a misdirected antagonist so the 'surprise' of Zarool Ja being evil could later be revealed (even though that was also very obvious.)

The problem is that we rush through it in the span of like 5 minutes whereas it really should've been like a zonewide story arc (similar to how Doma, the Au Ra, the Consortium, etc. are the primary zone focus for a zone) instead of it being half about Trooncat's Dad and half about the Mamool Ja.
 
So I just discovered Blue Mage. I am very amused.


My adventurer running around with a soul crystal of dubious legitimacy bought from a sleazy grifter hawking his wares outside Limsa Lominsa? And the only way to learn spells is to let monsters hit him until he figures them out? Sold. Love it.

Don't even care if BLU isn't anything useful for endgame content, it's such a fun diversion from my regular jobs. Plus I want to reach 50 because the Blue Mage costume it gives you has some serious drip.
 
So I just discovered Blue Mage. I am very amused.


My adventurer running around with a soul crystal of dubious legitimacy bought from a sleazy grifter hawking his wares outside Limsa Lominsa? And the only way to learn spells is to let monsters hit him until he figures them out? Sold. Love it.

Don't even care if BLU isn't anything useful for endgame content, it's such a fun diversion from my regular jobs. Plus I want to reach 50 because the Blue Mage costume it gives you has some serious drip.
Blue Mage is perfect for dicking around with friends, doing self-imposed challenges (some of which are achievements that award titles or a mount), and wrecking early-game FATEs that helps a lot whenever certain events are dropped. It's definitely something that you'll want a guide to check, as there are plenty of really broken spells that you can only get from a single enemy (or, in one notable case, from a boss in an optional dungeon that is only unlocked after beating another optional dungeon). Not being able to take it into PF or anything sucks, but it won't seem as bad once you hit level 50/60 and unlock a couple cool things that give you more BLU content.

It also gave us a game where the entire objective is to attack Lalafells and launch them into walls, so that's kind of cool too
 
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Can we talk about how bullshit it is that 100% of the Dawnservant trials were handmade for Wuk Lanat?
Not a single trial required her to not be in her comfort zone.
There was one that at least wasn't handmade for her. The trial where she had to recruit someone for Earthenshire should have been against her, if the only ones who supported her were the elderly.

Boy they're fortunate there was a handy schmuck to rip out of the place they literally just got him settled in.

Really... still can't get over that. All the writers had to do was not have him settle and his story instantly becomes a hundredfold more believable. Instead he has no issues being ripped away a second time. I don't even know why they did it? There's so few ways to interpret that and they're nearly all negative.
 
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I'd argue that level scaling is already in the game (most notably with Tribe dailies, Ocean Fishing and the Diadem) so there should be a structure in place to make things more freeform if they wanted to. Maybe there's something obvious I'm missing, but I think it'd be doable without adding anything crazy to the overall workload.
The dungeons are probably the biggest issue with allowing people to tackle the zones in any order. They'd have to completely divorce the dungeons from the MSQ, which while nice, would be something they'd never do. Especially now that we only get one dungeon per patch and it's always connected to the MSQ in some form.

It'd be great if the dungeons were just shunted to level gated side quests, with the only MSQ involvement being the x5 or x9 dungeons.
 
So I just discovered Blue Mage. I am very amused.


My adventurer running around with a soul crystal of dubious legitimacy bought from a sleazy grifter hawking his wares outside Limsa Lominsa? And the only way to learn spells is to let monsters hit him until he figures them out? Sold. Love it.

Don't even care if BLU isn't anything useful for endgame content, it's such a fun diversion from my regular jobs. Plus I want to reach 50 because the Blue Mage costume it gives you has some serious drip.
You don't have to be hit by the attacks, just make sure you have aggro on the monster before it starts casting the spell.

Any spell learned in a dungeon or trial is guaranteed to be learned (unless it's Loom) if it's run Synced.

The best way to level BLU is to go to a zone with level 80 monsters, tag one of them with a sardine, and have a friendly tank (who ISN'T in your party) immediately rip aggro off them so that you don't die instantly. It gives an actually absurd amount of EXP because of BLU's overworld monster EXP boost.
 
The best way to level BLU is to go to a zone with level 80 monsters, tag one of them with a sardine, and have a friendly tank (who ISN'T in your party) immediately rip aggro off them so that you don't die instantly. It gives an actually absurd amount of EXP because of BLU's overworld monster EXP boost.
You can also solo this. In the Tempest area Clionids will eat the nearby leeches, so you just sardine the leech, lead it to the Clionid to be eaten and you get the XP. I got my BLU from 50 to 80 in a few hours, but in lower levels you need a good kite game to not die in 1 hit.
 
So tonight I'll be running the Ifrit/Garuda/Titan hard trials. I'm going to have to just queue with randoms since none of my friends are ever on at the same time.


This will be my first time doing 8 man content in XIV as SCH so I'm a little nervous. I know there are guides out there, and I plan to watch a couple in a few minutes, but I wondered if any kiwibros have advice for specific things to avoid.


I don't want to shit up the fun for other players who are just trying to farm/speedrun by fucking up one of the healer slots in the party. I've been there before trying to farm content in other games and know how frustrating it can be. Pls gibe advice.
 
So tonight I'll be running the Ifrit/Garuda/Titan hard trials. I'm going to have to just queue with randoms since none of my friends are ever on at the same time.


This will be my first time doing 8 man content in XIV as SCH so I'm a little nervous. I know there are guides out there, and I plan to watch a couple in a few minutes, but I wondered if any kiwibros have advice for specific things to avoid.


I don't want to shit up the fun for other players who are just trying to farm/speedrun by fucking up one of the healer slots in the party. I've been there before trying to farm content in other games and know how frustrating it can be. Pls gibe advice.
8 man content outside savage and some extremes are piss easy, especially as a healer, all you're doing is the same as 4 man content, the only difference is tanks might have more things to do than just hit the boss
 
8 man content outside savage and some extremes are piss easy, especially as a healer, all you're doing is the same as 4 man content, the only difference is tanks might have more things to do than just hit the boss
Good to know! So basically I was worrying about nothing. Not sure if that's reassuring or disappointing, but at least it means my progress towards HW won't be slowed down.
 
Good to know! So basically I was worrying about nothing. Not sure if that's reassuring or disappointing, but at least it means my progress towards HW won't be slowed down.
Everything you do from ARR-DT is pretty much the same except gradual increases in difficulty, its all the optional things where it will take some skill and gear
you also have 24 man content you have to do in order to reach HW
 
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Are the 24 man raids any worse than 8 man content, at least in terms of mechanics? Should I practice on 8 man stuff for a while before I get there?
you don't need to practice anything, the first three 24 mans you need to do are so powercrept now that you can just follow people and dps everything down without worrying
and in general you don't need to practice against anything thats not extreme/savage, if you ask people will just tell you the mechanics or you just pick them up during the fights.

The later 24mans (Alliance Raids) do get mechanic heavy and some single people can fuck it up for all 24, the Nier raids in general are a pain in the ass for people who don't know anything
 
Ran my first Alliance Raid in months and got jump scared twice. First, the queue actually popped and second, it actually loaded in without someone dropping
 
Are the 24 man raids any worse than 8 man content, at least in terms of mechanics? Should I practice on 8 man stuff for a while before I get there?
The first 24 man series is crystal tower, the one you should do before hitting the tail end of ARR.

In 24 man raids the players are split in 3 groups of 8 (alliances) so outside of ressing the healers of another alliance because they got wiped out you should take care of your group and your group only, essentially making them 8-man raids with 16 other things running around.

The party compositions are also different, 8-man will have 2 tanks-2healers-4dps while 24 man the groups will be 1tank-2healers-5dps, you could more or less clear CT by hitting things with your dps skills, having your fairy out and maybe dropping a tank shield/partywide when you remember.

Worth mentioning is that even wanting to be prepared for these things, regardless of difficulty, already makes you better than 95% of the healers in this game.
 
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I don't want to shit up the fun for other players who are just trying to farm/speedrun by fucking up one of the healer slots in the party. I've been there before trying to farm content in other games and know how frustrating it can be. Pls gibe advice.
All of the mandatory MSQ content is designed around a single player not being able to get everyone killed. Leviathan being a weird exception here since someone popping the Elemental Converter too early will result in a wipe.

You don't need to worry much about fucking things up for other players unless you want to do the optional stuff.
 
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Figures the servers would get fucked on the night I set aside time specifically to do dungeons and trials lmao. Constant disconnects while trying to queue, thought it was on my end at first but I'm testing at 220 down and 32 up. Apparently they've put out an actual notice that the game is being DDOS'd. Lame.
 
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