Final Fantasy XIV - Kiwi Free Company

I'm playing again for like the first time in a year. Has something changed with healing since DT came out or am I just running into shitty tanks?

Tanks are almost invariably complete shite which is why I only run roulettes as one (for consistency har har.)

I think what we're seeing with your situation was the distillation of years of 'Free Cure is bad' being chanted as a mantra manifesting into 'Regens good' shit.

Mentors on Aether tend to harp that 'you shouldn't be casting Cure 1! Use Regen!" and it's starting to turn into 'You need to be using your Regens, you're a Regen healer!!11" without really stopping to think that Regen is a stopgap spell until WHM gets more tools in their kit.

Granted, there may be some instances where that shit is helpful -- I'm thinking undergeared tanks who don't know how to press their buttons -- but yeah, you have the right of it. It's just that the majority of this game's playerbase is retarded.

E: Also, Jesus Christ Tari, congrats on your eventual Luckiest of Lords title.
 
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E: Also, Jesus Christ Tari, congrats on your eventual Luckiest of Lords title.
The consensus is that you need around 2000 (Stastistics range between 1500 and 2600) total Thief's maps for the title, that's 250 per person, maps either done through a static or pug runs in the Thiefcord. You have a roughly 41% (lol) adjusted chance to get a Thief's Map from either level 70 map dungeon when you take into account the possibility of getting multiple from one run.

250 / 0.41 = ~610 maps and i'm already at 226 stockpiled.
I'm probably going to end up with more Thief's Maps than Sev (Sev grinding 389 Thief's Maps is a meme in the gulag) from this lol

EDIT: Was explaining what mogstones are for to a friend who's still in ARR and did the math for this, i literally do not have words for how broken this is
Too Many Maps.png
 
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EDIT: Was explaining what mogstones are for to a friend who's still in ARR and did the math for this, i literally do not have words for how broken this is
Too Many Maps.png
That is terrifying to think of attempting. I'll just accept right now that I don't ever get this achievement lol
 
That is terrifying to think of attempting. I'll just accept right now that I don't ever get this achievement lol
According to FFXIV Collect, it's the 10th rarest achievement in the game (205 Characters).
Rarer than this are:
- A Spellcaster to Remember (199), win 1k CC matches as a Caster
- For The Hoard VI (190), Discover 20k Accursed Hoards
- The Rose Gold Scales (188), win 1k Frontline matches as a member of the Immortal Flames
- Die Another Day V (177), win 1k Rival Wings matches
- A Stalwart to Remember (174), win 1k CC matches as a Tank
- The Ebony Leaf (172), win 1k Frontline matches as a member of the Twin Adders
- All The More Region to Leve VII (116) - 5k Battlecraft Levequests
- In The Outfield VII (115) - 5k Fieldcraft Levequests
- Leader Of The Pack (89) - Win 5k CC Matches

That's right, an achievement from patch 2.1 is the rarest one in the game.
Lalachievements' numbers say this though.
Rarest: Leader of the Pack (220)
In The Outfield VII (233)
For The Hoard VI (248)
All The More Region... (253)
The Deeper End IV (312)
A Stalwart to Remember (367)
Stay Gold, Cenote IV (376) - This is doing 20 clears of the new level 100 map dungeon
For the Hoard V (395) - 10k Hoards
The Deeper End III (404) - 10 clears of Thief Maps
A Spellcaster to Remember (408) (10th)
Die Another Day V (506) (12th place)
 
That's right, an achievement from patch 2.1 is the rarest one in the game.
That's because not many people wanted to hardcore autism The Feast when it came out, particularly because it was more of a clusterfuck of a mode to play than CC is now.

Addendum: You can thank The Feast as the reason why smaller scale PvP got limited to pre-made phrases instead of actual chat because people would get fucking rabid in Feast chats when communicating. It was kind of funny.
 
I don't know about everyone else but when I see a mentor icon on someone, I can safely assume it's a smooth brained tard that's gonna get carried in whatever instance I'm running. I'd say around 70% of the time my assumption is correct.
70% is generously low, all things considered.
 
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70% is generously low, all things considered.
I'll be honest, recent months it hasn't been as bad, at least in dungeons, so I lowered that number. 8 man duties is a different story and where most of my mentor grievances come from. I'm convinced the mentor players go out of their way to sniff paint and eat a few crayons before hopping into the queue.
 
I'll be honest, recent months it hasn't been as bad, at least in dungeons, so I lowered that number. 8 man duties is a different story and where most of my mentor grievances come from. I'm convinced the mentor players go out of their way to sniff paint and eat a few crayons before hopping into the queue.
But dude you don't understand, it's not that they're actually bad at the game, it's just that they're so used to Savage/Ultimate content that anything less is just braindead boring for them so they just sandbag and turn their brains off.
 
sandbag and turn their brains off.
excuse me? this is my best, ableist! i was able to get through all content like this and you didn't see those people complaining! i got my commendations fair and square just like my EX clears, i absolutely did not pay people to clear that content for me!
this game is against quadraplegic stroke victims!
(This is a joke but people on the OF are actually like this.)
 
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- A Spellcaster to Remember (199), win 1k CC matches as a Caster
I'm kind of surprised A Sawbones to Remember is more common than this one. Based on my (admittedly limited) experience with PVP over the past couple days I would've guessed fewer people were running healers than casters.
 
I'm kind of surprised A Sawbones to Remember is more common than this one. Based on my (admittedly limited) experience with PVP over the past couple days I would've guessed fewer people were running healers than casters.
Probably a holdover from when having 1 healer was mandatory for The Feast and The Fold, plus i've seen more people play Healer than Tank in CC

Edit: Sawbones is 13th place for both sites (232 Collect) (527 Lala)
 
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Mentors on Aether tend to harp that 'you shouldn't be casting Cure 1! Use Regen!" and it's starting to turn into 'You need to be using your Regens, you're a Regen healer!!11" without really stopping to think that Regen is a stopgap spell until WHM gets more tools in their kit.
Literally the first mentor I ever met in HW (Aery IIRC) lol. Honestly it's the game's fault. Why tf would your average MMO player think that they shouldn't try to fish for freecures if it's a mechanic the game is advertising? And ya, regen is absolutely a stopgap. Honestly I find the way FFXIV does its level scaling to be just completely unfun. Why tf do I not only have to memorize boss patterns of dungeons that are A) irrelevant today, but B) my class has a completely different rotation/priority list for? It was okay when the bracket was like 50-80. But now, especially with 1.0 holdover classes like WHM, it's just fucking boring or needlessly stressful.

Make up your mind SE. Am I a healer that has to pay attention to health bars at all times and to cleansing things like doom debuffs? Or am I a green DPS that should prioritize everything but healing as long as no one dies? I genuinely do not understand why SE cannot figure out how to make FFXIV healing interesting, when it was interesting years before FFXIV came out.
 
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Why tf do I not only have to memorize boss patterns of dungeons that are A) irrelevant today
I'd argue most mechanics we have today have been built off of older mechanics.

but B) my class has a completely different rotation/priority list for?
See, that's a valid point because one is a more steady introduction into stuff that becomes more commonplace the further you get into the game, and the other is learning a skillset that doesn't transfer over the further you get into the game because you have more to be doing.
 
the other is learning a skillset that doesn't transfer over the further you get into the game because you have more to be doing.
insert joke about summoner (more ruin 3 casts means less mobility) and warrior (before level 70 you actually have to manage your meter) being more mechanically complex at level 60 than level 100 here

EDIT:
Mogstones.png
the number keeps growing (this is enough for 312 maps amongst all 4 now)
 
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Literally the first mentor I ever met in HW (Aery IIRC) lol. Honestly it's the game's fault. Why tf would your average MMO player think that they shouldn't try to fish for freecures if it's a mechanic the game is advertising? And ya, regen is absolutely a stopgap. Honestly I find the way FFXIV does its level scaling to be just completely unfun. Why tf do I not only have to memorize boss patterns of dungeons that are A) irrelevant today, but B) my class has a completely different rotation/priority list for? It was okay when the bracket was like 50-80. But now, especially with 1.0 holdover classes like WHM, it's just fucking boring or needlessly stressful.

Make up your mind SE. Am I a healer that has to pay attention to health bars at all times and to cleansing things like doom debuffs? Or am I a green DPS that should prioritize everything but healing as long as no one dies? I genuinely do not understand why SE cannot figure out how to make FFXIV healing interesting, when it was interesting years before FFXIV came out.
A great moment with Square Enix butchering jobs was when they decided to drop an axe on half of the Scholar kit and forgot Scholars need some form of leeches/esuna to remove poison in Brayflox's Longstop.

Kinda reminds me of when Square Enix started considering healers in balancing. If Coil was designed without healer dps in mind, it frightens me to think about how bad people were at the time. I remember people I played with having trouble with T1 and T6. Just what on Earth are people doing when they play this game?

That said, I don't think the healer jobs are boring because I play with randoms all the time. I'm used to using my entire kit to carry braindead retards, dpsing for them, and in some situations also tanking for them. It makes the game more interesting.
 
Just what on Earth are people doing when they play this game?
Probably gooning while they ogle theirs and everyone else's heavily modified characters.

That said, I don't think the healer jobs are boring because I play with randoms all the time. I'm used to using my entire kit to carry braindead retards, dpsing for them, and in some situations also tanking for them. It makes the game more interesting.
I agree with you, but that's also the reason why I hate healing with randoms. I prefer it when I can just spam my one or two DPS buttons and not have to worry about every retard being retarded. Which is odd when I do way more on literally any other job and the monotony kills me. I guess it's because, with the content treadmill being the way it is, I'd rather do less for more than do more for less.
 
Just what on Earth are people doing when they play this game?
i mean look at old videos of people doing normal content, they were absolute dogshit

Edit: OK I'M SORRY IS THAT SOMEONE FROM BACK WHEN FREECURE WAS ACTUALLY RELEVANT LETTING THE PROC FALL OFF

Spoilers for the end, the POV DRK (Who doesn't know what Mitigation is) dies because people DPSed too hard and made the boss transition into phase 3 while people where in a vent, and that snowballs into everryone dying because the healers are dogshit
 
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i mean look at old videos of people doing normal content, they were absolute dogshit

Edit: OK I'M SORRY IS THAT SOMEONE FROM BACK WHEN FREECURE WAS ACTUALLY RELEVANT LETTING THE PROC FALL OFF
I don't want to look at that, it makes me miss the times when Protect and Stoneskin were still in the game.
 
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