Getting me back to XIV would require the dev team acknowledging the deep problems with the gameplay loop and actually acting on it with some kind of urgency. Heavensward had absolutely broke-ass job design out of the gate and by the midway point it had been patched up enough to make way for Stormblood's overhauls.
Meanwhile we've had Shadowbringers gameplay for like 3 expansions now and they've only doubled-down on a lot of the things that people didn't like about Shadowbringers. And every time someone asks them if they could bring back *some* of the stuff (not all of it, just some) that was good about HW and SB job design, the devs act like you're a fucking crazy person. It's just "you think you do but you don't" smug horseshit, Japan-edition.
Also unpopular opinion - crafting and gathering need to feel important. Not just, "you buy the crafted gear at the start of the raid tier" or slutmogs for trannies. Crafters should be able to approach much closer to BiS (hell, just make near-BiS craftables expert crafts and non-tradeable) or have a role to play in relic quests or something. We also need more disciplines - where's the equivalent of enchanting? archaeology? inscription? engineering? All of those are cool-ass concepts for professions in WoW that could probably be a starting point to making cool cosmetic and fun collectible shit in XIV. Imagine being able to craft cosmetic skins for certain moves so you can be an ice-themed samurai or something, I dunno.
There's just nothing interesting. Gameplay loop is stale, I'm tired of playing DDR with retards over rural internet while hearing tranny vocal fry in my ear, and I'm tired of not having shit to do other than raid.
A bit off-topic, but can someone explain to me what exactly people dislike about the Thirteenth arc so much? Is it just Zero being an annoying trope character?
I thought the Arch-fiends were fun enough and I got a little invested in saving Azdaja. The common explanation I heard is that it felt pointless, but it's the first arc after EW and people seemed to agree that we wanted a shorter story with less stakes to reset things. I agree it needed more story hooks for the future. honestly it didn't feel much worse than previous patch cycles.
Also they take Calyx way too seriously when the idea of a hacker villain with an iPad in XIV is so fundamentally dumb. He really should've turned out to be an avatar for some fat nerd in a basement somewhere in Solution Nine using Replicant Sphene as a virtual GF before we kick his teeth in. But I guess you don't want to insult half the playerbase.
There's nothing really wrong with it but we went into it knowing that it was going to be glorified filler as the 13th is impossible to fix in main story due to the retarded decision to tie 13th characters into optional trials and optional high-level role quest completion. I saw it as a waste of time because nothing can be resolved so long as Unu and that brown elf bitch are trapped in the optional content freezer.
Also for the 13th being the core part of the storyline, we didn't see much of the 13th at all. Half of it took place on the source or "source but red."
Q1 financial report for Square Enix is out. Relevant slide is below:
View attachment 7757825
MMO gross sales decreased year over year by -23%, MMO operational profits by -45%. Dawntrail really shat the bed for them.
I wish they would just localize Dragon Quest X.