Five Nights At Freddy's

I wonder if they are going to make Afton just a full-blown pedophile (like 99% of serial killers of children) and not a mad scientist/grieving father.
Jokes aside, I imagine they might go with the original trilogy take on his character, aka just a dude who kills children and stuffs their bodies into the suits. I'll be surprised if they try to incorporate the more complex stuff like remnant, illusion discs, or his killer animatronic experiments.
 
Jokes aside, I imagine they might go with the original trilogy take on his character, aka just a dude who kills children and stuffs their bodies into the suits. I'll be surprised if they try to incorporate the more complex stuff like remnant, illusion discs, or his killer animatronic experiments.
Agreed, it's just one movie, and some of it seems pretty campy, so I imagine it'll have more of that 1-3 vibe of a ridiculously dangerous haunted workplace instead of the batshit sci fi story the series became after SL.
 
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I do wonder if the movie will have some sequel teaser at the end, especially since they seem to be blowing their load rather early with this movie already with Springtrap and all.

I'll bet five bucks that they did some market testing and found that having angry and red eyes was the scariest to the average theater goer, or something equally dumb.

Nigger, tell them to look at this and tell me which is scarier

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Whoever says "red eyes" is a fucking simpleton

A fitting name for the state of Security Breach, if I say so myself.

I wonder if they are going to make Afton just a full-blown pedophile (like 99% of serial killers of children) and not a mad scientist/grieving father.

It reminds me of what they did to Freddy Krueger in a nightmare on elm street remake, making him a pedo instead of just a murderous killer that POSSIBLY could be one (which ironically was scarier than a full blown confirmation).

Hopefully they keep Afton mysterious and dangerous instead of going to any extreme.
 
I do wonder if the movie will have some sequel teaser at the end, especially since they seem to be blowing their load rather early with this movie already with Springtrap and all.
If it ends up being successful, then they'll do it. The question is this, will the movie even be good? The answer's going to be perfectly obvious.
 
Jokes aside, I imagine they might go with the original trilogy take on his character, aka just a dude who kills children and stuffs their bodies into the suits. I'll be surprised if they try to incorporate the more complex stuff like remnant, illusion discs, or his killer animatronic experiments.
Mike seems to be a random guy and not William Afton's son or a reanimated purple corpse, so I'm reasonably optimistic it'll stick to the stuff in 1-3. Movie development started before FNAF 4 came out and the story that game added was reasonable enough (William Afton had a son who died, actually it doesn't even confirm that he's the dad) compared to what came after it.
 
Honestly, it would have been a better twist if Vanessa and Vanny WERENT the same person. As in, you keep thinking they are building up towards a predictable twist only for them to reveal its not the case.

I dont mind Vanessa/Vanny but I hate how little its done with them. We literally could have had a jekyll and hyde dynamic where Vanessa blacks out and probably doesnt know what happened except this boy is now terrified of her for some reason and his story of her wearing a bunny suit and wielding a knife would obviously sound farfetched to her (until she blacks out again). It would have been amazing to be able to snap Vanessa back and she sees she is wearing the suit and holding a bloody knife and she can only stare at herself in horror of what she had done.

You literally had what could have been the female equivalent of Defoe's Green Goblin.

The fanbase seems to write them in far more interesting ways than the game itself. I legit still cant believe they had the perfect antagonist to move the series forward and instead took the coward way out and brought back Afton once freaking again.

The game really needed some messed up imagery and stakes.

If it ends up being successful, then they'll do it. The question is this, will the movie even be good? The answer's going to be perfectly obvious.

The series does "orbit" around Afton/Springtrap tho, so if they have him killed off in this would be ill advised but he also isnt an active threat in the games outside of gameplay.
What I mean is that after Fazbear's Fright burns down, he just seems to be ok in chilling there until he makes his way of the new Pizzaria, almost like he has been "called" to it.
 
Honestly, it would have been a better twist if Vanessa and Vanny WERENT the same person. As in, you keep thinking they are building up towards a predictable twist only for them to reveal its not the case.
When you get incredible lines like "Vanny. That does sound like Vanessa...and bunny," you really think they're setting it up just to avoid it. The VIP ending does show Vanny in the alley and Vanessa on the roof of the burning Pizzaplex, but who knows whether that's "symbolic" or not. And there's all the damn therapy tapes, but honestly, I couldn't be bothered trying to piece all that together after suffering through the gameplay itself. I'm sure as hell not going to buy a bunch of tie-in books to figure it out.

Really, the whole game's story being gutted and reworked prevented anything worthwhile coming from Vanny. I'd love to know what the hell happened to cause such drastic shifts from the original trailer and wound up making the game's primary antagonist into a total footnote. Maybe someday we'll get somebody at Steel Wool leaking something that shines some light on the whole debacle. But hey, Ruin comes out tomorrow, surely Steel Wool won't fuck up the same game twice...right?
 
Sorry for double post (couldn't edit) but if there is anyone who is not gonna play or doesn't care about spoilers, here are videos from all of the endings and an walkthrough




Gotta say, the jumpscares in this one are much better than in the base game, actually play an animation like alien isolation instead of just putting their faces into yours
 
It's a lot shorter and more linear than the base game, which helps it a ton. The animatronics are used sparingly, instead of just appearing and disappearing into the void every time you bump into a staffbot (of which there's basically zero, another improvement.) I thought the Detective Vision-gimmick was going to suck, but they actually pulled it off pretty well, and I liked some of the changes in the environment as you deactivate nodes, and I wish they went a bit further with that. I think I only ran into one bug with a jammer, but other than that it was mostly jank-free (though I think the mini-Music Men bit might be slightly broken.) I can't comment on any of the story bits, I'll leave that to the Youtube lore channels. All in all, pleasantly surprised.
I'm sure I missed a lot in my playthrough, but I might actually give it another run to see if I can do more, which is a nice step-up from how tedious SB felt.
 
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The AR gimmick was interesting at first, but it started to get a bit confusing towards the middle when they introduce puzzles in the AR world that remove objects in the real world. How does that make any sense, unless the mask is messing with Cassie's brain via neural implant? Even if your brain thought there was a wall in front of you, couldn't you walk through it if it wasn't there? The story did have a surprise ending if you go the neutral path: Did Gregory straight-up murder a bitch in order to keep that...thing buried under the Pizzaplex? :O That's pretty cold.
 
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Did Gregory straight-up murder a bitch in order to keep that...thing buried under the Pizzaplex? :O That's pretty cold.
It doesn´t even make much sense since he ripped apart three animatronics himself.

The Thing down below is from the book Tales of the Pizzaplex.
 
Massive improvement over Security Breach. It's actually surprisingly solid, if a bit short, and I found the ending reveal cutscene really cool (until Roxy showed up. too cliche and ruined the mood instantly).
But it's extremely fucking weird, even though has a much more solid plot than SB, as far as the ingame objective and the idea, even though its pretty obvious, it just doesn't really make sense to me, it doesn't really tie in to SB at all apart from the overall setting and characters. It's just difficult trying to see the relation between the two beyond that.

I realize it is FNaF, so it is meant to be cryptic schizo nonsense for internet autists to theorize over, and it follows this trend. There's a couple endings, all of them are very strange and blue-balling. Clearly a sequel is intended.

But honestly, I think they just retconned the whole of SB after people shat on its retarded plot and like the shit with Vanny, the blob and the return of Afton (who don't appear at all in ruin) and that whole thing with Freddy's schizo "i'm not me" rant.
AFAIK the stuff revealing the mimic was released after, so I'm pretty sure they just did that to salvage the game.

It does irk me how they used Freddy. IDK what the fuck is going on with that, but I don't like it. And that they teased Glamrock Bonnie so much but we never got to see him in game at all, not even what happened to him? Too lazy to make a model for him?
Also it seems they have decided Freddy and Bonnie are homosexuals, unless this is somehow meant in a platonic way (optimistic)
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Very cringe and extremely gay.

Ontop of that the gameplay seemed a bit lackluster? I can't really say cause I only watched a video of it, but it really didn't look like there were too many cases with actual threats. Just a lot of """puzzles""" and exploring. If anyone here has played I will be interested in your opinion on that.

Edit:
I forgot to mention. I really liked how the AR stuff looks and the idea of the kind of parallel worlds. Reminds of the Golems of Amgarrak DLC for dragon age, which I love.
 
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Ontop of that the gameplay seemed a bit lackluster? I can't really say cause I only watched a video of it, but it really didn't look like there were too many cases with actual threats. Just a lot of """puzzles""" and exploring. If anyone here has played I will be interested in your opinion on that.
It's no Alien: Isolation, for sure. It's a very linear game, highly scripted, and with probably the most signposting I've seen in a game in years (to a somewhat annoying degree in some aspects.) I think they wanted to avoid some of the issue with SB's difficulty, in that a lot of it felt random and inconsistent, due to having the enemies pop in and out, and the buggy ways of fighting back, like the camera flash. It's not great, since it basically fixes the problem by cutting out gameplay elements, but it's certainly less frustrating and more stable. I feel something limited like Ruin should have been Steel Wool's first attempt at this kind of project, and then expanding into a larger scope like SB after getting that experience.
And that they teased Glamrock Bonnie so much but we never got to see him in game at all, not even what happened to him? Too lazy to make a model for him?
 
A year and a half for basically a walking simulator with a few puzzles. Security Breach's story was jumbled, all over the place, and bits that weren't properly told or complete, but at least it had one. Ruin is basically just "Find Gregory" with nothing of importance until the very end. At least it was free, I guess.
 
A year and a half for basically a walking simulator with a few puzzles. Security Breach's story was jumbled, all over the place, and bits that weren't properly told or complete, but at least it had one. Ruin is basically just "Find Gregory" with nothing of importance until the very end. At least it was free, I guess.
Let's not forget 1.5 years for an unsatisfying ending that explains nothing except sequel bait.
 
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Let's not forget 1.5 years for an unsatisfying ending that explains nothing except sequel bait.
More like Book bait. Ya want to know what the mimic is, and why it's locked down there? WELL YA BETTER GO BUY THE BOOKS BUCKO(Or just check the FNAF wiki).

It's worse then just sequel bait.

I think ruin was neat idea, and they learned from how bad SB was, and then tried to improve on it what made SB bad. That's something I can respect, devs learning from mistakes.

While ruin isn't good by any standard, It gives me hope steelwool can at some point make a good game that isn't just a compilation of previous games(help wanted).
 
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