- Joined
- Nov 14, 2012
Even Jace knew that doors opening when they ran out of power was retarded.it made jace shit himself, is that not fun enough?
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Even Jace knew that doors opening when they ran out of power was retarded.it made jace shit himself, is that not fun enough?
Picking apart a video game that realized Chuck E Cheese animatronic characters are kinda creepy and decided to make a low budget SPOOKY SCARY experience that never promised to be grounded in any sort of reality.
I don't know what you're talking about. I don't think I've ever seen one of those movies. I don't pay attention to shit like that.Let me guess, you can't enjoy Evil Dead films either because you keep counting how many times a shotgun is fired before its reloaded, right?
I don't know what you're talking about. I don't think I've ever seen one of those movies. I don't pay attention to shit like that.
You don't need to be the kind of sperg that counts shotgun shells to know that things don't fly up. Even if they had just made the doors slide in the opposite direction (meaning the housing was in the ground), it would at least make enough sense to not be "wtf" stupid.
I'm criticizing a game's premise. I'm not saying people can't enjoy it. I'm not saying I'm banning Freddy fandom from the forum. I just said I don't think the concept is strong enough for me to get into. How am I being a dick?What's your problem Null? You're being kind of a dick right now for some nebulous reason.
How am I being a dick?
[TW: tl;dr, autism, sperging, no fun allowed]
Okay, so I haven't bought this game and I haven't played it. I don't intend to. Horror games aren't my cup of tea and I especially take issue with the premise of this game. It's so idiotic and forced I don't see how anyone can take it seriously. There are so many things that the story expects you to believe that, if any one was falsified, it would fall apart.
1) Chuck E Cheese animatronics do anything but sit behind the curtain.
2) Servos behave as described.
3) Chuck E Cheese animatronics would be allowed, expected to, and programmed to stuff the other endoskeletons into the suits.
4) They would continue to allow this if the system had even the slightest chance of fucking up and doing that to a human.
5) These animatronics are strong enough to do such a thing.
6) The programmers of these machines would not give them safety words to shut them off in the event of a mistake, especially if mistakes were so aggressively prevalent.
7) Even if I granted all of the above, the programmers wouldn't confine the animatronics's free roam to their room where it's safe for other people.
Even if the robots couldn't be confined to one room through programming, it wouldn't be possible to lock them into the room with a normal door.
9) Speaking of fucking doors, why are your doors space age sliding doors?
10) Why do they open when you run out of power? Why does gravity not fucking work on these heavy, solid slabs of \M/ETAL?
11) Why is it more cost effective for your company to cut power in such a way that it saves fucking pennies and endangers lives, over not having killer robots that generate lawsuits like fucking Chuck E Cheese arcade tickets?
And probably the most fucking important question:
12) Why the FUCK do you need a fucking security gurad in a goddamn place that has KILLER ROBOTS? What the fuck is Paul Blart guarding? Killer fucking robots?
If Hitler taught us anything, it's that it's easy to convince the public of one big lie than of many small lies. If anything mentioned above were not contrived to make this scenario work, the game would cease to exist. I'm all about escapism and suspending disbelief, but if it's so fucking forced it can't be scary. It's not something I can imagine myself doing, so I can't really be spooked.
Harry Potter works because there's such a thing as magic. The Walking Dead works because there's such a thing as zombies. Half Life 2 works because there's such a thing as aliens. FNaF doesn't work because even if there was such a thing as killer robots it doesn't matter because everything else about the game doesn't make fucking sense.
Excuse me but when i play TF2 i completely dress up as the character I'm playing. It gets really hard to play especially when i have to change costumes every 5 minutes, but the experience gives me a little boost to my autism.Except that Dragon Age doesn't require you to immerse yourself to play it. You don't need to totally feel like you're the Scout from TF2 to figure out how to point and click and have a rewarding FPS experience.
Freddy's is not a game that hails itself on technical advances, new graphics, or just being a mechanically fun game. So the fun has to come from something else, which is the setting, environment, and pretense being scary. If these elements don't work, you don't have a game.
You only put one panel though.Found this pretty funny comic of it on tumblr(not THAT part of tumblr, no worries)
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Yeah, that was my mistake. Its fixed nowYou only put one panel though.
Awww, that's actually sort of adorable...Found this pretty funny comic of it on tumblr(not THAT part of tumblr, no worries)
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The door thing could be explained as a fire safety precaution. They're programmed to immediately unlock and open in the event of a power failure.Even Jace knew that doors opening when they ran out of power was retarded.
[TW: tl;dr, autism, sperging, no fun allowed]
Okay, so I haven't bought this game and I haven't played it. I don't intend to. Horror games aren't my cup of tea and I especially take issue with the premise of this game. It's so idiotic and forced I don't see how anyone can take it seriously. There are so many things that the story expects you to believe that, if any one was falsified, it would fall apart.
1) Chuck E Cheese animatronics do anything but sit behind the curtain.
2) Servos behave as described.
3) Chuck E Cheese animatronics would be allowed, expected to, and programmed to stuff the other endoskeletons into the suits.
4) They would continue to allow this if the system had even the slightest chance of fucking up and doing that to a human.
5) These animatronics are strong enough to do such a thing.
6) The programmers of these machines would not give them safety words to shut them off in the event of a mistake, especially if mistakes were so aggressively prevalent.
7) Even if I granted all of the above, the programmers wouldn't confine the animatronics's free roam to their room where it's safe for other people.
Even if the robots couldn't be confined to one room through programming, it wouldn't be possible to lock them into the room with a normal door.
9) Speaking of fucking doors, why are your doors space age sliding doors?
10) Why do they open when you run out of power? Why does gravity not fucking work on these heavy, solid slabs of \M/ETAL?
11) Why is it more cost effective for your company to cut power in such a way that it saves fucking pennies and endangers lives, over not having killer robots that generate lawsuits like fucking Chuck E Cheese arcade tickets?
And probably the most fucking important question:
12) Why the FUCK do you need a fucking security gurad in a goddamn place that has KILLER ROBOTS? What the fuck is Paul Blart guarding? Killer fucking robots?
If Hitler taught us anything, it's that it's easy to convince the public of one big lie than of many small lies. If anything mentioned above were not contrived to make this scenario work, the game would cease to exist. I'm all about escapism and suspending disbelief, but if it's so fucking forced it can't be scary. It's not something I can imagine myself doing, so I can't really be spooked.
Harry Potter works because there's such a thing as magic. The Walking Dead works because there's such a thing as zombies. Half Life 2 works because there's such a thing as aliens. FNaF doesn't work because even if there was such a thing as killer robots it doesn't matter because everything else about the game doesn't make fucking sense.
It's because it's tried something a little different, and LPers are orgasming everywhere because they can scream to make money much like Amnesia. The concept is neat, but i fucking hate horror games.I don't really get why it's as popular as it is. Mechanically, it isn't deep. Storywise, I guess I'd be remiss to say the setting isn't pretty cool and I was reading about the backstory (the kids being killed, stuffed into the suits, and haunting the place from beyond) and that shit was cool I guess.
It'd be better if you actually played as a kid though. Imagine the story being you're some little kid who stayed at the place secretly after closing because ya love it so much. Then everything comes to life and you have to go like hide in a ball pit and shit. I don't know, I'm putting a lot more thought into it than the creators. Closing doors and turning on lights. Woohoo.
I don't really get why it's as popular as it is. Mechanically, it isn't deep. Storywise, I guess I'd be remiss to say the setting isn't pretty cool and I was reading about the backstory (the kids being killed, stuffed into the suits, and haunting the place from beyond) and that shit was cool I guess.
It'd be better if you actually played as a kid though. Imagine the story being you're some little kid who stayed at the place secretly after closing because ya love it so much. Then everything comes to life and you have to go like hide in a ball pit and shit. I don't know, I'm putting a lot more thought into it than the creators. Closing doors and turning on lights. Woohoo.