Five Nights At Freddy's

I beat the game in 45 minutes (but not Night 6) and I have some things to say about it.

Personally I thought it was a mixed bag but the kind with many positives that's balanced with a single big negative. There's many things I loved from this one that I felt shouldn't be overlooked from the key flaw of the game.

I was later annoyed that Night 1 had absolutely nothing happen. It was only buildup to get you used to the new mechanics for Night 2 and onward. However I will confess that I was scared out of my wits expecting something. The charm of the game comes from how the gameplay is so different from the others that it leaves you unsure what to do and possibly freak out when Springtrap gets close.

By Night 5, I figured out how to easily beat the game (although it has a fair chance of failing). My strategy was bringing Springtrap to the very back room (CAM10, I think), close the vent connected to it and play the audio whenever he stepped into CAM9 to lure him back to CAM10. This is unlikely to work the whole night but you can keep him at bay long enough (unless you get a vent error and he decides to go to the left vent and slips through it 0.2 seconds before you shut it off, the fucker). That's the big flaw of this game. It's really easy if you know what causes the errors in your defenses and keep him corralled in the back. But I can't say I felt my money was wasted for a game I beat so quick. It was fun getting scared just from trying to get used to the game.

But I don't want to call the game disappointing .The game is goddamn terrifying. I love how the cameras are really hard to examine and how Springtrap has about two different poses in each camera which can catch you off guard if you think he stays in one place of the shot. The game's variety in methods to stop Springtrap as well as his strategies was really nice to see. Having to reboot the building always gave me the sense of dread, more than whenever I had to wind the box in FNAF2. The Phantom animatronics scared me bad. Phantom Mangle (I assume because of the body and the godawful noise it makes) made me scream out loud. The fact Springtrap and Phantom Freddy visibly moved around was fucking eerie. Springtrap's jumpscare I got used to quite quickly but I love how disgusting he looks.

As for the game's plot, it was odd to see how straightforward it was. I actually predicted the twist that the Purple Man was Springtrap (only because the Phone Guy's calls clued me in) but I was still surprised to see it play out. The game feels like the conclusion of the series but I'll have to beat Night 6 to see if there's even a hint of a FNAF4. Although I won't be surprised if Scott does make a FNAF4. This series is his tugboat. I'm glad that FNAF3 was quite different but it felt only half right (I didn't like it being so easy). It was just enough to keep the cashcow from falling into mediocrity. If he puts more time, money and love into another one, I'll likely still buy it. But one thing I want out of a FNAF4 is all of the animatronics being animated. Walking, crawling and not standing still to smile for the camera. Would make it a whole lot scarier if he dumps their 'Red Light, Green Light' routine.

Also after dying on Night 6 for the umpteenth time, I got a freeze image of Springtrap's mask off, showing Purple Man's horrifying corpse. I'm not going to sleep tonight.

With night 1 not having anything, that's actually smart on Scott's part as the new phone guy's exposition pretty much runs the entire night and really serves as a kind of "sandbox" tutorial in so far as you can learn what everything on your own while tons of exposition (bring a shovel mech) can safely be dumped to the player without fear of Springtrap pulling a foxy much like how people would easily get jumped by Foxy in the previous two games due to listening to Phone Guy.

Personally, I feel that FNAF3 is the most successful of FNAF...as a prototype. It's a trilogy made on a shoestring budget and very basic coding, but to Scott's credit each iteration has been an example of testing the limits of what he can do. The first one was testing the concept as a whole, the second was testing how much both the game and the player can handle doing at once before it becomes more tedious and annoying instead of actually scary, and the third was completely stripping the concept down and rebuilding it to see how far it can be taken with just one actual animatronic - but not necessarily said animatronic being the only thing players need to worry about jumpscaring them. This honestly could become the next Portal - a game that was more of an experimental game than anything else (everybody knows the game doesn't truly start until you get your reward from GLaDOS) and got full Valve funding for the sequel which was amazing in every way).
 
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Hey, maybe that's an idea for if the night starts going udders up.:P

Still, I think Springtrap's jumpscare is a little weak, considering the previous game had Foxy lunging at you or Bonnie pretty much grabbing you in a chokehold. C'mon, get up close and personal!

I would have loved for Springtrap to have a drawn out and nasty death like something from Alien:Isolation. Like him pushing you off your office chair, the camera spinning and the guard screaming loudly before Springtrap crushes/bites him. And maybe one of him pulling you into the vents if he gets you from there.
 
So are we meant to draw a parallel between Phone Guy getting shoved into a suit in the first game, and the killer being in a suit in this game? Because that really stood out to me, especially considering the fan theory that Phone Guy was the killer...
 
So are we meant to draw a parallel between Phone Guy getting shoved into a suit in the first game, and the killer being in a suit in this game? Because that really stood out to me, especially considering the fan theory that Phone Guy was the killer...

Possibly. Maybe. Though it seems a little weird that he'd mention to check the suits at the back if he (thought) he was gonna be safe before springtrap earned its name.

Couple things killer related:
Heard someone bring up an idea of the dead kids in each of 2's minigames being different people. Basically, I'm pretty sure there's 4 kids in the gift game, 6 in Foxy's and the one in the cake game, totalling at 11. If you include Golden Freddy, the Puppet and BB, there's 11 bots too. I'm thinking that maybe there was another incident in the older diner with six kids (hence old Foxy being that) that was covered up which causes the new ones to attack. Then there's possibly the four from givegifts before night 2 which sets off the old and by night 6 the one from the cake game happened, setting off golden Freddy? It does seem a bit odd that the total body count in those games is the same as the bot number. Unless I'm wrong, I'm not good at counting and I might actually have short-term memory issues...

Other thing was, we kinda see in that one minigame in the latest Markiplier vid where the killer seems to destroy Freddy. Wonder if that means Freddy (or at least whatever made it hostile) is gone for good? Or is it just symbolic of the kid he shoved into the Freddy suit?
 
I fucking hate that window at the front of the office. Ever since I was a kid I always had a fear of looking into dark windows at night and it plays on that so much, I can't tell you how many times I've freaked out looking in the window just in time to see Freddy shuffling along the hallway or just seeing something staring inside. And the fact that you can actually see the ghosts moving around the office in the corner of your eye while you check the camera is so damn startling.

And seeing those pictures of springtrap pulling up his mask to show the twisted rotting face with the cartoony robot eyes stabbed through its head makes me feel super uncomfortable :(.
Even though I am kinda happy that my theory about the new mascot just being the killer in a suit was sorta true.
 
I've been doing shit like this and I'd like to do a stream to make more who would want to come?
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Also
I'm fucking glad Purple Guy is dead he scary
 
I beat Night 6.

This might be the end of the series. The place burns down and the only thing left are a few antiques. It seems apparent that Springtrap is destroyed in the fire and with the destruction of everything else, the souls are free.

Not to mention I went to Scott Games and got this picture.

scottgamespossibleconclusion.png

Unless one of the antiques is a Freddy mask that has a mind of its own or something, this is the finale. But I don't want to count the series out just yet.

But one question remains.

WHERE WAS MY PAYCHECK IN THIS GAME?! :mad:
 
I wouldn't count FnaF 4 out yet. This shit is Scott's paycheck, so we'll probably see an interquel or something taking place between 2 and 1, or hell, another prequel. I mean, we haven't seen every location, and the whole Fredbear thing could lead to some interesting stuff.

inb4 Seven Shifts at Soul Dozer's
 
Scott will keep making money off of FNAF for as long as it remains popular.

Not saying this because I'm annoyed with the series, but it is what it is. There's no denying that the fanbase is one of the most annoying, cringeworthy fanbases in existence though.
 
Scott will keep making money off of FNAF for as long as it remains popular.

Not saying this because I'm annoyed with the series, but it is what it is. There's no denying that the fanbase is one of the most annoying, cringeworthy fanbases in existence though.
The fanbase does make up some things that are stupid. Not to mention the R34 when you consider that its just robots in fur suits. Kinda like with MLP in that it's horses. Still, as long as the series has popularity, Scott can make money off of it until he wants to make something different. He has made other games besides FNAF and I'd like to see more of his other works like The Desolate Hope.
 
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I dont think 3 is going to be the end of the series honestly. Like everyone else said its a hugely popular game, and chances are Scott's going to keep making them as long as theres an interest. I think FNAF 3 is like a Metroid Fusion type game, where it takes place near the end of the timeline in the series but its not the final game in the series.
 
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Reactions: ASoulMan
I would have loved for Springtrap to have a drawn out and nasty death like something from Alien:Isolation. Like him pushing you off your office chair, the camera spinning and the guard screaming loudly before Springtrap crushes/bites him. And maybe one of him pulling you into the vents if he gets you from there.

You mean, like, how Springtrap dies?

It's actually pretty damn karmic how he goes out, all things considered.

I beat Night 6.

This might be the end of the series. The place burns down and the only thing left are a few antiques. It seems apparent that Springtrap is destroyed in the fire and with the destruction of everything else, the souls are free.

Not to mention I went to Scott Games and got this picture.

View attachment 18579

Unless one of the antiques is a Freddy mask that has a mind of its own or something, this is the finale. But I don't want to count the series out just yet.

But one question remains.

WHERE WAS MY PAYCHECK IN THIS GAME?! :mad:

Dude.

You're not done.

You haven't gotten the TRUE ending.

The arcade machine exists for a reason.
 
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