Fortnite

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Downloaded Fortnite onto my Switch having only vauge knowlege of what it was, but figured I'd give it a go. Jumped into a match, found myself freefalling onto some island. Somehow managed to land in a tree. Decided to use that as a tactical advantage and scope out the place from my vantage point not to mention figure out the controls, and in the process of trying to find my "attack" button accidently started building a wall. So now I'm building some shitty treehouse and still can't find out how to attack. Decided to abandon my fort and actually play the game, though I've still not figured out how to use my weapon. Found a gun, or just had a gun, I don't know. If I had entire walls in my pocket I'm sure there was a gun in there too. I can switch weapons but fuck me if I can figure out how to use them. Finally figure out how to shoot which I promptly keep getting confused with the "switch weapon" button, foiling my plans to pull off an epic gamer headshot on the single random player that I managed to come across. Around this time I realized that I did not take into consideration that this is the game that has the electric death wall thing that encroaches upon the map. My poor character who already was struggling with the basics of using a hatchet was now incapacitated by a sudden burst of god knows what and was crawling on the ground. At which point I left the match having come to the realization that Baby's First Shooter might be a little too complicated for me.
I'm convinced you need an actual neurological disorder to know what the fuck is happening in Fortnite.
 
That's because TF2 devs were smart enough to mix it with a second aesthetic theme. It's not just "cartoon art style", it's "cartoon art style with '60s influences" which gives it more pop.
 
So can someone explain to me what makes Fortnite a "worldwide pop culture phenomenon"? It's being used to describe some game I know nothing about except it's I guess PUBG with dance offs, but I'm not seeing how it's a phenomenon. What's it done differently to change pop culture as we know it? You know what video games were pop culture phenomenons?

Super Mario Bros. Pokémon. Sonic the Hedgehog. Halo. Minecraft.

That's just a few titles right off the top of my head, but they affected pop culture in some way or another which is still felt to this day. Sure, they may have been written off as fads by the normie adults/outsiders who just "didn't get it", but there was something about those titles that separated them from everything else in their niche genre, and hence why they've continued to prosper outside of their decade of birth. Of those five listed, Mario and Pokémon are fucking household names up there with Mickey Mouse and Snoopy (well, Peanuts) in terms of recognizable characters. For fuck's sake, Five Nights at Freddy's is a bigger household name than Fortnite, which currently has roughly the same amount of attention given to it as FNAF did in its heyday, except I've been hearing more negative talk such as shitty kids stealing their parents' credit cards to buy custom suits or whatever, and then that one fuck from Florida who got caught soliciting underage sex.

Having a shitton of merchandise and YouTube videos dedicated to it doesn't automatically mean it's changing pop culture as we know it. When it came to something like Pokémon back in 1999, even though the parents didn't play the video game or even watch the TV show with their kids, they could at least tell you something about it and how it's affected their children (positively, at least--say what you will about the autism it attracts, it got kids socializing with each other and becoming black market dealers in-training). What about with Fortnite? Could you honestly pick out from a line-up of characters a face, a name from this game? Dances are just gimmicks, just like trading was just a gimmick for Pokémon, except trading was an important gimmick. What's the point of Fortnite's dances, getting kids physically active?

I just don't get it, but saying it's a "pop culture phenomenon" just rubs me the wrong way.
 
So can someone explain to me what makes Fortnite a "worldwide pop culture phenomenon"? It's being used to describe some game I know nothing about except it's I guess PUBG with dance offs, but I'm not seeing how it's a phenomenon. What's it done differently to change pop culture as we know it? You know what video games were pop culture phenomenons?

Super Mario Bros. Pokémon. Sonic the Hedgehog. Halo.

That's just a few titles right off the top of my head, but they affected pop culture in some way or another which is still felt to this day. Sure, they may have been written off as fads by the normie adults/outsiders who just "didn't get it", but there was something about those titles that separated them from everything else in their niche genre, and hence why they've continued to prosper outside of their decade of birth. Of those four listed, Mario and Pokémon are fucking household names up there with Mickey Mouse and Snoopy (well, Peanuts) in terms of recognizable characters. For fuck's sake, Five Nights at Freddy's is a bigger household name than Fortnite, which currently has roughly the same amount of attention given to it as FNAF did in its heyday, except I've been hearing more negative talk such as shitty kids stealing their parents' credit cards to buy custom suits or whatever, and then that one fuck from Florida who got caught soliciting underage sex.

Having a shitton of merchandise and YouTube videos dedicated to it doesn't automatically mean it's changing pop culture as we know it. When it came to something like Pokémon back in 1999, even though the parents didn't play the video game or even watch the TV show with their kids, they could at least tell you something about it and how it's affected their children (positively, at least--say what you will about the autism it attracts, it got kids socializing with each other and becoming black market dealers in-training). What about with Fortnite? Could you honestly pick out from a line-up of characters a face, a name from this game? Dances are just gimmicks, just like trading was just a gimmick for Pokémon, except trading was an important gimmick. What's the point of Fortnite's dances, getting kids physically active?

I just don't get it, but saying it's a "pop culture phenomenon" just rubs me the wrong way.

most of it is due to it being free to try, thats its secret.
Those games managed to make it into main stream, even by costing 60 bucks or more.
 
Yeah..... the people who run Epic have taken all their dinar & disappeared into bunkers to ride out whatever asteroids or aliens have in store for us.

When nothing happens, they'll emerge and release the game's next iteration, playing it off as said "publicity stunt".
 
I don't know why you guys are so cynical. That black hole event looked fun and if I gave even the slightest shit about Fortnite I'd be super hyped right now for Chapter 2.
 
I don't know why you guys are so cynical. That black hole event looked fun and if I gave even the slightest shit about Fortnite I'd be super hyped right now for Chapter 2.
It's probably because a majority of the playerbase are kids and teens. Honestly I'm okay with Fortnite, but the playerbase is pretty annoying.
 
How many sleepless nights did Tyler stay up thinking of his streaming identity? It takes just, incredible creativity to decide to name yourself "Ninja" and wear a headband. Only the genius of geniuses in our lifetime could be so clever🎮🎮
 
One of the things that has helped Fortnite survive is a constant reworking of game mechanics that radically change the meta. Whereas PUBG might just add a weapon or mess with spawn rates a few times a year, Fortnite is adding and removing entire mechanics on a monthly basis - at least they were throughout most of 2018 and 2019. I can't think of any other game that has done this.

Epic is also completely unafraid of just ripping ideas from other games as they see fit. When Ring of Elysium came out (F2P battle royale game, most popular about a year ago), Epic immediately lifted several mechanics for use in Fortnite. When Apex Legends released, Epic added respawning a few weeks later.

The game is genuinely nonsense as a spectator sport, made worse by the fact that modern streaming video can barely fucking handle the fast movement and VFX that come with building structures during combat. High-level professional players like Tfue are only interesting to watch if you understand some of more technical aspects of the game, specifically end-game orientated strategies like maintaining height control, materials, and rotations. That's asking a lot for the casual viewer, but to see 20k+ people tune in daily says a lot about the game's appeal competitively.

For as much as I enjoyed playing traditional "pro" shooters like Quake and CS, I have to say Fortnite is really compelling. The marketing around it IS annoying and will probably never shake the "it's a kid's game!!" notion most people have, but I do think it's a quality game at its core.
 
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