- Joined
- Apr 18, 2013
In the original Mortal Kombat, there was a lot of hype about the secret green ninja boss Reptile that used the movesets of the other two ninjas who you could only fight by performing a series of complicated and arbitrary steps. Now you may be wondering, why was he called reptile if he didn’t have any freaky lizard moves in the first game? Well it’s simple, he’s a combination of Scorpion who wears yellow, and Sub Zero who wears blue. Ya take blue and yellow and mix them together, and ya get green. The reason he’s called reptile is also super underwhelming: it’s the only cool and badass name relating to the color green that they could come up with on the fly.
Another couple pieces of MK trivia, since it’s my favorite fighting game: the original game was going to be a licensed game starring Jean-Claude Van Damme stuck in a crazy otherworldly martial arts tournament, but they couldn’t get into contact with him in time so they just made it it’s own thing, and he was replaced by Johnny Cage.Cage even wears an outfit similar to Damme’s in Bloodsport in honor of the original idea.
Initially, fatalities weren’t going to be a major part of the game. Originally the only character who could pull off a fatality in game would be Shang Tsung, the final boss, who would use the katana tied to his waist to decapitate your character if you lost during the final round as an extra bit of fuck you to the player for losing against him. The developers were inspired by the idea of flashy and gorey finishing moves, so they decided to make a unique one for each character on the roster. Notably the only one who doesn’t have an actually fatal fatality is Liu Kang (and it’s the only notable instance of this in the whole series) because the developers thought that having a shaolin monk just straight up brutalize an unfortunate soul who just happened to be in the ring with him felt kind of tasteless, so they just had him do a cartwheel kick and uppercut the opponent. Despite how weird the idea was, the original finisher has been used a lot in later games, with Liu Kang using a fatal version of the move in MK Shaolin Monks, and as his X-ray move in MK9.
Another couple pieces of MK trivia, since it’s my favorite fighting game: the original game was going to be a licensed game starring Jean-Claude Van Damme stuck in a crazy otherworldly martial arts tournament, but they couldn’t get into contact with him in time so they just made it it’s own thing, and he was replaced by Johnny Cage.Cage even wears an outfit similar to Damme’s in Bloodsport in honor of the original idea.
Initially, fatalities weren’t going to be a major part of the game. Originally the only character who could pull off a fatality in game would be Shang Tsung, the final boss, who would use the katana tied to his waist to decapitate your character if you lost during the final round as an extra bit of fuck you to the player for losing against him. The developers were inspired by the idea of flashy and gorey finishing moves, so they decided to make a unique one for each character on the roster. Notably the only one who doesn’t have an actually fatal fatality is Liu Kang (and it’s the only notable instance of this in the whole series) because the developers thought that having a shaolin monk just straight up brutalize an unfortunate soul who just happened to be in the ring with him felt kind of tasteless, so they just had him do a cartwheel kick and uppercut the opponent. Despite how weird the idea was, the original finisher has been used a lot in later games, with Liu Kang using a fatal version of the move in MK Shaolin Monks, and as his X-ray move in MK9.