Fun facts!

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In the original Mortal Kombat, there was a lot of hype about the secret green ninja boss Reptile that used the movesets of the other two ninjas who you could only fight by performing a series of complicated and arbitrary steps. Now you may be wondering, why was he called reptile if he didn’t have any freaky lizard moves in the first game? Well it’s simple, he’s a combination of Scorpion who wears yellow, and Sub Zero who wears blue. Ya take blue and yellow and mix them together, and ya get green. The reason he’s called reptile is also super underwhelming: it’s the only cool and badass name relating to the color green that they could come up with on the fly.

Another couple pieces of MK trivia, since it’s my favorite fighting game: the original game was going to be a licensed game starring Jean-Claude Van Damme stuck in a crazy otherworldly martial arts tournament, but they couldn’t get into contact with him in time so they just made it it’s own thing, and he was replaced by Johnny Cage.Cage even wears an outfit similar to Damme’s in Bloodsport in honor of the original idea.

Initially, fatalities weren’t going to be a major part of the game. Originally the only character who could pull off a fatality in game would be Shang Tsung, the final boss, who would use the katana tied to his waist to decapitate your character if you lost during the final round as an extra bit of fuck you to the player for losing against him. The developers were inspired by the idea of flashy and gorey finishing moves, so they decided to make a unique one for each character on the roster. Notably the only one who doesn’t have an actually fatal fatality is Liu Kang (and it’s the only notable instance of this in the whole series) because the developers thought that having a shaolin monk just straight up brutalize an unfortunate soul who just happened to be in the ring with him felt kind of tasteless, so they just had him do a cartwheel kick and uppercut the opponent. Despite how weird the idea was, the original finisher has been used a lot in later games, with Liu Kang using a fatal version of the move in MK Shaolin Monks, and as his X-ray move in MK9.
 
Disney's Tarzan was the first of the traditionally animated Disney films to use what was called the deep canvas. An advanced method of blending 2D animation with 3D computer graphics to create dazzling backgrounds or effects shots. The deep canvas would be used for the remainder of the 2D animated movies with the exception of the watercolor painted Lilo and stitch. And would be heavily implemented for the effects in Atlantis the Lost empire and Treasure Planet. It was so impressive that DreamWorks animation actually had Their CGI animation studio Pacific Data images work on a copycat technique for the remainder of the 2D animated DreamWorks films. (The Road To El Dorado, Spirit: Stallion Of The Cimmiaron, and Sinbad Ledgend Of The Seven Seas)


also in Tarzan, the tree sliding and Vine swinging was based on the movements of pro skater Tony Hawk who was a big star at the time thanks to the pro skater games and the rising popularity of the x games
 
Disney's Tarzan was the first of the traditionally animated Disney films to use what was called the deep canvas. An advanced method of blending 2D animation with 3D computer graphics to create dazzling backgrounds or effects shots.

The first Disney movie that I can remember that blended 3D rendering for background shots with 2D animation was beauty and the beast all the way back in 1991, so they definitely used it before Tarzan even if deep canvas would be a bespoke solution tailored to their needs and not just compositing like in B&B.

The ballroom scene is the perfect example and maybe the only scene with 3D in the movie, I don't remember this one just sticks out. The 'camera' moves and spins a lot, drawing all of that by hand would have been a man hour black hole.
e36d93bb24735392115778ae9bff7a11.jpg



Software like Mental Ray, Softimage and PowerAnimator had been around for years and they probably used that. Softimage and PowerAnimator wasn't really ready to properly animate things like characters, just look at the stiff T-1000 walking out of the burning wreckage in Terminator 2 (1992), the animation is atrocious yet that was state of the art. But for visualization like mostly static environments/things they were good. Fun fact, PowerAnimator was used to visualize Reagan's "Star Wars" orbital weapon platforms in the 80's, for internal presentations, to sell the concept.
 
The first Disney movie that I can remember that blended 3D rendering for background shots with 2D animation was beauty and the beast all the way back in 1991, so they definitely used it before Tarzan even if deep canvas would be a bespoke solution tailored to their needs and not just compositing like in B&B.

The ballroom scene is the perfect example and maybe the only scene with 3D in the movie, I don't remember this one just sticks out. The 'camera' moves and spins a lot, drawing all of that by hand would have been a man hour black hole.
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https://youtube.com/watch?v=9qtTPTxvoPA:54
Software like Mental Ray, Softimage and PowerAnimator had been around for years and they probably used that. Softimage and PowerAnimator wasn't really ready to properly animate things like characters, just look at the stiff T-1000 walking out of the burning wreckage in Terminator 2 (1992), the animation is atrocious yet that was state of the art. But for visualization like mostly static environments/things they were good. Fun fact, PowerAnimator was used to visualize Reagan's "Star Wars" orbital weapon platforms in the 80's, for internal presentations, to sell the concept.
Yeah all those software programs were essentially the prototype for deep canvas. The use was very limited and until 1999 only a few movements like that camera thing you mentioned or the flying in the next film Aladdin and the wildebeest stampede in Lion King could be accomplished with it.
 
Yeah all those software programs were essentially the prototype for deep canvas. The use was very limited and until 1999 only a few movements like that camera thing you mentioned or the flying in the next film Aladdin and the wildebeest stampede in Lion King could be accomplished with it.
Pretty sure the flying carpet in Aladdin was also CG, since animating that would've been hell too because of the designs on it.
 
Since the remake of resident evil 3 is out, here are a few resident evil facts.

Resident evil 3 was originally going to be a side game serving as a prequel to resident evil 2 and the game that ultimately became code veronica was going to be the original 3rd resident evil game.

Resident evil 0 was originally developed for the n64 DD before being moved to the regular n64, with most of the dev team consisting of the dev's who ported resident evil 2 to the n64. Had the game finished development it would have been the second and only other resident evil game for the n64.


George A. Romero directed a few live action commercials for resident evil 2 that were only released in Japan, but it's believed that his work on these commercials is what made capcom consider him as the writer director for a resident evil movie. Romero wrote a script sometime in the year 2000 when universal studios held the film rights to the series, capcom loved his script but universal turned it down and sold the film rights to screen gems who would produce the film series that eventually would be made.


The resident evil film series is the highest grossing film series based on a video game and the only film series based on a video game to gross over a billion dollars worldwide.
 
Another fun Resident Evil fact is the voice of Nemesis is the same voice for Luigi in the Super Mario Bros. 3 and Super Mario World cartoons.

So the next time you play RE3 and hear that creepy "S.T.A.R.S.!" moaning, just remember that same voice also brought you "That's Mama Luigi to you, Mario!"
 
George A. Romero directed a few live action commercials for resident evil 2 that were only released in Japan, but it's believed that his work on these commercials is what made capcom consider him as the writer director for a resident evil movie. Romero wrote a script sometime in the year 2000 when universal studios held the film rights to the series, capcom loved his script but universal turned it down and sold the film rights to screen gems who would produce the film series that eventually would be made.

In a way, I'm kind of glad he didn't, because all of Romero's post-1980s movies were hamfisted socialist agitprop.

In Dawn of the Dead, the scene where Roger slides down the gap between the escalators was improvised.


Also, some of the actors playing the zombies would get hammered drunk at a bar in the mall before filming started.
 
In a way, I'm kind of glad he didn't, because all of Romero's post-1980s movies were hamfisted socialist agitprop.

In Dawn of the Dead, the scene where Roger slides down the gap between the escalators was improvised.

https://youtube.com/watch?v=f-emmrmUksE:68
Also, some of the actors playing the zombies would get hammered drunk at a bar in the mall before filming started.
Idk maybe being put on a creative leash by making a movie based on a pre existing story could have gotten him to a return to form, sometimes a little restraint goes a long way.


The chainsaw was invented as a surgical tool, its primary use being to cut babies out if they were breech birthing. The electric vibrator was invented as a way to calm "female hysteria" which could have been anything from manic depressive attacks to schizophrenia in women.


Aunt jemima had a very racist appearance as late as the 1980s
 
Resident evil 0 was originally developed for the n64 DD before being moved to the regular n64, with most of the dev team consisting of the dev's who ported resident evil 2 to the n64. Had the game finished development it would have been the second and only other resident evil game for the n64.

That would have made 0 a game not developed by Capcom but Americans. The studio that did the port is currently Rockstar San Diego, formerly Angel Studios.

It is rumored that RE: Code Veronica was actually developed by TOSE in it's entirety, they are the vidya equivalent of a ghost writer. The jump from RE 1 to 2 to 3 to 4 always brought significant changes or twists, in Code Veronica, besides the 3D, not so much, it's just more Resident Evil. TOSE developing it would explain that. RE:CV taking place on a remote island instead of in/around Racoon City could have been a way to make sure that the original setting remains untouched.
 
Islamic countries have the highest number of searches and views for gay porn despite homosexuality being punishable by death in most Islamic states.
 
Here's one for you weebs out there.

Instant noodles were invented by Nissin foods as a way to provide cheap, quick, and easy to make ramen soup to areas in Japan that had been so ravaged by ww2 that they had no access to the ingredients for traditional ramen soup
 
German WWII slang for field kitchen was 'gulaschkanone', or 'goulash cannon', because it was mounted on a wheeled carriage and looked vaguely like an old-timey cannon.

German_field_kitchen_at_the_Australian_War_Memorial_August_2012.JPG
 
German WWII slang for field kitchen was 'gulaschkanone', or 'goulash cannon', because it was mounted on a wheeled carriage and looked vaguely like an old-timey cannon.

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Speaking of ww2 kitchens. The cook was the most sought after job for prisoners in the concentration camps. Because those assigned to kitchen duty were some of the longest living prisoners due to to being close to good food, warm easy indoor work and received double rations and better treatment. The only prisoners who had it better where non racial inmates (political prisoners actual German criminals) who became kappos.
 
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Since tommorows Easter heres one for the day.


The last supper was originally a passover sedar, that's right jesus was celebrating a Jėwish holiday and turned it into a Christian one
 
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