In between Gabe making stupid arguments and having his shit kicked in by pretty much everyone, this set of tweets caught my eye, as they're a perfect demonstration as to how Gabe is good at blowing money and is incredibly inept at using the expensive things he bought.
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This is a reply to someone tweeting a photo of an Oculus Quest 2 they just bought, so Gabe is more or less confirming that he bought one too. The cheapest model is $300 but there's another model that doubles the storage space for an extra $100, and I have never found one of these devices discounted since they first came out, so we can say with 99% certainty that he blew at least $300 on this. He also commissioned someone to make him an avatar; there are a large number of public models people have released that are pre-rigged for vrchat, so he most likely paid someone to retexture a cat-themed one so it resembles his sona.
I'm gonna power level slightly here and admit I'm fairly well-versed in VRChat, so watching Gabe struggling with simple technical issues like this one is really funny to me.
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For those who aren't familiar with VRChat and the Oculus Quest 2, you might not understand why these tweets are so funny, so bear with me for a minute while I sperg a bit about VR. I'm also going to simplify a few parts so that 1) it's easy to understand, and 2) when Gabe lurks in this thread (which we know he is) he won't actually know how to fix the problem.
Anyways, there are essentially two separate releases of VRchat. There's the PC version that most people are familiar with, and you can play it via a VR headset hooked into your pc, or just use a mouse and keyboard for a more watered-down experience. There's also a standalone "Quest" release of the game that runs directly on the headset, no pc required. In the first screenshot, Gabe's tweets seem to suggest that he's trying to play the Quest version.
Gabe is complaining that his avatar is not "Quest-compatible". The Quest hardware is much weaker than most computers (it's basically a high-spec android phone shoved into a headset), so avatars and environments have to be uploaded to the game in a specific way with several restrictions to make them usable on Quest (fewer polygons, no dynamic bones like hair/tail/cape physics, etc). While it's possible to upload an avatar that is viewed ideally on both versions (eg it has all the dynamic bones on pc but has them disabled when viewed on quest), my experience is that 99% of avatar makers don't even bother and just make it a pc-only avatar because it's not worth the extra work, especially since only a small percentage of VRchat users play on the Quest version anyways.
In the second screenshot, Gabe is complaining that the tutorial someone linked him is asking him to use a "nonexistent" built-in camera tool in order to record. There absolutely is a built-in camera,
Gabe is just too stupid to figure out how to use it.
While I could go into more details on how Gabe could fix both of these issues, I won't because this is a thread on Gabe and I don't want to give him free technical support. It's just really funny to me that Gabe is completely incapable of understanding how VRchat's basic camera works. That, and for a man who supposedly cares so much about his children, he's spending an uncomfortable amount of time and money on VR.