Game Creation Software and Code

Midnight Kissy Bull

kiwifarms.net
Joined
Feb 6, 2013
I'm not a programmer, but I've always wanted to make my own games. Particularly old school style games like the SNES, Genesis, and PC games. Recently, I came across the Adventure Creation Kit by Chris Hopkins, which allows one to create Ultima IV-style games. I've already played one of the premade/tutorial games, and it's pretty fun!

I did try out the Wintermute Engine, but I never did get around to actually making a basic game. But that's only because I never got around to creating a storyline or script. But I'll keep the software on my laptop; I might go back to it someday and make a point-and-click adventure. Right now, I want to make a goofy Ultima-style RPG.

So what software or programming language have you guys used (or attempted to use) to make games? I'd like to hear from both pros and hobbyists. :)
 
I actually attempted to make games with RPGMaker 95 and 2000 way back when. No I am not going to show you guys.
 
I think a lot of issues first-timers face stem from the fact that while Unity & Unreal remove the barriers of writing one own's multi-platform renderer, input handler, audio mixer, etc., they still require an experienced programmer to figure out asset formating, eventing, game loop/time systems, etc. This is too much for people starting off, and they quickly get discouraged.

As a first step, I'd recommend either working with a robust modding scene, e.g., Elder Scrolls or Neverwinter Nights, or finding a dedicated "kit" for the genre you'd like to try out: AGS for adventure games, RPGMaker for JRPGs, M.U.G.E.N. for fighting games, Ren'Py for visual novels. If those don't much your genre or become too restrictive, there's always GameMaker Studio and other generic kits. They're still more user-friendly than professional engines, and the communities often have scripting examples relevant to just about any genre.
 
rpg maker mv is free to use for the day

challenge yourself to make a game in a day even if the story sucks
 
Totally not shilling stencyl because you can make just about any game with it

Also the way it works is you put "coding blocks" together like a puzzle :autism: in order to create the programming, and it comes with a dedicated userbase and a shitload of extensions to work with.
 
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