Game developers and publishers you won't buy from... - or: fool me once, shame on me, fool me twice, I'm a fanboy/girl.

E.A. : Fuck them, that is all.

Bioware: How is the next fuck up going? Oh! I hope it has more repetitive cliche shit and social justice lip service.

Bethesda: A fuckhuge game company that cannot make something even remotely bug free to save their life and even then it is an empty sandbox of nothingness waiting for the modding community to fill it. No amount of oh-so-awesome graphics can fix that.
 
Last edited:
  • Feels
Reactions: Uncanny Valley
I want to say Nippon Ichi but I can't because they fucking got their mitts on Ys 8.
 
Capcom for starters. Sure, things like Megaman are really outdated and such, but I never got myself interested in Resident Evil series - which they milk because internet will moist their panties for anything that has muh zombies on it. Street Fighter 5 was meh, story mode was a retelling of that Street Fighter Victory anime from 1997. Monster hunter being the only good thing they have nowadays.
Nexon holds a monopoly in online Korea gaming, every single game is hosted by them, and they turn pay2win trash because the fuckers still haven't learned how to deal with markets outside chingchongland. Naturally, games die in a few months because people aren't letting go of their OP Elsword characters.
If it wasn't for River City Ransom underground, I'd say Arc System Works. Too much glorified Guilty Gear reskins around.
 
Ubisoft. Im sure this is an unpopular opinion but both the assassins creed games and Far cry are overrated
I've noticed that a bunch of Ubisoft games, especially open-world titles, seem to have a habit of "checkmark on the box" syndrome in design because while I think the games have good production quality and a lot of effort put into audiovisual part of the game, the games themselves in general are also fine, but the games suffer from having a lot of tacked-on superficial features that don't really add much into the gameplay and instead actually detract from it.

A good case in point for me would be Far Cry 3 and Watch_Dogs having crafting mechanic (because every post-Minecraft game needs crafting, put that in so we can check that box in the feature list as well!), those Assassin's Creed tower climbing shenanigans (while it made sense in AssCreed, it felt really tacked-on in FC3 and Watch_Dogs), tons of collectibles that have almost nothing to do with the game itself but we put them in there so they're there! I mean sure, you can ignore the collectibles (and I pretty much assuredly will unless they feel like an integral part of the game) but the point is that unnecessary elements included for the sake of them being there kind of produces that feel that the idea of having as many features as possible won out in favor of having less, but more fleshed-out elements.

(I don't boycott Ubisoft though, just think that this hurts the design of their games and when they put in features that end up ill-fitting or shallow, that makes the feature lists on their upcoming games suspect on how well they're tied to the core gameplay)
 
Back