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kiwifarms.net
- Joined
- Jan 12, 2023
The best way to learn game dev is to spend about ten years reading programming language theory on the internet. Preferrably stuff by people who have written major languages, or game engines, or games, or have worked with such people, or at least interviewed them. Maybe write one or two toy programs, but nothing that actually does anything. Then come to the conclusion that programming is the intellectual equivalent of coal mining, and you'd rather not get lung cancer. Also, gamers and gamer adjecent communities are the absolute worst.
Fun fact: the first steam engine was a toy that spun in circles and accomplished nothing. The second batch was for pumping water out of coal mines so coal miners could mine more coal to run more steam engines. Some brainiac put some numbers together and said this could be called "work." Now steam engines run your computers, so you can make games, so people will buy new computers, so coal miners can wonder when their jobs will be fully replaced by AI robots (two more weeks). Nerds worry about nanotechnology turning everything into paperclips or gray goo at some point in the future, but the joke's on them, because that's the only thing that's been happening since at least the beginning of the industrial revolution.
In conclusion, your job as a game developer is to be a cheerleader for the clown world. You are driving the bleeding edge of progress forward. Don't worry too much about getting everything perfect. Revel in the complexity, the perversity, and the sheer insanity of it all. These things are not the problem: they are the entire point. You are not here to solve that problem. You are here to add to it. Just contribute something that keeps the steam engines going and the miners in business for another few minutes. One more piece of coal for the fire.
People think the worst side effect of coal mining is global warming. Ha! Hahahaha! Bwahahahahaha! If only they knew.
