Game I Wish Had Spiritual Successors

I never played the original, but Tropico 2: Pirate Cove had a premise for city-builder (pirate haven) that never to my knowledge has been used anywhere despite being really obvious.
 
  • Disagree
Reactions: Negrate
Colony Wars, specifically the campaign layout. No game overs for failure, you just continue the story with that battle being lost, and receive an ending that's just as full-fledged as all the others, detailing the outcome of your particular combination of success and failure. CW's system was simple and extremely binary, but there was room to grow the concept. Make certain missions more valuable to the war effort, bypass entire missions if you're doing well enough, and bring a bit of awareness of how you're doing into the missions themselves, and you'd have a winner. Too bad no game studio will ever make 30 endings of equal quality with the knowledge most players will never see a second one of them ever again.
 
  • Disagree
Reactions: Negrate
@skykiii if you haven't heard of Obduction, I would check it out. Also there are SNES-type JRPGs coming out in the indie world, Chained Echoes and Ara Fell are two examples. There'll be more soon enough.

I also remember either Forza or GT had bikes, although GT is console-only.

I want a successor to Rise of Nations/Legends, Battle for Middle Earth, Black & White and World in Conflict. RTS was king in the 00's and it's time to come back.
 
@skykiii if you haven't heard of Obduction, I would check it out. Also there are SNES-type JRPGs coming out in the indie world, Chained Echoes and Ara Fell are two examples. There'll be more soon enough.

I also remember either Forza or GT had bikes, although GT is console-only.

I want a successor to Rise of Nations/Legends, Battle for Middle Earth, Black & White and World in Conflict. RTS was king in the 00's and it's time to come back.
Thing is, LOTS of racing games had bikes. When I brought up Moto Racer I said a lot more than just "I wish more racing games had bikes." And one of the games I used as an example of what I don't want--Tourist Trophy--is literally a Gran Turismo spinoff.

Also I said I wanted *NES* style RPGs. There's already a ton of SNES style ones.
 
  • Disagree
Reactions: Negrate
Thing is, LOTS of racing games had bikes. When I brought up Moto Racer I said a lot more than just "I wish more racing games had bikes." And one of the games I used as an example of what I don't want--Tourist Trophy--is literally a Gran Turismo spinoff.

Also I said I wanted *NES* style RPGs. There's already a ton of SNES style ones.
Yes, Ara Fell does what you describe. I'm still early on in Chained Echoes, so far it is similar to what you're looking for. Both have 16- or 32-bit pixel graphics instead of 8-bit, which is why I said SNES-type. Both have simple battle mechanics, when compared to current RPG clutter. Both have hidden features that add to the story/world, and reward exploration.

I also heard Legend of Heroes 1&2 are similar too, but I haven't played them, yet. Those are 3D, though.
 
Yes, Ara Fell does what you describe. I'm still early on in Chained Echoes, so far it is similar to what you're looking for. Both have 16- or 32-bit pixel graphics instead of 8-bit, which is why I said SNES-type. Both have simple battle mechanics, when compared to current RPG clutter. Both have hidden features that add to the story/world, and reward exploration.

I also heard Legend of Heroes 1&2 are similar too, but I haven't played them, yet. Those are 3D, though.
I would imagine Legend of Heroes are pre-RPG clutter for one very good reason.... they are actually from the 16-bit era (actually I think the series began on an 8-Bit microcomputer, the MSX, but I could be wrong there).

Actually, I was gonna sperg-post about this series history (and how Legend of Heroes is itself a spinoff series) but then I realized: When you say "Legend of Heroes 1 and 2," what game do you mean?

When I hear "Legend of Heroes 1" I think of this game. I imagine that's not the one you had in mind.
 
  • Disagree
Reactions: Negrate
I would imagine Legend of Heroes are pre-RPG clutter for one very good reason.... they are actually from the 16-bit era (actually I think the series began on an 8-Bit microcomputer, the MSX, but I could be wrong there).

Actually, I was gonna sperg-post about this series history (and how Legend of Heroes is itself a spinoff series) but then I realized: When you say "Legend of Heroes 1 and 2," what game do you mean?

When I hear "Legend of Heroes 1" I think of this game. I imagine that's not the one you had in mind.
Ah, I didn't know that. I meant Trails in the Sky, and Trails in the Sky SC.
 
Ah, I didn't know that. I meant Trails in the Sky, and Trails in the Sky SC.
Ah, okay. I might try them sometime.

..........

So, I mentioned these in another topic and even then realized they'd be appropriate here:

Pac-Man 2: the New Adventures is a great concept.... and a great example of how cowardly game companies are where when something isn't popular, they refuse to ever refine a concept and try it again but instead abandon it and even disavow it.

Pac-Man 2 had a thing in common with Super Mario RPG in that it got me to care about the characters and world of Pac-Man in a way I never did before or since (indeed some parts I liked, like the Ghost Witch of Netor, are basically nonexistant in current Pac-Canon). But the most interesting part was... well, you don't actually control Pac-Man. Instead you're some observer who directs his attention to things either by using a simple "look" command, or by pointing at them with your "slingshot." This can also be used to give him power pellets.

But Pac-Man is not controlled by you. He will keep moving on his own, and in fact part of the game is that Pac-Man has emotional states which determine how he responds to you and the world around him... states you can trigger at times. Keep shooting him for example, and sometimes he'll get depressed... or other times get angry. Other states are triggered by things in the world. One of the funniest ones.... he can get high off fruit you find on a tree, and in this state he will just laugh at the ghosts, causing them to get frustrated and leave (and if Pac-Man is angry, he will completely ignore the ghosts).

The structure of the game is basically like a slightly unusual point-n-click, and honestly a large part of the fun is this weird relationship you develop with Pac-Man. Sure, you can be an asshole and troll him, but you can also work with him. Among other things, this makes the final boss feel way more epic than it has any right to.

Those hang-glider and minecart segments can go to hell though. If this game got a remake or a successor, those are things I would definitely remove.
 
  • Disagree
Reactions: Negrate
Lego Spybotics: The Nightfall Incident.

It was a cult classic game online that, like all that stuff, is impossible to find anymore. The Lego theming is pretty much irrelevant to the game, I think it was supposed to be toy Lego drones or something. What you're actually doing is hacking, and why I like it was that it had the most fun, interesting, and appropriate depiction of hacking I've seen. There's lots of different ways hacking minigames are done, but in this one it was treated like a board game on a grid where "programs" are treated like moving pieces that occupy space and have various abilities, most of which comes down to that as they move they build health (occupy more tiles) and they attack each other in melee or at range with their head, but there was more. The game paid money to buy Programs and you got to choose which Programs to bring into a fight, which tended to be themed in ways that made sense with some hacking terminology sprinkled in.

For a Lego kids game the setting seemed awfully gritty, very cyberpunk (there's reasons you're hacking who you are, different companies with different kinds of defenses).

There was nothing remotely realistic about it, but I think it nailed hacking better than other games with shitty minigames because it framed hacking as being like an (intensely) tactical turn-based puzzle/combat, which i think better conveys the feeling of being a hacker in command of a set of tools using creativity to find ways around defenses. It was absolutely genius, and it would have a solid cult following if someone wanted to make a non-Lego knock-off of it.
 
The CustomRobo series. There was something about that game that made it a great party game in the Gamecube era. The combat was nice and although the customization wasn't super deep, it made for a nice top-down mecha arena game with a relatively cartoony art style.
 
Atlas Reactor - think Overwatch meets Xcom; nothing came close to this

Impossible Creatures - RTS where most of the strategy comes from building your army.

Warlords - while spiritual successors do exist, I miss the Tolkien maps and the silly custom mods Warlords 2 allowed (logistics wars and war hogs); preserving those maps really preserves a part of internet history
 
  • Disagree
Reactions: Negrate
Ubisoft could have churned out a million Black Flags spinoffs in different settings and I would have bought every single one. Skull and Bones but good would have been an obvious one, but for as much as they seemed to love doing early American settings I think that the Barbary Wars would have actually worked really well, it could have been the player plays AS the Barbary Pirates (so, shifting from the snowy forests of Rogue and the tropical islands of Black Flag to hot deserts of North Africa).
 
Necroing this topic because another one came up.

How many of you ever heard of a CD-ROM game called Sherlock Holmes, Consulting Detective?

For a long time I only had volume one on Sega CD (there were three volumes, but I think only the first two came to consoles), and its one of those odd things that tends to get heat from old-school gamers because on the surface, there isn't much gameplay.

But.... here's the thing: this is kind of a crossover with Tabletop Gaming because it turns out, SHCD is based on a tabletop game. This actually explains the "lacking" gameplay of the video game--it is, in fact, an accurate adaptation of the original game. Which itself does have a sort of spiritual successor--if you've ever played Hunt a Killer, its basically a similar deal: the game comes with cases that give you a set up, then things like newspapers and shit you can sift through, and when By George you think you've got it you open an envelope to see if you're right. In the Sega CD version, you get quizzed (this is another thing oft-criticized by critics who miss the point because the whole idea is to challenge yourself, but many just brute-force their way to the ending).

So, two thoughts.

First.. I wish the original CD-ROM games would get remastered and re-released AAAAAAAAND while I was looking up info for the links, it turns out the first volume has gotten a remaster on Steam! Okay.... hope it comes to Switch, and hope they do all three volumes (volume three is kind of a bitch to find).

Second... while I was playing Hunt a Killer, I kept thinking "this is awesome, but I almost would prefer it as a computer game." Mostly because one of the main advantages of the game versions of Sherlock Holmes is that all the data is digital and built into the game, rather than you having to have a bunch of papers scattered all over. To some people that adds to the effect. For me that's... sorta true but can also be annoying if, say, I need to suddenly get up and handle something and worry about damaging the materials.

So basically, this is "this game kinda sorta does have a spiritual successor but I hope it expands."
 
  • Disagree
Reactions: Negrate
NBA Jam or Backbreaker. We need arcade style sports games back. Backbreaker especially because of its extensive customization, respect of football and physics.
 
You guys are going to tell me to go fuck myself but... it's fucking Mega Man, either base or X variant.
I'd give 20XX/30XX a shot if you haven't already. 30XX is the sequel game, and it's pretty pure Mega Man DNA. It has both a X and a Zero character, both a classic style mode and a random/ procedural generation, co-op, and and a level editor. It's been in "early access" for like 2 years now, but I've thoroughly enjoyed it and 20XX over the years.

 
Back