Game Knock-Offs And Alternatives - Let the slapfights begin

Judge Dredd

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To discuss game knock-offs, alternatives, or even spiritual successors to more popular games. Are they any good, which would you recommend (or not)? This doesn't have to be video games, but will likely be most of them.

Dark Souls vs The Surge
The Surge.jpg

Dark Souls started a trend for "souls-likes", most of them bland or indie games. There have been a few that have a budget and competency. Lies of P, Lords of the Fallen, and my favourites, The Surge and The Surge 2. These games have the elements fans claim Dark Souls has, but doesn't really. Tough but fair difficulty, fun progression, and an interconnected game world. And because they don't have the autistic fanbase of Dark Souls, you can play them or even criticize them without getting shrieked at. The sci-fi aesthetic and chopping limbs to steal armour and weapons is a fun mechanic as well.


Warhammer 40,000 vs One Page Rules
OnePageRules.jpg

Warhammer 40k doesn't really need an introduction. A British wargame set in the grim dark future where there is only war. While the IP has gone from strength to strength, mostly on the back of PC games, the actual tabletop game appears to be a mess with shitty business practices and a flawed game that is chasing the sweaty tournament crowd.

Enter One Page Rules, formally One Page 40k, sometimes called Rage Quit 40k. A simpler game that streamlines and fixes longstanding issues with 40k. As the name implies, the core rules fit on a double sided A4 sheet. The army builder includes rules and stats for armies GW abandoned long ago. While originally intended as a 40k knock off, it has started to grow into it's own game with unique factions. Saurian Starhosts (space dinos with guns) and Duchies of Vinci (a fantasy faction based on the inventions of Leonardo Da Vinci) being personal favourites. For me, the real appeal of the game is the creativity. Leaning into the kitbashing, house rules, and approving the use of third party models. I've seen YouTube videos of people playing straight battles, to using the rules to play Ghostbusters.


Anything by Gameloft
Gameloft is a company that mostly makes phone games, but some of their work has been ported to "real" systems like the Nintendo DS and Sony PSP. Their body of work is mostly knock offs of popular AAA games. NOVA is basically Halo at home. Shadow Guardian is Wish.com Uncharted. etc. The brazeness of their knock-offs is impressive in it's own weird way. What seperates them from film counterparts like The Asylum is their rational. They make knock off Uncharted because real Uncharted is locked to Sony systems, so they tap the market for that kind of game on phones. And most games are derivitive anyway.

Some of their games go on to have fanbases in their own right. The Asphalt games in particular seem to have a small fanbase.
 
Despite being hilariously derivative, some of those Gameloft games were surprisingly competent. None of them were going to win game of the year or anything, but they weren't the barely functional cash-grab shitware that one might expect either.
They'd also occasionally just obtain the real license. I recall them making a fully licensed Rainbow 6 FPS back in the early Iphone days
 
There were those horribly translated hack-roms from Keitai Denjū Telefang as Pokémon Jade and Diamond, which are bootlegs of a mix between Pokémon and Digimon.

I don't think I recommend them, because apparently have serious crashing risks. I'm also not a fan of its combat or catching system, it is however very retro and could awaken some nostalgia in you, if you've played old GameBoy cartridges.

jade.png


There's Robopon, it's also like Pokémon but with some weird systems for move-learning and types. I completed the game a long time ago, there's a bunch of pons that are cute like the ones I used in my team (which was comprised by a granny-robot, an evil blimp, a Jack-o-lantern-king, and a toy samurai).

It's hit or miss without this, some people hate it, others love it. I probably would not replay it, but I thought it was cool as a first experience.

robopon.png

It is very inspiring to me though, to try to make a game like this, someday, maybe?
 
Langrisser was a Fire Emblem knockoff on Sega systems. It set itself apart by giving each character a squad of nameless underling units that could be replenished with each fight, making for larger-scale battles with a smaller cast of characters. Starting with the Saturn version (I think), it also had branching storylines that could lead to the player fighting for the Empire or the forces of darkness, turning former allies into enemies.
 
Unciv
If you enjoy CivV there's a light weight FOSS clone called Unciv that you can snag off itch or the github for windows and linux desktop plus android. It has a lot of modding documentation as well as mod downloader built into it for downloading maps, textures, gamemodes, civs, total conversion mods, etc. It's well maintained and documented.
Personally I mostly play Rekmod on it, there's a CivVI mod but it's kinda jank in execution and has to be to add some of the features of it.
Itch: https://yairm210.itch.io/unciv
Github: https://github.com/yairm210/Unciv

Commander Wars
Basically a bunch of the advanced wars/famicon wars games smashed into one. You can disable features to get the OG game settings or leave all of it on with unique weapons and what not. Catmod for it has more famicom wars units and adds trains to the game. Some of the artwork for the OC generals is extremely cringey or bad, but the game works and has an expansive number of maps plus a map editor to toy with.
Github: https://github.com/Robosturm/Commander_Wars
 
There always seemed to be contempt for knock-offs, but I like them if they're good because it's just more of what I like. There's more bad ones than good though, so I kinda get it. Here's a couple of the best imo:

Bloodstained: Curse of the Moon always comes to mind since it's a barely legally distinct Castlevania clone, but better than anything Konami made (aside from their Metroidvanias).

Yooka-Laylee and the Impossible Lair is basically an evolution of Donkey Kong Country 3, taking the overworld exploration as well as basically copy-pasting the platforming mechanics.
 
Darkest Dungeon has a clone called Iratus, Lord of the Dead. I have no idea if it's good or if there are others, all I know is that they seem to function almost identically.
View attachment 6433832 vs View attachment 6433833
For anyone wondering, Darkest Dungeon is an exercise in anger management.
That's a bit of an over generalization.
For one Iratus is more of a straight up rogue-lite while DD is a lot more like a mercenary management game.
Iratus' customization goes beyond DD's trinkets system, in the sense that you have dedicated skill trees for each character type and modifiers from body parts.

I guess both have a sick narrator, with Iratus somehow pulling Stephen Weyte(Caleb from Blood, a bunch of other games from Monolith like Captain Claw and most recently someone in Ultrakill, no idea I haven't played that game).
 
Keitai Denjū Telefang as Pokémon Jade and Diamond
Oh boy I love THE ELECTRIC MONSTER'S WORLD.
Anyway, relating to the rest of your post: There's like a million Japanese exclusive Poke-clones on Gameboy Color and they almost always have amazing spritework.
I wish there were some sheets for Network Adventure Bugsite (a Telefang spinoff) because it has stunning graphics.
 
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