Game modding general - Anime waifus in MY Skyrim? Yes please!

???

International man (?) of mystery
kiwifarms.net
Joined
Dec 28, 2019
Modding is the modification of game assets, data, or logic with some end goal in mind. Console game modding is better known as ROM hacking, and overlaps with the console emulation, homebrew, and console hardware modding communities.


The two biggest mod hosting sites are Mod DB and Nexus mods. They host tens or hundreds of thousands of mods for many games.



Mods are grouped into categories depending of the scope and nature of what they change.

Total conversions change everything in a game, in some cases recreating other games in a different engine. Example, Skyblivion:

An overhaul changes large parts of the game, but generally leaves certain parts (like the story) intact. Example, GTA V Redux:

Randomizers randomize some or most elements of the game. Here is a comprehensive list of randomizers:

Add-ons typically add some small amount of content to a game. Example of this is Useful Alteration for Skyrim:

A rebalance makes some aspect of the game more or less difficult. One subset, a hardtype (or kaizo for platforming games) makes the game harder. FFVII: A New Threat is an example of a hardtype mod.

Unofficial patches are mods which fix bugs not handled by the developers. Most moddable games have them.

Art mods exclusively change the art and sound assets of a game. They allow you to dramatically improve the look and sound, but often require more powerful hardware.

A user interface mod improves the UI of a game, making it more convenient to play and adding options. Most major PC games have UI mods.

A mod manager is a software tool which allows you to install, configure, reorder, and remove mods. It is essential because manually managing mods is difficult, tedious, and error-prone.

Load order is the order in which mods are loaded. It matters because some mods overwrite the same data, so the order in which they are loaded alters their effects.
 
Boomers rise up! I come bearing Quake 1 Mods

Killer Quake Pack:
A weapon pack with no balance what so ever!
Features said:
New weapons Ammo Scale* Description (* 1 is least powerful, 5 is most)
=============================================================================
(Ammo cost : S = shells, N = nails, R = rockets, C = cells)

Super axe 0 - (4) Super damage, but will hurt yourself as well.
Vampire axe 0 - (2) Suck up enemy's health, and give it back to you.
Morning Star 0 - (4) Finally, the morning star you've all been waiting for.
Throwing Axe 0 - (4) A throwing flaming axe. You'll like it in action.
Disc 0 - (4) A bouncing disc that can lop someone's head off.

Auto-shotgun 1S - (2) 5 continuous shots at a time.
Portal Gun 0 - (3) It can open a portal on walls to let you get through.
Magnum Lite 10S - (3) Scaled down version of Magnum, take less ammo.
Poisoned arrow 1S - (3) A sniper arrow capable of poisoning others.
Air Fist 0 - (3) You can repel other people or blow away items with it.

Chain Gun 2S - (3) This gatling gun will kick some major butt!
Mini Cannon 2S - (4) With this mini cannon, you can shoot THROUGH walls!
4b shotgun 4S - (4) Blow'em out with one super shotgun held on each hand.

Blaze Gun 1R - (3) A new 'fireball' thrower type weapon. Can burn people.

RFL 2R - (4) Rapid fireball launcher, like Blaze gun, but faster.
Laser! 2C - (2-5) This weapon has a wide range of effectiveness.

Blood Drainer 1R - (4) Ever wonder what it'll be like to drain someone dry?
Blazethrower 1R - (5) Wanted to setup a wall of fire? Try this!
Radio tag bomb 1R - (3) Tag to enemy and detonate it remotely.
Promixity mine 5R - (4) Explode when anything get close. Fairly powerful.
Timed Nuke! 20R - (5) Extremely powerful. Can gib anything in sight.
Freezethrower 1R - (5) Wanted to freeze someone? Try this!
Nail bomb 5R - (3) The a.k.a. Eraser bomb.

Guided missile 1R - (3) Fly your missile around to hunt people down.
Auto-missile 1R - (3) 3 continuouse shots at a time.
Nuke 30R - (4) Ultra powerful, can gib everyone in a room with 1 shot.
Flare 1R - (1) Lits up the room.
Guided Nuke!! 40R - (5) Guided version of Nuke, a bit more powerful.

BFG 9000 40C - (4) The BFG from DOOM is back!

Gibbed head - (3) Floating in the air, looking for people to ambush.
Self-Destruct - (5) Only allowed when health < 20. Kill everyone with it.
Gib-gun mode - (3) Same damage as grenade / RTB. Fun to watch it explodes.
Trapped backpack - (4) Now you'll never know which backpack is safe, which isn't.
Fake backpack 10R - (4) Now you'll never know which backpack is real, which isn't.
Shield - (3) Good defensive device.
Orb 20C - (4) Good defensive and offensive device.
Feign death - (2) Hope that people will think you're really dead.
Decoy 10C - (3) Another device to deceive people
Air Strike 60S - (4) Call for an air strike.
Radar - (0) A VERY useful living object detection device
Rain of fire 10R - (4) Summon a rain of fire to burn like hell!

Other features :
================

Cujo the personal dog
Solid corpses and backpack that you can shoot at.
Eject Shells from shotgun and DB-shotgun.*
Eject bullet shells from nailgun and super nailgun.*
Multiskin for multiplayer.
Enhanced multiplayer game mode (for coop and dm)
Portable Teleporter
Trapped Backpack.
Fake Backpack bombs.
Chasecam.
Multi colored laser.
Blazes from Blazethrower can land on floor.
Blazes from Blazethrower, Blaze gun and RFL can
spread from entity to another
A shield that you can use to protect yourself.
An orb that orbits around you, firing at any target spotted.
Feign death to deceive people that you're dead.
Decoy not only use to deceive people, but could hurt/kill others.
Eyes (external camera) that can be throw to a desired location.
Rain of Fire.
Air Strike.
Radar.
Floating gib and realistic body parts.
By the way, the portal gun in the game does not function like the portal gun from Valve's Portal. It basically lets you pass through walls when it works.
Feel free to try it out with the bots included with this mod


Bunch of old mods

Slide Quake: (see link above)
Someone Practicing
A hover board racing mod for quake. Comes with some neat levels!
I wonder why there aren't many more Hoverboard racing games... the only ones I know of are from the sonic series.


Future Vs Fantasy: This one actually became a paid mod but, it's avaliable for free now.
A total conversion turning the game into this weird class based game
Classes include

Quake Soldier
Cyborg
Android
Sniper
Fighter
Mage
Ninja
Cleric
Commando
Wastelander
Monk
I didn't get a chance to play it online but it does come with single player / co-op support!
It was successful enough to get a full game as a sequel named "Purge - Jihad" but, that game didn't sell so well. I have no idea how it plays nor can I get much info on it. I can find some youtube videos on it marked "gameplay" but it's just a single person running around in an empty map.
 
Boomers rise up! I come bearing Quake 1 Mods

Killer Quake Pack:
A weapon pack with no balance what so ever!

By the way, the portal gun in the game does not function like the portal gun from Valve's Portal. It basically lets you pass through walls when it works.
Feel free to try it out with the bots included with this mod


Bunch of old mods

Slide Quake: (see link above)
Someone Practicing
A hover board racing mod for quake. Comes with some neat levels!
I wonder why there aren't many more Hoverboard racing games... the only ones I know of are from the sonic series.


Future Vs Fantasy: This one actually became a paid mod but, it's avaliable for free now.
A total conversion turning the game into this weird class based game
Classes include

Quake Soldier
Cyborg
Android
Sniper
Fighter
Mage
Ninja
Cleric
Commando
Wastelander
Monk
I didn't get a chance to play it online but it does come with single player / co-op support!
It was successful enough to get a full game as a sequel named "Purge - Jihad" but, that game didn't sell so well. I have no idea how it plays nor can I get much info on it. I can find some youtube videos on it marked "gameplay" but it's just a single person running around in an empty map.
Quake mods seem to have fallen by the wayside, it seems. You don't see nearly as much exposure with them as you do with Doom. About the only mod that gained any attention in recent years was Arcane Dimensions. This is a very interesting list and I want to give some of them a shot at some point.
 
How serendipitous that this thread comes around just as I'm beginning to mod the unmitigated atrocities that are Skyrim VR and Fallout 4 VR. Want a fun fact? Bethesda doesn't even support their own DLC with Fallout 4 VR - despite coming out well after their release and still being $60 MSRP, you have to rip the files for them out of a base copy of Fallout 4 and insert them yourself. They're so broken in fact that you need to "pancake save" in order to finish Automatron, which is the process of playing up until a broken quest in the VR version, transferring your save to a functioning base copy, and flipping it back when you're past the broken portion. It's absolutely awful. Bethesda never officially supported VR modding for either game, so there's no documentation to guide modders. It's a complete crapshoot whether something you've worked on will work in VR until you dick around with it yourself.

It's such a mess that I was going to chronicle my sad efforts in a separate thread. Now I have this thread, and once I get my headset I'll be sure to try making some kind of walkthrough of my experiences with these disasters, because only a handful of people ever bothered to do so and they're all two plus years out of date.

Quake mods seem to have fallen by the wayside, it seems. You don't see nearly as much exposure with them as you do with Doom. About the only mod that gained any attention in recent years was Arcane Dimensions. This is a very interesting list and I want to give some of them a shot at some point.
Quake is much harder to mod than Doom. Doom's level kits are all 2D, so they're easy to set up, and weapons are a matter of making a sprite and editing it's values. Quake requires creating meshes, textures and animation for every action plus coding in an archaic form of C to hold it all together. Mapping is simple-ish, but even one real conversion or expansion requires a dick ton of work that most modders would rather spend making multiple Doom wads.

If anyone is interested in Quake or Doom modding these are their infographics from 4chan /vr/'s old school shooter general, and they're really handy for setting up source ports and custom content. They're wordy, but I strongly recommend taking a look at them and anything linked in them before throwing yourself at the scene.
So You Want To Play Some Fucking DOOM.pngSo You Want To Play Some Goddamn QUAKE.png
 
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Quake is much harder to mod than Doom. Doom's level kits are all 2D, so they're easy to set up, and weapons are a matter of making a sprite and editing it's values. Quake requires creating meshes, textures and animation for every action plus coding in an archaic form of C to hold it all together. Mapping is simple-ish, but even one real conversion or expansion requires a dick ton of work that would be better spent making multiple Doom wads.
Interesting, I always assumed it had to do with the Quake engine itself but I never considered the fact that it was in 3D and required textures to be a huge hurdle for modders. It makes sense though, after all 3D is much more intricate than 2D.

If anyone is interested in Quake or Doom modding these are their infographics from 4chan /vr/'s old school shooter general, and they're really handy for setting up source ports and custom content. They're wordy, but I strongly recommend taking a look at them and anything linked in them before throwing yourself at the scene.
I have a hard time setting up Quake's source ports, especially in contrast with Doom. Doom's source ports are straightforward enough to get going, and ZDL is especially useful as a way to compile everything. Quake meanwhile is a lot harder to get running, especially if you want the music to play. I think I've ever gotten a source port to play music once and it was with Mark V. These days I stick to that Ultimate Patch which comes with an older version of Dark Places but at least the music works.

Part of the problem is that the Quake folder gets really messy really quickly if you've got multiple source ports and mods at the same time. I remember trying to get Arcane Dimensions running and the folder turned into a huge mess on top of getting it to run on Quakespasm. And even then parts of the mod flat out didn't work because I was missing a file or the file loaded incorrectly or something. On the whole I have had bad luck with Quake and it's not as easy to get up and running as Doom, even more so with mods.
 
Oh boy, my obsession favorite topic regarding Skyrim: Special Edition. Here are the mods I generally use to make my game look as good as possible:

My modding platform of choice is Mod Organizer 2. It looks complicated at first, but it is honestly the easiest tool to use at this point. For a guide on how to use MO2, as well as a good first time modding guide, I suggest TUCOGUIDE.

For bug fixes, I suggest the Unofficial Skyrim Special Edition Patch, SSE Engine Fixes, and WoodElf - Male Hair - Fix.

For User Interface and HUD, I suggest the following mods since they will give players a better experience on PC. SKSE 64 (Required for many of the following mods, as well as others), SkyUI, SkyUI SE - Flashing Savegames Fixes, Wider MCM for SkyUI, iHUD, moreHUD, moreHUD Inventory Edition, Better Dialogue Controls, Better MessageBox Controls, and Stay At The System Page - Updated.

Obsidian Weathers is my favorite weather mod for Skyrim SE since it has a ton of ENBs that support it. Also, I'm a sucker for the mountain fogs (though this can be added to vanilla SSE or other weather mods through Obsidian Mountain Fogs if you prefer).

For ENBs, I am currently running Ruvaak Dahmaan ENB SE. The description says it was made for Vivid Weathers Definitive Edition, but it also works with Obsidian Weathers. It gives Skyrim a nice somber tone without looking too bleak. It doesn't have a lot of presets or extra options to play around with, but it doesn't need it either. It is, in my honest opinion, perfect.

For Textures, I suggest using Skyrim Realistic Overhaul as a base, overriding it with the Static Mesh Improvement Mod, and Noble Skyrim Mod HD - 2K. From here, I would suggest using other textures based on personal preferences, although, as of late, I've been using mods made by Winedave. It takes him a while to upload and update files, but his textures are second to none. Also, use Realistic Water Two and Majestic Mountains (Winedave has a version of this mod with using his mountain textures, use his if you use his landscape textures).

Use Gamwich's Rustic Series to cover random clutter, furniture, and other items that will stand out compared to your modded game. You can also add in Forgotten Retex Project and Book Covers Skyrim (do not install if you use the quest mod I recommend at this end of this post).

For Trees & Vegetation, I suggest Enhanced Vanilla Trees SE and Verdant - A Skyrim Grass Plugin. For the plants, I use only the plant textures and meshes from Skyrim Flora Overhaul. If you need the performance, use Landscapes - Cathedral Concept instead for grass and plants. I don't like the landscape textures nor the green grass color, but it is the best performing grass mod out there. If you use something other than Cathedral's grasses, make sure to use Landscape Fixes for Grass Mods so that there is a lot less clipping with grasses.

For NPCs, I currently use the following (NSFW images in links, I use the nevernude settings or versions when installing): Tempered Skins for Males & Females (author link), Vanilla Body with UNP Textures, MONSTERaider's Feminine and Masculine Beast Race textures (author link), and Rustic Children - Body - 2K. I top it off with Beards, Brows, More Realistic Hair, Superior Lore Friendly Hair, Improved Eyes Skyrim, Northborn Scars, and PAITNERLY - a High Res Vanilla Warpaint Texture. These are purely texture replacers, requiring zero patches with other mods.

For clothing, I use Rustic Clothing - Special Edition. For armor, I use the aMidianBorn Book of Silence set and override/add to the armors using Rustic Armor and Weapons SE and armor mods from FrankFamily. Even though aMidianBorn takes some slight tweaking to work for Special Edition, which TUCOGuide covers, it'll make all of your clothing and armor look amazing. For weapons, just use the aMidianBorn set, override with the weapon textures from Rustic A&W, and FrankFamily's mods. Finally install LeanWolf's Better-Shaped Weapons to prevent your swords from looking like paddles (really Bethesda?).

For quest mods, I have to go with Legacy of the Dragonborn V5. It includes a series of quests, new artifacts, armor, weapons, and a giant player home/museum in which you can store armor, weapons, and artifacts from the vanilla game, the DLCs, LotD, and other quest mods (if they have patches). It also includes other mods, such as the previously mentioned Book Covers Skyrim. This mod is, quite honestly, the only reason I'll even bother playing the main quest again.

For other quest mods, I suggest Alternate Start - Live Another Life This mod makes it so that you DON'T have to do the damn cart ride to Helgen at the beginning, but you CAN if you want (also, there's even a addon for LotD which let's you start the game as the Guildmaster at the museum). Even if you plan on doing the cart ride, I still recommend this mod because starting a new game with a bunch of mods without allowing them to load up first can screw up the tHelgen tutorial section. Also, I suggest Cutting Room Floor - SSE since it brings back content Bethesda didn't bother finishing.

Sorry for the long post, Skyrim is my addiction at this point. This is literally only a small amount of the 500+ mods I have installed. Thanks for indulging my obsession.
 
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Oh boy, my obsession favorite topic regarding Skyrim: Special Edition. Here are the mods I generally use to make my game look as good as possible:

My modding platform of choice is Mod Organizer 2. It looks complicated at first, but it is honestly the easiest tool to use at this point. For a guide on how to use MO2, as well as a good first time modding guide, I suggest TUCOGUIDE.

For bug fixes, I suggest the Unofficial Skyrim Special Edition Patch, SSE Engine Fixes, and WoodElf - Male Hair - Fix.

For User Interface and HUD, I suggest the following mods since they will give players an better experience on PC. SKSE 64 (Required for many of the following mods, as well as others), SkyUI, SkyUI SE - Flashing Savegames Fixes, Wider MCM for SkyUI, iHUD, moreHUD, moreHUD Inventory Edition, Better Dialogue Controls, Better MessageBox Controls, and Stay At The System Page - Updated.

Obsidian Weathers is my favorite weather mod for Skyrim SE since it has a ton of ENBs that support it. Also, I'm a sucker for the mountain fogs (though this can be added to vanilla SSE or other weather mods through Obsidian Mountain Fogs if you prefer).

For ENBs, I am currently running Ruvaak Dahmaan ENB SE. The description says it was made for Vivid Weathers Definitive Edition, but it also works with Obsidian Weathers. It gives Skyrim a nice somber tone without looking too bleak. It doesn't have a lot of presets or extra options to play around with, but it doesn't need it either. It is, in my honest opinion, perfect.

For Textures, I suggest using Skyrim Realistic Overhaul as a base, overriding it with the Static Mesh Improvement Mod, and Noble Skyrim Mod HD - 2K. From here, I would suggest using other textures based on personal preferences, although, as of late, I've been using mods made by Winedave. It takes him a while to upload and update files, but his textures are second to none. Also, use Realistic Water Two and Majestic Mountains (Winedave has a version of this mod with using his mountain textures, use his if you use his landscape textures).

Use Gamwich's Rustic Series to cover random clutter, furniture, and other items that will stand out compared to your modded game. You can also add in Forgotten Retex Project and Book Covers Skyrim (do not install if you use the quest mod I recommend at this end of this post).

For Trees & Vegetation, I suggest Enhanced Vanilla Trees SE and Verdant - A Skyrim Grass Plugin. For the plants, I use only the plant textures and meshes from Skyrim Flora Overhaul. If you need the performance, use Landscapes - Cathedral Concept instead for grass and plants. I don't like the landscape textures nor the green grass color, but it is the best performing grass mod out there. If you use something other than Cathedral's grasses, make sure to use Landscape Fixes for Grass Mods so that there is a lot less clipping with grasses.

For NPCs, I currently use the following (NSFW images in links, I use the nevernude settings or versions when installing): Tempered Skins for Males & Females (author link), Vanilla Body with UNP Textures, MONSTERaider's Feminine and Masculine Beast Race textures (author link), and Rustic Children - Body - 2K. I top it off with Beards, Brows, More Realistic Hair, Superior Lore Friendly Hair, Improved Eyes Skyrim, Northborn Scars, and PAITNERLY - a High Res Vanilla Warpaint Texture. These are purely texture replacers, requiring zero patches with other mods.

For clothing, I use Rustic Clothing - Special Edition. For armor, I use the aMidianBorn Book of Silence set and override/add to the armors using Rustic Armor and Weapons SE and armor mods from FrankFamily. Even though aMidianBorn takes some slight tweaking to work for Special Edition, which TUCOGuide covers, it'll make all of your clothing and armor. For weapons, just use aMidianBorn set, override with the weapon textures from Rustic A&W, and FrankFamily's mods. Finally install LeanWolf's Better-Shaped Weapons to prevent your swords from looking like paddles (really Bethesda?).

For quest mods, I have to go with Legacy of the Dragonborn V5. It includes a series of quests, new artifacts, armor, weapons, and a giant player home/museum in which you can store armor, weapons, and artifacts from the vanilla game, the DLCs, LotD, and other quest mods (if they have patches). It also includes other mods, such as the previously mentioned Book Covers Skyrim. This mod is, quite honestly, the only reason I'll even bother playing the main quest again.

For other quest mods, I suggest Alternate Start - Live Another Life This mod makes it so that you DON'T have to do the damn cart ride to Helgen at the beginning, but you CAN if you want (also, there's even a addon for LotD which let's you start the game as Guildmaster at the museum). Even if you plan on doing the cart ride, I still recommend this mod because starting a new game with a bunch of mods without allowing them to load up can screw up the tutorial section. Also, I suggest Cutting Room Floor - SSE since it brings back content Bethesda didn't bother finishing it.

Sorry for the long post, Skyrim is my addiction at this point. This is literally only a small amount of the 500+ mods I have installed. Thanks for indulging my obsession.
Advice on making a mod? I'd love to rebalance Skyrim.

Also what are your favorite gameplay and content mods?
 
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Advice on making a mod? I'd love to rebalance Skyrim.

Also what are your favorite gameplay and content mods?
I don't make mods, sorry. The only times I open the Creation Kit is to convert Old Skyrim mods to Special Edition.

As far as gameplay overhauls, I suggest mods made by EnaiSiaion. He has two perk overhauls (Ordinator & Vokrii), two Race overhauls (Imperious & Morningstar), two fighting overhauls (Wildcat & Smilodon), one magic overhaul that adds a bunch of spells (Apocalypse), one birthstone overhaul (Andromeda), one enchantment overhaul that replaces and adds more interesting enchantments (Summermyst), a Vampire overhaul (Sacrosanct), a Werewolf overhaul (Growl), a shouting overhaul (Thunderchild), and a new Religion mechanics (Wintersun).

If you want a Vanilla+ style of gameplay, in which the game is just an enhanced vanilla feel, then I suggest Vokrii and Morningstar. You can possibly get away with adding Sacrosanct, Growl, and Smilodon as well. These would make Skyrim feel like a better game without going too far away from Bethesda's original intentions.

If you want a major overhaul, then download Ordinator, Imperious (or Morningstar if you want a simpler race overhaul), Wildcat, and the others I mentioned. All of these mods are lightweight and very popular, meaning that there will be plenty of patch support for other mods if needed.
 
One mod I want for Skyrim (regular and/or SE) is a true "library" mod.

No, not a place where I can automatically fill in the bookshelves with random books mod, I mean a mod where I can take books from multiple mods and have them all have their own scripted place so I can have my own book museum with every book from every mod that adds them along with all the stock books.

Legacy of the Dragonborn does this somewhat, but doesn't cover every book. Morrowind had one house mod that had exactly what I'm talking about and supported multiple mods and no book was left without a place on a shelf.
 
Used to mod the shit out of STALKER back in the day. I've checked in every couple of years to see what's up and it seems to be an even more active scene than it was at release.

In the last few years I've tried Call of Chernobyl, Misery, and Dead Air. I didn't spend much time with Dead Air, but it's the one I plan to go back to when I have the chance. Every once in a while I'll hear there's a new one everyone is trying out. Any good suggestions? Worth noting I've played all of the "classics" (OL, ZRP, and LURK.)
 
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Used to mod the shit out of STALKER back in the day. I've checked in every couple of years to see what's up and it seems to be an even more active scene than it was at release.

In the last few years I've tried Call of Chernobyl, Misery, and Dead Air. I didn't spend much time with Dead Air, but it's the one I plan to go back to when I have the chance. Every once in a while I'll hear there's a new one everyone is trying out. Any good suggestions? Worth noting I've played all of the "classics" (OL, ZRP, and LURK.)
Not sure how long ago you were into it, but if you saw some of the stuff the for Gunslinger mod for Call of Pripyat years ago, you might be interested to know it wasn't abandoned and finally actually, seriously, for real just had a public beta released a few days ago, and it is incredible from what I've seen so far.
This is probably the most detailed weapon mod for any video game I have ever seen.
 
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I remember when I was in college, filling up CD-Rs of Morrowind mods in the computer lab from TheLys and Planet Elder Scrolls when nobody was looking. Here's three of my favorites:

1. Abandoned Flat: Still my favorite house mod in any Elder Scrolls game.
2. Less Generic NPCs: Gives NPCs actual personalities and quirks. Also adds a bunch of minor quests, and a few major ones to House Redoran aligned players.
3. Delayed Dark Brotherhood Attacks: Why would King Helseth do the Black Sacrament on some rando who just stepped off the boat in Seyda Neen? This mod makes it so you have to be named Nerevarine by at least one Ashlands tribe and Hortator by one Great House for the Dark Brotherhood assassins to start showing up.
 
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I mostly use ROM hacks rather than any PC game mods. That being said one Civ 4 mod I absolutely love is Final Frontier Plus. I think it's better than vanilla Civ 4, if only because it's Civ IN SPESS.

Another one I prefer over the base game is Planetfall, if only because it's like Sid Meier's Alpha Centauri on the Civ 4 engine.

Lastly here's Caveman 2 Cosmos, which is a massive mod of the base game for Civ 4. It's fun because I can build my civ on basically being a cannibal slave empire.

I'm TaimuRadiu and thank you for coming to my TED talk
 
I mostly use ROM hacks rather than any PC game mods. That being said one Civ 4 mod I absolutely love is Final Frontier Plus. I think it's better than vanilla Civ 4, if only because it's Civ IN SPESS.

Another one I prefer over the base game is Planetfall, if only because it's like Sid Meier's Alpha Centauri on the Civ 4 engine.

Lastly here's Caveman 2 Cosmos, which is a massive mod of the base game for Civ 4. It's fun because I can build my civ on basically being a cannibal slave empire.

I'm TaimuRadiu and thank you for coming to my TED talk
Favorite romhack and romhacking sites?
 
Favorite romhack and romhacking sites?
Romhacking.net lol

As for favorite hacks

Hyper Metroid - a grimdark hack of Super Metroid. I like it better than the original. Super Metroid hacks are their own thing, like Super Mario World hacks, of which I don't like very many.

Hack of Super Mario Advance 4 including e-reader levels. Super Mario Bros 3 is my favorite Mario game. Fight me IRL (at Nintendo)

Chrono Trigger has some notable ones. Go with Flames of Eternity for a decent fan sequel, and Chrono Trigger + for an expanded game. I can't get MSU1 to work with CT+, which is irritating.

Final Fantasy II (SNES) has a bunch. Final Fantasy IV Ultima is the one you should play.

Pokemon Thunder Yellow is where I go if I want to replay Gen I.

Final Fantasy VI has a buttload of them. Brave New World is a good experience over the base game. Relocalized is basically the GBA script + bugfixes, since the original FF6 was a buggy piece of shit. Return of the Dark Sorcerer is amazing and version 2.0.0 is in beta and NOT releasing on time. FF6 T-Edition is the version I would play if I could read more than some kana and had comprehension of those hard nihongo words.

There is a ROM hack out there of Zelda 64 called "Voyager of Time" which is pretty good but I can't find a site for it.

Sonic 1 Spindash is a well loved hack of the game that spawned all the autism. Sonic Classic Heroes is better since it's Sonic 1 + 2 combined and you can play as Knuckles through all of them, in case you can't get enough Knuckles, because the best game is obviously Knuckles & Knuckles & Knuckles & Knuckles (featuring Knuckles).

UnWorked Designs is a bunch of hacks for CD based games that basically stripped out the game modifications done by Vic Ireland and co and bugfixes Exile 2 to actually make it playable.

Rock and Roll Racing for the MEGA DRIVE has a great hack out there that I believe enables CD audio to be played from the MEGA CD, which is a feature of the combined hardware that IIRC was only used in the Mega Drive "flux" cartridge.

Finally, I like to combine the Maeson Mix hack for FF3 NES with this translation for a better experience overall.

I could be here all day typing up this post, so I'll end it there as it tickles my autism.

Special notice must be paid to MSU1 hacks. These are basically SNES games modded to have PCM soundtracks. IIRC the only two that have any "real" extra content are Super Road Blaster and Super Boss Gaiden, both homebrew.
 
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