Game Optimization Appreciation Thread

Retro City Rampage. 22mb. Nuff said.
...too bad the sequel got Sweeney'd!
 
Is ion (maiden) fury cheating since it's using a near 3 decade old engine?
 
While I have my issues with Valve, I have to give them credit for Source 2 and it's optimization.

All of Valve's Source 2 games that I've played run pretty well on my over 8-year-old system (I can manage to push close to 60FPS at high settings on select titles) and they're not terribly bloated in size (a few are over 50GB while the rest are well under 20GB).
 
You mean making all the other developers feel better about themselves?

Anyhow.

Shoutout to Factorio for being able to run massive factories moving hundreds of thousands of items at once on potato laptops.
Pretty sure some of the code responsible for that came from a guy trannies hate. They demanded the dev remove everything he so much as influenced. Factorio dev told them to fuck off.
 
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N64 modder and programmer Kaze Emanuar has optimized the Super Mario 64 engine to be several times faster. As of now, it's >10x faster than the original, and can run Gamecube game levels at decent performance.
This video is from two years ago and it has gotten even better since then.
The demo released quietly 2 days ago. He said there's a secret level that includes the entire Defino Plaza iirc.
Link to Demo.
 
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The demo released quietly 2 days ago. He said there's a secret level that includes the entire Defino Plaza iirc.
Link to Demo.
Its not a one-to-one exact copy of Delfino Plaza from Sunshine. Some of the textures are downscaled. It's still pretty impressive that it can run a nearly unmodified level from a gamecube game on real N64 hardware. Just goes to show the N64 was more powerful than it was given credit for.
 
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Can't stand ZOOM Eternal as a game but the optimization is top notch. We'd still be running anything with silky smooth FPS on decade old hardware if other devs were that competent. But then how would they sell overpriced new GPUs year after year?
 
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