Game(s) only you're playing right now

A while ago I remember a game that was very popular in my circle of friends for a while when I was a kid in the elementary school, and that game is Deer Avenger 4: The Rednecks Strike Back, a Deer Hunter parody.

Our hero is Bambo the Deer, a wisecracking, muscular, bipedal deer wearing camo trousers and a bandana around his head that hunts human hunters (most of them redneck types). It's not a furry game, don't worry. You walk around four different stages that are supposed to be set in various American states: a forest of Idaho, a trailer park of Pennsylvania, a vast tundra of Wisconsin, and farm fields of West Virginia. Upon entering one of the stages, you walk around and try to lure hunters out by throwing lures (like spray cheese or pornographic VHS tapes) or yelling stuff that's appealing to rednecks (like free tickets to a second-rate football match, Donald Trump's lost wallet, or a guide to every loophole in laws against incest). Once a hunter (or two) come out, the music changes, and you have to find and kill them.

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There are 12 different hunters (a few women in there, too) and they come equipped with different weapons and funny quotes. I appreciate the diversity, although it's not deep. After killing a hunter, you can choose to return to your cave (equipped with a big TV screen and stuffed hunter trophy heads) or you can keep hunting until you kill 4 hunters. The more hunters you kill in one go, the more skill points you get to improve Bambo's skills like accuracy or speed.

You're probably asking, "Yeah, yeah, but is there any toilet humor?" You bet! There are four special abilities at your disposal which can be activated upon picking up items that are randomly scattered all around the stages: a brown item-seeking fart, a green hunter-seeking fart, a big fart explosion that hurts the hunters, and a rocket fart that makes you fly fast for a while. One of the skills you can invest your hard-earned points in is called "Fart Power".

Now, the bad stuff. The game is very easy and it poses hardly any challenge. Sure, the hunters can kill you in a few hits if you're not careful, but as far as I can see there are no significant differences in hunters' behavior and you can cheese through the game with this simple tactic: throw a lure in front of a bush, enter the bush and wait for a hunter, quickly shoot him/her as he/she is picking the lure up. There are more than enough bushes in the game. If you don't want to do that, then it's just primitive "run up to them and shoot them". I wish there were some traps in the game or something like that.

Furthermore, two of the available stages are just too big and that doesn't mix well with the simplistic gameplay mechanics. I literally spent 15 minutes just walking through the empty tundra of Wisconsin in search of a hunter and it was not fun at all, I got physically sick of hearing the short loop of banjo music that plays when a hunter is on the prowl.

All in all, I'd say this is a perfectly mediocre game. There's enough care and effort put into this game that I can't write this off as shovelware, I just wish the whole game could've been developed more because there's a lot of potential buried here. Anyway, it can still entertain you for an hour or two.

P.S. There is one weird thing about the game: our brave protagonist is literally a cuckold. I'm not making that up. One of the short cutscenes you can watch on the cave's TV screen is Bambo walking in on his doe girlfriend/wife in bed with a racoon and a squirrel. Bambo is devastated, complains, and then says "ah alright" and winks at the camera. What the hell is that about?
 
I sometimes go back to the original flash version of Elements the Game to remember the good ol' days of playing mono Death aggro or trying and failing to play Fire Cell against False God decks. It's a shame the most profitable part of the game AND the main place to get upgraded cards/nymphs/shards (Arena, where you get 6 cards based on your daily oracle card and either make a deck around it or have 6 bum draws to play against bots using other people's arena decks) is gone forever.

Despite wanting Arena I'm not playing that slow as fuck unity version where you have to confirm every pillar and each action, from towers making quanta to each individual attack, takes over a second each to process. Couldn't get into OpenETG either because a lot of the fanmade cards don't feel right. Like there's a pillar meant for rainbow decks to have less consistency (Quantum Pillar, 3 random quanta per turn) but then they add quad element pillars that have too much overlap with elements most people play anyway and borderline powercreep the former out of play except in fringe rainbows (entropy for Discord quanta disruption, time for card raw/creature control, aether because 3 turns immunity/untargetable creatures) and added a card that changes your mark mid battle, which can be a nice tactical pivot card but it feels wrong to not only have a neutral spell (only neutral things in original EtG is quantum pillar and generally inferior neutral equipment) but also to mess with what should be the single consistent part of every deck that tells you what element they've splashed for. Zanzarino's abandoned the game for a long time so those web versions and the archived flash ones are all there is and will be.

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It all just leads me back to playing the original or the Trainer version if I wanna play with shards/nymphs without buying Nymph's Tears and splashing for water or get infinite electrum to build whatever deck I feel like building. That and the art, even if it's mostly Spore or whatever it was it just looks nice to me. Closest I got to how this game feels was playing Magic and that turned creatively gay and grindy online and I am not buying gay ass cubes of Spider Man just to stay sort of competitive. Even then cards like Fractal, Nightmare, and Fate Egg are absent because paper card game and I've heard things about how shit alchemy is so I guess I'm sticking with this.
 
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Been about 25 years since I last played it, but I have recently started up an old PS2 launch title called Summoner. Felt nostalgic, remembered liking the game back in the day. Game seems to be a bit forgotten
 
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EDIT: Also playing Mordor: The depths of Dejenol on a Windows 3.1 virtual machine.
 
I picked up the Castlevania Advance Collection (since I only had a Game Boy when it came out) and imported the Gradius Origins collection as well. Circle of the Moon is frustrating me to no avail with the grinding you have to do just to get specific DSS cards. As for the Gradius Origins collection, the Gradius/Salamander sequels get ridiculously difficult towards the end of the stages.
 
I recently remembered this game existed, shame there's no online multiplayer. The robot level is still my favorite all these years later.
 
I recently remembered this game existed, shame there's no online multiplayer. The robot level is still my favorite all these years later.
Soundtrack by Takayuki Fujii, the Extreeeeeeeeeme guy from Konami's infamous 2010 E3 conference:
also the guitarist on Dracula's Castle and The Tragic Prince on the Castlevania: Symphony of the Night soundtrack.
And the music for the sequel was by none other than Akira Yamaoka.
 
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